686 lines
21 KiB
JavaScript
686 lines
21 KiB
JavaScript
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(function() {
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/**
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* Collection constructor. Collection extends
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* Array. This class is used in conjunction with {@link Kinetic.Container#get}
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* @constructor
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* @memberof Kinetic
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*/
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Kinetic.Collection = function() {
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var args = [].slice.call(arguments), length = args.length, i = 0;
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this.length = length;
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for(; i < length; i++) {
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this[i] = args[i];
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}
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return this;
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};
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Kinetic.Collection.prototype = [];
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/**
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* iterate through node array and run a function for each node.
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* The node and index is passed into the function
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* @method
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* @memberof Kinetic.Collection.prototype
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* @param {Function} func
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* @example
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* // get all nodes with name foo inside layer, and set x to 10 for each
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* layer.get('.foo').each(function(shape, n) {<br>
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* shape.setX(10);<br>
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* });
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*/
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Kinetic.Collection.prototype.each = function(func) {
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for(var n = 0; n < this.length; n++) {
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func(this[n], n);
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}
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};
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/**
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* convert collection into an array
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* @method
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* @memberof Kinetic.Collection.prototype
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*/
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Kinetic.Collection.prototype.toArray = function() {
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var arr = [],
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len = this.length,
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n;
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for(n = 0; n < len; n++) {
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arr.push(this[n]);
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}
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return arr;
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};
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/**
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* convert array into a collection
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* @method
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* @memberof Kinetic.Collection
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* @param {Array} arr
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*/
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Kinetic.Collection.toCollection = function(arr) {
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var collection = new Kinetic.Collection(),
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len = arr.length,
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n;
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for(n = 0; n < len; n++) {
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collection.push(arr[n]);
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}
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return collection;
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};
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// map one method by it's name
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Kinetic.Collection._mapMethod = function(methodName) {
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Kinetic.Collection.prototype[methodName] = function() {
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var len = this.length,
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i;
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var args = [].slice.call(arguments);
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for(i = 0; i < len; i++) {
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this[i][methodName].apply(this[i], args);
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}
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return this;
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};
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};
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Kinetic.Collection.mapMethods = function(constructor) {
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var prot = constructor.prototype;
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for(var methodName in prot) {
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Kinetic.Collection._mapMethod(methodName);
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}
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};
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/*
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* Last updated November 2011
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* By Simon Sarris
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* www.simonsarris.com
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* sarris@acm.org
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*
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* Free to use and distribute at will
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* So long as you are nice to people, etc
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*/
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/*
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* The usage of this class was inspired by some of the work done by a forked
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* project, KineticJS-Ext by Wappworks, which is based on Simon's Transform
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* class. Modified by Eric Rowell
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*/
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/**
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* Transform constructor
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* @constructor
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* @param {Array} Optional six-element matrix
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* @memberof Kinetic
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*/
