14529 lines
502 KiB
JavaScript
14529 lines
502 KiB
JavaScript
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/*
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* KineticJS JavaScript Framework v5.1.0
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* http://www.kineticjs.com/
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* Copyright 2013, Eric Rowell
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* Licensed under the MIT or GPL Version 2 licenses.
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* Date: 2014-03-27
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*
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* Copyright (C) 2011 - 2013 by Eric Rowell
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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/**
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* @namespace Kinetic
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*/
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/*jshint -W079, -W020*/
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var Kinetic = {};
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(function(root) {
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var PI_OVER_180 = Math.PI / 180;
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Kinetic = {
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// public
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version: '5.1.0',
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// private
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stages: [],
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idCounter: 0,
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ids: {},
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names: {},
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shapes: {},
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listenClickTap: false,
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inDblClickWindow: false,
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// configurations
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enableTrace: false,
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traceArrMax: 100,
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dblClickWindow: 400,
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pixelRatio: undefined,
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dragDistance : 0,
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angleDeg: true,
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// user agent
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UA: (function() {
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var userAgent = (root.navigator && root.navigator.userAgent) || '';
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var ua = userAgent.toLowerCase(),
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// jQuery UA regex
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match = /(chrome)[ \/]([\w.]+)/.exec( ua ) ||
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/(webkit)[ \/]([\w.]+)/.exec( ua ) ||
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/(opera)(?:.*version|)[ \/]([\w.]+)/.exec( ua ) ||
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/(msie) ([\w.]+)/.exec( ua ) ||
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ua.indexOf('compatible') < 0 && /(mozilla)(?:.*? rv:([\w.]+)|)/.exec( ua ) ||
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[],
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// adding mobile flag as well
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mobile = !!(userAgent.match(/Android|BlackBerry|iPhone|iPad|iPod|Opera Mini|IEMobile/i));
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return {
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browser: match[ 1 ] || '',
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version: match[ 2 ] || '0',
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// adding mobile flab
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mobile: mobile
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};
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})(),
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/**
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* @namespace Filters
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* @memberof Kinetic
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*/
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Filters: {},
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/**
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* Node constructor. Nodes are entities that can be transformed, layered,
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* and have bound events. The stage, layers, groups, and shapes all extend Node.
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* @constructor
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* @memberof Kinetic
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* @abstract
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* @param {Object} config
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* @param {Number} [config.x]
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* @param {Number} [config.y]
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* @param {Number} [config.width]
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* @param {Number} [config.height]
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* @param {Boolean} [config.visible]
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* @param {Boolean} [config.listening] whether or not the node is listening for events
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* @param {String} [config.id] unique id
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* @param {String} [config.name] non-unique name
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* @param {Number} [config.opacity] determines node opacity. Can be any number between 0 and 1
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* @param {Object} [config.scale] set scale
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* @param {Number} [config.scaleX] set scale x
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* @param {Number} [config.scaleY] set scale y
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* @param {Number} [config.rotation] rotation in degrees
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* @param {Object} [config.offset] offset from center point and rotation point
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* @param {Number} [config.offsetX] set offset x
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* @param {Number} [config.offsetY] set offset y
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* @param {Boolean} [config.draggable] makes the node draggable. When stages are draggable, you can drag and drop
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* the entire stage by dragging any portion of the stage
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* @param {Number} [config.dragDistance]
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* @param {Function} [config.dragBoundFunc]
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*/
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Node: function(config) {
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this._init(config);
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},
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/**
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* Shape constructor. Shapes are primitive objects such as rectangles,
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* circles, text, lines, etc.
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* @constructor
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* @memberof Kinetic
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* @augments Kinetic.Node
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* @param {Object} config
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* @param {String} [config.fill] fill color
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* @param {Integer} [config.fillRed] set fill red component
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* @param {Integer} [config.fillGreen] set fill green component
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* @param {Integer} [config.fillBlue] set fill blue component
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* @param {Integer} [config.fillAlpha] set fill alpha component
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* @param {Image} [config.fillPatternImage] fill pattern image
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* @param {Number} [config.fillPatternX]
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* @param {Number} [config.fillPatternY]
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* @param {Object} [config.fillPatternOffset] object with x and y component
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* @param {Number} [config.fillPatternOffsetX]
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* @param {Number} [config.fillPatternOffsetY]
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* @param {Object} [config.fillPatternScale] object with x and y component
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* @param {Number} [config.fillPatternScaleX]
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* @param {Number} [config.fillPatternScaleY]
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* @param {Number} [config.fillPatternRotation]
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* @param {String} [config.fillPatternRepeat] can be "repeat", "repeat-x", "repeat-y", or "no-repeat". The default is "no-repeat"
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* @param {Object} [config.fillLinearGradientStartPoint] object with x and y component
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* @param {Number} [config.fillLinearGradientStartPointX]
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* @param {Number} [config.fillLinearGradientStartPointY]
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* @param {Object} [config.fillLinearGradientEndPoint] object with x and y component
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* @param {Number} [config.fillLinearGradientEndPointX]
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* @param {Number} [config.fillLinearGradientEndPointY]
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* @param {Array} [config.fillLinearGradientColorStops] array of color stops
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* @param {Object} [config.fillRadialGradientStartPoint] object with x and y component
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* @param {Number} [config.fillRadialGradientStartPointX]
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* @param {Number} [config.fillRadialGradientStartPointY]
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* @param {Object} [config.fillRadialGradientEndPoint] object with x and y component
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* @param {Number} [config.fillRadialGradientEndPointX]
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* @param {Number} [config.fillRadialGradientEndPointY]
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* @param {Number} [config.fillRadialGradientStartRadius]
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* @param {Number} [config.fillRadialGradientEndRadius]
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* @param {Array} [config.fillRadialGradientColorStops] array of color stops
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* @param {Boolean} [config.fillEnabled] flag which enables or disables the fill. The default value is true
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* @param {String} [config.fillPriority] can be color, linear-gradient, radial-graident, or pattern. The default value is color. The fillPriority property makes it really easy to toggle between different fill types. For example, if you want to toggle between a fill color style and a fill pattern style, simply set the fill property and the fillPattern properties, and then use setFillPriority('color') to render the shape with a color fill, or use setFillPriority('pattern') to render the shape with the pattern fill configuration
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* @param {String} [config.stroke] stroke color
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* @param {Integer} [config.strokeRed] set stroke red component
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* @param {Integer} [config.strokeGreen] set stroke green component
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* @param {Integer} [config.strokeBlue] set stroke blue component
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* @param {Integer} [config.strokeAlpha] set stroke alpha component
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* @param {Number} [config.strokeWidth] stroke width
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* @param {Boolean} [config.strokeScaleEnabled] flag which enables or disables stroke scale. The default is true
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* @param {Boolean} [config.strokeEnabled] flag which enables or disables the stroke. The default value is true
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* @param {String} [config.lineJoin] can be miter, round, or bevel. The default
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* is miter
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* @param {String} [config.lineCap] can be butt, round, or sqare. The default
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* is butt
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* @param {String} [config.shadowColor]
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* @param {Integer} [config.shadowRed] set shadow color red component
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* @param {Integer} [config.shadowGreen] set shadow color green component
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* @param {Integer} [config.shadowBlue] set shadow color blue component
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* @param {Integer} [config.shadowAlpha] set shadow color alpha component
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* @param {Number} [config.shadowBlur]
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* @param {Object} [config.shadowOffset] object with x and y component
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* @param {Number} [config.shadowOffsetX]
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* @param {Number} [config.shadowOffsetY]
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* @param {Number} [config.shadowOpacity] shadow opacity. Can be any real number
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* between 0 and 1
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* @param {Boolean} [config.shadowEnabled] flag which enables or disables the shadow. The default value is true
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* @param {Array} [config.dash]
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* @param {Boolean} [config.dashEnabled] flag which enables or disables the dashArray. The default value is true
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* @param {Number} [config.x]
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* @param {Number} [config.y]
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* @param {Number} [config.width]
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* @param {Number} [config.height]
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* @param {Boolean} [config.visible]
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* @param {Boolean} [config.listening] whether or not the node is listening for events
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* @param {String} [config.id] unique id
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* @param {String} [config.name] non-unique name
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* @param {Number} [config.opacity] determines node opacity. Can be any number between 0 and 1
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* @param {Object} [config.scale] set scale
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* @param {Number} [config.scaleX] set scale x
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* @param {Number} [config.scaleY] set scale y
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* @param {Number} [config.rotation] rotation in degrees
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* @param {Object} [config.offset] offset from center point and rotation point
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* @param {Number} [config.offsetX] set offset x
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* @param {Number} [config.offsetY] set offset y
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* @param {Boolean} [config.draggable] makes the node draggable. When stages are draggable, you can drag and drop
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* the entire stage by dragging any portion of the stage
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* @param {Number} [config.dragDistance]
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* @param {Function} [config.dragBoundFunc]
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* @example
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* var customShape = new Kinetic.Shape({<br>
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* x: 5,<br>
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* y: 10,<br>
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* fill: 'red',<br>
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* // a Kinetic.Canvas renderer is passed into the drawFunc function<br>
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* drawFunc: function(context) {<br>
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* context.beginPath();<br>
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* context.moveTo(200, 50);<br>
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* context.lineTo(420, 80);<br>
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* context.quadraticCurveTo(300, 100, 260, 170);<br>
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* context.closePath();<br>
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* context.fillStrokeShape(this);<br>
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* }<br>
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*});
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*/
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Shape: function(config) {
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this.__init(config);
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},
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/**
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* Container constructor. Containers are used to contain nodes or other containers
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* @constructor
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* @memberof Kinetic
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* @augments Kinetic.Node
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* @abstract
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* @param {Object} config
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* @param {Number} [config.x]
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* @param {Number} [config.y]
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* @param {Number} [config.width]
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* @param {Number} [config.height]
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* @param {Boolean} [config.visible]
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* @param {Boolean} [config.listening] whether or not the node is listening for events
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* @param {String} [config.id] unique id
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* @param {String} [config.name] non-unique name
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* @param {Number} [config.opacity] determines node opacity. Can be any number between 0 and 1
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* @param {Object} [config.scale] set scale
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* @param {Number} [config.scaleX] set scale x
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* @param {Number} [config.scaleY] set scale y
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* @param {Number} [config.rotation] rotation in degrees
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* @param {Object} [config.offset] offset from center point and rotation point
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* @param {Number} [config.offsetX] set offset x
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* @param {Number} [config.offsetY] set offset y
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* @param {Boolean} [config.draggable] makes the node draggable. When stages are draggable, you can drag and drop
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* the entire stage by dragging any portion of the stage
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* @param {Number} [config.dragDistance]
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* @param {Function} [config.dragBoundFunc]
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* @param {Function} [config.clipFunc] clipping function
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*/
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Container: function(config) {
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this.__init(config);
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},
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/**
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* Stage constructor. A stage is used to contain multiple layers
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* @constructor
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* @memberof Kinetic
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* @augments Kinetic.Container
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* @param {Object} config
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* @param {String|DomElement} config.container Container id or DOM element
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* @param {Number} [config.x]
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* @param {Number} [config.y]
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* @param {Number} [config.width]
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* @param {Number} [config.height]
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* @param {Boolean} [config.visible]
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* @param {Boolean} [config.listening] whether or not the node is listening for events
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* @param {String} [config.id] unique id
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* @param {String} [config.name] non-unique name
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* @param {Number} [config.opacity] determines node opacity. Can be any number between 0 and 1
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* @param {Object} [config.scale] set scale
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* @param {Number} [config.scaleX] set scale x
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* @param {Number} [config.scaleY] set scale y
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* @param {Number} [config.rotation] rotation in degrees
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* @param {Object} [config.offset] offset from center point and rotation point
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* @param {Number} [config.offsetX] set offset x
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* @param {Number} [config.offsetY] set offset y
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* @param {Boolean} [config.draggable] makes the node draggable. When stages are draggable, you can drag and drop
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* the entire stage by dragging any portion of the stage
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* @param {Number} [config.dragDistance]
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* @param {Function} [config.dragBoundFunc]
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* @param {Function} [config.clipFunc] clipping function
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* @example
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* var stage = new Kinetic.Stage({<br>
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* width: 500,<br>
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* height: 800,<br>
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* container: 'containerId'<br>
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* });
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*/
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Stage: function(config) {
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this.___init(config);
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},
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/**
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* BaseLayer constructor.
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* @constructor
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* @memberof Kinetic
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* @augments Kinetic.Container
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* @param {Object} config
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* @param {Boolean} [config.clearBeforeDraw] set this property to false if you don't want
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* to clear the canvas before each layer draw. The default value is true.
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* @param {Number} [config.x]
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* @param {Number} [config.y]
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* @param {Number} [config.width]
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* @param {Number} [config.height]
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* @param {Boolean} [config.visible]
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* @param {Boolean} [config.listening] whether or not the node is listening for events
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* @param {String} [config.id] unique id
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* @param {String} [config.name] non-unique name
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* @param {Number} [config.opacity] determines node opacity. Can be any number between 0 and 1
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* @param {Object} [config.scale] set scale
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* @param {Number} [config.scaleX] set scale x
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* @param {Number} [config.scaleY] set scale y
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* @param {Number} [config.rotation] rotation in degrees
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* @param {Object} [config.offset] offset from center point and rotation point
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* @param {Number} [config.offsetX] set offset x
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* @param {Number} [config.offsetY] set offset y
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* @param {Boolean} [config.draggable] makes the node draggable. When stages are draggable, you can drag and drop
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* the entire stage by dragging any portion of the stage
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* @param {Number} [config.dragDistance]
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* @param {Function} [config.dragBoundFunc]
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* @param {Function} [config.clipFunc] clipping function
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* @example
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* var layer = new Kinetic.Layer();
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*/
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BaseLayer: function(config) {
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this.___init(config);
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},
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/**
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* Layer constructor. Layers are tied to their own canvas element and are used
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* to contain groups or shapes
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* @constructor
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* @memberof Kinetic
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* @augments Kinetic.Container
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* @param {Object} config
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* @param {Boolean} [config.clearBeforeDraw] set this property to false if you don't want
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* to clear the canvas before each layer draw. The default value is true.
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* @param {Number} [config.x]
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* @param {Number} [config.y]
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* @param {Number} [config.width]
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* @param {Number} [config.height]
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* @param {Boolean} [config.visible]
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* @param {Boolean} [config.listening] whether or not the node is listening for events
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* @param {String} [config.id] unique id
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* @param {String} [config.name] non-unique name
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* @param {Number} [config.opacity] determines node opacity. Can be any number between 0 and 1
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* @param {Object} [config.scale] set scale
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* @param {Number} [config.scaleX] set scale x
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* @param {Number} [config.scaleY] set scale y
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* @param {Number} [config.rotation] rotation in degrees
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* @param {Object} [config.offset] offset from center point and rotation point
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* @param {Number} [config.offsetX] set offset x
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|
* @param {Number} [config.offsetY] set offset y
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|
* @param {Boolean} [config.draggable] makes the node draggable. When stages are draggable, you can drag and drop
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* the entire stage by dragging any portion of the stage
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|
* @param {Number} [config.dragDistance]
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* @param {Function} [config.dragBoundFunc]
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* @param {Function} [config.clipFunc] clipping function
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* @example
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* var layer = new Kinetic.Layer();
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*/
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Layer: function(config) {
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this.____init(config);
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},
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/**
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* FastLayer constructor. Layers are tied to their own canvas element and are used
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* to contain groups or shapes
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* @constructor
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* @memberof Kinetic
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* @augments Kinetic.Container
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* @param {Object} config
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* @param {Boolean} [config.clearBeforeDraw] set this property to false if you don't want
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* to clear the canvas before each layer draw. The default value is true.
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* @example
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* var layer = new Kinetic.FastLayer();
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*/
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FastLayer: function(config) {
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this.____init(config);
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},
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/**
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* Group constructor. Groups are used to contain shapes or other groups.
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* @constructor
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* @memberof Kinetic
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* @augments Kinetic.Container
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* @param {Object} config
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* @param {Number} [config.x]
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* @param {Number} [config.y]
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* @param {Number} [config.width]
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* @param {Number} [config.height]
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* @param {Boolean} [config.visible]
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* @param {Boolean} [config.listening] whether or not the node is listening for events
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* @param {String} [config.id] unique id
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* @param {String} [config.name] non-unique name
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|
* @param {Number} [config.opacity] determines node opacity. Can be any number between 0 and 1
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|
* @param {Object} [config.scale] set scale
|
|
* @param {Number} [config.scaleX] set scale x
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* @param {Number} [config.scaleY] set scale y
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* @param {Number} [config.rotation] rotation in degrees
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* @param {Object} [config.offset] offset from center point and rotation point
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|
* @param {Number} [config.offsetX] set offset x
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|
* @param {Number} [config.offsetY] set offset y
|
|
* @param {Boolean} [config.draggable] makes the node draggable. When stages are draggable, you can drag and drop
|
|
* the entire stage by dragging any portion of the stage
|
|
* @param {Number} [config.dragDistance]
|
|
* @param {Function} [config.dragBoundFunc]
|
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* @param {Function} [config.clipFunc] clipping function
|
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|
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* @example
|
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* var group = new Kinetic.Group();
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*/
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Group: function(config) {
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this.___init(config);
|
|
},
|
|
|
|
/**
|
|
* returns whether or not drag and drop is currently active
|
|
* @method
|
|
* @memberof Kinetic
|
|
*/
|
|
isDragging: function() {
|
|
var dd = Kinetic.DD;
|
|
|
|
// if DD is not included with the build, then
|
|
// drag and drop is not even possible
|
|
if (!dd) {
|
|
return false;
|
|
}
|
|
// if DD is included with the build
|
|
else {
|
|
return dd.isDragging;
|
|
}
|
|
},
|
|
/**
|
|
* returns whether or not a drag and drop operation is ready, but may
|
|
* not necessarily have started
|
|
* @method
|
|
* @memberof Kinetic
|
|
*/
|
|
isDragReady: function() {
|
|
var dd = Kinetic.DD;
|
|
|
|
// if DD is not included with the build, then
|
|
// drag and drop is not even possible
|
|
if (!dd) {
|
|
return false;
|
|
}
|
|
// if DD is included with the build
|
|
else {
|
|
return !!dd.node;
|
|
}
|
|
},
|
|
_addId: function(node, id) {
|
|
if(id !== undefined) {
|
|
this.ids[id] = node;
|
|
}
|
|
},
|
|
_removeId: function(id) {
|
|
if(id !== undefined) {
|
|
delete this.ids[id];
|
|
}
|
|
},
|
|
_addName: function(node, name) {
|
|
if(name !== undefined) {
|
|
if(this.names[name] === undefined) {
|
|
this.names[name] = [];
|
|
}
|
|
this.names[name].push(node);
|
|
}
|
|
},
|
|
_removeName: function(name, _id) {
|
|
if(name !== undefined) {
|
|
var nodes = this.names[name];
|
|
if(nodes !== undefined) {
|
|
for(var n = 0; n < nodes.length; n++) {
|
|
var no = nodes[n];
|
|
if(no._id === _id) {
|
|
nodes.splice(n, 1);
|
|
}
|
|
}
|
|
if(nodes.length === 0) {
|
|
delete this.names[name];
|
|
}
|
|
}
|
|
}
|
|
},
|
|
getAngle: function(angle) {
|
|
return this.angleDeg ? angle * PI_OVER_180 : angle;
|
|
}
|
|
};
|
|
})(this);
|
|
|
|
// Uses Node, AMD or browser globals to create a module.
|
|
|
|
// If you want something that will work in other stricter CommonJS environments,
|
|
// or if you need to create a circular dependency, see commonJsStrict.js
|
|
|
|
// Defines a module "returnExports" that depends another module called "b".
|
|
// Note that the name of the module is implied by the file name. It is best
|
|
// if the file name and the exported global have matching names.
|
|
|
|
// If the 'b' module also uses this type of boilerplate, then
|
|
// in the browser, it will create a global .b that is used below.
|
|
|
|
// If you do not want to support the browser global path, then you
|
|
// can remove the `root` use and the passing `this` as the first arg to
|
|
// the top function.
|
|
|
|
// if the module has no dependencies, the above pattern can be simplified to
|
|
( function(root, factory) {
|
|
if( typeof exports === 'object') {
|
|
// Node. Does not work with strict CommonJS, but
|
|
// only CommonJS-like enviroments that support module.exports,
|
|
// like Node.
|
|
var Canvas = require('canvas');
|
|
var jsdom = require('jsdom').jsdom;
|
|
var doc = jsdom('<!DOCTYPE html><html><head></head><body></body></html>');
|
|
|
|
var KineticJS = factory();
|
|
|
|
Kinetic.document = doc;
|
|
Kinetic.window = Kinetic.document.createWindow();
|
|
Kinetic.window.Image = Canvas.Image;
|
|
Kinetic.root = root;
|
|
Kinetic._nodeCanvas = Canvas;
|
|
module.exports = KineticJS;
|
|
return;
|
|
}
|
|
else if( typeof define === 'function' && define.amd) {
|
|
// AMD. Register as an anonymous module.
|
|
define(factory);
|
|
}
|
|
Kinetic.document = document;
|
|
Kinetic.window = window;
|
|
Kinetic.root = root;
|
|
|
|
}((1, eval)('this'), function() {
|
|
|
|
// Just return a value to define the module export.
|
|
// This example returns an object, but the module
|
|
// can return a function as the exported value.
|
|
return Kinetic;
|
|
}));
|
|
;(function() {
|
|
/**
|
|
* Collection constructor. Collection extends
|
|
* Array. This class is used in conjunction with {@link Kinetic.Container#get}
|
|
* @constructor
|
|
* @memberof Kinetic
|
|
*/
|
|
Kinetic.Collection = function() {
|
|
var args = [].slice.call(arguments), length = args.length, i = 0;
|
|
|
|
this.length = length;
|
|
for(; i < length; i++) {
|
|
this[i] = args[i];
|
|
}
|
|
return this;
|
|
};
|
|
Kinetic.Collection.prototype = [];
|
|
/**
|
|
* iterate through node array and run a function for each node.
