#include #include #include "supermarket.h" #define CUSTOMER_ITEM_COUNT 5 // TODO: Implement the struct here with an array of 5 items and a packing speed int main() { bool CustomerHasItems = true; int TimePassed = 0; // TODO: replace this with a your struct and add a packing speed of 2 item CustomerItems[CUSTOMER_ITEM_COUNT] = {tissues, pasta, tomato_sauce, bread, butter}; // NOTE: To access a member of your customer struct you have to use the .-operator // e.g Customer.PackingSpeed = 23; // NOTE: the Time-array is now a global Variable initTimeTable(); int ItemsLeft = CUSTOMER_ITEM_COUNT; state CurrentState = STATE_ready_for_item; int TimeToScan = 0; while(CustomerHasItems) { if(CurrentState == STATE_ready_for_item) { int CurrentItemIndex = CUSTOMER_ITEM_COUNT - ItemsLeft; // TODO: Change this to use the customer struct item CurrentItem = CustomerItems[CurrentItemIndex]; // TODO: add the packing speed on top of the scanning time TimeToScan = Time[CurrentItem]; CurrentState = STATE_scanning; } else { TimePassed ++; TimeToScan --; if (TimeToScan == 0) { ItemsLeft--; CurrentState = STATE_ready_for_item; } printf("Time since start: %d. Scanning a product. %d to go.\n", TimePassed, ItemsLeft); } if(!ItemsLeft) CustomerHasItems = false; } }