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Kinetic.Transform = function(m) {
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this.m = (m && m.slice()) || [1, 0, 0, 1, 0, 0];
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};
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Kinetic.Transform.prototype = {
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/**
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* Copy Kinetic.Transform object
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* @method
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* @memberof Kinetic.Transform.prototype
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* @returns {Kinetic.Transform}
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*/
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copy: function() {
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return new Kinetic.Transform(this.m);
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},
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/**
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* Transform point
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* @method
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* @memberof Kinetic.Transform.prototype
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* @param {Object} 2D point(x, y)
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* @returns {Object} 2D point(x, y)
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*/
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point: function(p) {
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var m = this.m;
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return {
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x: m[0] * p.x + m[2] * p.y + m[4],
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y: m[1] * p.x + m[3] * p.y + m[5]
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};
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},
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/**
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* Apply translation
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* @method
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* @memberof Kinetic.Transform.prototype
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* @param {Number} x
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* @param {Number} y
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* @returns {Kinetic.Transform}
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*/
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translate: function(x, y) {
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this.m[4] += this.m[0] * x + this.m[2] * y;
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this.m[5] += this.m[1] * x + this.m[3] * y;
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return this;
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},
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/**
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* Apply scale
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* @method
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* @memberof Kinetic.Transform.prototype
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* @param {Number} sx
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* @param {Number} sy
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* @returns {Kinetic.Transform}
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*/
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scale: function(sx, sy) {
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this.m[0] *= sx;
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this.m[1] *= sx;
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this.m[2] *= sy;
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this.m[3] *= sy;
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return this;
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},
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/**
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* Apply rotation
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* @method
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* @memberof Kinetic.Transform.prototype
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* @param {Number} rad Angle in radians
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* @returns {Kinetic.Transform}
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*/
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rotate: function(rad) {
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var c = Math.cos(rad);
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var s = Math.sin(rad);
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var m11 = this.m[0] * c + this.m[2] * s;
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var m12 = this.m[1] * c + this.m[3] * s;
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var m21 = this.m[0] * -s + this.m[2] * c;
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var m22 = this.m[1] * -s + this.m[3] * c;
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this.m[0] = m11;
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this.m[1] = m12;
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this.m[2] = m21;
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this.m[3] = m22;
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return this;
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},
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/**
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* Returns the translation
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* @method
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* @memberof Kinetic.Transform.prototype
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* @returns {Object} 2D point(x, y)
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*/
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getTranslation: function() {
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return {
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x: this.m[4],
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y: this.m[5]
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};
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},
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/**
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* Apply skew
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* @method
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* @memberof Kinetic.Transform.prototype
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* @param {Number} sx
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* @param {Number} sy
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* @returns {Kinetic.Transform}
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*/
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skew: function(sx, sy) {
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var m11 = this.m[0] + this.m[2] * sy;
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var m12 = this.m[1] + this.m[3] * sy;
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var m21 = this.m[2] + this.m[0] * sx;
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var m22 = this.m[3] + this.m[1] * sx;
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this.m[0] = m11;
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this.m[1] = m12;
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this.m[2] = m21;
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this.m[3] = m22;
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return this;