|
|
* The node and index is passed into the function
|
|
* @method
|
|
* @memberof Kinetic.Collection.prototype
|
|
* @param {Function} func
|
|
* @example
|
|
* // get all nodes with name foo inside layer, and set x to 10 for each
|
|
* layer.get('.foo').each(function(shape, n) {<br>
|
|
* shape.setX(10);<br>
|
|
* });
|
|
*/
|
|
Kinetic.Collection.prototype.each = function(func) {
|
|
for(var n = 0; n < this.length; n++) {
|
|
func(this[n], n);
|
|
}
|
|
};
|
|
/**
|
|
* convert collection into an array
|
|
* @method
|
|
* @memberof Kinetic.Collection.prototype
|
|
*/
|
|
Kinetic.Collection.prototype.toArray = function() {
|
|
var arr = [],
|
|
len = this.length,
|
|
n;
|
|
|
|
for(n = 0; n < len; n++) {
|
|
arr.push(this[n]);
|
|
}
|
|
return arr;
|
|
};
|
|
/**
|
|
* convert array into a collection
|
|
* @method
|
|
* @memberof Kinetic.Collection
|
|
* @param {Array} arr
|
|
*/
|
|
Kinetic.Collection.toCollection = function(arr) {
|
|
var collection = new Kinetic.Collection(),
|
|
len = arr.length,
|
|
n;
|
|
|
|
for(n = 0; n < len; n++) {
|
|
collection.push(arr[n]);
|
|
}
|
|
return collection;
|
|
};
|
|
|
|
// map one method by it's name
|
|
Kinetic.Collection._mapMethod = function(methodName) {
|
|
Kinetic.Collection.prototype[methodName] = function() {
|
|
var len = this.length,
|
|
i;
|
|
|
|
var args = [].slice.call(arguments);
|
|
for(i = 0; i < len; i++) {
|
|
this[i][methodName].apply(this[i], args);
|
|
}
|
|
|
|
return this;
|
|
};
|
|
};
|
|
|
|
Kinetic.Collection.mapMethods = function(constructor) {
|
|
var prot = constructor.prototype;
|
|
for(var methodName in prot) {
|
|
Kinetic.Collection._mapMethod(methodName);
|
|
}
|
|
};
|
|
|
|
/*
|
|
* Last updated November 2011
|
|
* By Simon Sarris
|
|
* www.simonsarris.com
|
|
* sarris@acm.org
|
|
*
|
|
* Free to use and distribute at will
|
|
* So long as you are nice to people, etc
|
|
*/
|
|
|
|
/*
|
|
* The usage of this class was inspired by some of the work done by a forked
|
|
* project, KineticJS-Ext by Wappworks, which is based on Simon's Transform
|
|
* class. Modified by Eric Rowell
|
|
*/
|
|
|
|
/**
|
|
* Transform constructor
|
|
* @constructor
|
|
* @param {Array} Optional six-element matrix
|
|
* @memberof Kinetic
|
|
*/
|
|
Kinetic.Transform = function(m) {
|
|
this.m = (m && m.slice()) || [1, 0, 0, 1, 0, 0];
|
|
};
|
|
|
|
Kinetic.Transform.prototype = {
|
|
/**
|
|
* Copy Kinetic.Transform object
|
|
* @method
|
|
* @memberof Kinetic.Transform.prototype
|
|
* @returns {Kinetic.Transform}
|
|
*/
|
|
copy: function() {
|
|
return new Kinetic.Transform(this.m);
|
|
},
|
|
/**
|
|
* Transform point
|
|
* @method
|
|
* @memberof Kinetic.Transform.prototype
|
|
* @param {Object} 2D point(x, y)
|
|
* @returns {Object} 2D point(x, y)
|
|
*/
|
|
point: function(p) {
|
|
var m = this.m;
|
|
return {
|
|
x: m[0] * p.x + m[2] * p.y + m[4],
|
|
y: m[1] * p.x + m[3] * p.y + m[5]
|
|
};
|
|
},
|
|
/**
|
|
* Apply translation
|
|
* @method
|
|
* @memberof Kinetic.Transform.prototype
|
|
* @param {Number} x
|
|
* @param {Number} y
|
|
* @returns {Kinetic.Transform}
|
|
*/
|
|
translate: function(x, y) {
|
|
this.m[4] += this.m[0] * x + this.m[2] * y;
|
|
this.m[5] += this.m[1] * x + this.m[3] * y;
|
|
return this;
|
|
},
|
|
/**
|
|
* Apply scale
|
|
* @method
|
|
* @memberof Kinetic.Transform.prototype
|
|
* @param {Number} sx
|
|
* @param {Number} sy
|
|
* @returns {Kinetic.Transform}
|
|
*/
|
|
scale: function(sx, sy) {
|
|
this.m[0] *= sx;
|
|
this.m[1] *= sx;
|
|
this.m[2] *= sy;
|
|
this.m[3] *= sy;
|
|
return this;
|
|
},
|
|
/**
|
|
* Apply rotation
|
|
* @method
|
|
* @memberof Kinetic.Transform.prototype
|
|
* @param {Number} rad Angle in radians
|
|
* @returns {Kinetic.Transform}
|
|
*/
|
|
rotate: function(rad) {
|
|
var c = Math.cos(rad);
|
|
var s = Math.sin(rad);
|
|
var m11 = this.m[0] * c + this.m[2] * s;
|
|
var m12 = this.m[1] * c + this.m[3] * s;
|
|
var m21 = this.m[0] * -s + this.m[2] * c;
|
|
var m22 = this.m[1] * -s + this.m[3] * c;
|
|
this.m[0] = m11;
|
|
this.m[1] = m12;
|
|
this.m[2] = m21;
|
|
this.m[3] = m22;
|
|
return this;
|
|
},
|
|
/**
|
|
* Returns the translation
|
|
* @method
|
|
* @memberof Kinetic.Transform.prototype
|
|
* @returns {Object} 2D point(x, y)
|
|
*/
|
|
getTranslation: function() {
|
|
return {
|
|
x: this.m[4],
|
|
y: this.m[5]
|
|
};
|
|
},
|
|
/**
|
|
* Apply skew
|
|
* @method
|
|
* @memberof Kinetic.Transform.prototype
|
|
* @param {Number} sx
|
|
* @param {Number} sy
|
|
* @returns {Kinetic.Transform}
|
|
*/
|
|
skew: function(sx, sy) {
|
|
var m11 = this.m[0] + this.m[2] * sy;
|
|
var m12 = this.m[1] + this.m[3] * sy;
|
|
var m21 = this.m[2] + this.m[0] * sx;
|
|
var m22 = this.m[3] + this.m[1] * sx;
|
|
this.m[0] = m11;
|
|
this.m[1] = m12;
|
|
this.m[2] = m21;
|
|
this.m[3] = m22;
|
|
return this;
|
|
},
|
|
/**
|
|
* Transform multiplication
|
|
* @method
|
|
* @memberof Kinetic.Transform.prototype
|
|
* @param {Kinetic.Transform} matrix
|
|
* @returns {Kinetic.Transform}
|
|
*/
|
|
multiply: function(matrix) {
|
|
var m11 = this.m[0] * matrix.m[0] + this.m[2] * matrix.m[1];
|
|
var m12 = this.m[1] * matrix.m[0] + this.m[3] * matrix.m[1];
|
|
|
|
var m21 = this.m[0] * matrix.m[2] + this.m[2] * matrix.m[3];
|
|
var m22 = this.m[1] * matrix.m[2] + this.m[3] * matrix.m[3];
|
|
|
|
var dx = this.m[0] * matrix.m[4] + this.m[2] * matrix.m[5] + this.m[4];
|
|
var dy = this.m[1] * matrix.m[4] + this.m[3] * matrix.m[5] + this.m[5];
|
|
|
|
this.m[0] = m11;
|
|
this.m[1] = m12;
|
|
this.m[2] = m21;
|
|
this.m[3] = m22;
|
|
this.m[4] = dx;
|
|
this.m[5] = dy;
|
|
return this;
|
|
},
|
|
/**
|
|
* Invert the matrix
|
|
* @method
|
|
* @memberof Kinetic.Transform.prototype
|
|
* @returns {Kinetic.Transform}
|
|
*/
|
|
invert: function() {
|
|
var d = 1 / (this.m[0] * this.m[3] - this.m[1] * this.m[2]);
|
|
var m0 = this.m[3] * d;
|
|
var m1 = -this.m[1] * d;
|
|
var m2 = -this.m[2] * d;
|
|
var m3 = this.m[0] * d;
|
|
var m4 = d * (this.m[2] * this.m[5] - this.m[3] * this.m[4]);
|
|
var m5 = d * (this.m[1] * this.m[4] - this.m[0] * this.m[5]);
|
|
this.m[0] = m0;
|
|
this.m[1] = m1;
|
|
this.m[2] = m2;
|
|
this.m[3] = m3;
|
|
this.m[4] = m4;
|
|
this.m[5] = m5;
|
|
return this;
|
|
},
|
|
/**
|
|
* return matrix
|
|
* @method
|
|
* @memberof Kinetic.Transform.prototype
|
|
*/
|
|
getMatrix: function() {
|
|
return this.m;
|
|
},
|
|
/**
|
|
* set to absolute position via translation
|
|
* @method
|
|
* @memberof Kinetic.Transform.prototype
|
|
* @returns {Kinetic.Transform}
|
|
* @author ericdrowell
|
|
*/
|
|
setAbsolutePosition: function(x, y) {
|
|
var m0 = this.m[0],
|
|
m1 = this.m[1],
|
|
m2 = this.m[2],
|
|
m3 = this.m[3],
|
|
m4 = this.m[4],
|
|
m5 = this.m[5],
|
|
yt = ((m0 * (y - m5)) - (m1 * (x - m4))) / ((m0 * m3) - (m1 * m2)),
|
|
xt = (x - m4 - (m2 * yt)) / m0;
|
|
|
|
return this.translate(xt, yt);
|
|
}
|
|
};
|
|
|
|
// CONSTANTS
|
|
var CANVAS = 'canvas',
|
|
CONTEXT_2D = '2d',
|
|
OBJECT_ARRAY = '[object Array]',
|
|
OBJECT_NUMBER = '[object Number]',
|
|
OBJECT_STRING = '[object String]',
|
|
PI_OVER_DEG180 = Math.PI / 180,
|
|
DEG180_OVER_PI = 180 / Math.PI,
|
|
HASH = '#',
|
|
EMPTY_STRING = '',
|
|
ZERO = '0',
|
|
KINETIC_WARNING = 'Kinetic warning: ',
|
|
KINETIC_ERROR = 'Kinetic error: ',
|
|
RGB_PAREN = 'rgb(',
|
|
COLORS = {
|
|
aqua: [0,255,255],
|
|
lime: [0,255,0],
|
|
silver: [192,192,192],
|
|
black: [0,0,0],
|
|
maroon: [128,0,0],
|
|
teal: [0,128,128],
|
|
blue: [0,0,255],
|
|
navy: [0,0,128],
|
|
white: [255,255,255],
|
|
fuchsia: [255,0,255],
|
|
olive:[128,128,0],
|
|
yellow: [255,255,0],
|
|
orange: [255,165,0],
|
|
gray: [128,128,128],
|
|
purple: [128,0,128],
|
|
green: [0,128,0],
|
|
red: [255,0,0],
|
|
pink: [255,192,203],
|
|
cyan: [0,255,255],
|
|
transparent: [255,255,255,0]
|
|
},
|
|
|
|
RGB_REGEX = /rgb\((\d{1,3}),(\d{1,3}),(\d{1,3})\)/;
|
|
|
|
/**
|
|
* @namespace Util
|
|
* @memberof Kinetic
|
|
*/
|
|
Kinetic.Util = {
|
|
/*
|
|
* cherry-picked utilities from underscore.js
|
|
*/
|
|
_isElement: function(obj) {
|
|
return !!(obj && obj.nodeType == 1);
|
|
},
|
|
_isFunction: function(obj) {
|
|
return !!(obj && obj.constructor && obj.call && obj.apply);
|
|
},
|
|
_isObject: function(obj) {
|
|
return (!!obj && obj.constructor == Object);
|
|
},
|
|
_isArray: function(obj) {
|
|
return Object.prototype.toString.call(obj) == OBJECT_ARRAY;
|
|
},
|
|
_isNumber: function(obj) {
|
|
return Object.prototype.toString.call(obj) == OBJECT_NUMBER;
|
|
},
|
|
_isString: function(obj) {
|
|
return Object.prototype.toString.call(obj) == OBJECT_STRING;
|
|
},
|
|
// Returns a function, that, when invoked, will only be triggered at most once
|
|
// during a given window of time. Normally, the throttled function will run
|
|
// as much as it can, without ever going more than once per `wait` duration;
|
|
// but if you'd like to disable the execution on the leading edge, pass
|
|
// `{leading: false}`. To disable execution on the trailing edge, ditto.
|
|
_throttle: function(func, wait, options) {
|
|
var context, args, result;
|
|
var timeout = null;
|
|
var previous = 0;
|
|
options || (options = {});
|
|
var later = function() {
|
|
previous = options.leading === false ? 0 : new Date().getTime();
|
|
timeout = null;
|
|
result = func.apply(context, args);
|
|
context = args = null;
|
|
};
|
|
return function() {
|
|
var now = new Date().getTime();
|
|
if (!previous && options.leading === false) previous = now;
|
|
var remaining = wait - (now - previous);
|
|
context = this;
|
|
args = arguments;
|
|
if (remaining <= 0) {
|
|
clearTimeout(timeout);
|
|
timeout = null;
|
|
previous = now;
|
|
result = func.apply(context, args);
|
|
context = args = null;
|
|
} else if (!timeout && options.trailing !== false) {
|
|
timeout = setTimeout(later, remaining);
|
|
}
|
|
return result;
|
|
};
|
|
},
|
|
/*
|
|
* other utils
|
|
*/
|
|
_hasMethods: function(obj) {
|
|
var names = [],
|
|
key;
|
|
|
|
for(key in obj) {
|
|
if(this._isFunction(obj[key])) {
|
|
names.push(key);
|
|
}
|
|
}
|
|
return names.length > 0;
|
|
},
|
|
createCanvasElement: function() {
|
|
var canvas = Kinetic.document.createElement('canvas');
|
|
canvas.style = canvas.style || {};
|
|
return canvas;
|
|
},
|
|
isBrowser: function() {
|
|
return (typeof exports !== 'object');
|
|
},
|
|
_isInDocument: function(el) {
|
|
while(el = el.parentNode) {
|
|
if(el == Kinetic.document) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
},
|
|
_simplifyArray: function(arr) {
|
|
var retArr = [],
|
|
len = arr.length,
|
|
util = Kinetic.Util,
|
|
n, val;
|
|
|
|
for (n=0; n<len; n++) {
|
|
val = arr[n];
|
|
if (util._isNumber(val)) {
|
|
val = Math.round(val * 1000) / 1000;
|
|
}
|
|
else if (!util._isString(val)) {
|
|
val = val.toString();
|
|
}
|
|
|
|
retArr.push(val);
|
|
}
|
|
|
|
return retArr;
|
|
},
|
|
/*
|
|
* arg can be an image object or image data
|
|
*/
|
|
_getImage: function(arg, callback) {
|
|
var imageObj, canvas;
|
|
|
|
// if arg is null or undefined
|
|
if(!arg) {
|
|
callback(null);
|
|
}
|
|
|
|
// if arg is already an image object
|
|
else if(this._isElement(arg)) {
|
|
callback(arg);
|
|
}
|
|
|
|
// if arg is a string, then it's a data url
|
|
else if(this._isString(arg)) {
|
|
imageObj = new Kinetic.window.Image();
|
|
imageObj.onload = function() {
|
|
callback(imageObj);
|
|
};
|
|
imageObj.src = arg;
|
|
}
|
|
|
|
//if arg is an object that contains the data property, it's an image object
|
|
else if(arg.data) {
|
|
canvas = Kinetic.Util.createCanvasElement();
|
|
canvas.width = arg.width;
|
|
canvas.height = arg.height;
|
|
var _context = canvas.getContext(CONTEXT_2D);
|
|
_context.putImageData(arg, 0, 0);
|
|
this._getImage(canvas.toDataURL(), callback);
|
|
}
|
|
else {
|
|
callback(null);
|
|
}
|
|
},
|
|
_getRGBAString: function(obj) {
|
|
var red = obj.red || 0,
|
|
green = obj.green || 0,
|
|
blue = obj.blue || 0,
|
|
alpha = obj.alpha || 1;
|
|
|
|
return [
|
|
'rgba(',
|
|
red,
|
|
',',
|
|
green,
|
|
',',
|
|
blue,
|
|
',',
|
|
alpha,
|
|
')'
|
|
].join(EMPTY_STRING);
|
|
},
|
|
_rgbToHex: function(r, g, b) {
|
|
return ((1 << 24) + (r << 16) + (g << 8) + b).toString(16).slice(1);
|
|
},
|
|
_hexToRgb: function(hex) {
|
|
hex = hex.replace(HASH, EMPTY_STRING);
|
|
var bigint = parseInt(hex, 16);
|
|
return {
|
|
r: (bigint >> 16) & 255,
|
|
g: (bigint >> 8) & 255,
|
|
b: bigint & 255
|
|
};
|
|
},
|
|
/**
|
|
* return random hex color
|
|
* @method
|
|
* @memberof Kinetic.Util.prototype
|
|
*/
|
|
getRandomColor: function() {
|
|
var randColor = (Math.random() * 0xFFFFFF << 0).toString(16);
|
|
while (randColor.length < 6) {
|
|
randColor = ZERO + randColor;
|
|
}
|
|
return HASH + randColor;
|
|
},
|
|
/**
|
|
* return value with default fallback
|
|
* @method
|
|
* @memberof Kinetic.Util.prototype
|
|
*/
|
|
get: function(val, def) {
|
|
if (val === undefined) {
|
|
return def;
|
|
}
|
|
else {
|
|
return val;
|
|
}
|
|
},
|
|
/**
|
|
* get RGB components of a color
|
|
* @method
|
|
* @memberof Kinetic.Util.prototype
|
|
* @param {String} color
|
|
* @example
|
|
* // each of the following examples return {r:0, g:0, b:255}<br>
|
|
* var rgb = Kinetic.Util.getRGB('blue');<br>
|
|
* var rgb = Kinetic.Util.getRGB('#0000ff');<br>
|
|
* var rgb = Kinetic.Util.getRGB('rgb(0,0,255)');
|
|
*/
|
|
getRGB: function(color) {
|
|
var rgb;
|
|
// color string
|
|
if (color in COLORS) {
|
|
rgb = COLORS[color];
|
|
return {
|
|
r: rgb[0],
|
|
g: rgb[1],
|
|
b: rgb[2]
|
|
};
|
|
}
|
|
// hex
|
|
else if (color[0] === HASH) {
|
|
return this._hexToRgb(color.substring(1));
|
|
}
|
|
// rgb string
|
|
else if (color.substr(0, 4) === RGB_PAREN) {
|
|
rgb = RGB_REGEX.exec(color.replace(/ /g,''));
|
|
return {
|
|
r: parseInt(rgb[1], 10),
|
|
g: parseInt(rgb[2], 10),
|
|
b: parseInt(rgb[3], 10)
|
|
};
|
|
}
|
|
// default
|
|
else {
|
|
return {
|
|
r: 0,
|
|
g: 0,
|
|
b: 0
|
|
};
|
|
}
|
|
},
|
|
// o1 takes precedence over o2
|
|
_merge: function(o1, o2) {
|
|
var retObj = this._clone(o2);
|
|
for(var key in o1) {
|
|
if(this._isObject(o1[key])) {
|
|
retObj[key] = this._merge(o1[key], retObj[key]);
|
|
}
|
|
else {
|
|
retObj[key] = o1[key];
|
|
}
|
|
}
|
|
return retObj;
|
|
},
|
|
cloneObject: function(obj) {
|
|
var retObj = {};
|
|
for(var key in obj) {
|
|
if(this._isObject(obj[key])) {
|
|
retObj[key] = this.cloneObject(obj[key]);
|
|
}
|
|
else if (this._isArray(obj[key])) {
|
|
retObj[key] = this.cloneArray(obj[key]);
|
|
} else {
|
|
retObj[key] = obj[key];
|
|
}
|
|
}
|
|
return retObj;
|
|
},
|
|
cloneArray: function(arr) {
|
|
return arr.slice(0);
|
|
},
|
|
_degToRad: function(deg) {
|
|
return deg * PI_OVER_DEG180;
|
|
},
|
|
_radToDeg: function(rad) {
|
|
return rad * DEG180_OVER_PI;
|
|
},
|
|
_capitalize: function(str) {
|
|
return str.charAt(0).toUpperCase() + str.slice(1);
|
|
},
|
|
error: function(str) {
|
|
throw new Error(KINETIC_ERROR + str);
|
|
},
|
|
warn: function(str) {
|
|
/*
|
|
* IE9 on Windows7 64bit will throw a JS error
|
|
* if we don't use window.console in the conditional
|
|
*/
|
|
if(Kinetic.root.console && console.warn) {
|
|
console.warn(KINETIC_WARNING + str);
|
|
}
|
|
},
|
|
extend: function(c1, c2) {
|
|
for(var key in c2.prototype) {
|
|
if(!( key in c1.prototype)) {
|
|
c1.prototype[key] = c2.prototype[key];
|
|
}
|
|
}
|
|
},
|
|
/**
|
|
* adds methods to a constructor prototype
|
|
* @method
|
|
* @memberof Kinetic.Util.prototype
|
|
* @param {Function} constructor
|
|
* @param {Object} methods
|
|
*/
|
|
addMethods: function(constructor, methods) {
|
|
var key;
|
|
|
|
for (key in methods) {
|
|
constructor.prototype[key] = methods[key];
|
|
}
|
|
},
|
|
_getControlPoints: function(x0, y0, x1, y1, x2, y2, t) {
|
|
var d01 = Math.sqrt(Math.pow(x1 - x0, 2) + Math.pow(y1 - y0, 2)),
|
|
d12 = Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2)),
|
|
fa = t * d01 / (d01 + d12),
|
|
fb = t * d12 / (d01 + d12),
|
|
p1x = x1 - fa * (x2 - x0),
|
|
p1y = y1 - fa * (y2 - y0),
|
|
p2x = x1 + fb * (x2 - x0),
|
|
p2y = y1 + fb * (y2 - y0);
|
|
|
|
return [p1x ,p1y, p2x, p2y];
|
|
},
|
|
_expandPoints: function(p, tension) {
|
|
var len = p.length,
|
|
allPoints = [],
|
|
n, cp;
|
|
|
|
for (n=2; n<len-2; n+=2) {
|
|
cp = Kinetic.Util._getControlPoints(p[n-2], p[n-1], p[n], p[n+1], p[n+2], p[n+3], tension);
|
|
allPoints.push(cp[0]);
|
|
allPoints.push(cp[1]);
|
|
allPoints.push(p[n]);
|
|
allPoints.push(p[n+1]);
|
|
allPoints.push(cp[2]);
|
|
allPoints.push(cp[3]);
|
|
}
|
|
|
|
return allPoints;
|
|
},
|
|
_removeLastLetter: function(str) {
|
|
return str.substring(0, str.length - 1);
|
|
}
|
|
};
|
|
})();
|
|
;(function() {
|
|
// calculate pixel ratio
|
|
var canvas = Kinetic.Util.createCanvasElement(),
|
|
context = canvas.getContext('2d'),
|
|
// if using a mobile device, calculate the pixel ratio. Otherwise, just use
|
|
// 1. For desktop browsers, if the user has zoom enabled, it affects the pixel ratio
|
|
// and causes artifacts on the canvas. As of 02/26/2014, there doesn't seem to be a way
|
|
// to reliably calculate the browser zoom for modern browsers, which is why we just set
|
|
// the pixel ratio to 1 for desktops
|
|
_pixelRatio = Kinetic.UA.mobile ? (function() {
|
|
var devicePixelRatio = window.devicePixelRatio || 1,
|
|
backingStoreRatio = context.webkitBackingStorePixelRatio
|
|
|| context.mozBackingStorePixelRatio
|
|
|| context.msBackingStorePixelRatio
|
|
|| context.oBackingStorePixelRatio
|
|
|| context.backingStorePixelRatio
|
|
|| 1;
|
|
return devicePixelRatio / backingStoreRatio;
|
|
})() : 1;
|
|
|
|
/**
|
|
* Canvas Renderer constructor
|
|
* @constructor
|
|
* @abstract
|
|
* @memberof Kinetic
|
|
* @param {Number} width
|
|
* @param {Number} height
|
|
* @param {Number} pixelRatio KineticJS automatically handles pixel ratio adustments in order to render crisp drawings
|
|
* on all devices. Most desktops, low end tablets, and low end phones, have device pixel ratios
|
|
* of 1. Some high end tablets and phones, like iPhones and iPads (not the mini) have a device pixel ratio
|
|
* of 2. Some Macbook Pros, and iMacs also have a device pixel ratio of 2. Some high end Android devices have pixel
|
|
* ratios of 2 or 3. Some browsers like Firefox allow you to configure the pixel ratio of the viewport. Unless otherwise
|
|
* specificed, the pixel ratio will be defaulted to the actual device pixel ratio. You can override the device pixel
|
|
* ratio for special situations, or, if you don't want the pixel ratio to be taken into account, you can set it to 1.
|
|
*/
|
|
Kinetic.Canvas = function(config) {
|
|
this.init(config);
|
|
};
|
|
|
|
Kinetic.Canvas.prototype = {
|
|
init: function(config) {
|
|
config = config || {};
|
|
|
|
var pixelRatio = config.pixelRatio || Kinetic.pixelRatio || _pixelRatio;
|
|
|
|
this.pixelRatio = pixelRatio;
|
|
this._canvas = Kinetic.Util.createCanvasElement();
|
|
|
|
// set inline styles
|
|
this._canvas.style.padding = 0;
|
|
this._canvas.style.margin = 0;
|
|
this._canvas.style.border = 0;
|
|
this._canvas.style.background = 'transparent';
|
|
this._canvas.style.position = 'absolute';
|
|
this._canvas.style.top = 0;
|
|
this._canvas.style.left = 0;
|
|
},
|
|
/**
|
|
* get canvas context
|
|
* @method
|
|
* @memberof Kinetic.Canvas.prototype
|
|
* @returns {CanvasContext} context
|
|
*/
|
|
getContext: function() {
|
|
return this.context;
|
|
},
|
|
/**
|
|
* get pixel ratio
|
|
* @method
|
|
* @memberof Kinetic.Canvas.prototype
|
|
* @returns {Number} pixel ratio
|
|
*/
|
|
getPixelRatio: function() {
|
|
return this.pixelRatio;
|
|
},
|
|
/**
|
|
* get pixel ratio
|
|
* @method
|
|
* @memberof Kinetic.Canvas.prototype
|
|
* @param {Number} pixelRatio KineticJS automatically handles pixel ratio adustments in order to render crisp drawings
|
|
* on all devices. Most desktops, low end tablets, and low end phones, have device pixel ratios
|
|
* of 1. Some high end tablets and phones, like iPhones and iPads (not the mini) have a device pixel ratio
|
|
* of 2. Some Macbook Pros, and iMacs also have a device pixel ratio of 2. Some high end Android devices have pixel
|
|
* ratios of 2 or 3. Some browsers like Firefox allow you to configure the pixel ratio of the viewport. Unless otherwise
|
|
* specificed, the pixel ratio will be defaulted to the actual device pixel ratio. You can override the device pixel
|
|
* ratio for special situations, or, if you don't want the pixel ratio to be taken into account, you can set it to 1.
