typedef enum
{
	STATE_ready_for_item,
	STATE_ready_for_customer,
	STATE_scanning,
	STATE_finished,
}state;

typedef enum
{
	tissues,
	pasta,
	tomato_sauce,
	bread,
	butter,
	batteries,
	toothbrush,

	ITEM_TYPE_COUNT,
}item;

item Time[ITEM_TYPE_COUNT];

void initTimeTable()
{
	Time[tissues] = 1;
	Time[pasta] = 2;
	Time[tomato_sauce] = 3;
	Time[bread] = 10; 
	Time[butter] = 2;
	Time[batteries] = 2;
	Time[toothbrush] = 1;
}
#define CUSTOMER_ITEM_COUNT  5
typedef struct
{
 	item Items[CUSTOMER_ITEM_COUNT];
  	int PackingSpeed;
}customer;

customer CustomerQueue[3];
void InitCustomerQueue()
{
	CustomerQueue[0].Items[0] = tissues;
	CustomerQueue[0].Items[1] = pasta;
	CustomerQueue[0].Items[2] = tomato_sauce;
	CustomerQueue[0].Items[3] = bread;
	CustomerQueue[0].Items[4] = butter;
	CustomerQueue[0].PackingSpeed = 2;
	
	CustomerQueue[1].Items[0] = toothbrush;
	CustomerQueue[1].Items[1] = batteries;
	CustomerQueue[1].Items[2] = bread;
	CustomerQueue[1].Items[3] = bread;
	CustomerQueue[1].Items[4] = butter;
	CustomerQueue[1].PackingSpeed = 3;
	
	CustomerQueue[2].Items[0] = bread;
	CustomerQueue[2].Items[1] = batteries;
	CustomerQueue[2].Items[2] = tomato_sauce;
	CustomerQueue[2].Items[3] = pasta;
	CustomerQueue[2].Items[4] = tissues;
	CustomerQueue[2].PackingSpeed = 9;

}