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},
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/**
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* Transform multiplication
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* @method
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* @memberof Kinetic.Transform.prototype
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* @param {Kinetic.Transform} matrix
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* @returns {Kinetic.Transform}
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*/
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multiply: function(matrix) {
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var m11 = this.m[0] * matrix.m[0] + this.m[2] * matrix.m[1];
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var m12 = this.m[1] * matrix.m[0] + this.m[3] * matrix.m[1];
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var m21 = this.m[0] * matrix.m[2] + this.m[2] * matrix.m[3];
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var m22 = this.m[1] * matrix.m[2] + this.m[3] * matrix.m[3];
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var dx = this.m[0] * matrix.m[4] + this.m[2] * matrix.m[5] + this.m[4];
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var dy = this.m[1] * matrix.m[4] + this.m[3] * matrix.m[5] + this.m[5];
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this.m[0] = m11;
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this.m[1] = m12;
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this.m[2] = m21;
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this.m[3] = m22;
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this.m[4] = dx;
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this.m[5] = dy;
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return this;
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},
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/**
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* Invert the matrix
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* @method
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* @memberof Kinetic.Transform.prototype
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* @returns {Kinetic.Transform}
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*/
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invert: function() {
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var d = 1 / (this.m[0] * this.m[3] - this.m[1] * this.m[2]);
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var m0 = this.m[3] * d;
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var m1 = -this.m[1] * d;
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var m2 = -this.m[2] * d;
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var m3 = this.m[0] * d;
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var m4 = d * (this.m[2] * this.m[5] - this.m[3] * this.m[4]);
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var m5 = d * (this.m[1] * this.m[4] - this.m[0] * this.m[5]);
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this.m[0] = m0;
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this.m[1] = m1;
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this.m[2] = m2;
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this.m[3] = m3;
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this.m[4] = m4;
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this.m[5] = m5;
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return this;
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},
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/**
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* return matrix
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* @method
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* @memberof Kinetic.Transform.prototype
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*/
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getMatrix: function() {
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return this.m;
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},
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/**
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* set to absolute position via translation
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* @method
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* @memberof Kinetic.Transform.prototype
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* @returns {Kinetic.Transform}
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* @author ericdrowell
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*/
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setAbsolutePosition: function(x, y) {
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var m0 = this.m[0],
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m1 = this.m[1],
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m2 = this.m[2],
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m3 = this.m[3],
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m4 = this.m[4],
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m5 = this.m[5],
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yt = ((m0 * (y - m5)) - (m1 * (x - m4))) / ((m0 * m3) - (m1 * m2)),
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xt = (x - m4 - (m2 * yt)) / m0;
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return this.translate(xt, yt);
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}
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};
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// CONSTANTS
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var CANVAS = 'canvas',
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CONTEXT_2D = '2d',
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OBJECT_ARRAY = '[object Array]',
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OBJECT_NUMBER = '[object Number]',
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OBJECT_STRING = '[object String]',
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PI_OVER_DEG180 = Math.PI / 180,
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DEG180_OVER_PI = 180 / Math.PI,
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HASH = '#',
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EMPTY_STRING = '',
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ZERO = '0',
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KINETIC_WARNING = 'Kinetic warning: ',
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KINETIC_ERROR = 'Kinetic error: ',
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RGB_PAREN = 'rgb(',
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COLORS = {
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aqua: [0,255,255],
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lime: [0,255,0],
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silver: [192,192,192],
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black: [0,0,0],
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maroon: [128,0,0],
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teal: [0,128,128],
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blue: [0,0,255],
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navy: [0,0,128],
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white: [255,255,255],
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fuchsia: [255,0,255],
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olive:[128,128,0],
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yellow: [255,255,0],
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orange: [255,165,0],