|
|
*/
|
|
setPixelRatio: function(pixelRatio) {
|
|
this.pixelRatio = pixelRatio;
|
|
this.setSize(this.getWidth(), this.getHeight());
|
|
},
|
|
/**
|
|
* set width
|
|
* @method
|
|
* @memberof Kinetic.Canvas.prototype
|
|
* @param {Number} width
|
|
*/
|
|
setWidth: function(width) {
|
|
// take into account pixel ratio
|
|
this.width = this._canvas.width = width * this.pixelRatio;
|
|
this._canvas.style.width = width + 'px';
|
|
},
|
|
/**
|
|
* set height
|
|
* @method
|
|
* @memberof Kinetic.Canvas.prototype
|
|
* @param {Number} height
|
|
*/
|
|
setHeight: function(height) {
|
|
// take into account pixel ratio
|
|
this.height = this._canvas.height = height * this.pixelRatio;
|
|
this._canvas.style.height = height + 'px';
|
|
},
|
|
/**
|
|
* get width
|
|
* @method
|
|
* @memberof Kinetic.Canvas.prototype
|
|
* @returns {Number} width
|
|
*/
|
|
getWidth: function() {
|
|
return this.width;
|
|
},
|
|
/**
|
|
* get height
|
|
* @method
|
|
* @memberof Kinetic.Canvas.prototype
|
|
* @returns {Number} height
|
|
*/
|
|
getHeight: function() {
|
|
return this.height;
|
|
},
|
|
/**
|
|
* set size
|
|
* @method
|
|
* @memberof Kinetic.Canvas.prototype
|
|
* @param {Number} width
|
|
* @param {Number} height
|
|
*/
|
|
setSize: function(width, height) {
|
|
this.setWidth(width);
|
|
this.setHeight(height);
|
|
},
|
|
/**
|
|
* to data url
|
|
* @method
|
|
* @memberof Kinetic.Canvas.prototype
|
|
* @param {String} mimeType
|
|
* @param {Number} quality between 0 and 1 for jpg mime types
|
|
* @returns {String} data url string
|
|
*/
|
|
toDataURL: function(mimeType, quality) {
|
|
try {
|
|
// If this call fails (due to browser bug, like in Firefox 3.6),
|
|
// then revert to previous no-parameter image/png behavior
|
|
return this._canvas.toDataURL(mimeType, quality);
|
|
}
|
|
catch(e) {
|
|
try {
|
|
return this._canvas.toDataURL();
|
|
}
|
|
catch(err) {
|
|
Kinetic.Util.warn('Unable to get data URL. ' + err.message);
|
|
return '';
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
Kinetic.SceneCanvas = function(config) {
|
|
config = config || {};
|
|
var width = config.width || 0,
|
|
height = config.height || 0;
|
|
|
|
Kinetic.Canvas.call(this, config);
|
|
this.context = new Kinetic.SceneContext(this);
|
|
this.setSize(width, height);
|
|
};
|
|
|
|
Kinetic.SceneCanvas.prototype = {
|
|
setWidth: function(width) {
|
|
var pixelRatio = this.pixelRatio,
|
|
_context = this.getContext()._context;
|
|
|
|
Kinetic.Canvas.prototype.setWidth.call(this, width);
|
|
_context.scale(pixelRatio, pixelRatio);
|
|
},
|
|
setHeight: function(height) {
|
|
var pixelRatio = this.pixelRatio,
|
|
_context = this.getContext()._context;
|
|
|
|
Kinetic.Canvas.prototype.setHeight.call(this, height);
|
|
_context.scale(pixelRatio, pixelRatio);
|
|
}
|
|
};
|
|
Kinetic.Util.extend(Kinetic.SceneCanvas, Kinetic.Canvas);
|
|
|
|
Kinetic.HitCanvas = function(config) {
|
|
config = config || {};
|
|
var width = config.width || 0,
|
|
height = config.height || 0;
|
|
|
|
Kinetic.Canvas.call(this, config);
|
|
this.context = new Kinetic.HitContext(this);
|
|
this.setSize(width, height);
|
|
};
|
|
Kinetic.Util.extend(Kinetic.HitCanvas, Kinetic.Canvas);
|
|
|
|
})();
|
|
;(function() {
|
|
var COMMA = ',',
|
|
OPEN_PAREN = '(',
|
|
CLOSE_PAREN = ')',
|
|
OPEN_PAREN_BRACKET = '([',
|
|
CLOSE_BRACKET_PAREN = '])',
|
|
SEMICOLON = ';',
|
|
DOUBLE_PAREN = '()',
|
|
// EMPTY_STRING = '',
|
|
EQUALS = '=',
|
|
// SET = 'set',
|
|
CONTEXT_METHODS = [
|
|
'arc',
|
|
'arcTo',
|
|
'beginPath',
|
|
'bezierCurveTo',
|
|
'clearRect',
|
|
'clip',
|
|
'closePath',
|
|
'createLinearGradient',
|
|
'createPattern',
|
|
'createRadialGradient',
|
|
'drawImage',
|
|
'fill',
|
|
'fillText',
|
|
'getImageData',
|
|
'createImageData',
|
|
'lineTo',
|
|
'moveTo',
|
|
'putImageData',
|
|
'quadraticCurveTo',
|
|
'rect',
|
|
'restore',
|
|
'rotate',
|
|
'save',
|
|
'scale',
|
|
'setLineDash',
|
|
'setTransform',
|
|
'stroke',
|
|
'strokeText',
|
|
'transform',
|
|
'translate'
|
|
];
|
|
|
|
/**
|
|
* Canvas Context constructor
|
|
* @constructor
|
|
* @abstract
|
|
* @memberof Kinetic
|
|
*/
|
|
Kinetic.Context = function(canvas) {
|
|
this.init(canvas);
|
|
};
|
|
|
|
Kinetic.Context.prototype = {
|
|
init: function(canvas) {
|
|
this.canvas = canvas;
|
|
this._context = canvas._canvas.getContext('2d');
|
|
|
|
if (Kinetic.enableTrace) {
|
|
this.traceArr = [];
|
|
this._enableTrace();
|
|
}
|
|
},
|
|
/**
|
|
* fill shape
|
|
* @method
|
|
* @memberof Kinetic.Context.prototype
|
|
* @param {Kinetic.Shape} shape
|
|
*/
|
|
fillShape: function(shape) {
|
|
if(shape.getFillEnabled()) {
|
|
this._fill(shape);
|
|
}
|
|
},
|
|
/**
|
|
* stroke shape
|
|
* @method
|
|
* @memberof Kinetic.Context.prototype
|
|
* @param {Kinetic.Shape} shape
|
|
*/
|
|
strokeShape: function(shape) {
|
|
if(shape.getStrokeEnabled()) {
|
|
this._stroke(shape);
|
|
}
|
|
},
|
|
/**
|
|
* fill then stroke
|
|
* @method
|
|
* @memberof Kinetic.Context.prototype
|
|
* @param {Kinetic.Shape} shape
|
|
*/
|
|
fillStrokeShape: function(shape) {
|
|
var fillEnabled = shape.getFillEnabled();
|
|
if(fillEnabled) {
|
|
this._fill(shape);
|
|
}
|
|
if(shape.getStrokeEnabled()) {
|
|
this._stroke(shape);
|
|
}
|
|
},
|
|
/**
|
|
* get context trace if trace is enabled
|
|
* @method
|
|
* @memberof Kinetic.Context.prototype
|
|
* @param {Boolean} relaxed if false, return strict context trace, which includes method names, method parameters
|
|
* properties, and property values. If true, return relaxed context trace, which only returns method names and
|
|
* properites.
|
|
* @returns {String}
|
|
*/
|
|
getTrace: function(relaxed) {
|
|
var traceArr = this.traceArr,
|
|
len = traceArr.length,
|
|
str = '',
|
|
n, trace, method, args;
|
|
|
|
for (n=0; n<len; n++) {
|
|
trace = traceArr[n];
|
|
method = trace.method;
|
|
|
|
// methods
|
|
if (method) {
|
|
args = trace.args;
|
|
str += method;
|
|
if (relaxed) {
|
|
str += DOUBLE_PAREN;
|
|
}
|
|
else {
|
|
if (Kinetic.Util._isArray(args[0])) {
|
|
str += OPEN_PAREN_BRACKET + args.join(COMMA) + CLOSE_BRACKET_PAREN;
|
|
}
|
|
else {
|
|
str += OPEN_PAREN + args.join(COMMA) + CLOSE_PAREN;
|
|
}
|
|
}
|
|
}
|
|
// properties
|
|
else {
|
|
str += trace.property;
|
|
if (!relaxed) {
|
|
str += EQUALS + trace.val;
|
|
}
|
|
}
|
|
|
|
str += SEMICOLON;
|
|
}
|
|
|
|
return str;
|
|
},
|
|
/**
|
|
* clear trace if trace is enabled
|
|
* @method
|
|
* @memberof Kinetic.Context.prototype
|
|
*/
|
|
clearTrace: function() {
|
|
this.traceArr = [];
|
|
},
|
|
_trace: function(str) {
|
|
var traceArr = this.traceArr,
|
|
len;
|
|
|
|
traceArr.push(str);
|
|
len = traceArr.length;
|
|
|
|
if (len >= Kinetic.traceArrMax) {
|
|
traceArr.shift();
|
|
}
|
|
},
|
|
/**
|
|
* reset canvas context transform
|
|
* @method
|
|
* @memberof Kinetic.Context.prototype
|
|
*/
|
|
reset: function() {
|
|
var pixelRatio = this.getCanvas().getPixelRatio();
|
|
this.setTransform(1 * pixelRatio, 0, 0, 1 * pixelRatio, 0, 0);
|
|
},
|
|
/**
|
|
* get canvas
|
|
* @method
|
|
* @memberof Kinetic.Context.prototype
|
|
* @returns {Kinetic.Canvas}
|
|
*/
|
|
getCanvas: function() {
|
|
return this.canvas;
|
|
},
|
|
/**
|
|
* clear canvas
|
|
* @method
|
|
* @memberof Kinetic.Context.prototype
|
|
* @param {Object} [bounds]
|
|
* @param {Number} [bounds.x]
|
|
* @param {Number} [bounds.y]
|
|
* @param {Number} [bounds.width]
|
|
* @param {Number} [bounds.height]
|
|
*/
|
|
clear: function(bounds) {
|
|
var canvas = this.getCanvas();
|
|
|
|
if (bounds) {
|
|
this.clearRect(bounds.x || 0, bounds.y || 0, bounds.width || 0, bounds.height || 0);
|
|
}
|
|
else {
|
|
this.clearRect(0, 0, canvas.getWidth(), canvas.getHeight());
|
|
}
|
|
},
|
|
_applyLineCap: function(shape) {
|
|
var lineCap = shape.getLineCap();
|
|
if(lineCap) {
|
|
this.setAttr('lineCap', lineCap);
|
|
}
|
|
},
|
|
_applyOpacity: function(shape) {
|
|
var absOpacity = shape.getAbsoluteOpacity();
|
|
if(absOpacity !== 1) {
|
|
this.setAttr('globalAlpha', absOpacity);
|
|
}
|
|
},
|
|
_applyLineJoin: function(shape) {
|
|
var lineJoin = shape.getLineJoin();
|
|
if(lineJoin) {
|
|
this.setAttr('lineJoin', lineJoin);
|
|
}
|
|
},
|
|
setAttr: function(attr, val) {
|
|
this._context[attr] = val;
|
|
},
|
|
|
|
// context pass through methods
|
|
arc: function() {
|
|
var a = arguments;
|
|
this._context.arc(a[0], a[1], a[2], a[3], a[4], a[5]);
|
|
},
|
|
beginPath: function() {
|
|
this._context.beginPath();
|
|
},
|
|
bezierCurveTo: function() {
|
|
var a = arguments;
|
|
this._context.bezierCurveTo(a[0], a[1], a[2], a[3], a[4], a[5]);
|
|
},
|
|
clearRect: function() {
|
|
var a = arguments;
|
|
this._context.clearRect(a[0], a[1], a[2], a[3]);
|
|
},
|
|
clip: function() {
|
|
this._context.clip();
|
|
},
|
|
closePath: function() {
|
|
this._context.closePath();
|
|
},
|
|
createImageData: function() {
|
|
var a = arguments;
|
|
if(a.length === 2) {
|
|
return this._context.createImageData(a[0], a[1]);
|
|
}
|
|
else if(a.length === 1) {
|
|
return this._context.createImageData(a[0]);
|
|
}
|
|
},
|
|
createLinearGradient: function() {
|
|
var a = arguments;
|
|
return this._context.createLinearGradient(a[0], a[1], a[2], a[3]);
|
|
},
|
|
createPattern: function() {
|
|
var a = arguments;
|
|
return this._context.createPattern(a[0], a[1]);
|
|
},
|
|
createRadialGradient: function() {
|
|
var a = arguments;
|
|
return this._context.createRadialGradient(a[0], a[1], a[2], a[3], a[4], a[5]);
|
|
},
|
|
drawImage: function() {
|
|
var a = arguments,
|
|
_context = this._context;
|
|
|
|
if(a.length === 3) {
|
|
_context.drawImage(a[0], a[1], a[2]);
|
|
}
|
|
else if(a.length === 5) {
|
|
_context.drawImage(a[0], a[1], a[2], a[3], a[4]);
|
|
}
|
|
else if(a.length === 9) {
|
|
_context.drawImage(a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8]);
|
|
}
|
|
},
|
|
fill: function() {
|
|
this._context.fill();
|
|
},
|
|
fillText: function() {
|
|
var a = arguments;
|
|
this._context.fillText(a[0], a[1], a[2]);
|
|
},
|
|
getImageData: function() {
|
|
var a = arguments;
|
|
return this._context.getImageData(a[0], a[1], a[2], a[3]);
|
|
},
|
|
lineTo: function() {
|
|
var a = arguments;
|
|
this._context.lineTo(a[0], a[1]);
|
|
},
|
|
moveTo: function() {
|
|
var a = arguments;
|
|
this._context.moveTo(a[0], a[1]);
|
|
},
|
|
rect: function() {
|
|
var a = arguments;
|
|
this._context.rect(a[0], a[1], a[2], a[3]);
|
|
},
|
|
putImageData: function() {
|
|
var a = arguments;
|
|
this._context.putImageData(a[0], a[1], a[2]);
|
|
},
|
|
quadraticCurveTo: function() {
|
|
var a = arguments;
|
|
this._context.quadraticCurveTo(a[0], a[1], a[2], a[3]);
|
|
},
|
|
restore: function() {
|
|
this._context.restore();
|
|
},
|
|
rotate: function() {
|
|
var a = arguments;
|
|
this._context.rotate(a[0]);
|
|
},
|
|
save: function() {
|
|
this._context.save();
|
|
},
|
|
scale: function() {
|
|
var a = arguments;
|
|
this._context.scale(a[0], a[1]);
|
|
},
|
|
setLineDash: function() {
|
|
var a = arguments,
|
|
_context = this._context;
|
|
|
|
// works for Chrome and IE11
|
|
if(this._context.setLineDash) {
|
|
_context.setLineDash(a[0]);
|
|
}
|
|
// verified that this works in firefox
|
|
else if('mozDash' in _context) {
|
|
_context.mozDash = a[0];
|
|
}
|
|
// does not currently work for Safari
|
|
else if('webkitLineDash' in _context) {
|
|
_context.webkitLineDash = a[0];
|
|
}
|
|
|
|
// no support for IE9 and IE10
|
|
},
|
|
setTransform: function() {
|
|
var a = arguments;
|
|
this._context.setTransform(a[0], a[1], a[2], a[3], a[4], a[5]);
|
|
},
|
|
stroke: function() {
|
|
this._context.stroke();
|
|
},
|
|
strokeText: function() {
|
|
var a = arguments;
|
|
this._context.strokeText(a[0], a[1], a[2]);
|
|
},
|
|
transform: function() {
|
|
var a = arguments;
|
|
this._context.transform(a[0], a[1], a[2], a[3], a[4], a[5]);
|
|
},
|
|
translate: function() {
|
|
var a = arguments;
|
|
this._context.translate(a[0], a[1]);
|
|
},
|
|
_enableTrace: function() {
|
|
var that = this,
|
|
len = CONTEXT_METHODS.length,
|
|
_simplifyArray = Kinetic.Util._simplifyArray,
|
|
origSetter = this.setAttr,
|
|
n, args;
|
|
|
|
// to prevent creating scope function at each loop
|
|
var func = function(methodName) {
|
|
var origMethod = that[methodName],
|
|
ret;
|
|
|
|
that[methodName] = function() {
|
|
args = _simplifyArray(Array.prototype.slice.call(arguments, 0));
|
|
ret = origMethod.apply(that, arguments);
|
|
|
|
that._trace({
|
|
method: methodName,
|
|
args: args
|
|
});
|
|
|
|
return ret;
|
|
};
|
|
};
|
|
// methods
|
|
for (n=0; n<len; n++) {
|
|
func(CONTEXT_METHODS[n]);
|
|
}
|
|
|
|
// attrs
|
|
that.setAttr = function() {
|
|
origSetter.apply(that, arguments);
|
|
that._trace({
|
|
property: arguments[0],
|
|
val: arguments[1]
|
|
});
|
|
};
|
|
}
|
|
};
|
|
|
|
Kinetic.SceneContext = function(canvas) {
|
|
Kinetic.Context.call(this, canvas);
|
|
};
|
|
|
|
Kinetic.SceneContext.prototype = {
|
|
_fillColor: function(shape) {
|
|
var fill = shape.fill()
|
|
|| Kinetic.Util._getRGBAString({
|
|
red: shape.fillRed(),
|
|
green: shape.fillGreen(),
|
|
blue: shape.fillBlue(),
|
|
alpha: shape.fillAlpha()
|
|
});
|
|
|
|
this.setAttr('fillStyle', fill);
|
|
shape._fillFunc(this);
|
|
},
|
|
_fillPattern: function(shape) {
|
|
var fillPatternImage = shape.getFillPatternImage(),
|
|
fillPatternX = shape.getFillPatternX(),
|
|
fillPatternY = shape.getFillPatternY(),
|
|
fillPatternScale = shape.getFillPatternScale(),
|
|
fillPatternRotation = Kinetic.getAngle(shape.getFillPatternRotation()),
|
|
fillPatternOffset = shape.getFillPatternOffset(),
|
|
fillPatternRepeat = shape.getFillPatternRepeat();
|
|
|
|
if(fillPatternX || fillPatternY) {
|
|
this.translate(fillPatternX || 0, fillPatternY || 0);
|
|
}
|
|
if(fillPatternRotation) {
|
|
this.rotate(fillPatternRotation);
|
|
}
|
|
if(fillPatternScale) {
|
|
this.scale(fillPatternScale.x, fillPatternScale.y);
|
|
}
|
|
if(fillPatternOffset) {
|
|
this.translate(-1 * fillPatternOffset.x, -1 * fillPatternOffset.y);
|
|
}
|
|
|
|
this.setAttr('fillStyle', this.createPattern(fillPatternImage, fillPatternRepeat || 'repeat'));
|
|
this.fill();
|
|
},
|
|
_fillLinearGradient: function(shape) {
|
|
var start = shape.getFillLinearGradientStartPoint(),
|
|
end = shape.getFillLinearGradientEndPoint(),
|
|
colorStops = shape.getFillLinearGradientColorStops(),
|
|
grd = this.createLinearGradient(start.x, start.y, end.x, end.y);
|
|
|
|
if (colorStops) {
|
|
// build color stops
|
|
for(var n = 0; n < colorStops.length; n += 2) {
|
|
grd.addColorStop(colorStops[n], colorStops[n + 1]);
|
|
}
|
|
this.setAttr('fillStyle', grd);
|
|
this.fill();
|
|
}
|
|
},
|
|
_fillRadialGradient: function(shape) {
|
|
var start = shape.getFillRadialGradientStartPoint(),
|
|
end = shape.getFillRadialGradientEndPoint(),
|
|
startRadius = shape.getFillRadialGradientStartRadius(),
|
|
endRadius = shape.getFillRadialGradientEndRadius(),
|
|
colorStops = shape.getFillRadialGradientColorStops(),
|
|
grd = this.createRadialGradient(start.x, start.y, startRadius, end.x, end.y, endRadius);
|
|
|
|
// build color stops
|
|
for(var n = 0; n < colorStops.length; n += 2) {
|
|
grd.addColorStop(colorStops[n], colorStops[n + 1]);
|
|
}
|
|
this.setAttr('fillStyle', grd);
|
|
this.fill();
|
|
},
|
|
_fill: function(shape) {
|
|
var hasColor = shape.fill() || shape.fillRed() || shape.fillGreen() || shape.fillBlue(),
|
|
hasPattern = shape.getFillPatternImage(),
|
|
hasLinearGradient = shape.getFillLinearGradientColorStops(),
|
|
hasRadialGradient = shape.getFillRadialGradientColorStops(),
|
|
fillPriority = shape.getFillPriority();
|
|
|
|
// priority fills
|
|
if(hasColor && fillPriority === 'color') {
|
|
this._fillColor(shape);
|
|
}
|
|
else if(hasPattern && fillPriority === 'pattern') {
|
|
this._fillPattern(shape);
|
|
}
|
|
else if(hasLinearGradient && fillPriority === 'linear-gradient') {
|
|
this._fillLinearGradient(shape);
|
|
}
|
|
else if(hasRadialGradient && fillPriority === 'radial-gradient') {
|
|
this._fillRadialGradient(shape);
|
|
}
|
|
// now just try and fill with whatever is available
|
|
else if(hasColor) {
|
|
this._fillColor(shape);
|
|
}
|
|
else if(hasPattern) {
|
|
this._fillPattern(shape);
|
|
}
|
|
else if(hasLinearGradient) {
|
|
this._fillLinearGradient(shape);
|
|
}
|
|
else if(hasRadialGradient) {
|
|
this._fillRadialGradient(shape);
|
|
}
|
|
},
|
|
_stroke: function(shape) {
|
|
var dash = shape.dash(),
|
|
strokeScaleEnabled = shape.getStrokeScaleEnabled();
|
|
|
|
if(shape.hasStroke()) {
|
|
if (!strokeScaleEnabled) {
|
|
this.save();
|
|
this.setTransform(1, 0, 0, 1, 0, 0);
|
|
}
|
|
|
|
this._applyLineCap(shape);
|
|
if(dash && shape.dashEnabled()) {
|
|
this.setLineDash(dash);
|
|
}
|
|
|
|
this.setAttr('lineWidth', shape.strokeWidth());
|
|
this.setAttr('strokeStyle', shape.stroke()
|
|
|| Kinetic.Util._getRGBAString({
|
|
red: shape.strokeRed(),
|
|
green: shape.strokeGreen(),
|
|
blue: shape.strokeBlue(),
|
|
alpha: shape.strokeAlpha()
|
|
}));
|
|
|
|
shape._strokeFunc(this);
|
|
|
|
if (!strokeScaleEnabled) {
|
|
this.restore();
|
|
}
|
|
}
|
|
},
|
|
_applyShadow: function(shape) {
|
|
var util = Kinetic.Util,
|
|
absOpacity = shape.getAbsoluteOpacity(),
|
|
color = util.get(shape.getShadowColor(), 'black'),
|
|
blur = util.get(shape.getShadowBlur(), 5),
|
|
shadowOpacity = util.get(shape.getShadowOpacity(), 1),
|
|
offset = util.get(shape.getShadowOffset(), {
|
|
x: 0,
|
|
y: 0
|
|
});
|
|
|
|
if(shadowOpacity) {
|
|
this.setAttr('globalAlpha', shadowOpacity * absOpacity);
|
|
}
|
|
|
|
this.setAttr('shadowColor', color);
|
|
this.setAttr('shadowBlur', blur);
|
|
this.setAttr('shadowOffsetX', offset.x);
|
|
this.setAttr('shadowOffsetY', offset.y);
|
|
|
|
}
|
|
};
|
|
Kinetic.Util.extend(Kinetic.SceneContext, Kinetic.Context);
|
|
|
|
Kinetic.HitContext = function(canvas) {
|
|
Kinetic.Context.call(this, canvas);
|
|
};
|
|
|
|
Kinetic.HitContext.prototype = {
|
|
_fill: function(shape) {
|
|
this.save();
|
|
this.setAttr('fillStyle', shape.colorKey);
|
|
shape._fillFuncHit(this);
|
|
this.restore();
|
|
},
|
|
_stroke: function(shape) {
|
|
if(shape.hasStroke()) {
|
|
this._applyLineCap(shape);
|
|
this.setAttr('lineWidth', shape.strokeWidth());
|
|
this.setAttr('strokeStyle', shape.colorKey);
|
|
shape._strokeFuncHit(this);
|
|
}
|
|
}
|
|
};
|
|
Kinetic.Util.extend(Kinetic.HitContext, Kinetic.Context);
|
|
})();
|
|
;/*jshint unused:false */
|
|
(function() {
|
|
// CONSTANTS
|
|
var ABSOLUTE_OPACITY = 'absoluteOpacity',
|
|
ABSOLUTE_TRANSFORM = 'absoluteTransform',
|
|
ADD = 'add',
|
|
B = 'b',
|
|
BEFORE = 'before',
|
|
BLACK = 'black',
|
|
CHANGE = 'Change',
|
|
CHILDREN = 'children',
|
|
DEG = 'Deg',
|
|
DOT = '.',
|
|
EMPTY_STRING = '',
|
|
G = 'g',
|
|
GET = 'get',
|
|
HASH = '#',
|
|
ID = 'id',
|
|
KINETIC = 'kinetic',
|
|
LISTENING = 'listening',
|
|
MOUSEENTER = 'mouseenter',
|
|
MOUSELEAVE = 'mouseleave',
|
|
NAME = 'name',
|
|
OFF = 'off',
|
|
ON = 'on',
|
|
PRIVATE_GET = '_get',
|
|
R = 'r',
|
|
RGB = 'RGB',
|
|
SET = 'set',
|
|
SHAPE = 'Shape',
|
|
SPACE = ' ',
|
|
STAGE = 'Stage',
|
|
TRANSFORM = 'transform',
|
|
UPPER_B = 'B',
|
|
UPPER_G = 'G',
|
|
UPPER_HEIGHT = 'Height',
|
|
UPPER_R = 'R',
|
|
UPPER_WIDTH = 'Width',
|
|
UPPER_X = 'X',
|
|
UPPER_Y = 'Y',
|
|
VISIBLE = 'visible',
|
|
X = 'x',
|
|
Y = 'y';
|
|
|
|
Kinetic.Factory = {
|
|
addGetterSetter: function(constructor, attr, def, validator, after) {
|
|
this.addGetter(constructor, attr, def);
|
|
this.addSetter(constructor, attr, validator, after);
|
|
this.addOverloadedGetterSetter(constructor, attr);
|
|
},
|
|
addGetter: function(constructor, attr, def) {
|
|
var method = GET + Kinetic.Util._capitalize(attr);
|
|
|
|
constructor.prototype[method] = function() {
|
|
var val = this.attrs[attr];
|
|
return val === undefined ? def : val;
|
|
};
|
|
},
|
|
addSetter: function(constructor, attr, validator, after) {
|
|
var method = SET + Kinetic.Util._capitalize(attr);
|
|
|
|
constructor.prototype[method] = function(val) {
|
|
if (validator) {
|
|
val = validator.call(this, val);
|
|
}
|
|
|
|
this._setAttr(attr, val);
|
|
|
|
if (after) {
|
|
after.call(this);
|
|
}
|
|
|
|
return this;
|
|
};
|
|
},
|
|
addComponentsGetterSetter: function(constructor, attr, components, validator, after) {
|
|
var len = components.length,
|
|
capitalize = Kinetic.Util._capitalize,
|
|
getter = GET + capitalize(attr),
|
|
setter = SET + capitalize(attr),
|
|
n, component;
|
|
|
|
// getter
|
|
constructor.prototype[getter] = function() {
|
|
var ret = {};
|
|
|
|
for (n=0; n<len; n++) {
|
|
component = components[n];
|
|
ret[component] = this.getAttr(attr + capitalize(component));
|
|
}
|
|
|
|
return ret;
|
|
};
|
|
|
|
// setter
|
|
constructor.prototype[setter] = function(val) {
|
|
var oldVal = this.attrs[attr],
|
|
key;
|
|
|
|
if (validator) {
|
|
val = validator.call(this, val);
|
|
}
|
|
|
|
for (key in val) {
|
|
this._setAttr(attr + capitalize(key), val[key]);
|
|
}
|
|
|
|
this._fireChangeEvent(attr, oldVal, val);
|
|
|
|
if (after) {
|
|
after.call(this);
|
|
}
|
|
|
|
return this;
|
|
};
|
|
|
|
this.addOverloadedGetterSetter(constructor, attr);
|
|
},
|
|
addOverloadedGetterSetter: function(constructor, attr) {
|
|
var capitalizedAttr = Kinetic.Util._capitalize(attr),
|
|
setter = SET + capitalizedAttr,
|
|
getter = GET + capitalizedAttr;
|
|
|
|
constructor.prototype[attr] = function() {
|
|
// setting
|
|
if (arguments.length) {
|
|
this[setter](arguments[0]);
|
|
return this;
|
|
}
|
|
// getting
|
|
else {
|
|
return this[getter]();
|
|
}
|
|
};
|
|
},
|
|
backCompat: function(constructor, methods) {
|
|
var key;
|
|
|
|
for (key in methods) {
|
|
constructor.prototype[key] = constructor.prototype[methods[key]];
|
|
}
|
|
},
|
|
afterSetFilter: function() {
|
|
this._filterUpToDate = false;
|
|
}
|
|
};
|
|
|
|
Kinetic.Validators = {
|
|
RGBComponent: function(val) {
|
|
if (val > 255) {
|
|
return 255;
|
|
}
|
|
else if (val < 0) {
|
|
return 0;
|
|
}
|
|
else {
|
|
return Math.round(val);
|
|
}
|
|
},
|
|
alphaComponent: function(val) {
|
|
if (val > 1) {
|
|
return 1;
|
|
}
|
|
// chrome does not honor alpha values of 0
|
|
else if (val < 0.0001) {
|
|
return 0.0001;
|
|
}
|
|
else {
|
|
return val;
|
|
}
|
|
}
|
|
};
|
|
})();;(function() {
|
|
// CONSTANTS
|
|
var ABSOLUTE_OPACITY = 'absoluteOpacity',
|
|
ABSOLUTE_TRANSFORM = 'absoluteTransform',
|
|
BEFORE = 'before',
|
|
CHANGE = 'Change',
|
|
CHILDREN = 'children',
|
|
DOT = '.',
|
|
EMPTY_STRING = '',
|
|
GET = 'get',
|
|
ID = 'id',
|
|
KINETIC = 'kinetic',
|
|
LISTENING = 'listening',
|
|
MOUSEENTER = 'mouseenter',
|
|
MOUSELEAVE = 'mouseleave',
|
|
NAME = 'name',
|
|
SET = 'set',
|
|
SHAPE = 'Shape',
|
|
SPACE = ' ',
|
|
STAGE = 'stage',
|
|
TRANSFORM = 'transform',
|
|
UPPER_STAGE = 'Stage',
|
|
VISIBLE = 'visible',
|
|
CLONE_BLACK_LIST = ['id'],
|
|
|
|
TRANSFORM_CHANGE_STR = [
|
|
'xChange.kinetic',
|
|
'yChange.kinetic',
|
|
'scaleXChange.kinetic',
|
|
'scaleYChange.kinetic',
|
|
'skewXChange.kinetic',
|
|
'skewYChange.kinetic',
|
|
'rotationChange.kinetic',
|
|
'offsetXChange.kinetic',
|
|
'offsetYChange.kinetic',
|
|
'transformsEnabledChange.kinetic'
|
|
].join(SPACE);
|
|
|
|
|
|
Kinetic.Util.addMethods(Kinetic.Node, {
|
|
_init: function(config) {
|
|
var that = this;
|
|
this._id = Kinetic.idCounter++;
|
|
this.eventListeners = {};
|
|
this.attrs = {};
|
|
this._cache = {};
|
|
this._filterUpToDate = false;
|
|
this.setAttrs(config);
|
|
|
|
// event bindings for cache handling
|
|
this.on(TRANSFORM_CHANGE_STR, function() {
|
|
this._clearCache(TRANSFORM);
|
|
that._clearSelfAndDescendantCache(ABSOLUTE_TRANSFORM);
|
|
});
|
|
this.on('visibleChange.kinetic', function() {
|
|
that._clearSelfAndDescendantCache(VISIBLE);
|
|
});
|
|
this.on('listeningChange.kinetic', function() {
|
|
that._clearSelfAndDescendantCache(LISTENING);
|
|
});
|
|
this.on('opacityChange.kinetic', function() {
|
|
that._clearSelfAndDescendantCache(ABSOLUTE_OPACITY);
|
|
});
|
|
},
|
|
_clearCache: function(attr){
|
|
if (attr) {
|
|
delete this._cache[attr];
|
|
}
|
|
else {
|
|
this._cache = {};
|
|
}
|
|
},
|
|
_getCache: function(attr, privateGetter){
|
|
var cache = this._cache[attr];
|
|
|
|
// if not cached, we need to set it using the private getter method.
|
|
if (cache === undefined) {
|
|
this._cache[attr] = privateGetter.call(this);
|
|
}
|
|
|
|
return this._cache[attr];
|
|
},
|
|
/*
|
|
* when the logic for a cached result depends on ancestor propagation, use this
|
|
* method to clear self and children cache
|
|
*/
|
|
_clearSelfAndDescendantCache: function(attr) {
|
|
this._clearCache(attr);
|
|
|
|
if (this.children) {
|
|
this.getChildren().each(function(node) {
|
|
node._clearSelfAndDescendantCache(attr);
|
|
});
|
|
}
|
|
},
|
|
/**
|
|
* clear cached canvas
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @returns {Kinetic.Node}
|
|
* @example
|
|
* node.clearCache();
|
|
*/
|
|
clearCache: function() {
|
|
delete this._cache.canvas;
|
|
this._filterUpToDate = false;
|
|
return this;
|
|
},
|
|
/**
|
|
* cache node to improve drawing performance, apply filters, or create more accurate
|
|
* hit regions
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {Object} config
|
|
* @param {Number} [config.x]
|
|
* @param {Number} [config.y]
|
|
* @param {Number} [config.width]
|
|
* @param {Number} [config.height]
|
|
* @param {Boolean} [config.drawBorder] when set to true, a red border will be drawn around the cached
|
|
* region for debugging purposes
|
|
* @returns {Kinetic.Node}
|
|
* @example
|
|
* // cache a shape with the x,y position of the bounding box at the center and<br>
|
|
* // the width and height of the bounding box equal to the width and height of<br>
|
|
* // the shape obtained from shape.width() and shape.height()<br>
|
|
* image.cache();<br><br>
|
|
*
|
|
* // cache a node and define the bounding box position and size<br>
|
|
* node.cache({<br>
|
|
* x: -30,<br>
|
|
* y: -30,<br>
|
|
* width: 100,<br>
|
|
* height: 200<br>
|
|
* });<br><br>
|
|
*
|
|
* // cache a node and draw a red border around the bounding box<br>
|
|
* // for debugging purposes<br>
|
|
* node.cache({<br>
|
|
* x: -30,<br>
|
|
* y: -30,<br>
|
|
* width: 100,<br>
|
|
* height: 200,<br>
|
|
* drawBorder: true<br>
|
|
* });
|
|
*/
|
|
cache: function(config) {
|
|
var conf = config || {},
|
|
x = conf.x || 0,
|
|
y = conf.y || 0,
|
|
width = conf.width || this.width(),
|
|
height = conf.height || this.height(),
|
|
drawBorder = conf.drawBorder || false,
|
|
layer = this.getLayer();
|
|
if (width === 0 || height === 0) {
|
|
Kinetic.Util.warn('Width or height of caching configuration equals 0. Cache is ignored.');
|
|
return;
|
|
}
|
|
var cachedSceneCanvas = new Kinetic.SceneCanvas({
|
|
pixelRatio: 1,
|
|
width: width,
|
|
height: height
|
|
}),
|
|
cachedFilterCanvas = new Kinetic.SceneCanvas({
|
|
pixelRatio: 1,
|
|
width: width,
|
|
height: height
|
|
}),
|
|
cachedHitCanvas = new Kinetic.HitCanvas({
|
|
width: width,
|
|
height: height
|
|
}),
|
|
origTransEnabled = this.transformsEnabled(),
|
|
origX = this.x(),
|
|
origY = this.y(),
|
|
sceneContext = cachedSceneCanvas.getContext(),
|
|
hitContext = cachedHitCanvas.getContext();
|
|
|
|
this.clearCache();
|
|
|
|
sceneContext.save();
|
|
hitContext.save();
|
|
|
|
// this will draw a red border around the cached box for
|
|
// debugging purposes
|
|
if (drawBorder) {
|
|
sceneContext.save();
|
|
sceneContext.beginPath();
|
|
sceneContext.rect(0, 0, width, height);
|
|
sceneContext.closePath();
|
|
sceneContext.setAttr('strokeStyle', 'red');
|
|
sceneContext.setAttr('lineWidth', 5);
|
|
sceneContext.stroke();
|
|
sceneContext.restore();
|
|
}
|
|
|
|
sceneContext.translate(x * -1, y * -1);
|
|
hitContext.translate(x * -1, y * -1);
|
|
|
|
if (this.nodeType === 'Shape') {
|
|
sceneContext.translate(this.x() * -1, this.y() * -1);
|
|
hitContext.translate(this.x() * -1, this.y() * -1);
|
|
}
|
|
|
|
this.drawScene(cachedSceneCanvas, this);
|
|
this.drawHit(cachedHitCanvas, this);
|
|
|
|
sceneContext.restore();
|
|
hitContext.restore();
|
|
|
|
this._cache.canvas = {
|
|
scene: cachedSceneCanvas,
|
|
filter: cachedFilterCanvas,
|
|
hit: cachedHitCanvas
|
|
};
|
|
|
|
return this;
|
|
},
|
|
_drawCachedSceneCanvas: function(context) {
|
|
context.save();
|
|
this.getLayer()._applyTransform(this, context);
|
|
context.drawImage(this._getCachedSceneCanvas()._canvas, 0, 0);
|
|
context.restore();
|
|
},
|
|
_getCachedSceneCanvas: function() {
|
|
var filters = this.filters(),
|
|
cachedCanvas = this._cache.canvas,
|
|
sceneCanvas = cachedCanvas.scene,
|
|
filterCanvas = cachedCanvas.filter,
|
|
filterContext = filterCanvas.getContext(),
|
|
len, imageData, n, filter;
|
|
|
|
if (filters) {
|
|
if (!this._filterUpToDate) {
|
|
try {
|
|
len = filters.length;
|
|
filterContext.clear();
|
|
// copy cached canvas onto filter context
|
|
filterContext.drawImage(sceneCanvas._canvas, 0, 0);
|
|
imageData = filterContext.getImageData(0, 0, filterCanvas.getWidth(), filterCanvas.getHeight());
|
|
|
|
// apply filters to filter context
|
|
for (n=0; n<len; n++) {
|
|
filter = filters[n];
|
|
filter.call(this, imageData);
|
|
filterContext.putImageData(imageData, 0, 0);
|
|
}
|
|
}
|
|
catch(e) {
|
|
Kinetic.Util.warn('Unable to apply filter. ' + e.message);
|
|
}
|
|
|
|
this._filterUpToDate = true;
|
|
}
|
|
|
|
return filterCanvas;
|
|
}
|
|
else {
|
|
return sceneCanvas;
|
|
}
|
|
},
|
|
_drawCachedHitCanvas: function(context) {
|
|
var cachedCanvas = this._cache.canvas,
|
|
hitCanvas = cachedCanvas.hit;
|
|
|
|
context.save();
|
|
this.getLayer()._applyTransform(this, context);
|
|
context.drawImage(hitCanvas._canvas, 0, 0);
|
|
context.restore();
|
|
},
|
|
/**
|
|
* bind events to the node. KineticJS supports mouseover, mousemove,
|
|
* mouseout, mouseenter, mouseleave, mousedown, mouseup, click, dblclick, touchstart, touchmove,
|
|
* touchend, tap, dbltap, dragstart, dragmove, and dragend events. The Kinetic Stage supports
|
|
* contentMouseover, contentMousemove, contentMouseout, contentMousedown, contentMouseup,
|
|
* contentClick, contentDblclick, contentTouchstart, contentTouchmove, contentTouchend, contentTap,
|
|
* and contentDblTap. Pass in a string of events delimmited by a space to bind multiple events at once
|
|
* such as 'mousedown mouseup mousemove'. Include a namespace to bind an
|
|
* event by name such as 'click.foobar'.
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {String} evtStr e.g. 'click', 'mousedown touchstart', 'mousedown.foo touchstart.foo'
|
|
* @param {Function} handler The handler function is passed an event object
|
|
* @returns {Kinetic.Node}
|
|
* @example
|
|
* // add click listener<br>
|
|
* node.on('click', function() {<br>
|
|
* console.log('you clicked me!');<br>
|
|
* });<br><br>
|
|
*
|
|
* // get the target node<br>
|
|
* node.on('click', function(evt) {<br>
|
|
* console.log(evt.target);<br>
|
|
* });<br><br>
|
|
*
|
|
* // stop event propagation<br>
|
|
* node.on('click', function(evt) {<br>
|
|
* evt.cancelBubble = true;<br>
|
|
* });<br><br>
|
|
*
|
|
* // bind multiple listeners<br>
|
|
* node.on('click touchstart', function() {<br>
|
|
* console.log('you clicked/touched me!');<br>
|
|
* });<br><br>
|
|
*
|
|
* // namespace listener<br>
|
|
* node.on('click.foo', function() {<br>
|
|
* console.log('you clicked/touched me!');<br>
|
|
* });<br><br>
|
|
*
|
|
* // get the event type<br>
|
|
* node.on('click tap', function(evt) {<br>
|
|
* var eventType = evt.type;<br>
|
|
* });<br><br>
|
|
*
|
|
* // get native event object<br>
|
|
* node.on('click tap', function(evt) {<br>
|
|
* var nativeEvent = evt.evt;<br>
|
|
* });<br><br>
|
|
*
|
|
* // for change events, get the old and new val<br>
|
|
* node.on('xChange', function(evt) {<br>
|
|
* var oldVal = evt.oldVal;<br>
|
|
* var newVal = evt.newVal;<br>
|
|
* });
|
|
*/
|
|
on: function(evtStr, handler) {
|
|
var events = evtStr.split(SPACE),
|
|
len = events.length,
|
|
n, event, parts, baseEvent, name;
|
|
|
|
/*
|
|
* loop through types and attach event listeners to
|
|
* each one. eg. 'click mouseover.namespace mouseout'
|
|
* will create three event bindings
|
|
*/
|
|
for(n = 0; n < len; n++) {
|
|
event = events[n];
|
|
parts = event.split(DOT);
|
|
baseEvent = parts[0];
|
|
name = parts[1] || EMPTY_STRING;
|
|
|
|
// create events array if it doesn't exist
|
|
if(!this.eventListeners[baseEvent]) {
|
|
this.eventListeners[baseEvent] = [];
|
|
}
|
|
|
|
this.eventListeners[baseEvent].push({
|
|
name: name,
|
|
handler: handler
|
|
});
|
|
|
|
// NOTE: this flag is set to true when any event handler is added, even non
|
|
// mouse or touch gesture events. This improves performance for most
|
|
// cases where users aren't using events, but is still very light weight.
|
|
// To ensure perfect accuracy, devs can explicitly set listening to false.
|
|
/*
|
|
if (name !== KINETIC) {
|
|
this._listeningEnabled = true;
|
|
this._clearSelfAndAncestorCache(LISTENING_ENABLED);
|
|
}
|
|
*/
|
|
}
|
|
|
|
return this;
|
|
},
|
|
/**
|
|
* remove event bindings from the node. Pass in a string of
|
|
* event types delimmited by a space to remove multiple event
|
|
* bindings at once such as 'mousedown mouseup mousemove'.
|
|
* include a namespace to remove an event binding by name
|
|
* such as 'click.foobar'. If you only give a name like '.foobar',
|
|
* all events in that namespace will be removed.
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {String} evtStr e.g. 'click', 'mousedown touchstart', '.foobar'
|
|
* @returns {Kinetic.Node}
|
|
* @example
|
|
* // remove listener<br>
|
|
* node.off('click');<br><br>
|
|
*
|
|
* // remove multiple listeners<br>
|
|
* node.off('click touchstart');<br><br>
|
|
*
|
|
* // remove listener by name<br>
|
|
* node.off('click.foo');
|
|
*/
|
|
off: function(evtStr) {
|
|
var events = evtStr.split(SPACE),
|
|
len = events.length,
|
|
n, t, event, parts, baseEvent, name;
|
|
|
|
for(n = 0; n < len; n++) {
|
|
event = events[n];
|
|
parts = event.split(DOT);
|
|
baseEvent = parts[0];
|
|
name = parts[1];
|
|
|
|
if(baseEvent) {
|
|
if(this.eventListeners[baseEvent]) {
|
|
this._off(baseEvent, name);
|
|
}
|
|
}
|
|
else {
|
|
for(t in this.eventListeners) {
|
|
this._off(t, name);
|
|
}
|
|
}
|
|
}
|
|
return this;
|
|
},
|
|
// some event aliases for third party integration like HammerJS
|
|
dispatchEvent: function(evt) {
|
|
var e = {
|
|
target: this,
|
|
type: evt.type,
|
|
evt: evt
|
|
};
|
|
this.fire(evt.type, e);
|
|
},
|
|
addEventListener: function(type, handler) {
|
|
// we to pass native event to handler
|
|
this.on(type, function(evt){
|
|
handler.call(this, evt.evt);
|
|
});
|
|
},
|
|
/**
|
|
* remove self from parent, but don't destroy
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @returns {Kinetic.Node}
|
|
* @example
|
|
* node.remove();
|
|
*/
|
|
remove: function() {
|
|
var parent = this.getParent();
|
|
|
|
if(parent && parent.children) {
|
|
parent.children.splice(this.index, 1);
|
|
parent._setChildrenIndices();
|
|
delete this.parent;
|
|
}
|
|
|
|
// every cached attr that is calculated via node tree
|
|
// traversal must be cleared when removing a node
|
|
this._clearSelfAndDescendantCache(STAGE);
|
|
this._clearSelfAndDescendantCache(ABSOLUTE_TRANSFORM);
|
|
this._clearSelfAndDescendantCache(VISIBLE);
|
|
this._clearSelfAndDescendantCache(LISTENING);
|
|
this._clearSelfAndDescendantCache(ABSOLUTE_OPACITY);
|
|
|
|
return this;
|
|
},
|
|
/**
|
|
* remove and destroy self
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @example
|
|
* node.destroy();
|
|
*/
|
|
destroy: function() {
|
|
// remove from ids and names hashes
|
|
Kinetic._removeId(this.getId());
|
|
Kinetic._removeName(this.getName(), this._id);
|
|
|
|
this.remove();
|
|
},
|
|
/**
|
|
* get attr
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {String} attr
|
|
* @returns {Integer|String|Object|Array}
|
|
* @example
|
|
* var x = node.getAttr('x');
|
|
*/
|
|
getAttr: function(attr) {
|
|
var method = GET + Kinetic.Util._capitalize(attr);
|
|
if(Kinetic.Util._isFunction(this[method])) {
|
|
return this[method]();
|
|
}
|
|
// otherwise get directly
|
|
else {
|
|
return this.attrs[attr];
|
|
}
|
|
},
|
|
/**
|
|
* get ancestors
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @returns {Kinetic.Collection}
|
|
* @example
|
|
* shape.getAncestors().each(function(node) {
|
|
* console.log(node.getId());
|
|
* })
|
|
*/
|
|
getAncestors: function() {
|
|
var parent = this.getParent(),
|
|
ancestors = new Kinetic.Collection();
|
|
|
|
while (parent) {
|
|
ancestors.push(parent);
|
|
parent = parent.getParent();
|
|
}
|
|
|
|
return ancestors;
|
|
},
|
|
/**
|
|
* get attrs object literal
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @returns {Object}
|
|
*/
|
|
getAttrs: function() {
|
|
return this.attrs || {};
|
|
},
|
|
/**
|
|
* set multiple attrs at once using an object literal
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {Object} config object containing key value pairs
|
|
* @returns {Kinetic.Node}
|
|
* @example
|
|
* node.setAttrs({<br>
|
|
* x: 5,<br>
|
|
* fill: 'red'<br>
|
|
* });<br>
|
|
*/
|
|
setAttrs: function(config) {
|
|
var key, method;
|
|
|
|
if(config) {
|
|
for(key in config) {
|
|
if (key === CHILDREN) {
|
|
|
|
}
|
|
else {
|
|
method = SET + Kinetic.Util._capitalize(key);
|
|
// use setter if available
|
|
if(Kinetic.Util._isFunction(this[method])) {
|
|
this[method](config[key]);
|
|
}
|
|
// otherwise set directly
|
|
else {
|
|
this._setAttr(key, config[key]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return this;
|
|
},
|
|
/**
|
|
* determine if node is listening for events by taking into account ancestors.
|
|
*
|
|
* Parent | Self | isListening
|
|
* listening | listening |
|
|
* ----------+-----------+------------
|
|
* T | T | T
|
|
* T | F | F
|
|
* F | T | T
|
|
* F | F | F
|
|
* ----------+-----------+------------
|
|
* T | I | T
|
|
* F | I | F
|
|
* I | I | T
|
|
*
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @returns {Boolean}
|
|
*/
|
|
isListening: function() {
|
|
return this._getCache(LISTENING, this._isListening);
|
|
},
|
|
_isListening: function() {
|
|
var listening = this.getListening(),
|
|
parent = this.getParent();
|
|
|
|
// the following conditions are a simplification of the truth table above.
|
|
// please modify carefully
|
|
if (listening === 'inherit') {
|
|
if (parent) {
|
|
return parent.isListening();
|
|
}
|
|
else {
|
|
return true;
|
|
}
|
|
}
|
|
else {
|
|
return listening;
|
|
}
|
|
},
|
|
/**
|
|
* determine if node is visible by taking into account ancestors.
|
|
*
|
|
* Parent | Self | isVisible
|
|
* visible | visible |
|
|
* ----------+-----------+------------
|
|
* T | T | T
|
|
* T | F | F
|
|
* F | T | T
|
|
* F | F | F
|
|
* ----------+-----------+------------
|
|
* T | I | T
|
|
* F | I | F
|
|
* I | I | T
|
|
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @returns {Boolean}
|
|
*/
|
|
isVisible: function() {
|
|
return this._getCache(VISIBLE, this._isVisible);
|
|
},
|
|
_isVisible: function() {
|
|
var visible = this.getVisible(),
|
|
parent = this.getParent();
|
|
|
|
// the following conditions are a simplification of the truth table above.
|
|
// please modify carefully
|
|
if (visible === 'inherit') {
|
|
if (parent) {
|
|
return parent.isVisible();
|
|
}
|
|
else {
|
|
return true;
|
|
}
|
|
}
|
|
else {
|
|
return visible;
|
|
}
|
|
},
|
|
/**
|
|
* determine if listening is enabled by taking into account descendants. If self or any children
|
|
* have _isListeningEnabled set to true, then self also has listening enabled.