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gray: [128,128,128],
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purple: [128,0,128],
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green: [0,128,0],
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red: [255,0,0],
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pink: [255,192,203],
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cyan: [0,255,255],
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transparent: [255,255,255,0]
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},
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RGB_REGEX = /rgb\((\d{1,3}),(\d{1,3}),(\d{1,3})\)/;
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/**
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* @namespace Util
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* @memberof Kinetic
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*/
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Kinetic.Util = {
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/*
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* cherry-picked utilities from underscore.js
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*/
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_isElement: function(obj) {
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return !!(obj && obj.nodeType == 1);
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},
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_isFunction: function(obj) {
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return !!(obj && obj.constructor && obj.call && obj.apply);
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},
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_isObject: function(obj) {
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return (!!obj && obj.constructor == Object);
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},
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_isArray: function(obj) {
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return Object.prototype.toString.call(obj) == OBJECT_ARRAY;
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},
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_isNumber: function(obj) {
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return Object.prototype.toString.call(obj) == OBJECT_NUMBER;
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},
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_isString: function(obj) {
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return Object.prototype.toString.call(obj) == OBJECT_STRING;
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},
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// Returns a function, that, when invoked, will only be triggered at most once
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// during a given window of time. Normally, the throttled function will run
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// as much as it can, without ever going more than once per `wait` duration;
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// but if you'd like to disable the execution on the leading edge, pass
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// `{leading: false}`. To disable execution on the trailing edge, ditto.
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_throttle: function(func, wait, options) {
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var context, args, result;
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var timeout = null;
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var previous = 0;
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options || (options = {});
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var later = function() {
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previous = options.leading === false ? 0 : new Date().getTime();
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timeout = null;
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result = func.apply(context, args);
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context = args = null;
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};
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return function() {
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var now = new Date().getTime();
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if (!previous && options.leading === false) previous = now;
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var remaining = wait - (now - previous);
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context = this;
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args = arguments;
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if (remaining <= 0) {
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clearTimeout(timeout);
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timeout = null;
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previous = now;
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result = func.apply(context, args);
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context = args = null;
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} else if (!timeout && options.trailing !== false) {
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timeout = setTimeout(later, remaining);
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}
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return result;
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};
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},
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/*
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* other utils
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*/
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_hasMethods: function(obj) {
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var names = [],
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key;
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for(key in obj) {
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if(this._isFunction(obj[key])) {
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names.push(key);
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}
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}
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return names.length > 0;
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},
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createCanvasElement: function() {
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var canvas = Kinetic.document.createElement('canvas');
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canvas.style = canvas.style || {};
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return canvas;
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},
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isBrowser: function() {
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return (typeof exports !== 'object');
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},
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_isInDocument: function(el) {
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while(el = el.parentNode) {
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if(el == Kinetic.document) {
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return true;
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}
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}
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return false;
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},
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_simplifyArray: function(arr) {