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @returns {Boolean}
|
|
*/
|
|
shouldDrawHit: function() {
|
|
var layer = this.getLayer();
|
|
return layer && layer.hitGraphEnabled() && this.isListening() && this.isVisible() && !Kinetic.isDragging();
|
|
},
|
|
/**
|
|
* show node
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @returns {Kinetic.Node}
|
|
*/
|
|
show: function() {
|
|
this.setVisible(true);
|
|
return this;
|
|
},
|
|
/**
|
|
* hide node. Hidden nodes are no longer detectable
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @returns {Kinetic.Node}
|
|
*/
|
|
hide: function() {
|
|
this.setVisible(false);
|
|
return this;
|
|
},
|
|
/**
|
|
* get zIndex relative to the node's siblings who share the same parent
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @returns {Integer}
|
|
*/
|
|
getZIndex: function() {
|
|
return this.index || 0;
|
|
},
|
|
/**
|
|
* get absolute z-index which takes into account sibling
|
|
* and ancestor indices
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @returns {Integer}
|
|
*/
|
|
getAbsoluteZIndex: function() {
|
|
var depth = this.getDepth(),
|
|
that = this,
|
|
index = 0,
|
|
nodes, len, n, child;
|
|
|
|
function addChildren(children) {
|
|
nodes = [];
|
|
len = children.length;
|
|
for(n = 0; n < len; n++) {
|
|
child = children[n];
|
|
index++;
|
|
|
|
if(child.nodeType !== SHAPE) {
|
|
nodes = nodes.concat(child.getChildren().toArray());
|
|
}
|
|
|
|
if(child._id === that._id) {
|
|
n = len;
|
|
}
|
|
}
|
|
|
|
if(nodes.length > 0 && nodes[0].getDepth() <= depth) {
|
|
addChildren(nodes);
|
|
}
|
|
}
|
|
if(that.nodeType !== UPPER_STAGE) {
|
|
addChildren(that.getStage().getChildren());
|
|
}
|
|
|
|
return index;
|
|
},
|
|
/**
|
|
* get node depth in node tree. Returns an integer.<br><br>
|
|
* e.g. Stage depth will always be 0. Layers will always be 1. Groups and Shapes will always
|
|
* be >= 2
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @returns {Integer}
|
|
*/
|
|
getDepth: function() {
|
|
var depth = 0,
|
|
parent = this.parent;
|
|
|
|
while(parent) {
|
|
depth++;
|
|
parent = parent.parent;
|
|
}
|
|
return depth;
|
|
},
|
|
setPosition: function(pos) {
|
|
this.setX(pos.x);
|
|
this.setY(pos.y);
|
|
return this;
|
|
},
|
|
getPosition: function() {
|
|
return {
|
|
x: this.getX(),
|
|
y: this.getY()
|
|
};
|
|
},
|
|
/**
|
|
* get absolute position relative to the top left corner of the stage container div
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @returns {Object}
|
|
*/
|
|
getAbsolutePosition: function() {
|
|
var absoluteMatrix = this.getAbsoluteTransform().getMatrix(),
|
|
absoluteTransform = new Kinetic.Transform(),
|
|
offset = this.offset();
|
|
|
|
// clone the matrix array
|
|
absoluteTransform.m = absoluteMatrix.slice();
|
|
absoluteTransform.translate(offset.x, offset.y);
|
|
|
|
return absoluteTransform.getTranslation();
|
|
},
|
|
/**
|
|
* set absolute position
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {Object} pos
|
|
* @param {Number} pos.x
|
|
* @param {Number} pos.y
|
|
* @returns {Kinetic.Node}
|
|
*/
|
|
setAbsolutePosition: function(pos) {
|
|
var origTrans = this._clearTransform(),
|
|
it;
|
|
|
|
// don't clear translation
|
|
this.attrs.x = origTrans.x;
|
|
this.attrs.y = origTrans.y;
|
|
delete origTrans.x;
|
|
delete origTrans.y;
|
|
|
|
// unravel transform
|
|
it = this.getAbsoluteTransform();
|
|
|
|
it.invert();
|
|
it.translate(pos.x, pos.y);
|
|
pos = {
|
|
x: this.attrs.x + it.getTranslation().x,
|
|
y: this.attrs.y + it.getTranslation().y
|
|
};
|
|
|
|
this.setPosition({x:pos.x, y:pos.y});
|
|
this._setTransform(origTrans);
|
|
|
|
return this;
|
|
},
|
|
_setTransform: function(trans) {
|
|
var key;
|
|
|
|
for(key in trans) {
|
|
this.attrs[key] = trans[key];
|
|
}
|
|
|
|
this._clearCache(TRANSFORM);
|
|
this._clearSelfAndDescendantCache(ABSOLUTE_TRANSFORM);
|
|
},
|
|
_clearTransform: function() {
|
|
var trans = {
|
|
x: this.getX(),
|
|
y: this.getY(),
|
|
rotation: this.getRotation(),
|
|
scaleX: this.getScaleX(),
|
|
scaleY: this.getScaleY(),
|
|
offsetX: this.getOffsetX(),
|
|
offsetY: this.getOffsetY(),
|
|
skewX: this.getSkewX(),
|
|
skewY: this.getSkewY()
|
|
};
|
|
|
|
this.attrs.x = 0;
|
|
this.attrs.y = 0;
|
|
this.attrs.rotation = 0;
|
|
this.attrs.scaleX = 1;
|
|
this.attrs.scaleY = 1;
|
|
this.attrs.offsetX = 0;
|
|
this.attrs.offsetY = 0;
|
|
this.attrs.skewX = 0;
|
|
this.attrs.skewY = 0;
|
|
|
|
this._clearCache(TRANSFORM);
|
|
this._clearSelfAndDescendantCache(ABSOLUTE_TRANSFORM);
|
|
|
|
// return original transform
|
|
return trans;
|
|
},
|
|
/**
|
|
* move node by an amount relative to its current position
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {Object} change
|
|
* @param {Number} change.x
|
|
* @param {Number} change.y
|
|
* @returns {Kinetic.Node}
|
|
* @example
|
|
* // move node in x direction by 1px and y direction by 2px<br>
|
|
* node.move({<br>
|
|
* x: 1,<br>
|
|
* y: 2)<br>
|
|
* });
|
|
*/
|
|
move: function(change) {
|
|
var changeX = change.x,
|
|
changeY = change.y,
|
|
x = this.getX(),
|
|
y = this.getY();
|
|
|
|
if(changeX !== undefined) {
|
|
x += changeX;
|
|
}
|
|
|
|
if(changeY !== undefined) {
|
|
y += changeY;
|
|
}
|
|
|
|
this.setPosition({x:x, y:y});
|
|
return this;
|
|
},
|
|
_eachAncestorReverse: function(func, top) {
|
|
var family = [],
|
|
parent = this.getParent(),
|
|
len, n;
|
|
|
|
// if top node is defined, and this node is top node,
|
|
// there's no need to build a family tree. just execute
|
|
// func with this because it will be the only node
|
|
if (top && top._id === this._id) {
|
|
func(this);
|
|
return true;
|
|
}
|
|
|
|
family.unshift(this);
|
|
|
|
while(parent && (!top || parent._id !== top._id)) {
|
|
family.unshift(parent);
|
|
parent = parent.parent;
|
|
}
|
|
|
|
len = family.length;
|
|
for(n = 0; n < len; n++) {
|
|
func(family[n]);
|
|
}
|
|
},
|
|
/**
|
|
* rotate node by an amount in degrees relative to its current rotation
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {Number} theta
|
|
* @returns {Kinetic.Node}
|
|
*/
|
|
rotate: function(theta) {
|
|
this.setRotation(this.getRotation() + theta);
|
|
return this;
|
|
},
|
|
/**
|
|
* move node to the top of its siblings
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @returns {Boolean}
|
|
*/
|
|
moveToTop: function() {
|
|
if (!this.parent) {
|
|
Kinetic.Util.warn('Node has no parent. moveToTop function is ignored.');
|
|
return;
|
|
}
|
|
var index = this.index;
|
|
this.parent.children.splice(index, 1);
|
|
this.parent.children.push(this);
|
|
this.parent._setChildrenIndices();
|
|
return true;
|
|
},
|
|
/**
|
|
* move node up
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @returns {Boolean}
|
|
*/
|
|
moveUp: function() {
|
|
if (!this.parent) {
|
|
Kinetic.Util.warn('Node has no parent. moveUp function is ignored.');
|
|
return;
|
|
}
|
|
var index = this.index,
|
|
len = this.parent.getChildren().length;
|
|
if(index < len - 1) {
|
|
this.parent.children.splice(index, 1);
|
|
this.parent.children.splice(index + 1, 0, this);
|
|
this.parent._setChildrenIndices();
|
|
return true;
|
|
}
|
|
return false;
|
|
},
|
|
/**
|
|
* move node down
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @returns {Boolean}
|
|
*/
|
|
moveDown: function() {
|
|
if (!this.parent) {
|
|
Kinetic.Util.warn('Node has no parent. moveDown function is ignored.');
|
|
return;
|
|
}
|
|
var index = this.index;
|
|
if(index > 0) {
|
|
this.parent.children.splice(index, 1);
|
|
this.parent.children.splice(index - 1, 0, this);
|
|
this.parent._setChildrenIndices();
|
|
return true;
|
|
}
|
|
return false;
|
|
},
|
|
/**
|
|
* move node to the bottom of its siblings
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @returns {Boolean}
|
|
*/
|
|
moveToBottom: function() {
|
|
if (!this.parent) {
|
|
Kinetic.Util.warn('Node has no parent. moveToBottom function is ignored.');
|
|
return;
|
|
}
|
|
var index = this.index;
|
|
if(index > 0) {
|
|
this.parent.children.splice(index, 1);
|
|
this.parent.children.unshift(this);
|
|
this.parent._setChildrenIndices();
|
|
return true;
|
|
}
|
|
return false;
|
|
},
|
|
/**
|
|
* set zIndex relative to siblings
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {Integer} zIndex
|
|
* @returns {Kinetic.Node}
|
|
*/
|
|
setZIndex: function(zIndex) {
|
|
if (!this.parent) {
|
|
Kinetic.Util.warn('Node has no parent. zIndex parameter is ignored.');
|
|
return;
|
|
}
|
|
var index = this.index;
|
|
this.parent.children.splice(index, 1);
|
|
this.parent.children.splice(zIndex, 0, this);
|
|
this.parent._setChildrenIndices();
|
|
return this;
|
|
},
|
|
/**
|
|
* get absolute opacity
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @returns {Number}
|
|
*/
|
|
getAbsoluteOpacity: function() {
|
|
return this._getCache(ABSOLUTE_OPACITY, this._getAbsoluteOpacity);
|
|
},
|
|
_getAbsoluteOpacity: function() {
|
|
var absOpacity = this.getOpacity();
|
|
if(this.getParent()) {
|
|
absOpacity *= this.getParent().getAbsoluteOpacity();
|
|
}
|
|
return absOpacity;
|
|
},
|
|
/**
|
|
* move node to another container
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {Container} newContainer
|
|
* @returns {Kinetic.Node}
|
|
* @example
|
|
* // move node from current layer into layer2<br>
|
|
* node.moveTo(layer2);
|
|
*/
|
|
moveTo: function(newContainer) {
|
|
Kinetic.Node.prototype.remove.call(this);
|
|
newContainer.add(this);
|
|
return this;
|
|
},
|
|
/**
|
|
* convert Node into an object for serialization. Returns an object.
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @returns {Object}
|
|
*/
|
|
toObject: function() {
|
|
var type = Kinetic.Util,
|
|
obj = {},
|
|
attrs = this.getAttrs(),
|
|
key, val, getter, defaultValue;
|
|
|
|
obj.attrs = {};
|
|
|
|
// serialize only attributes that are not function, image, DOM, or objects with methods
|
|
for(key in attrs) {
|
|
val = attrs[key];
|
|
if (!type._isFunction(val) && !type._isElement(val) && !(type._isObject(val) && type._hasMethods(val))) {
|
|
getter = this[key];
|
|
// remove attr value so that we can extract the default value from the getter
|
|
delete attrs[key];
|
|
defaultValue = getter ? getter.call(this) : null;
|
|
// restore attr value
|
|
attrs[key] = val;
|
|
if (defaultValue !== val) {
|
|
obj.attrs[key] = val;
|
|
}
|
|
}
|
|
}
|
|
|
|
obj.className = this.getClassName();
|
|
return obj;
|
|
},
|
|
/**
|
|
* convert Node into a JSON string. Returns a JSON string.
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @returns {String}}
|
|
*/
|
|
toJSON: function() {
|
|
return JSON.stringify(this.toObject());
|
|
},
|
|
/**
|
|
* get parent container
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @returns {Kinetic.Node}
|
|
*/
|
|
getParent: function() {
|
|
return this.parent;
|
|
},
|
|
/**
|
|
* get layer ancestor
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @returns {Kinetic.Layer}
|
|
*/
|
|
getLayer: function() {
|
|
var parent = this.getParent();
|
|
return parent ? parent.getLayer() : null;
|
|
},
|
|
/**
|
|
* get stage ancestor
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @returns {Kinetic.Stage}
|
|
*/
|
|
getStage: function() {
|
|
return this._getCache(STAGE, this._getStage);
|
|
},
|
|
_getStage: function() {
|
|
var parent = this.getParent();
|
|
if(parent) {
|
|
return parent.getStage();
|
|
}
|
|
else {
|
|
return undefined;
|
|
}
|
|
},
|
|
/**
|
|
* fire event
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {String} eventType event type. can be a regular event, like click, mouseover, or mouseout, or it can be a custom event, like myCustomEvent
|
|
* @param {EventObject} [evt] event object
|
|
* @param {Boolean} [bubble] setting the value to false, or leaving it undefined, will result in the event
|
|
* not bubbling. Setting the value to true will result in the event bubbling.
|
|
* @returns {Kinetic.Node}
|
|
* @example
|
|
* // manually fire click event<br>
|
|
* node.fire('click');<br><br>
|
|
*
|
|
* // fire custom event<br>
|
|
* node.fire('foo');<br><br>
|
|
*
|
|
* // fire custom event with custom event object<br>
|
|
* node.fire('foo', {<br>
|
|
* bar: 10<br>
|
|
* });<br><br>
|
|
*
|
|
* // fire click event that bubbles<br>
|
|
* node.fire('click', null, true);
|
|
*/
|
|
fire: function(eventType, evt, bubble) {
|
|
// bubble
|
|
if (bubble) {
|
|
this._fireAndBubble(eventType, evt || {});
|
|
}
|
|
// no bubble
|
|
else {
|
|
this._fire(eventType, evt || {});
|
|
}
|
|
return this;
|
|
},
|
|
/**
|
|
* get absolute transform of the node which takes into
|
|
* account its ancestor transforms
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @returns {Kinetic.Transform}
|
|
*/
|
|
getAbsoluteTransform: function(top) {
|
|
// if using an argument, we can't cache the result.
|
|
if (top) {
|
|
return this._getAbsoluteTransform(top);
|
|
}
|
|
// if no argument, we can cache the result
|
|
else {
|
|
return this._getCache(ABSOLUTE_TRANSFORM, this._getAbsoluteTransform);
|
|
}
|
|
},
|
|
_getAbsoluteTransform: function(top) {
|
|
var at = new Kinetic.Transform(),
|
|
transformsEnabled, trans;
|
|
|
|
// start with stage and traverse downwards to self
|
|
this._eachAncestorReverse(function(node) {
|
|
transformsEnabled = node.transformsEnabled();
|
|
trans = node.getTransform();
|
|
|
|
if (transformsEnabled === 'all') {
|
|
at.multiply(trans);
|
|
}
|
|
else if (transformsEnabled === 'position') {
|
|
at.translate(node.x(), node.y());
|
|
}
|
|
}, top);
|
|
return at;
|
|
},
|
|
/**
|
|
* get transform of the node
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @returns {Kinetic.Transform}
|
|
*/
|
|
getTransform: function() {
|
|
return this._getCache(TRANSFORM, this._getTransform);
|
|
},
|
|
_getTransform: function() {
|
|
var m = new Kinetic.Transform(),
|
|
x = this.getX(),
|
|
y = this.getY(),
|
|
rotation = Kinetic.getAngle(this.getRotation()),
|
|
scaleX = this.getScaleX(),
|
|
scaleY = this.getScaleY(),
|
|
skewX = this.getSkewX(),
|
|
skewY = this.getSkewY(),
|
|
offsetX = this.getOffsetX(),
|
|
offsetY = this.getOffsetY();
|
|
|
|
if(x !== 0 || y !== 0) {
|
|
m.translate(x, y);
|
|
}
|
|
if(rotation !== 0) {
|
|
m.rotate(rotation);
|
|
}
|
|
if(skewX !== 0 || skewY !== 0) {
|
|
m.skew(skewX, skewY);
|
|
}
|
|
if(scaleX !== 1 || scaleY !== 1) {
|
|
m.scale(scaleX, scaleY);
|
|
}
|
|
if(offsetX !== 0 || offsetY !== 0) {
|
|
m.translate(-1 * offsetX, -1 * offsetY);
|
|
}
|
|
|
|
return m;
|
|
},
|
|
/**
|
|
* clone node. Returns a new Node instance with identical attributes. You can also override
|
|
* the node properties with an object literal, enabling you to use an existing node as a template
|
|
* for another node
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {Object} attrs override attrs
|
|
* @returns {Kinetic.Node}
|
|
* @example
|
|
* // simple clone<br>
|
|
* var clone = node.clone();<br><br>
|
|
*
|
|
* // clone a node and override the x position<br>
|
|
* var clone = rect.clone({<br>
|
|
* x: 5<br>
|
|
* });
|
|
*/
|
|
clone: function(obj) {
|
|
// instantiate new node
|
|
var className = this.getClassName(),
|
|
attrs = Kinetic.Util.cloneObject(this.attrs),
|
|
key, allListeners, len, n, listener;
|
|
// filter black attrs
|
|
for (var i in CLONE_BLACK_LIST) {
|
|
var blockAttr = CLONE_BLACK_LIST[i];
|
|
delete attrs[blockAttr];
|
|
}
|
|
// apply attr overrides
|
|
for (key in obj) {
|
|
attrs[key] = obj[key];
|
|
}
|
|
|
|
var node = new Kinetic[className](attrs);
|
|
// copy over listeners
|
|
for(key in this.eventListeners) {
|
|
allListeners = this.eventListeners[key];
|
|
len = allListeners.length;
|
|
for(n = 0; n < len; n++) {
|
|
listener = allListeners[n];
|
|
/*
|
|
* don't include kinetic namespaced listeners because
|
|
* these are generated by the constructors
|
|
*/
|
|
if(listener.name.indexOf(KINETIC) < 0) {
|
|
// if listeners array doesn't exist, then create it
|
|
if(!node.eventListeners[key]) {
|
|
node.eventListeners[key] = [];
|
|
}
|
|
node.eventListeners[key].push(listener);
|
|
}
|
|
}
|
|
}
|
|
return node;
|
|
},
|
|
/**
|
|
* Creates a composite data URL. If MIME type is not
|
|
* specified, then "image/png" will result. For "image/jpeg", specify a quality
|
|
* level as quality (range 0.0 - 1.0)
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {Object} config
|
|
* @param {String} [config.mimeType] can be "image/png" or "image/jpeg".
|
|
* "image/png" is the default
|
|
* @param {Number} [config.x] x position of canvas section
|
|
* @param {Number} [config.y] y position of canvas section
|
|
* @param {Number} [config.width] width of canvas section
|
|
* @param {Number} [config.height] height of canvas section
|
|
* @param {Number} [config.quality] jpeg quality. If using an "image/jpeg" mimeType,
|
|
* you can specify the quality from 0 to 1, where 0 is very poor quality and 1
|
|
* is very high quality
|
|
* @returns {String}
|
|
*/
|
|
toDataURL: function(config) {
|
|
config = config || {};
|
|
|
|
var mimeType = config.mimeType || null,
|
|
quality = config.quality || null,
|
|
stage = this.getStage(),
|
|
x = config.x || 0,
|
|
y = config.y || 0,
|
|
canvas = new Kinetic.SceneCanvas({
|
|
width: config.width || this.getWidth() || (stage ? stage.getWidth() : 0),
|
|
height: config.height || this.getHeight() || (stage ? stage.getHeight() : 0),
|
|
pixelRatio: 1
|
|
}),
|
|
context = canvas.getContext();
|
|
|
|
context.save();
|
|
|
|
if(x || y) {
|
|
context.translate(-1 * x, -1 * y);
|
|
}
|
|
|
|
this.drawScene(canvas);
|
|
context.restore();
|
|
|
|
return canvas.toDataURL(mimeType, quality);
|
|
},
|
|
/**
|
|
* converts node into an image. Since the toImage
|
|
* method is asynchronous, a callback is required. toImage is most commonly used
|
|
* to cache complex drawings as an image so that they don't have to constantly be redrawn
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {Object} config
|
|
* @param {Function} config.callback function executed when the composite has completed
|
|
* @param {String} [config.mimeType] can be "image/png" or "image/jpeg".
|
|
* "image/png" is the default
|
|
* @param {Number} [config.x] x position of canvas section
|
|
* @param {Number} [config.y] y position of canvas section
|
|
* @param {Number} [config.width] width of canvas section
|
|
* @param {Number} [config.height] height of canvas section
|
|
* @param {Number} [config.quality] jpeg quality. If using an "image/jpeg" mimeType,
|
|
* you can specify the quality from 0 to 1, where 0 is very poor quality and 1
|
|
* is very high quality
|
|
* @example
|
|
* var image = node.toImage({<br>
|
|
* callback: function(img) {<br>
|
|
* // do stuff with img<br>
|
|
* }<br>
|
|
* });
|
|
*/
|
|
toImage: function(config) {
|
|
Kinetic.Util._getImage(this.toDataURL(config), function(img) {
|
|
config.callback(img);
|
|
});
|
|
},
|
|
setSize: function(size) {
|
|
this.setWidth(size.width);
|
|
this.setHeight(size.height);
|
|
return this;
|
|
},
|
|
getSize: function() {
|
|
return {
|
|
width: this.getWidth(),
|
|
height: this.getHeight()
|
|
};
|
|
},
|
|
/**
|
|
* get width
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @returns {Integer}
|
|
*/
|
|
getWidth: function() {
|
|
return this.attrs.width || 0;
|
|
},
|
|
/**
|
|
* get height
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @returns {Integer}
|
|
*/
|
|
getHeight: function() {
|
|
return this.attrs.height || 0;
|
|
},
|
|
/**
|
|
* get class name, which may return Stage, Layer, Group, or shape class names like Rect, Circle, Text, etc.
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @returns {String}
|
|
*/
|
|
getClassName: function() {
|
|
return this.className || this.nodeType;
|
|
},
|
|
/**
|
|
* get the node type, which may return Stage, Layer, Group, or Node
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @returns {String}
|
|
*/
|
|
getType: function() {
|
|
return this.nodeType;
|
|
},
|
|
getDragDistance: function() {
|
|
// compare with undefined because we need to track 0 value
|
|
if (this.attrs.dragDistance !== undefined) {
|
|
return this.attrs.dragDistance;
|
|
} else if (this.parent) {
|
|
return this.parent.getDragDistance();
|
|
} else {
|
|
return Kinetic.dragDistance;
|
|
}
|
|
},
|
|
_get: function(selector) {
|
|
return this.nodeType === selector ? [this] : [];
|
|
},
|
|
_off: function(type, name) {
|
|
var evtListeners = this.eventListeners[type],
|
|
i, evtName;
|
|
|
|
for(i = 0; i < evtListeners.length; i++) {
|
|
evtName = evtListeners[i].name;
|
|
// the following two conditions must be true in order to remove a handler:
|
|
// 1) the current event name cannot be kinetic unless the event name is kinetic
|
|
// this enables developers to force remove a kinetic specific listener for whatever reason
|
|
// 2) an event name is not specified, or if one is specified, it matches the current event name
|
|
if((evtName !== 'kinetic' || name === 'kinetic') && (!name || evtName === name)) {
|
|
evtListeners.splice(i, 1);
|
|
if(evtListeners.length === 0) {
|
|
delete this.eventListeners[type];
|
|
break;
|
|
}
|
|
i--;
|
|
}
|
|
}
|
|
},
|
|
_fireChangeEvent: function(attr, oldVal, newVal) {
|
|
this._fire(attr + CHANGE, {
|
|
oldVal: oldVal,
|
|
newVal: newVal
|
|
});
|
|
},
|
|
/**
|
|
* set id
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {String} id
|
|
* @returns {Kinetic.Node}
|
|
*/
|
|
setId: function(id) {
|
|
var oldId = this.getId();
|
|
|
|
Kinetic._removeId(oldId);
|
|
Kinetic._addId(this, id);
|
|
this._setAttr(ID, id);
|
|
return this;
|
|
},
|
|
setName: function(name) {
|
|
var oldName = this.getName();
|
|
|
|
Kinetic._removeName(oldName, this._id);
|
|
Kinetic._addName(this, name);
|
|
this._setAttr(NAME, name);
|
|
return this;
|
|
},
|
|
/**
|
|
* set attr
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {String} attr
|
|
* @param {*} val
|
|
* @returns {Kinetic.Node}
|
|
* @example
|
|
* node.setAttr('x', 5);
|
|
*/
|
|
setAttr: function() {
|
|
var args = Array.prototype.slice.call(arguments),
|
|
attr = args[0],
|
|
val = args[1],
|
|
method = SET + Kinetic.Util._capitalize(attr),
|
|
func = this[method];
|
|
|
|
if(Kinetic.Util._isFunction(func)) {
|
|
func.call(this, val);
|
|
}
|
|
// otherwise set directly
|
|
else {
|
|
this._setAttr(attr, val);
|
|
}
|
|
return this;
|
|
},
|
|
_setAttr: function(key, val) {
|
|
var oldVal;
|
|
if(val !== undefined) {
|
|
oldVal = this.attrs[key];
|
|
this.attrs[key] = val;
|
|
this._fireChangeEvent(key, oldVal, val);
|
|
}
|
|
},
|
|
_setComponentAttr: function(key, component, val) {
|
|
var oldVal;
|
|
if(val !== undefined) {
|
|
oldVal = this.attrs[key];
|
|
|
|
if (!oldVal) {
|
|
// set value to default value using getAttr
|
|
this.attrs[key] = this.getAttr(key);
|
|
}
|
|
|
|
this.attrs[key][component] = val;
|
|
this._fireChangeEvent(key, oldVal, val);
|
|
}
|
|
},
|
|
_fireAndBubble: function(eventType, evt, compareShape) {
|
|
var okayToRun = true;
|
|
|
|
if(evt && this.nodeType === SHAPE) {
|
|
evt.target = this;
|
|
}
|
|
|
|
if(eventType === MOUSEENTER && compareShape && this._id === compareShape._id) {
|
|
okayToRun = false;
|
|
}
|
|
else if(eventType === MOUSELEAVE && compareShape && this._id === compareShape._id) {
|
|
okayToRun = false;
|
|
}
|
|
|
|
if(okayToRun) {
|
|
this._fire(eventType, evt);
|
|
|
|
// simulate event bubbling
|
|
if(evt && !evt.cancelBubble && this.parent) {
|
|
if(compareShape && compareShape.parent) {
|
|
this._fireAndBubble.call(this.parent, eventType, evt, compareShape.parent);
|
|
}
|
|
else {
|
|
this._fireAndBubble.call(this.parent, eventType, evt);
|
|
}
|
|
}
|
|
}
|
|
},
|
|
_fire: function(eventType, evt) {
|
|
var events = this.eventListeners[eventType],
|
|
i;
|
|
|
|
evt.type = eventType;
|
|
|
|
if (events) {
|
|
for(i = 0; i < events.length; i++) {
|
|
events[i].handler.call(this, evt);
|
|
}
|
|
}
|
|
},
|
|
/**
|
|
* draw both scene and hit graphs. If the node being drawn is the stage, all of the layers will be cleared and redrawn
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @returns {Kinetic.Node}
|
|
*/
|
|
draw: function() {
|
|
this.drawScene();
|
|
this.drawHit();
|
|
return this;
|
|
}
|
|
});
|
|
|
|
/**
|
|
* create node with JSON string. De-serializtion does not generate custom
|
|
* shape drawing functions, images, or event handlers (this would make the
|
|
* serialized object huge). If your app uses custom shapes, images, and
|
|
* event handlers (it probably does), then you need to select the appropriate
|
|
* shapes after loading the stage and set these properties via on(), setDrawFunc(),
|
|
* and setImage() methods
|
|
* @method
|
|
* @memberof Kinetic.Node
|
|
* @param {String} JSON string
|
|
* @param {DomElement} [container] optional container dom element used only if you're
|
|
* creating a stage node
|
|
*/
|
|
Kinetic.Node.create = function(json, container) {
|
|
return this._createNode(JSON.parse(json), container);
|
|
};
|
|
Kinetic.Node._createNode = function(obj, container) {
|
|
var className = Kinetic.Node.prototype.getClassName.call(obj),
|
|
children = obj.children,
|
|
no, len, n;
|
|
|
|
// if container was passed in, add it to attrs
|
|
if(container) {
|
|
obj.attrs.container = container;
|
|
}
|
|
|
|
no = new Kinetic[className](obj.attrs);
|
|
if(children) {
|
|
len = children.length;
|
|
for(n = 0; n < len; n++) {
|
|
no.add(this._createNode(children[n]));
|
|
}
|
|
}
|
|
|
|
return no;
|
|
};
|
|
|
|
|
|
// =========================== add getters setters ===========================
|
|
|
|
Kinetic.Factory.addOverloadedGetterSetter(Kinetic.Node, 'position');
|
|
/**
|
|
* get/set node position relative to parent
|
|
* @name position
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {Object} pos
|
|
* @param {Number} pos.x
|
|
* @param {Nubmer} pos.y
|
|
* @returns {Object}
|
|
* @example
|
|
* // get position<br>
|
|
* var position = node.position();<br><br>
|
|
*
|
|
* // set position<br>
|
|
* node.position({<br>
|
|
* x: 5<br>
|
|
* y: 10<br>
|
|
* });
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'x', 0);
|
|
|
|
/**
|
|
* get/set x position
|
|
* @name x
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {Number} x
|
|
* @returns {Object}
|
|
* @example
|
|
* // get x<br>
|
|
* var x = node.x();<br><br>
|
|
*
|
|
* // set x<br>
|
|
* node.x(5);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'y', 0);
|
|
|
|
/**
|
|
* get/set y position
|
|
* @name y
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {Number} y
|
|
* @returns {Integer}
|
|
* @example
|
|
* // get y<br>
|
|
* var y = node.y();<br><br>
|
|
*
|
|
* // set y<br>
|
|
* node.y(5);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'opacity', 1);
|
|
|
|
/**
|
|
* get/set opacity. Opacity values range from 0 to 1.
|
|
* A node with an opacity of 0 is fully transparent, and a node
|
|
* with an opacity of 1 is fully opaque
|
|
* @name opacity
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {Object} opacity
|
|
* @returns {Number}
|
|
* @example
|
|
* // get opacity<br>
|
|
* var opacity = node.opacity();<br><br>
|
|
*
|
|
* // set opacity<br>
|
|
* node.opacity(0.5);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetter(Kinetic.Node, 'name');
|
|
Kinetic.Factory.addOverloadedGetterSetter(Kinetic.Node, 'name');
|
|
|
|
/**
|
|
* get/set name
|
|
* @name name
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {String} name
|
|
* @returns {String}
|
|
* @example
|
|
* // get name<br>
|
|
* var name = node.name();<br><br>
|
|
*
|
|
* // set name<br>
|
|
* node.name('foo');
|
|
*/
|
|
|
|
Kinetic.Factory.addGetter(Kinetic.Node, 'id');
|
|
Kinetic.Factory.addOverloadedGetterSetter(Kinetic.Node, 'id');
|
|
|
|
/**
|
|
* get/set id
|
|
* @name id
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {String} id
|
|
* @returns {String}
|
|
* @example
|
|
* // get id<br>
|
|
* var name = node.id();<br><br>
|
|
*
|
|
* // set id<br>
|
|
* node.id('foo');
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'rotation', 0);
|
|
|
|
/**
|
|
* get/set rotation in degrees
|
|
* @name rotation
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {Number} rotation
|
|
* @returns {Number}
|
|
* @example
|
|
* // get rotation in degrees<br>
|
|
* var rotation = node.rotation();<br><br>
|
|
*
|
|
* // set rotation in degrees<br>
|
|
* node.rotation(45);
|
|
*/
|
|
|
|
Kinetic.Factory.addComponentsGetterSetter(Kinetic.Node, 'scale', ['x', 'y']);
|
|
|
|
/**
|
|
* get/set scale
|
|
* @name scale
|
|
* @param {Object} scale
|
|
* @param {Number} scale.x
|
|
* @param {Number} scale.y
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @returns {Object}
|
|
* @example
|
|
* // get scale<br>
|
|
* var scale = node.scale();<br><br>
|
|
*
|
|
* // set scale <br>
|
|
* shape.scale({<br>
|
|
* x: 2<br>
|
|
* y: 3<br>
|
|
* });
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'scaleX', 1);
|
|
|
|
/**
|
|
* get/set scale x
|
|
* @name scaleX
|
|
* @param {Number} x
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @returns {Number}
|
|
* @example
|
|
* // get scale x<br>
|
|
* var scaleX = node.scaleX();<br><br>
|
|
*
|
|
* // set scale x<br>
|
|
* node.scaleX(2);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'scaleY', 1);
|
|
|
|
/**
|
|
* get/set scale y
|
|
* @name scaleY
|
|
* @param {Number} y
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @returns {Number}
|
|
* @example
|
|
* // get scale y<br>
|
|
* var scaleY = node.scaleY();<br><br>
|
|
*
|
|
* // set scale y<br>
|
|
* node.scaleY(2);
|
|
*/
|
|
|
|
Kinetic.Factory.addComponentsGetterSetter(Kinetic.Node, 'skew', ['x', 'y']);
|
|
|
|
/**
|
|
* get/set skew
|
|
* @name skew
|
|
* @param {Object} skew
|
|
* @param {Number} skew.x
|
|
* @param {Number} skew.y
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @returns {Object}
|
|
* @example
|
|
* // get skew<br>
|
|
* var skew = node.skew();<br><br>
|
|
*
|
|
* // set skew <br>
|
|
* node.skew({<br>
|
|
* x: 20<br>
|
|
* y: 10
|
|
* });
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'skewX', 0);
|
|
|
|
/**
|
|
* get/set skew x
|
|
* @name skewX
|
|
* @param {Number} x
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @returns {Number}
|
|
* @example
|
|
* // get skew x<br>
|
|
* var skewX = node.skewX();<br><br>
|
|
*
|
|
* // set skew x<br>
|
|
* node.skewX(3);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'skewY', 0);
|
|
|
|
/**
|
|
* get/set skew y
|
|
* @name skewY
|
|
* @param {Number} y
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @returns {Number}
|
|
* @example
|
|
* // get skew y<br>
|
|
* var skewY = node.skewY();<br><br>
|
|
*
|
|
* // set skew y<br>
|
|
* node.skewY(3);
|
|
*/
|
|
|
|
Kinetic.Factory.addComponentsGetterSetter(Kinetic.Node, 'offset', ['x', 'y']);
|
|
|
|
/**
|
|
* get/set offset. Offsets the default position and rotation point
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {Object} offset
|
|
* @param {Number} offset.x
|
|
* @param {Number} offset.y
|
|
* @returns {Object}
|
|
* @example
|
|
* // get offset<br>
|
|
* var offset = node.offset();<br><br>
|
|
*
|
|
* // set offset<br>
|
|
* node.offset({<br>
|
|
* x: 20<br>
|
|
* y: 10<br>
|
|
* });
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'offsetX', 0);
|
|
|
|
/**
|
|
* get/set offset x
|
|
* @name offsetX
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {Number} x
|
|
* @returns {Number}
|
|
* @example
|
|
* // get offset x<br>
|
|
* var offsetX = node.offsetX();<br><br>
|
|
*
|
|
* // set offset x<br>
|
|
* node.offsetX(3);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'offsetY', 0);
|
|
|
|
/**
|
|
* get/set drag distance
|
|
* @name dragDistance
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {Number} distance
|
|
* @returns {Number}
|
|
* @example
|
|
* // get drag distance<br>
|
|
* var dragDistance = node.dragDistance();<br><br>
|
|
*
|
|
* // set distance<br>
|
|
* // node starts dragging only if pointer moved more then 3 pixels<br>
|
|
* node.dragDistance(3);<br>
|
|
* // or set globally<br>
|
|
* Kinetic.dragDistance = 3;
|
|
*/
|
|
|
|
Kinetic.Factory.addSetter(Kinetic.Node, 'dragDistance');
|
|
Kinetic.Factory.addOverloadedGetterSetter(Kinetic.Node, 'dragDistance');
|
|
|
|
/**
|
|
* get/set offset y
|
|
* @name offsetY
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {Number} y
|
|
* @returns {Number}
|
|
* @example
|
|
* // get offset y<br>
|
|
* var offsetY = node.offsetY();<br><br>
|
|
*
|
|
* // set offset y<br>
|
|
* node.offsetY(3);
|
|
*/
|
|
|
|
Kinetic.Factory.addSetter(Kinetic.Node, 'width', 0);
|
|
Kinetic.Factory.addOverloadedGetterSetter(Kinetic.Node, 'width');
|
|
/**
|
|
* get/set width
|
|
* @name width
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {Number} width
|
|
* @returns {Number}
|
|
* @example
|
|
* // get width<br>
|
|
* var width = node.width();<br><br>
|
|
*
|
|
* // set width<br>
|
|
* node.width(100);
|
|
*/
|
|
|
|
Kinetic.Factory.addSetter(Kinetic.Node, 'height', 0);
|
|
Kinetic.Factory.addOverloadedGetterSetter(Kinetic.Node, 'height');
|
|
/**
|
|
* get/set height
|
|
* @name height
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {Number} height
|
|
* @returns {Number}
|
|
* @example
|
|
* // get height<br>
|
|
* var height = node.height();<br><br>
|
|
*
|
|
* // set height<br>
|
|
* node.height(100);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'listening', 'inherit');
|
|
/**
|
|
* get/set listenig attr. If you need to determine if a node is listening or not
|
|
* by taking into account its parents, use the isListening() method
|
|
* @name listening
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {Boolean|String} listening Can be "inherit", true, or false. The default is "inherit".
|
|
* @returns {Boolean|String}
|
|
* @example
|
|
* // get listening attr<br>
|
|
* var listening = node.listening();<br><br>
|
|
*
|
|
* // stop listening for events<br>
|
|
* node.listening(false);<br><br>
|
|
*
|
|
* // listen for events<br>
|
|
* node.listening(true);<br><br>
|
|
*
|
|
* // listen to events according to the parent<br>
|
|
* node.listening('inherit');
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'filters', undefined, function(val) {this._filterUpToDate = false;return val;});
|
|
/**
|
|
* get/set filters. Filters are applied to cached canvases
|
|
* @name filters
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {Array} filters array of filters
|
|
* @returns {Array}
|
|
* @example
|
|
* // get filters<br>
|
|
* var filters = node.filters();<br><br>
|
|
*
|
|
* // set a single filter<br>
|
|
* node.cache();<br>
|
|
* node.filters([Kinetic.Filters.Blur]);<br><br>
|
|
*
|
|
* // set multiple filters<br>
|
|
* node.cache();<br>
|
|
* node.filters([<br>
|
|
* Kinetic.Filters.Blur,<br>
|
|
* Kinetic.Filters.Sepia,<br>
|
|
* Kinetic.Filters.Invert<br>
|
|
* ]);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'visible', 'inherit');
|
|
/**
|
|
* get/set visible attr. Can be "inherit", true, or false. The default is "inherit".
|
|
* If you need to determine if a node is visible or not
|
|
* by taking into account its parents, use the isVisible() method
|
|
* @name visible
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {Boolean|String} visible
|
|
* @returns {Boolean|String}
|
|
* @example
|
|
* // get visible attr<br>
|
|
* var visible = node.visible();<br><br>
|
|
*
|
|
* // make invisible<br>
|
|
* node.visible(false);<br><br>
|
|
*
|
|
* // make visible<br>
|
|
* node.visible(true);<br><br>
|
|
*
|
|
* // make visible according to the parent<br>
|
|
* node.visible('inherit');
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'transformsEnabled', 'all');
|
|
|
|
/**
|
|
* get/set transforms that are enabled. Can be "all", "none", or "position". The default
|
|
* is "all"
|
|
* @name transformsEnabled
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {String} enabled
|
|
* @returns {String}
|
|
* @example
|
|
* // enable position transform only to improve draw performance<br>
|
|
* node.transformsEnabled('position');<br><br>
|
|
*
|
|
* // enable all transforms<br>
|
|
* node.transformsEnabled('all');
|
|
*/
|
|
|
|
|
|
|
|
/**
|
|
* get/set node size
|
|
* @name size
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {Object} size
|
|
* @param {Number} size.width
|
|
* @param {Number} size.height
|
|
* @returns {Object}
|
|
* @example
|
|
* // get node size<br>
|
|
* var size = node.size();<br>
|
|
* var x = size.x;<br>
|
|
* var y = size.y;<br><br>
|
|
*
|
|
* // set size<br>
|
|
* node.size({<br>
|
|
* width: 100,<br>
|
|
* height: 200<br>
|
|
* });
|
|
*/
|
|
Kinetic.Factory.addOverloadedGetterSetter(Kinetic.Node, 'size');
|
|
|
|
Kinetic.Factory.backCompat(Kinetic.Node, {
|
|
rotateDeg: 'rotate',
|
|
setRotationDeg: 'setRotation',
|
|
getRotationDeg: 'getRotation'
|
|
});
|
|
|
|
Kinetic.Collection.mapMethods(Kinetic.Node);
|
|
})();
|
|
;(function() {
|
|
/**
|
|
* Grayscale Filter
|
|
* @function
|
|
* @memberof Kinetic.Filters
|
|
* @param {Object} imageData
|
|
*/
|
|
Kinetic.Filters.Grayscale = function(imageData) {
|
|
var data = imageData.data,
|
|
len = data.length,
|
|
i, brightness;
|
|
|
|
for(i = 0; i < len; i += 4) {
|
|
brightness = 0.34 * data[i] + 0.5 * data[i + 1] + 0.16 * data[i + 2];
|
|
// red
|
|
data[i] = brightness;
|
|
// green
|
|
data[i + 1] = brightness;
|
|
// blue
|
|
data[i + 2] = brightness;
|
|
}
|
|
};
|
|
})();
|
|
;(function() {
|
|
/**
|
|
* Brighten Filter.
|
|
* @function
|
|
* @memberof Kinetic.Filters
|
|
* @param {Object} imageData
|
|
*/
|
|
Kinetic.Filters.Brighten = function(imageData) {
|
|
var brightness = this.brightness() * 255,
|
|
data = imageData.data,
|
|
len = data.length,
|
|
i;
|
|
|
|
for(i = 0; i < len; i += 4) {
|
|
// red
|
|
data[i] += brightness;
|
|
// green
|
|
data[i + 1] += brightness;
|
|
// blue
|
|
data[i + 2] += brightness;
|
|
}
|
|
};
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'brightness', 0, null, Kinetic.Factory.afterSetFilter);
|
|
/**
|
|
* get/set filter brightness. The brightness is a number between -1 and 1. Positive values
|
|
* brighten the pixels and negative values darken them.
|
|
* @name brightness
|
|
* @method
|
|
* @memberof Kinetic.Image.prototype
|
|
* @param {Number} brightness value between -1 and 1
|
|
* @returns {Number}
|
|
*/
|
|
|
|
})();
|
|
;(function() {
|
|
/**
|
|
* Invert Filter
|
|
* @function
|
|
* @memberof Kinetic.Filters
|
|
* @param {Object} imageData
|
|
*/
|
|
Kinetic.Filters.Invert = function(imageData) {
|
|
var data = imageData.data,
|
|
len = data.length,
|
|
i;
|
|
|
|
for(i = 0; i < len; i += 4) {
|
|
// red
|
|
data[i] = 255 - data[i];
|
|
// green
|
|
data[i + 1] = 255 - data[i + 1];
|
|
// blue
|
|
data[i + 2] = 255 - data[i + 2];
|
|
}
|
|
};
|
|
})();;/*
|
|
the Gauss filter
|
|
master repo: https://github.com/pavelpower/kineticjsGaussFilter/
|
|
*/
|
|
(function() {
|
|
/*
|
|
|
|
StackBlur - a fast almost Gaussian Blur For Canvas
|
|
|
|
Version: 0.5
|
|
Author: Mario Klingemann
|
|
Contact: mario@quasimondo.com
|
|
Website: http://www.quasimondo.com/StackBlurForCanvas
|
|
Twitter: @quasimondo
|
|
|
|
In case you find this class useful - especially in commercial projects -
|
|
I am not totally unhappy for a small donation to my PayPal account
|
|
mario@quasimondo.de
|
|
|
|
Or support me on flattr:
|
|
https://flattr.com/thing/72791/StackBlur-a-fast-almost-Gaussian-Blur-Effect-for-CanvasJavascript
|
|
|
|
Copyright (c) 2010 Mario Klingemann
|
|
|
|
Permission is hereby granted, free of charge, to any person
|
|
obtaining a copy of this software and associated documentation
|
|
files (the "Software"), to deal in the Software without
|
|
restriction, including without limitation the rights to use,
|
|
copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the
|
|
Software is furnished to do so, subject to the following
|
|
conditions:
|
|
|
|
The above copyright notice and this permission notice shall be
|
|
included in all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
|
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
|
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
|
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
|
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
|
OTHER DEALINGS IN THE SOFTWARE.
|
|
*/
|
|
|
|
function BlurStack() {
|
|
this.r = 0;
|
|
this.g = 0;
|
|
this.b = 0;
|
|
this.a = 0;
|
|
this.next = null;
|
|
}
|
|
|
|
var mul_table = [
|
|
512,512,456,512,328,456,335,512,405,328,271,456,388,335,292,512,
|
|
454,405,364,328,298,271,496,456,420,388,360,335,312,292,273,512,
|
|
482,454,428,405,383,364,345,328,312,298,284,271,259,496,475,456,
|
|
437,420,404,388,374,360,347,335,323,312,302,292,282,273,265,512,
|
|
497,482,468,454,441,428,417,405,394,383,373,364,354,345,337,328,
|
|
320,312,305,298,291,284,278,271,265,259,507,496,485,475,465,456,
|
|
446,437,428,420,412,404,396,388,381,374,367,360,354,347,341,335,
|
|
329,323,318,312,307,302,297,292,287,282,278,273,269,265,261,512,
|
|
505,497,489,482,475,468,461,454,447,441,435,428,422,417,411,405,
|
|
399,394,389,383,378,373,368,364,359,354,350,345,341,337,332,328,
|
|
324,320,316,312,309,305,301,298,294,291,287,284,281,278,274,271,
|
|
268,265,262,259,257,507,501,496,491,485,480,475,470,465,460,456,
|
|
451,446,442,437,433,428,424,420,416,412,408,404,400,396,392,388,
|
|
385,381,377,374,370,367,363,360,357,354,350,347,344,341,338,335,
|
|
332,329,326,323,320,318,315,312,310,307,304,302,299,297,294,292,
|
|
289,287,285,282,280,278,275,273,271,269,267,265,263,261,259
|
|
];
|
|
|
|
var shg_table = [
|
|
9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17,
|
|
17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19,
|
|
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20,
|
|
20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21,
|
|
21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,
|
|
21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22,
|
|
22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22,
|
|
22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23,
|
|
23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
|
|
23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
|
|
23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
|
|
23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
|
|
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
|
|
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
|
|
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
|
|
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24
|
|
];
|
|
|
|
function filterGaussBlurRGBA( imageData, radius) {
|
|
|
|
var pixels = imageData.data,
|
|
width = imageData.width,
|
|
height = imageData.height;
|
|
|
|
var x, y, i, p, yp, yi, yw, r_sum, g_sum, b_sum, a_sum,
|
|
r_out_sum, g_out_sum, b_out_sum, a_out_sum,
|
|
r_in_sum, g_in_sum, b_in_sum, a_in_sum,
|
|
pr, pg, pb, pa, rbs;
|
|
|
|
var div = radius + radius + 1,
|
|
widthMinus1 = width - 1,
|
|
heightMinus1 = height - 1,
|
|
radiusPlus1 = radius + 1,
|
|
sumFactor = radiusPlus1 * ( radiusPlus1 + 1 ) / 2,
|
|
stackStart = new BlurStack(),
|
|
stackEnd = null,
|
|
stack = stackStart,
|
|
stackIn = null,
|
|
stackOut = null,
|
|
mul_sum = mul_table[radius],
|
|
shg_sum = shg_table[radius];
|
|
|
|
for ( i = 1; i < div; i++ ) {
|
|
stack = stack.next = new BlurStack();
|
|
if ( i == radiusPlus1 ){
|
|
stackEnd = stack;
|
|
}
|
|
}
|
|
|
|
stack.next = stackStart;
|
|
|
|
yw = yi = 0;
|
|
|
|
for ( y = 0; y < height; y++ )
|
|
{
|
|
r_in_sum = g_in_sum = b_in_sum = a_in_sum = r_sum = g_sum = b_sum = a_sum = 0;
|
|
|
|
r_out_sum = radiusPlus1 * ( pr = pixels[yi] );
|
|
g_out_sum = radiusPlus1 * ( pg = pixels[yi+1] );
|
|
b_out_sum = radiusPlus1 * ( pb = pixels[yi+2] );
|
|
a_out_sum = radiusPlus1 * ( pa = pixels[yi+3] );
|
|
|
|
r_sum += sumFactor * pr;
|
|
g_sum += sumFactor * pg;
|
|
b_sum += sumFactor * pb;
|
|
a_sum += sumFactor * pa;
|
|
|
|
stack = stackStart;
|
|
|
|
for( i = 0; i < radiusPlus1; i++ )
|
|
{
|
|
stack.r = pr;
|
|
stack.g = pg;
|
|
stack.b = pb;
|
|
stack.a = pa;
|
|
stack = stack.next;
|
|
}
|
|
|
|
for( i = 1; i < radiusPlus1; i++ )
|
|
{
|
|
p = yi + (( widthMinus1 < i ? widthMinus1 : i ) << 2 );
|
|
r_sum += ( stack.r = ( pr = pixels[p])) * ( rbs = radiusPlus1 - i );
|
|
g_sum += ( stack.g = ( pg = pixels[p+1])) * rbs;
|
|
b_sum += ( stack.b = ( pb = pixels[p+2])) * rbs;
|
|
a_sum += ( stack.a = ( pa = pixels[p+3])) * rbs;
|
|
|
|
r_in_sum += pr;
|
|
g_in_sum += pg;
|
|
b_in_sum += pb;
|
|
a_in_sum += pa;
|
|
|
|
stack = stack.next;
|
|
}
|
|
|
|
|
|
stackIn = stackStart;
|
|
stackOut = stackEnd;
|
|
for ( x = 0; x < width; x++ )
|
|
{
|
|
pixels[yi+3] = pa = (a_sum * mul_sum) >> shg_sum;
|
|
if ( pa !== 0 )
|
|
{
|
|
pa = 255 / pa;
|
|
pixels[yi] = ((r_sum * mul_sum) >> shg_sum) * pa;
|
|
pixels[yi+1] = ((g_sum * mul_sum) >> shg_sum) * pa;
|
|
pixels[yi+2] = ((b_sum * mul_sum) >> shg_sum) * pa;
|
|
} else {
|
|
pixels[yi] = pixels[yi+1] = pixels[yi+2] = 0;
|
|
}
|
|
|
|
r_sum -= r_out_sum;
|
|
g_sum -= g_out_sum;
|
|
b_sum -= b_out_sum;
|
|
a_sum -= a_out_sum;
|
|
|
|
r_out_sum -= stackIn.r;
|
|
g_out_sum -= stackIn.g;
|
|
b_out_sum -= stackIn.b;
|
|
a_out_sum -= stackIn.a;
|
|
|
|
p = ( yw + ( ( p = x + radius + 1 ) < widthMinus1 ? p : widthMinus1 ) ) << 2;
|
|
|
|
r_in_sum += ( stackIn.r = pixels[p]);
|
|
g_in_sum += ( stackIn.g = pixels[p+1]);
|
|
b_in_sum += ( stackIn.b = pixels[p+2]);
|
|
a_in_sum += ( stackIn.a = pixels[p+3]);
|
|
|
|
r_sum += r_in_sum;
|
|
g_sum += g_in_sum;
|
|
b_sum += b_in_sum;
|
|
a_sum += a_in_sum;
|
|
|
|
stackIn = stackIn.next;
|
|
|
|
r_out_sum += ( pr = stackOut.r );
|
|
g_out_sum += ( pg = stackOut.g );
|
|
b_out_sum += ( pb = stackOut.b );
|
|
a_out_sum += ( pa = stackOut.a );
|
|
|
|
r_in_sum -= pr;
|
|
g_in_sum -= pg;
|
|
b_in_sum -= pb;
|
|
a_in_sum -= pa;
|
|
|
|
stackOut = stackOut.next;
|
|
|
|
yi += 4;
|
|
}
|
|
yw += width;
|
|
}
|
|
|
|
|
|
for ( x = 0; x < width; x++ )
|
|
{
|
|
g_in_sum = b_in_sum = a_in_sum = r_in_sum = g_sum = b_sum = a_sum = r_sum = 0;
|
|
|
|
yi = x << 2;
|
|
r_out_sum = radiusPlus1 * ( pr = pixels[yi]);
|
|
g_out_sum = radiusPlus1 * ( pg = pixels[yi+1]);
|
|
b_out_sum = radiusPlus1 * ( pb = pixels[yi+2]);
|
|
a_out_sum = radiusPlus1 * ( pa = pixels[yi+3]);
|
|
|
|
r_sum += sumFactor * pr;
|
|
g_sum += sumFactor * pg;
|
|
b_sum += sumFactor * pb;
|
|
a_sum += sumFactor * pa;
|
|
|
|
stack = stackStart;
|
|
|
|
for( i = 0; i < radiusPlus1; i++ )
|
|
{
|
|
stack.r = pr;
|
|
stack.g = pg;
|
|
stack.b = pb;
|
|
stack.a = pa;
|
|
stack = stack.next;
|
|
}
|
|
|
|
yp = width;
|
|
|
|
for( i = 1; i <= radius; i++ )
|
|
{
|
|
yi = ( yp + x ) << 2;
|
|
|
|
r_sum += ( stack.r = ( pr = pixels[yi])) * ( rbs = radiusPlus1 - i );
|
|
g_sum += ( stack.g = ( pg = pixels[yi+1])) * rbs;
|
|
b_sum += ( stack.b = ( pb = pixels[yi+2])) * rbs;
|
|
a_sum += ( stack.a = ( pa = pixels[yi+3])) * rbs;
|
|
|
|
r_in_sum += pr;
|
|
g_in_sum += pg;
|
|
b_in_sum += pb;
|
|
a_in_sum += pa;
|
|
|
|
stack = stack.next;
|
|
|
|
if( i < heightMinus1 )
|
|
{
|
|
yp += width;
|
|
}
|
|
}
|
|
|
|
yi = x;
|
|
stackIn = stackStart;
|
|
stackOut = stackEnd;
|
|
for ( y = 0; y < height; y++ )
|
|
{
|
|
p = yi << 2;
|
|
pixels[p+3] = pa = (a_sum * mul_sum) >> shg_sum;
|
|
if ( pa > 0 )
|
|
{
|
|
pa = 255 / pa;
|
|
pixels[p] = ((r_sum * mul_sum) >> shg_sum ) * pa;
|
|
pixels[p+1] = ((g_sum * mul_sum) >> shg_sum ) * pa;
|
|
pixels[p+2] = ((b_sum * mul_sum) >> shg_sum ) * pa;
|
|
} else {
|
|
pixels[p] = pixels[p+1] = pixels[p+2] = 0;
|
|
}
|
|
|
|
r_sum -= r_out_sum;
|
|
g_sum -= g_out_sum;
|
|
b_sum -= b_out_sum;
|
|
a_sum -= a_out_sum;
|
|
|
|
r_out_sum -= stackIn.r;
|
|
g_out_sum -= stackIn.g;
|
|
b_out_sum -= stackIn.b;
|
|
a_out_sum -= stackIn.a;
|
|
|
|
p = ( x + (( ( p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1 ) * width )) << 2;
|
|
|
|
r_sum += ( r_in_sum += ( stackIn.r = pixels[p]));
|
|
g_sum += ( g_in_sum += ( stackIn.g = pixels[p+1]));
|
|
b_sum += ( b_in_sum += ( stackIn.b = pixels[p+2]));
|
|
a_sum += ( a_in_sum += ( stackIn.a = pixels[p+3]));
|
|
|
|
stackIn = stackIn.next;
|
|
|
|
r_out_sum += ( pr = stackOut.r );
|
|