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var retArr = [],
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len = arr.length,
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util = Kinetic.Util,
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n, val;
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for (n=0; n<len; n++) {
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val = arr[n];
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if (util._isNumber(val)) {
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val = Math.round(val * 1000) / 1000;
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}
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else if (!util._isString(val)) {
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val = val.toString();
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}
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retArr.push(val);
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}
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return retArr;
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},
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/*
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* arg can be an image object or image data
|
||
|
*/
|
||
|
_getImage: function(arg, callback) {
|
||
|
var imageObj, canvas;
|
||
|
|
||
|
// if arg is null or undefined
|
||
|
if(!arg) {
|
||
|
callback(null);
|
||
|
}
|
||
|
|
||
|
// if arg is already an image object
|
||
|
else if(this._isElement(arg)) {
|
||
|
callback(arg);
|
||
|
}
|
||
|
|
||
|
// if arg is a string, then it's a data url
|
||
|
else if(this._isString(arg)) {
|
||
|
imageObj = new Kinetic.window.Image();
|
||
|
imageObj.onload = function() {
|
||
|
callback(imageObj);
|
||
|
};
|
||
|
imageObj.src = arg;
|
||
|
}
|
||
|
|
||
|
//if arg is an object that contains the data property, it's an image object
|
||
|
else if(arg.data) {
|
||
|
canvas = Kinetic.Util.createCanvasElement();
|
||
|
canvas.width = arg.width;
|
||
|
canvas.height = arg.height;
|
||
|
var _context = canvas.getContext(CONTEXT_2D);
|
||
|
_context.putImageData(arg, 0, 0);
|
||
|
this._getImage(canvas.toDataURL(), callback);
|
||
|
}
|
||
|
else {
|
||
|
callback(null);
|
||
|
}
|
||
|
},
|
||
|
_getRGBAString: function(obj) {
|
||
|
var red = obj.red || 0,
|
||
|
green = obj.green || 0,
|
||
|
blue = obj.blue || 0,
|
||
|
alpha = obj.alpha || 1;
|
||
|
|
||
|
return [
|
||
|
'rgba(',
|
||
|
red,
|
||
|
',',
|
||
|
green,
|
||
|
',',
|
||
|
blue,
|
||
|
',',
|
||
|
alpha,
|
||
|
')'
|
||
|
].join(EMPTY_STRING);
|
||
|
},
|
||
|
_rgbToHex: function(r, g, b) {
|
||
|
return ((1 << 24) + (r << 16) + (g << 8) + b).toString(16).slice(1);
|
||
|
},
|
||
|
_hexToRgb: function(hex) {
|
||
|
hex = hex.replace(HASH, EMPTY_STRING);
|
||
|
var bigint = parseInt(hex, 16);
|
||
|
return {
|
||
|
r: (bigint >> 16) & 255,
|
||
|
g: (bigint >> 8) & 255,
|
||
|
b: bigint & 255
|
||
|
};
|
||
|
},
|
||
|
/**
|
||
|
* return random hex color
|
||
|
* @method
|
||
|
* @memberof Kinetic.Util.prototype
|
||
|
*/
|
||
|
getRandomColor: function() {
|
||
|
var randColor = (Math.random() * 0xFFFFFF << 0).toString(16);
|
||
|
while (randColor.length < 6) {
|
||
|
randColor = ZERO + randColor;
|
||
|
}
|
||
|
return HASH + randColor;
|
||
|
},
|
||
|
/**
|
||
|
* return value with default fallback
|
||
|
* @method
|
||
|
* @memberof Kinetic.Util.prototype
|
||
|
*/
|
||
|
get: function(val, def) {
|
||
|
if (val === undefined) {
|
||
|
return def;
|
||
|
}
|
||
|
else {
|
||
|
return val;
|
||
|
}
|
||
|
},
|
||
|
/**
|
||
|
* get RGB components of a color
|
||
|
* @method
|
||
|
* @memberof Kinetic.Util.prototype
|
||
|
* @param {String} color
|
||
|
* @example
|
||
|
* // each of the following examples return {r:0, g:0, b:255}<br>
|
||
|
* var rgb = Kinetic.Util.getRGB('blue');<br>
|
||
|
* var rgb = Kinetic.Util.getRGB('#0000ff');<br>
|
||
|
* var rgb = Kinetic.Util.getRGB('rgb(0,0,255)');
|
||
|
*/
|
||
|
getRGB: function(color) {
|
||
|
var rgb;
|
||
|
// color string
|
||
|
if (color in COLORS) {
|
||
|
rgb = COLORS[color];
|
||
|
return {
|
||
|
r: rgb[0],
|
||
|
g: rgb[1],
|
||
|
b: rgb[2]
|
||
|
};
|
||
|
}
|
||
|
// hex
|
||
|
else if (color[0] === HASH) {
|
||
|
return this._hexToRgb(color.substring(1));
|
||
|
}
|
||
|
// rgb string
|
||
|
else if (color.substr(0, 4) === RGB_PAREN) {
|
||
|
rgb = RGB_REGEX.exec(color.replace(/ /g,''));
|
||
|
return {
|
||
|
r: parseInt(rgb[1], 10),
|
||
|
g: parseInt(rgb[2], 10),
|
||
|
b: parseInt(rgb[3], 10)
|
||
|
};
|
||
|
}
|
||
|
// default
|
||
|
else {
|
||
|
return {
|
||
|
r: 0,
|
||
|
g: 0,
|
||
|
b: 0
|
||
|
};
|
||
|
}
|
||
|
},
|
||
|
// o1 takes precedence over o2
|
||
|
_merge: function(o1, o2) {
|
||
|
var retObj = this._clone(o2);
|
||
|
for(var key in o1) {
|
||
|
if(this._isObject(o1[key])) {
|
||
|
retObj[key] = this._merge(o1[key], retObj[key]);
|
||
|
}
|
||
|
else {
|
||
|
retObj[key] = o1[key];
|
||
|
}
|
||
|
}
|
||
|
return retObj;
|
||
|
},
|
||
|
cloneObject: function(obj) {
|
||
|
var retObj = {};
|
||
|
for(var key in obj) {
|
||
|
if(this._isObject(obj[key])) {
|
||
|
retObj[key] = this.cloneObject(obj[key]);
|
||
|
}
|
||
|
else if (this._isArray(obj[key])) {
|
||
|
retObj[key] = this.cloneArray(obj[key]);
|
||
|
} else {
|
||
|
retObj[key] = obj[key];
|
||
|
}
|
||
|
}
|
||
|
return retObj;
|
||
|
},
|
||
|
cloneArray: function(arr) {
|
||
|
return arr.slice(0);
|
||
|
},
|
||
|
_degToRad: function(deg) {
|
||
|
return deg * PI_OVER_DEG180;
|
||
|
},
|
||
|
_radToDeg: function(rad) {
|
||
|
return rad * DEG180_OVER_PI;
|
||
|
},
|
||
|
_capitalize: function(str) {
|
||
|
return str.charAt(0).toUpperCase() + str.slice(1);
|
||
|
},
|
||
|
error: function(str) {
|
||
|
throw new Error(KINETIC_ERROR + str);
|
||
|
},
|
||
|
warn: function(str) {
|
||
|
/*
|
||
|
* IE9 on Windows7 64bit will throw a JS error
|
||
|
* if we don't use window.console in the conditional
|
||
|
*/
|
||
|
if(Kinetic.root.console && console.warn) {
|
||
|
console.warn(KINETIC_WARNING + str);
|
||
|
}
|
||
|
},
|
||
|
extend: function(c1, c2) {
|
||
|
for(var key in c2.prototype) {
|
||
|
if(!( key in c1.prototype)) {
|
||
|
c1.prototype[key] = c2.prototype[key];
|
||
|
}
|
||
|
}
|
||
|
},
|
||
|
/**
|
||
|
* adds methods to a constructor prototype
|
||
|
* @method
|
||
|
* @memberof Kinetic.Util.prototype
|
||
|
* @param {Function} constructor
|
||
|
* @param {Object} methods
|
||
|
*/
|
||
|
addMethods: function(constructor, methods) {
|
||
|
var key;
|
||
|
|
||
|
for (key in methods) {
|
||
|
constructor.prototype[key] = methods[key];
|
||
|
}
|
||
|
},
|
||
|
_getControlPoints: function(x0, y0, x1, y1, x2, y2, t) {
|
||
|
var d01 = Math.sqrt(Math.pow(x1 - x0, 2) + Math.pow(y1 - y0, 2)),
|
||
|
d12 = Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2)),
|
||
|
fa = t * d01 / (d01 + d12),
|
||
|
fb = t * d12 / (d01 + d12),
|
||
|
p1x = x1 - fa * (x2 - x0),
|
||
|
p1y = y1 - fa * (y2 - y0),
|
||
|
p2x = x1 + fb * (x2 - x0),
|
||
|
p2y = y1 + fb * (y2 - y0);
|
||
|
|
||
|
return [p1x ,p1y, p2x, p2y];
|
||
|
},
|
||
|
_expandPoints: function(p, tension) {
|
||
|
var len = p.length,
|
||
|
allPoints = [],
|
||
|
n, cp;
|
||
|
|
||
|
for (n=2; n<len-2; n+=2) {
|
||
|
cp = Kinetic.Util._getControlPoints(p[n-2], p[n-1], p[n], p[n+1], p[n+2], p[n+3], tension);
|
||
|
allPoints.push(cp[0]);
|
||
|
allPoints.push(cp[1]);
|
||
|
allPoints.push(p[n]);
|
||
|
allPoints.push(p[n+1]);
|
||
|
allPoints.push(cp[2]);
|
||
|
allPoints.push(cp[3]);
|
||
|
}
|
||
|
|
||
|
return allPoints;
|
||
|
},
|
||
|
_removeLastLetter: function(str) {
|
||
|
return str.substring(0, str.length - 1);
|
||
|
}
|
||
|
};
|
||
|
})();
|