g_out_sum += ( pg = stackOut.g );
|
|
b_out_sum += ( pb = stackOut.b );
|
|
a_out_sum += ( pa = stackOut.a );
|
|
|
|
r_in_sum -= pr;
|
|
g_in_sum -= pg;
|
|
b_in_sum -= pb;
|
|
a_in_sum -= pa;
|
|
|
|
stackOut = stackOut.next;
|
|
|
|
yi += width;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Blur Filter
|
|
* @function
|
|
* @memberof Kinetic.Filters
|
|
* @param {Object} imageData
|
|
*/
|
|
Kinetic.Filters.Blur = function(imageData) {
|
|
var radius = Math.round(this.blurRadius());
|
|
|
|
if (radius > 0) {
|
|
filterGaussBlurRGBA(imageData, radius);
|
|
}
|
|
};
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'blurRadius', 0, null, Kinetic.Factory.afterSetFilter);
|
|
|
|
/**
|
|
* get/set blur radius
|
|
* @name blurRadius
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {Integer} radius
|
|
* @returns {Integer}
|
|
*/
|
|
})();;(function() {
|
|
|
|
function pixelAt(idata, x, y) {
|
|
var idx = (y * idata.width + x) * 4;
|
|
var d = [];
|
|
d.push(idata.data[idx++], idata.data[idx++], idata.data[idx++], idata.data[idx++]);
|
|
return d;
|
|
}
|
|
|
|
function rgbDistance(p1, p2) {
|
|
return Math.sqrt(Math.pow(p1[0] - p2[0], 2) + Math.pow(p1[1] - p2[1], 2) + Math.pow(p1[2] - p2[2], 2));
|
|
}
|
|
|
|
function rgbMean(pTab) {
|
|
var m = [0, 0, 0];
|
|
|
|
for (var i = 0; i < pTab.length; i++) {
|
|
m[0] += pTab[i][0];
|
|
m[1] += pTab[i][1];
|
|
m[2] += pTab[i][2];
|
|
}
|
|
|
|
m[0] /= pTab.length;
|
|
m[1] /= pTab.length;
|
|
m[2] /= pTab.length;
|
|
|
|
return m;
|
|
}
|
|
|
|
function backgroundMask(idata, threshold) {
|
|
var rgbv_no = pixelAt(idata, 0, 0);
|
|
var rgbv_ne = pixelAt(idata, idata.width - 1, 0);
|
|
var rgbv_so = pixelAt(idata, 0, idata.height - 1);
|
|
var rgbv_se = pixelAt(idata, idata.width - 1, idata.height - 1);
|
|
|
|
|
|
var thres = threshold || 10;
|
|
if (rgbDistance(rgbv_no, rgbv_ne) < thres && rgbDistance(rgbv_ne, rgbv_se) < thres && rgbDistance(rgbv_se, rgbv_so) < thres && rgbDistance(rgbv_so, rgbv_no) < thres) {
|
|
|
|
// Mean color
|
|
var mean = rgbMean([rgbv_ne, rgbv_no, rgbv_se, rgbv_so]);
|
|
|
|
// Mask based on color distance
|
|
var mask = [];
|
|
for (var i = 0; i < idata.width * idata.height; i++) {
|
|
var d = rgbDistance(mean, [idata.data[i * 4], idata.data[i * 4 + 1], idata.data[i * 4 + 2]]);
|
|
mask[i] = (d < thres) ? 0 : 255;
|
|
}
|
|
|
|
return mask;
|
|
}
|
|
}
|
|
|
|
function applyMask(idata, mask) {
|
|
for (var i = 0; i < idata.width * idata.height; i++) {
|
|
idata.data[4 * i + 3] = mask[i];
|
|
}
|
|
}
|
|
|
|
function erodeMask(mask, sw, sh) {
|
|
|
|
var weights = [1, 1, 1, 1, 0, 1, 1, 1, 1];
|
|
var side = Math.round(Math.sqrt(weights.length));
|
|
var halfSide = Math.floor(side / 2);
|
|
|
|
var maskResult = [];
|
|
for (var y = 0; y < sh; y++) {
|
|
for (var x = 0; x < sw; x++) {
|
|
|
|
var so = y * sw + x;
|
|
var a = 0;
|
|
for (var cy = 0; cy < side; cy++) {
|
|
for (var cx = 0; cx < side; cx++) {
|
|
var scy = y + cy - halfSide;
|
|
var scx = x + cx - halfSide;
|
|
|
|
if (scy >= 0 && scy < sh && scx >= 0 && scx < sw) {
|
|
|
|
var srcOff = scy * sw + scx;
|
|
var wt = weights[cy * side + cx];
|
|
|
|
a += mask[srcOff] * wt;
|
|
}
|
|
}
|
|
}
|
|
|
|
maskResult[so] = (a === 255 * 8) ? 255 : 0;
|
|
}
|
|
}
|
|
|
|
return maskResult;
|
|
}
|
|
|
|
function dilateMask(mask, sw, sh) {
|
|
|
|
var weights = [1, 1, 1, 1, 1, 1, 1, 1, 1];
|
|
var side = Math.round(Math.sqrt(weights.length));
|
|
var halfSide = Math.floor(side / 2);
|
|
|
|
var maskResult = [];
|
|
for (var y = 0; y < sh; y++) {
|
|
for (var x = 0; x < sw; x++) {
|
|
|
|
var so = y * sw + x;
|
|
var a = 0;
|
|
for (var cy = 0; cy < side; cy++) {
|
|
for (var cx = 0; cx < side; cx++) {
|
|
var scy = y + cy - halfSide;
|
|
var scx = x + cx - halfSide;
|
|
|
|
if (scy >= 0 && scy < sh && scx >= 0 && scx < sw) {
|
|
|
|
var srcOff = scy * sw + scx;
|
|
var wt = weights[cy * side + cx];
|
|
|
|
a += mask[srcOff] * wt;
|
|
}
|
|
}
|
|
}
|
|
|
|
maskResult[so] = (a >= 255 * 4) ? 255 : 0;
|
|
}
|
|
}
|
|
|
|
return maskResult;
|
|
}
|
|
|
|
function smoothEdgeMask(mask, sw, sh) {
|
|
|
|
var weights = [1 / 9, 1 / 9, 1 / 9, 1 / 9, 1 / 9, 1 / 9, 1 / 9, 1 / 9, 1 / 9];
|
|
var side = Math.round(Math.sqrt(weights.length));
|
|
var halfSide = Math.floor(side / 2);
|
|
|
|
var maskResult = [];
|
|
for (var y = 0; y < sh; y++) {
|
|
for (var x = 0; x < sw; x++) {
|
|
|
|
var so = y * sw + x;
|
|
var a = 0;
|
|
for (var cy = 0; cy < side; cy++) {
|
|
for (var cx = 0; cx < side; cx++) {
|
|
var scy = y + cy - halfSide;
|
|
var scx = x + cx - halfSide;
|
|
|
|
if (scy >= 0 && scy < sh && scx >= 0 && scx < sw) {
|
|
|
|
var srcOff = scy * sw + scx;
|
|
var wt = weights[cy * side + cx];
|
|
|
|
a += mask[srcOff] * wt;
|
|
}
|
|
}
|
|
}
|
|
|
|
maskResult[so] = a;
|
|
}
|
|
}
|
|
|
|
return maskResult;
|
|
}
|
|
|
|
/**
|
|
* Mask Filter
|
|
* @function
|
|
* @memberof Kinetic.Filters
|
|
* @param {Object} imageData
|
|
*/
|
|
Kinetic.Filters.Mask = function(imageData) {
|
|
// Detect pixels close to the background color
|
|
var threshold = this.threshold(),
|
|
mask = backgroundMask(imageData, threshold);
|
|
if (mask) {
|
|
// Erode
|
|
mask = erodeMask(mask, imageData.width, imageData.height);
|
|
|
|
// Dilate
|
|
mask = dilateMask(mask, imageData.width, imageData.height);
|
|
|
|
// Gradient
|
|
mask = smoothEdgeMask(mask, imageData.width, imageData.height);
|
|
|
|
// Apply mask
|
|
applyMask(imageData, mask);
|
|
|
|
// todo : Update hit region function according to mask
|
|
}
|
|
|
|
return imageData;
|
|
};
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'threshold', 0, null, Kinetic.Factory.afterSetFilter);
|
|
})();
|
|
;(function () {
|
|
/**
|
|
* RGB Filter
|
|
* @function
|
|
* @memberof Kinetic.Filters
|
|
* @param {Object} imageData
|
|
* @author ippo615
|
|
*/
|
|
Kinetic.Filters.RGB = function (imageData) {
|
|
var data = imageData.data,
|
|
nPixels = data.length,
|
|
red = this.red(),
|
|
green = this.green(),
|
|
blue = this.blue(),
|
|
i, brightness;
|
|
|
|
for (i = 0; i < nPixels; i += 4) {
|
|
brightness = (0.34 * data[i] + 0.5 * data[i + 1] + 0.16 * data[i + 2])/255;
|
|
data[i ] = brightness*red; // r
|
|
data[i + 1] = brightness*green; // g
|
|
data[i + 2] = brightness*blue; // b
|
|
data[i + 3] = data[i + 3]; // alpha
|
|
}
|
|
};
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'red', 0, function(val) {
|
|
this._filterUpToDate = false;
|
|
if (val > 255) {
|
|
return 255;
|
|
}
|
|
else if (val < 0) {
|
|
return 0;
|
|
}
|
|
else {
|
|
return Math.round(val);
|
|
}
|
|
});
|
|
/**
|
|
* get/set filter red value
|
|
* @name red
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {Integer} red value between 0 and 255
|
|
* @returns {Integer}
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'green', 0, function(val) {
|
|
this._filterUpToDate = false;
|
|
if (val > 255) {
|
|
return 255;
|
|
}
|
|
else if (val < 0) {
|
|
return 0;
|
|
}
|
|
else {
|
|
return Math.round(val);
|
|
}
|
|
});
|
|
/**
|
|
* get/set filter green value
|
|
* @name green
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {Integer} green value between 0 and 255
|
|
* @returns {Integer}
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'blue', 0, Kinetic.Validators.RGBComponent, Kinetic.Factory.afterSetFilter);
|
|
/**
|
|
* get/set filter blue value
|
|
* @name blue
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {Integer} blue value between 0 and 255
|
|
* @returns {Integer}
|
|
*/
|
|
})();
|
|
;(function () {
|
|
|
|
/**
|
|
* HSV Filter. Adjusts the hue, saturation and value
|
|
* @function
|
|
* @memberof Kinetic.Filters
|
|
* @param {Object} imageData
|
|
* @author ippo615
|
|
*/
|
|
|
|
Kinetic.Filters.HSV = function (imageData) {
|
|
var data = imageData.data,
|
|
nPixels = data.length,
|
|
v = Math.pow(2,this.value()),
|
|
s = Math.pow(2,this.saturation()),
|
|
h = Math.abs((this.hue()) + 360) % 360,
|
|
i;
|
|
|
|
// Basis for the technique used:
|
|
// http://beesbuzz.biz/code/hsv_color_transforms.php
|
|
// V is the value multiplier (1 for none, 2 for double, 0.5 for half)
|
|
// S is the saturation multiplier (1 for none, 2 for double, 0.5 for half)
|
|
// H is the hue shift in degrees (0 to 360)
|
|
// vsu = V*S*cos(H*PI/180);
|
|
// vsw = V*S*sin(H*PI/180);
|
|
//[ .299V+.701vsu+.168vsw .587V-.587vsu+.330vsw .114V-.114vsu-.497vsw ] [R]
|
|
//[ .299V-.299vsu-.328vsw .587V+.413vsu+.035vsw .114V-.114vsu+.292vsw ]*[G]
|
|
//[ .299V-.300vsu+1.25vsw .587V-.588vsu-1.05vsw .114V+.886vsu-.203vsw ] [B]
|
|
|
|
// Precompute the values in the matrix:
|
|
var vsu = v*s*Math.cos(h*Math.PI/180),
|
|
vsw = v*s*Math.sin(h*Math.PI/180);
|
|
// (result spot)(source spot)
|
|
var rr = 0.299*v+0.701*vsu+0.167*vsw,
|
|
rg = 0.587*v-0.587*vsu+0.330*vsw,
|
|
rb = 0.114*v-0.114*vsu-0.497*vsw;
|
|
var gr = 0.299*v-0.299*vsu-0.328*vsw,
|
|
gg = 0.587*v+0.413*vsu+0.035*vsw,
|
|
gb = 0.114*v-0.114*vsu+0.293*vsw;
|
|
var br = 0.299*v-0.300*vsu+1.250*vsw,
|
|
bg = 0.587*v-0.586*vsu-1.050*vsw,
|
|
bb = 0.114*v+0.886*vsu-0.200*vsw;
|
|
|
|
var r,g,b,a;
|
|
|
|
for (i = 0; i < nPixels; i += 4) {
|
|
r = data[i+0];
|
|
g = data[i+1];
|
|
b = data[i+2];
|
|
a = data[i+3];
|
|
|
|
data[i+0] = rr*r + rg*g + rb*b;
|
|
data[i+1] = gr*r + gg*g + gb*b;
|
|
data[i+2] = br*r + bg*g + bb*b;
|
|
data[i+3] = a; // alpha
|
|
}
|
|
|
|
};
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'hue', 0, null, Kinetic.Factory.afterSetFilter);
|
|
/**
|
|
* get/set hsv hue in degrees
|
|
* @name hue
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {Number} hue value between 0 and 359
|
|
* @returns {Number}
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'saturation', 0, null, Kinetic.Factory.afterSetFilter);
|
|
/**
|
|
* get/set hsv saturation
|
|
* @name saturation
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {Number} saturation 0 is no change, -1.0 halves the saturation, 1.0 doubles, etc..
|
|
* @returns {Number}
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'value', 0, null, Kinetic.Factory.afterSetFilter);
|
|
/**
|
|
* get/set hsv value
|
|
* @name value
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {Number} value 0 is no change, -1.0 halves the value, 1.0 doubles, etc..
|
|
* @returns {Number}
|
|
*/
|
|
|
|
})();
|
|
;(function () {
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'hue', 0, null, Kinetic.Factory.afterSetFilter);
|
|
/**
|
|
* get/set hsv hue in degrees
|
|
* @name hue
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {Number} hue value between 0 and 359
|
|
* @returns {Number}
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'saturation', 0, null, Kinetic.Factory.afterSetFilter);
|
|
/**
|
|
* get/set hsv saturation
|
|
* @name saturation
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {Number} saturation 0 is no change, -1.0 halves the saturation, 1.0 doubles, etc..
|
|
* @returns {Number}
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'luminance', 0, null, Kinetic.Factory.afterSetFilter);
|
|
/**
|
|
* get/set hsl luminance
|
|
* @name value
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {Number} value 0 is no change, -1.0 halves the value, 1.0 doubles, etc..
|
|
* @returns {Number}
|
|
*/
|
|
|
|
/**
|
|
* HSL Filter. Adjusts the hue, saturation and luminance (or lightness)
|
|
* @function
|
|
* @memberof Kinetic.Filters
|
|
* @param {Object} imageData
|
|
* @author ippo615
|
|
*/
|
|
|
|
Kinetic.Filters.HSL = function (imageData) {
|
|
var data = imageData.data,
|
|
nPixels = data.length,
|
|
v = 1,
|
|
s = Math.pow(2,this.saturation()),
|
|
h = Math.abs((this.hue()) + 360) % 360,
|
|
l = this.luminance()*127,
|
|
i;
|
|
|
|
// Basis for the technique used:
|
|
// http://beesbuzz.biz/code/hsv_color_transforms.php
|
|
// V is the value multiplier (1 for none, 2 for double, 0.5 for half)
|
|
// S is the saturation multiplier (1 for none, 2 for double, 0.5 for half)
|
|
// H is the hue shift in degrees (0 to 360)
|
|
// vsu = V*S*cos(H*PI/180);
|
|
// vsw = V*S*sin(H*PI/180);
|
|
//[ .299V+.701vsu+.168vsw .587V-.587vsu+.330vsw .114V-.114vsu-.497vsw ] [R]
|
|
//[ .299V-.299vsu-.328vsw .587V+.413vsu+.035vsw .114V-.114vsu+.292vsw ]*[G]
|
|
//[ .299V-.300vsu+1.25vsw .587V-.588vsu-1.05vsw .114V+.886vsu-.203vsw ] [B]
|
|
|
|
// Precompute the values in the matrix:
|
|
var vsu = v*s*Math.cos(h*Math.PI/180),
|
|
vsw = v*s*Math.sin(h*Math.PI/180);
|
|
// (result spot)(source spot)
|
|
var rr = 0.299*v+0.701*vsu+0.167*vsw,
|
|
rg = 0.587*v-0.587*vsu+0.330*vsw,
|
|
rb = 0.114*v-0.114*vsu-0.497*vsw;
|
|
var gr = 0.299*v-0.299*vsu-0.328*vsw,
|
|
gg = 0.587*v+0.413*vsu+0.035*vsw,
|
|
gb = 0.114*v-0.114*vsu+0.293*vsw;
|
|
var br = 0.299*v-0.300*vsu+1.250*vsw,
|
|
bg = 0.587*v-0.586*vsu-1.050*vsw,
|
|
bb = 0.114*v+0.886*vsu-0.200*vsw;
|
|
|
|
var r,g,b,a;
|
|
|
|
for (i = 0; i < nPixels; i += 4) {
|
|
r = data[i+0];
|
|
g = data[i+1];
|
|
b = data[i+2];
|
|
a = data[i+3];
|
|
|
|
data[i+0] = rr*r + rg*g + rb*b + l;
|
|
data[i+1] = gr*r + gg*g + gb*b + l;
|
|
data[i+2] = br*r + bg*g + bb*b + l;
|
|
data[i+3] = a; // alpha
|
|
}
|
|
};
|
|
})();
|
|
;(function () {
|
|
/**
|
|
* Emboss Filter
|
|
* @function
|
|
* @memberof Kinetic.Filters
|
|
* @param {Object} imageData
|
|
* Pixastic Lib - Emboss filter - v0.1.0
|
|
* Copyright (c) 2008 Jacob Seidelin, jseidelin@nihilogic.dk, http://blog.nihilogic.dk/
|
|
* License: [http://www.pixastic.com/lib/license.txt]
|
|
*/
|
|
Kinetic.Filters.Emboss = function (imageData) {
|
|
|
|
// pixastic strength is between 0 and 10. I want it between 0 and 1
|
|
// pixastic greyLevel is between 0 and 255. I want it between 0 and 1. Also,
|
|
// a max value of greyLevel yields a white emboss, and the min value yields a black
|
|
// emboss. Therefore, I changed greyLevel to whiteLevel
|
|
var strength = this.embossStrength() * 10,
|
|
greyLevel = this.embossWhiteLevel() * 255,
|
|
direction = this.embossDirection(),
|
|
blend = this.embossBlend(),
|
|
dirY = 0,
|
|
dirX = 0,
|
|
data = imageData.data,
|
|
w = imageData.width,
|
|
h = imageData.height,
|
|
w4 = w*4,
|
|
y = h;
|
|
|
|
switch (direction) {
|
|
case 'top-left':
|
|
dirY = -1;
|
|
dirX = -1;
|
|
break;
|
|
case 'top':
|
|
dirY = -1;
|
|
dirX = 0;
|
|
break;
|
|
case 'top-right':
|
|
dirY = -1;
|
|
dirX = 1;
|
|
break;
|
|
case 'right':
|
|
dirY = 0;
|
|
dirX = 1;
|
|
break;
|
|
case 'bottom-right':
|
|
dirY = 1;
|
|
dirX = 1;
|
|
break;
|
|
case 'bottom':
|
|
dirY = 1;
|
|
dirX = 0;
|
|
break;
|
|
case 'bottom-left':
|
|
dirY = 1;
|
|
dirX = -1;
|
|
break;
|
|
case 'left':
|
|
dirY = 0;
|
|
dirX = -1;
|
|
break;
|
|
}
|
|
|
|
do {
|
|
var offsetY = (y-1)*w4;
|
|
|
|
var otherY = dirY;
|
|
if (y + otherY < 1){
|
|
otherY = 0;
|
|
}
|
|
if (y + otherY > h) {
|
|
otherY = 0;
|
|
}
|
|
|
|
var offsetYOther = (y-1+otherY)*w*4;
|
|
|
|
var x = w;
|
|
do {
|
|
var offset = offsetY + (x-1)*4;
|
|
|
|
var otherX = dirX;
|
|
if (x + otherX < 1){
|
|
otherX = 0;
|
|
}
|
|
if (x + otherX > w) {
|
|
otherX = 0;
|
|
}
|
|
|
|
var offsetOther = offsetYOther + (x-1+otherX)*4;
|
|
|
|
var dR = data[offset] - data[offsetOther];
|
|
var dG = data[offset+1] - data[offsetOther+1];
|
|
var dB = data[offset+2] - data[offsetOther+2];
|
|
|
|
var dif = dR;
|
|
var absDif = dif > 0 ? dif : -dif;
|
|
|
|
var absG = dG > 0 ? dG : -dG;
|
|
var absB = dB > 0 ? dB : -dB;
|
|
|
|
if (absG > absDif) {
|
|
dif = dG;
|
|
}
|
|
if (absB > absDif) {
|
|
dif = dB;
|
|
}
|
|
|
|
dif *= strength;
|
|
|
|
if (blend) {
|
|
var r = data[offset] + dif;
|
|
var g = data[offset+1] + dif;
|
|
var b = data[offset+2] + dif;
|
|
|
|
data[offset] = (r > 255) ? 255 : (r < 0 ? 0 : r);
|
|
data[offset+1] = (g > 255) ? 255 : (g < 0 ? 0 : g);
|
|
data[offset+2] = (b > 255) ? 255 : (b < 0 ? 0 : b);
|
|
} else {
|
|
var grey = greyLevel - dif;
|
|
if (grey < 0) {
|
|
grey = 0;
|
|
} else if (grey > 255) {
|
|
grey = 255;
|
|
}
|
|
|
|
data[offset] = data[offset+1] = data[offset+2] = grey;
|
|
}
|
|
|
|
} while (--x);
|
|
} while (--y);
|
|
};
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'embossStrength', 0.5, null, Kinetic.Factory.afterSetFilter);
|
|
/**
|
|
* get/set emboss strength
|
|
* @name embossStrength
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {Number} level between 0 and 1. Default is 0.5
|
|
* @returns {Number}
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'embossWhiteLevel', 0.5, null, Kinetic.Factory.afterSetFilter);
|
|
/**
|
|
* get/set emboss white level
|
|
* @name embossWhiteLevel
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {Number} embossWhiteLevel between 0 and 1. Default is 0.5
|
|
* @returns {Number}
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'embossDirection', 'top-left', null, Kinetic.Factory.afterSetFilter);
|
|
/**
|
|
* get/set emboss direction
|
|
* @name embossDirection
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {String} embossDirection can be top-left, top, top-right, right, bottom-right, bottom, bottom-left or left
|
|
* The default is top-left
|
|
* @returns {String}
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'embossBlend', false, null, Kinetic.Factory.afterSetFilter);
|
|
/**
|
|
* get/set emboss blend
|
|
* @name embossBlend
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {Boolean} embossBlend
|
|
* @returns {Boolean}
|
|
*/
|
|
})();
|
|
|
|
|
|
;(function () {
|
|
function remap(fromValue, fromMin, fromMax, toMin, toMax) {
|
|
// Compute the range of the data
|
|
var fromRange = fromMax - fromMin,
|
|
toRange = toMax - toMin,
|
|
toValue;
|
|
|
|
// If either range is 0, then the value can only be mapped to 1 value
|
|
if (fromRange === 0) {
|
|
return toMin + toRange / 2;
|
|
}
|
|
if (toRange === 0) {
|
|
return toMin;
|
|
}
|
|
|
|
// (1) untranslate, (2) unscale, (3) rescale, (4) retranslate
|
|
toValue = (fromValue - fromMin) / fromRange;
|
|
toValue = (toRange * toValue) + toMin;
|
|
|
|
return toValue;
|
|
}
|
|
|
|
|
|
/**
|
|
* Enhance Filter. Adjusts the colors so that they span the widest
|
|
* possible range (ie 0-255). Performs w*h pixel reads and w*h pixel
|
|
* writes.
|
|
* @function
|
|
* @memberof Kinetic.Filters
|
|
* @param {Object} imageData
|
|
* @author ippo615
|
|
*/
|
|
Kinetic.Filters.Enhance = function (imageData) {
|
|
var data = imageData.data,
|
|
nSubPixels = data.length,
|
|
rMin = data[0], rMax = rMin, r,
|
|
gMin = data[1], gMax = gMin, g,
|
|
bMin = data[2], bMax = bMin, b,
|
|
aMin = data[3], aMax = aMin,
|
|
i;
|
|
|
|
// If we are not enhancing anything - don't do any computation
|
|
var enhanceAmount = this.enhance();
|
|
if( enhanceAmount === 0 ){ return; }
|
|
|
|
// 1st Pass - find the min and max for each channel:
|
|
for (i = 0; i < nSubPixels; i += 4) {
|
|
r = data[i + 0];
|
|
if (r < rMin) { rMin = r; }
|
|
else if (r > rMax) { rMax = r; }
|
|
g = data[i + 1];
|
|
if (g < gMin) { gMin = g; } else
|
|
if (g > gMax) { gMax = g; }
|
|
b = data[i + 2];
|
|
if (b < bMin) { bMin = b; } else
|
|
if (b > bMax) { bMax = b; }
|
|
//a = data[i + 3];
|
|
//if (a < aMin) { aMin = a; } else
|
|
//if (a > aMax) { aMax = a; }
|
|
}
|
|
|
|
// If there is only 1 level - don't remap
|
|
if( rMax === rMin ){ rMax = 255; rMin = 0; }
|
|
if( gMax === gMin ){ gMax = 255; gMin = 0; }
|
|
if( bMax === bMin ){ bMax = 255; bMin = 0; }
|
|
if( aMax === aMin ){ aMax = 255; aMin = 0; }
|
|
|
|
var rMid, rGoalMax,rGoalMin,
|
|
gMid, gGoalMax,gGoalMin,
|
|
bMid, bGoalMax,aGoalMin,
|
|
aMid, aGoalMax,bGoalMin;
|
|
|
|
// If the enhancement is positive - stretch the histogram
|
|
if ( enhanceAmount > 0 ){
|
|
rGoalMax = rMax + enhanceAmount*(255-rMax);
|
|
rGoalMin = rMin - enhanceAmount*(rMin-0);
|
|
gGoalMax = gMax + enhanceAmount*(255-gMax);
|
|
gGoalMin = gMin - enhanceAmount*(gMin-0);
|
|
bGoalMax = bMax + enhanceAmount*(255-bMax);
|
|
bGoalMin = bMin - enhanceAmount*(bMin-0);
|
|
aGoalMax = aMax + enhanceAmount*(255-aMax);
|
|
aGoalMin = aMin - enhanceAmount*(aMin-0);
|
|
// If the enhancement is negative - compress the histogram
|
|
} else {
|
|
rMid = (rMax + rMin)*0.5;
|
|
rGoalMax = rMax + enhanceAmount*(rMax-rMid);
|
|
rGoalMin = rMin + enhanceAmount*(rMin-rMid);
|
|
gMid = (gMax + gMin)*0.5;
|
|
gGoalMax = gMax + enhanceAmount*(gMax-gMid);
|
|
gGoalMin = gMin + enhanceAmount*(gMin-gMid);
|
|
bMid = (bMax + bMin)*0.5;
|
|
bGoalMax = bMax + enhanceAmount*(bMax-bMid);
|
|
bGoalMin = bMin + enhanceAmount*(bMin-bMid);
|
|
aMid = (aMax + aMin)*0.5;
|
|
aGoalMax = aMax + enhanceAmount*(aMax-aMid);
|
|
aGoalMin = aMin + enhanceAmount*(aMin-aMid);
|
|
}
|
|
|
|
// Pass 2 - remap everything, except the alpha
|
|
for (i = 0; i < nSubPixels; i += 4) {
|
|
data[i + 0] = remap(data[i + 0], rMin, rMax, rGoalMin, rGoalMax);
|
|
data[i + 1] = remap(data[i + 1], gMin, gMax, gGoalMin, gGoalMax);
|
|
data[i + 2] = remap(data[i + 2], bMin, bMax, bGoalMin, bGoalMax);
|
|
//data[i + 3] = remap(data[i + 3], aMin, aMax, aGoalMin, aGoalMax);
|
|
}
|
|
};
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'enhance', 0, null, Kinetic.Factory.afterSetFilter);
|
|
|
|
/**
|
|
* get/set enhance
|
|
* @name enhance
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {Float} amount
|
|
* @returns {Float}
|
|
*/
|
|
})();
|
|
;(function () {
|
|
|
|
/**
|
|
* Posterize Filter. Adjusts the channels so that there are no more
|
|
* than n different values for that channel. This is also applied
|
|
* to the alpha channel.
|
|
* @function
|
|
* @author ippo615
|
|
* @memberof Kinetic.Filters
|
|
* @param {Object} imageData
|
|
*/
|
|
|
|
Kinetic.Filters.Posterize = function (imageData) {
|
|
// level must be between 1 and 255
|
|
var levels = Math.round(this.levels() * 254) + 1,
|
|
data = imageData.data,
|
|
len = data.length,
|
|
scale = (255 / levels),
|
|
i;
|
|
|
|
for (i = 0; i < len; i += 1) {
|
|
data[i] = Math.floor(data[i] / scale) * scale;
|
|
}
|
|
};
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'levels', 0.5, null, Kinetic.Factory.afterSetFilter);
|
|
|
|
/**
|
|
* get/set levels. Must be a number between 0 and 1
|
|
* @name levels
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {Number} level between 0 and 1
|
|
* @returns {Number}
|
|
*/
|
|
})();;(function () {
|
|
|
|
/**
|
|
* Noise Filter. Randomly adds or substracts to the color channels
|
|
* @function
|
|
* @memberof Kinetic.Filters
|
|
* @param {Object} imagedata
|
|
* @author ippo615
|
|
*/
|
|
Kinetic.Filters.Noise = function (imageData) {
|
|
var amount = this.noise() * 255,
|
|
data = imageData.data,
|
|
nPixels = data.length,
|
|
half = amount / 2,
|
|
i;
|
|
|
|
for (i = 0; i < nPixels; i += 4) {
|
|
data[i + 0] += half - 2 * half * Math.random();
|
|
data[i + 1] += half - 2 * half * Math.random();
|
|
data[i + 2] += half - 2 * half * Math.random();
|
|
}
|
|
};
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'noise', 0.2, null, Kinetic.Factory.afterSetFilter);
|
|
|
|
/**
|
|
* get/set noise amount. Must be a value between 0 and 1
|
|
* @name noise
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {Number} noise
|
|
* @returns {Number}
|
|
*/
|
|
})();
|
|
;(function () {
|
|
|
|
/**
|
|
* Pixelate Filter. Averages groups of pixels and redraws
|
|
* them as larger pixels
|
|
* @function
|
|
* @memberof Kinetic.Filters
|
|
* @param {Object} imageData
|
|
* @author ippo615
|
|
*/
|
|
|
|
Kinetic.Filters.Pixelate = function (imageData) {
|
|
|
|
var pixelSize = Math.ceil(this.pixelSize()),
|
|
width = imageData.width,
|
|
height = imageData.height,
|
|
x, y, i,
|
|
//pixelsPerBin = pixelSize * pixelSize,
|
|
red, green, blue, alpha,
|
|
nBinsX = Math.ceil(width / pixelSize),
|
|
nBinsY = Math.ceil(height / pixelSize),
|
|
xBinStart, xBinEnd, yBinStart, yBinEnd,
|
|
xBin, yBin, pixelsInBin;
|
|
imageData = imageData.data;
|
|
|
|
for (xBin = 0; xBin < nBinsX; xBin += 1) {
|
|
for (yBin = 0; yBin < nBinsY; yBin += 1) {
|
|
|
|
// Initialize the color accumlators to 0
|
|
red = 0;
|
|
green = 0;
|
|
blue = 0;
|
|
alpha = 0;
|
|
|
|
// Determine which pixels are included in this bin
|
|
xBinStart = xBin * pixelSize;
|
|
xBinEnd = xBinStart + pixelSize;
|
|
yBinStart = yBin * pixelSize;
|
|
yBinEnd = yBinStart + pixelSize;
|
|
|
|
// Add all of the pixels to this bin!
|
|
pixelsInBin = 0;
|
|
for (x = xBinStart; x < xBinEnd; x += 1) {
|
|
if( x >= width ){ continue; }
|
|
for (y = yBinStart; y < yBinEnd; y += 1) {
|
|
if( y >= height ){ continue; }
|
|
i = (width * y + x) * 4;
|
|
red += imageData[i + 0];
|
|
green += imageData[i + 1];
|
|
blue += imageData[i + 2];
|
|
alpha += imageData[i + 3];
|
|
pixelsInBin += 1;
|
|
}
|
|
}
|
|
|
|
// Make sure the channels are between 0-255
|
|
red = red / pixelsInBin;
|
|
green = green / pixelsInBin;
|
|
blue = blue / pixelsInBin;
|
|
|
|
// Draw this bin
|
|
for (x = xBinStart; x < xBinEnd; x += 1) {
|
|
if( x >= width ){ continue; }
|
|
for (y = yBinStart; y < yBinEnd; y += 1) {
|
|
if( y >= height ){ continue; }
|
|
i = (width * y + x) * 4;
|
|
imageData[i + 0] = red;
|
|
imageData[i + 1] = green;
|
|
imageData[i + 2] = blue;
|
|
imageData[i + 3] = alpha;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
};
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'pixelSize', 8, null, Kinetic.Factory.afterSetFilter);
|
|
|
|
/**
|
|
* get/set pixel size
|
|
* @name pixelSize
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {Integer} pixelSize
|
|
* @returns {Integer}
|
|
*/
|
|
})();;(function () {
|
|
|
|
/**
|
|
* Threshold Filter. Pushes any value above the mid point to
|
|
* the max and any value below the mid point to the min.
|
|
* This affects the alpha channel.
|
|
* @function
|
|
* @memberof Kinetic.Filters
|
|
* @param {Object} imageData
|
|
* @author ippo615
|
|
*/
|
|
|
|
Kinetic.Filters.Threshold = function (imageData) {
|
|
var level = this.threshold() * 255,
|
|
data = imageData.data,
|
|
len = data.length,
|
|
i;
|
|
|
|
for (i = 0; i < len; i += 1) {
|
|
data[i] = data[i] < level ? 0 : 255;
|
|
}
|
|
};
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'threshold', 0.5, null, Kinetic.Factory.afterSetFilter);
|
|
|
|
/**
|
|
* get/set threshold. Must be a value between 0 and 1
|
|
* @name threshold
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {Number} threshold
|
|
* @returns {Number}
|
|
*/
|
|
})();;(function() {
|
|
/**
|
|
* Sepia Filter
|
|
* Based on: Pixastic Lib - Sepia filter - v0.1.0
|
|
* Copyright (c) 2008 Jacob Seidelin, jseidelin@nihilogic.dk, http://blog.nihilogic.dk/
|
|
* @function
|
|
* @memberof Kinetic.Filters
|
|
* @param {Object} imageData
|
|
* @author Jacob Seidelin <jseidelin@nihilogic.dk>
|
|
* @license MPL v1.1 [http://www.pixastic.com/lib/license.txt]
|
|
*/
|
|
Kinetic.Filters.Sepia = function (imageData) {
|
|
var data = imageData.data,
|
|
w = imageData.width,
|
|
y = imageData.height,
|
|
w4 = w*4,
|
|
offsetY, x, offset, or, og, ob, r, g, b;
|
|
|
|
do {
|
|
offsetY = (y-1)*w4;
|
|
x = w;
|
|
do {
|
|
offset = offsetY + (x-1)*4;
|
|
|
|
or = data[offset];
|
|
og = data[offset+1];
|
|
ob = data[offset+2];
|
|
|
|
r = or * 0.393 + og * 0.769 + ob * 0.189;
|
|
g = or * 0.349 + og * 0.686 + ob * 0.168;
|
|
b = or * 0.272 + og * 0.534 + ob * 0.131;
|
|
|
|
data[offset] = r > 255 ? 255 : r;
|
|
data[offset+1] = g > 255 ? 255 : g;
|
|
data[offset+2] = b > 255 ? 255 : b;
|
|
data[offset+3] = data[offset+3];
|
|
} while (--x);
|
|
} while (--y);
|
|
};
|
|
})();
|
|
;(function () {
|
|
/**
|
|
* Solarize Filter
|
|
* @function
|
|
* @memberof Kinetic.Filters
|
|
* @param {Object} imageData
|
|
* Pixastic Lib - Solarize filter - v0.1.0
|
|
* Copyright (c) 2008 Jacob Seidelin, jseidelin@nihilogic.dk, http://blog.nihilogic.dk/
|
|
* License: [http://www.pixastic.com/lib/license.txt]
|
|
*/
|
|
Kinetic.Filters.Solarize = function (imageData) {
|
|
var data = imageData.data,
|
|
w = imageData.width,
|
|
h = imageData.height,
|
|
w4 = w*4,
|
|
y = h;
|
|
|
|
do {
|
|
var offsetY = (y-1)*w4;
|
|
var x = w;
|
|
do {
|
|
var offset = offsetY + (x-1)*4;
|
|
var r = data[offset];
|
|
var g = data[offset+1];
|
|
var b = data[offset+2];
|
|
|
|
if (r > 127) {
|
|
r = 255 - r;
|
|
}
|
|
if (g > 127) {
|
|
g = 255 - g;
|
|
}
|
|
if (b > 127) {
|
|
b = 255 - b;
|
|
}
|
|
|
|
data[offset] = r;
|
|
data[offset+1] = g;
|
|
data[offset+2] = b;
|
|
} while (--x);
|
|
} while (--y);
|
|
};
|
|
})();
|
|
|
|
|
|
;/*jshint newcap:false */
|
|
(function () {
|
|
|
|
/*
|
|
* ToPolar Filter. Converts image data to polar coordinates. Performs
|
|
* w*h*4 pixel reads and w*h pixel writes. The r axis is placed along
|
|
* what would be the y axis and the theta axis along the x axis.
|
|
* @function
|
|
* @author ippo615
|
|
* @memberof Kinetic.Filters
|
|
* @param {ImageData} src, the source image data (what will be transformed)
|
|
* @param {ImageData} dst, the destination image data (where it will be saved)
|
|
* @param {Object} opt
|
|
* @param {Number} [opt.polarCenterX] horizontal location for the center of the circle,
|
|
* default is in the middle
|
|
* @param {Number} [opt.polarCenterY] vertical location for the center of the circle,
|
|
* default is in the middle
|
|
*/
|
|
|
|
var ToPolar = function(src,dst,opt){
|
|
|
|
var srcPixels = src.data,
|
|
dstPixels = dst.data,
|
|
xSize = src.width,
|
|
ySize = src.height,
|
|
xMid = opt.polarCenterX || xSize/2,
|
|
yMid = opt.polarCenterY || ySize/2,
|
|
i, x, y, r=0,g=0,b=0,a=0;
|
|
|
|
// Find the largest radius
|
|
var rad, rMax = Math.sqrt( xMid*xMid + yMid*yMid );
|
|
x = xSize - xMid;
|
|
y = ySize - yMid;
|
|
rad = Math.sqrt( x*x + y*y );
|
|
rMax = (rad > rMax)?rad:rMax;
|
|
|
|
// We'll be uisng y as the radius, and x as the angle (theta=t)
|
|
var rSize = ySize,
|
|
tSize = xSize,
|
|
radius, theta;
|
|
|
|
// We want to cover all angles (0-360) and we need to convert to
|
|
// radians (*PI/180)
|
|
var conversion = 360/tSize*Math.PI/180, sin, cos;
|
|
|
|
// var x1, x2, x1i, x2i, y1, y2, y1i, y2i, scale;
|
|
|
|
for( theta=0; theta<tSize; theta+=1 ){
|
|
sin = Math.sin(theta*conversion);
|
|
cos = Math.cos(theta*conversion);
|
|
for( radius=0; radius<rSize; radius+=1 ){
|
|
x = Math.floor(xMid+rMax*radius/rSize*cos);
|
|
y = Math.floor(yMid+rMax*radius/rSize*sin);
|
|
i = (y*xSize + x)*4;
|
|
r = srcPixels[i+0];
|
|
g = srcPixels[i+1];
|
|
b = srcPixels[i+2];
|
|
a = srcPixels[i+3];
|
|
|
|
// Store it
|
|
//i = (theta * xSize + radius) * 4;
|
|
i = (theta + radius*xSize) * 4;
|
|
dstPixels[i+0] = r;
|
|
dstPixels[i+1] = g;
|
|
dstPixels[i+2] = b;
|
|
dstPixels[i+3] = a;
|
|
|
|
}
|
|
}
|
|
};
|
|
|
|
/*
|
|
* FromPolar Filter. Converts image data from polar coordinates back to rectangular.
|
|
* Performs w*h*4 pixel reads and w*h pixel writes.
|
|
* @function
|
|
* @author ippo615
|
|
* @memberof Kinetic.Filters
|
|
* @param {ImageData} src, the source image data (what will be transformed)
|
|
* @param {ImageData} dst, the destination image data (where it will be saved)
|
|
* @param {Object} opt
|
|
* @param {Number} [opt.polarCenterX] horizontal location for the center of the circle,
|
|
* default is in the middle
|
|
* @param {Number} [opt.polarCenterY] vertical location for the center of the circle,
|
|
* default is in the middle
|
|
* @param {Number} [opt.polarRotation] amount to rotate the image counterclockwis,
|
|
* 0 is no rotation, 360 degrees is a full rotation
|
|
*/
|
|
|
|
var FromPolar = function(src,dst,opt){
|
|
|
|
var srcPixels = src.data,
|
|
dstPixels = dst.data,
|
|
xSize = src.width,
|
|
ySize = src.height,
|
|
xMid = opt.polarCenterX || xSize/2,
|
|
yMid = opt.polarCenterY || ySize/2,
|
|
i, x, y, dx, dy, r=0,g=0,b=0,a=0;
|
|
|
|
|
|
// Find the largest radius
|
|
var rad, rMax = Math.sqrt( xMid*xMid + yMid*yMid );
|
|
x = xSize - xMid;
|
|
y = ySize - yMid;
|
|
rad = Math.sqrt( x*x + y*y );
|
|
rMax = (rad > rMax)?rad:rMax;
|
|
|
|
// We'll be uisng x as the radius, and y as the angle (theta=t)
|
|
var rSize = ySize,
|
|
tSize = xSize,
|
|
radius, theta,
|
|
phaseShift = opt.polarRotation || 0;
|
|
|
|
// We need to convert to degrees and we need to make sure
|
|
// it's between (0-360)
|
|
// var conversion = tSize/360*180/Math.PI;
|
|
//var conversion = tSize/360*180/Math.PI;
|
|
|
|
var x1, y1;
|
|
|
|
for( x=0; x<xSize; x+=1 ){
|
|
for( y=0; y<ySize; y+=1 ){
|
|
dx = x - xMid;
|
|
dy = y - yMid;
|
|
radius = Math.sqrt(dx*dx + dy*dy)*rSize/rMax;
|
|
theta = (Math.atan2(dy,dx)*180/Math.PI + 360 + phaseShift)%360;
|
|
theta = theta*tSize/360;
|
|
x1 = Math.floor(theta);
|
|
y1 = Math.floor(radius);
|
|
i = (y1*xSize + x1)*4;
|
|
r = srcPixels[i+0];
|
|
g = srcPixels[i+1];
|
|
b = srcPixels[i+2];
|
|
a = srcPixels[i+3];
|
|
|
|
// Store it
|
|
i = (y*xSize + x)*4;
|
|
dstPixels[i+0] = r;
|
|
dstPixels[i+1] = g;
|
|
dstPixels[i+2] = b;
|
|
dstPixels[i+3] = a;
|
|
}
|
|
}
|
|
|
|
};
|
|
|
|
//Kinetic.Filters.ToPolar = Kinetic.Util._FilterWrapDoubleBuffer(ToPolar);
|
|
//Kinetic.Filters.FromPolar = Kinetic.Util._FilterWrapDoubleBuffer(FromPolar);
|
|
|
|
// create a temporary canvas for working - shared between multiple calls
|
|
var tempCanvas = Kinetic.Util.createCanvasElement();
|
|
|
|
/*
|
|
* Kaleidoscope Filter.
|
|
* @function
|
|
* @author ippo615
|
|
* @memberof Kinetic.Filters
|
|
*/
|
|
Kinetic.Filters.Kaleidoscope = function(imageData){
|
|
var xSize = imageData.width,
|
|
ySize = imageData.height;
|
|
|
|
var x,y,xoff,i, r,g,b,a, srcPos, dstPos;
|
|
var power = Math.round( this.kaleidoscopePower() );
|
|
var angle = Math.round( this.kaleidoscopeAngle() );
|
|
var offset = Math.floor(xSize*(angle%360)/360);
|
|
|
|
if( power < 1 ){return;}
|
|
|
|
// Work with our shared buffer canvas
|
|
tempCanvas.width = xSize;
|
|
tempCanvas.height = ySize;
|
|
var scratchData = tempCanvas.getContext('2d').getImageData(0,0,xSize,ySize);
|
|
|
|
// Convert thhe original to polar coordinates
|
|
ToPolar( imageData, scratchData, {
|
|
polarCenterX:xSize/2,
|
|
polarCenterY:ySize/2
|
|
});
|
|
|
|
// Determine how big each section will be, if it's too small
|
|
// make it bigger
|
|
var minSectionSize = xSize / Math.pow(2,power);
|
|
while( minSectionSize <= 8){
|
|
minSectionSize = minSectionSize*2;
|
|
power -= 1;
|
|
}
|
|
minSectionSize = Math.ceil(minSectionSize);
|
|
var sectionSize = minSectionSize;
|
|
|
|
// Copy the offset region to 0
|
|
// Depending on the size of filter and location of the offset we may need
|
|
// to copy the section backwards to prevent it from rewriting itself
|
|
var xStart = 0,
|
|
xEnd = sectionSize,
|
|
xDelta = 1;
|
|
if( offset+minSectionSize > xSize ){
|
|
xStart = sectionSize;
|
|
xEnd = 0;
|
|
xDelta = -1;
|
|
}
|
|
for( y=0; y<ySize; y+=1 ){
|
|
for( x=xStart; x !== xEnd; x+=xDelta ){
|
|
xoff = Math.round(x+offset)%xSize;
|
|
srcPos = (xSize*y+xoff)*4;
|
|
r = scratchData.data[srcPos+0];
|
|
g = scratchData.data[srcPos+1];
|
|
b = scratchData.data[srcPos+2];
|
|
a = scratchData.data[srcPos+3];
|
|
dstPos = (xSize*y+x)*4;
|
|
scratchData.data[dstPos+0] = r;
|
|
scratchData.data[dstPos+1] = g;
|
|
scratchData.data[dstPos+2] = b;
|
|
scratchData.data[dstPos+3] = a;
|
|
}
|
|
}
|
|
|
|
// Perform the actual effect
|
|
for( y=0; y<ySize; y+=1 ){
|
|
sectionSize = Math.floor( minSectionSize );
|
|
for( i=0; i<power; i+=1 ){
|
|
for( x=0; x<sectionSize+1; x+=1 ){
|
|
srcPos = (xSize*y+x)*4;
|
|
r = scratchData.data[srcPos+0];
|
|
g = scratchData.data[srcPos+1];
|
|
b = scratchData.data[srcPos+2];
|
|
a = scratchData.data[srcPos+3];
|
|
dstPos = (xSize*y+sectionSize*2-x-1)*4;
|
|
scratchData.data[dstPos+0] = r;
|
|
scratchData.data[dstPos+1] = g;
|
|
scratchData.data[dstPos+2] = b;
|
|
scratchData.data[dstPos+3] = a;
|
|
}
|
|
sectionSize *= 2;
|
|
}
|
|
}
|
|
|
|
// Convert back from polar coordinates
|
|
FromPolar(scratchData,imageData,{polarRotation:0});
|
|
};
|
|
|
|
/**
|
|
* get/set kaleidoscope power
|
|
* @name kaleidoscopePower
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {Integer} power of kaleidoscope
|
|
* @returns {Integer}
|
|
*/
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'kaleidoscopePower', 2, null, Kinetic.Factory.afterSetFilter);
|
|
|
|
/**
|
|
* get/set kaleidoscope angle
|
|
* @name kaleidoscopeAngle
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {Integer} degrees
|
|
* @returns {Integer}
|
|
*/
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'kaleidoscopeAngle', 0, null, Kinetic.Factory.afterSetFilter);
|
|
|
|
})();
|
|
;(function() {
|
|
var BATCH_DRAW_STOP_TIME_DIFF = 500;
|
|
|
|
var now =(function() {
|
|
if (Kinetic.root.performance && Kinetic.root.performance.now) {
|
|
return function() {
|
|
return Kinetic.root.performance.now();
|
|
};
|
|
}
|
|
else {
|
|
return function() {
|
|
return new Date().getTime();
|
|
};
|
|
}
|
|
})();
|
|
|
|
var RAF = (function() {
|
|
return Kinetic.root.requestAnimationFrame
|
|
|| Kinetic.root.webkitRequestAnimationFrame
|
|
|| Kinetic.root.mozRequestAnimationFrame
|
|
|| Kinetic.root.oRequestAnimationFrame
|
|
|| Kinetic.root.msRequestAnimationFrame
|
|
|| FRAF;
|
|
})();
|
|
|
|
function FRAF(callback) {
|
|
Kinetic.root.setTimeout(callback, 1000 / 60);
|
|
}
|
|
|
|
function requestAnimFrame() {
|
|
return RAF.apply(Kinetic.root, arguments);
|
|
}
|
|
|
|
/**
|
|
* Animation constructor. A stage is used to contain multiple layers and handle
|
|
* @constructor
|
|
* @memberof Kinetic
|
|
* @param {Function} func function executed on each animation frame. The function is passed a frame object, which contains
|
|
* timeDiff, lastTime, time, and frameRate properties. The timeDiff property is the number of milliseconds that have passed
|
|
* since the last animation frame. The lastTime property is time in milliseconds that elapsed from the moment the animation started
|
|
* to the last animation frame. The time property is the time in milliseconds that ellapsed from the moment the animation started
|
|
* to the current animation frame. The frameRate property is the current frame rate in frames / second
|
|
* @param {Kinetic.Layer|Array} [layers] layer(s) to be redrawn on each animation frame. Can be a layer, an array of layers, or null.
|
|
* Not specifying a node will result in no redraw.
|
|
* @example
|
|
* // move a node to the right at 50 pixels / second<br>
|
|
* var velocity = 50;<br><br>
|
|
*
|
|
* var anim = new Kinetic.Animation(function(frame) {<br>
|
|
* var dist = velocity * (frame.timeDiff / 1000);<br>
|
|
* node.move(dist, 0);<br>
|
|
* }, layer);<br><br>
|
|
*
|
|
* anim.start();
|
|
*/
|
|
Kinetic.Animation = function(func, layers) {
|
|
var Anim = Kinetic.Animation;
|
|
this.func = func;
|
|
this.setLayers(layers);
|
|
this.id = Anim.animIdCounter++;
|
|
this.frame = {
|
|
time: 0,
|
|
timeDiff: 0,
|
|
lastTime: now()
|
|
};
|
|
};
|
|
/*
|
|
* Animation methods
|
|
*/
|
|
Kinetic.Animation.prototype = {
|
|
/**
|
|
* set layers to be redrawn on each animation frame
|
|
* @method
|
|
* @memberof Kinetic.Animation.prototype
|
|
* @param {Kinetic.Layer|Array} [layers] layer(s) to be redrawn. Can be a layer, an array of layers, or null. Not specifying a node will result in no redraw.
|
|
*/
|
|
setLayers: function(layers) {
|
|
var lays = [];
|
|
// if passing in no layers
|
|
if (!layers) {
|
|
lays = [];
|
|
}
|
|
// if passing in an array of Layers
|
|
// NOTE: layers could be an array or Kinetic.Collection. for simplicity, I'm just inspecting
|
|
// the length property to check for both cases
|
|
else if (layers.length > 0) {
|
|
lays = layers;
|
|
}
|
|
// if passing in a Layer
|
|
else {
|
|
lays = [layers];
|
|
}
|
|
|
|
this.layers = lays;
|
|
},
|
|
/**
|
|
* get layers
|
|
* @method
|
|
* @memberof Kinetic.Animation.prototype
|
|
*/
|
|
getLayers: function() {
|
|
return this.layers;
|
|
},
|
|
/**
|
|
* add layer. Returns true if the layer was added, and false if it was not
|
|
* @method
|
|
* @memberof Kinetic.Animation.prototype
|
|
* @param {Kinetic.Layer} layer
|
|
*/
|
|
addLayer: function(layer) {
|
|
var layers = this.layers,
|
|
len, n;
|
|
|
|
if (layers) {
|
|
len = layers.length;
|
|
|
|
// don't add the layer if it already exists
|
|
for (n = 0; n < len; n++) {
|
|
if (layers[n]._id === layer._id) {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
this.layers = [];
|
|
}
|
|
|
|
this.layers.push(layer);
|
|
return true;
|
|
},
|
|
/**
|
|
* determine if animation is running or not. returns true or false
|
|
* @method
|
|
* @memberof Kinetic.Animation.prototype
|
|
*/
|
|
isRunning: function() {
|
|
var a = Kinetic.Animation,
|
|
animations = a.animations,
|
|
len = animations.length,
|
|
n;
|
|
|
|
for(n = 0; n < len; n++) {
|
|
if(animations[n].id === this.id) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
},
|
|
/**
|
|
* start animation
|
|
* @method
|
|
* @memberof Kinetic.Animation.prototype
|
|
*/
|
|
start: function() {
|
|
var Anim = Kinetic.Animation;
|
|
this.stop();
|
|
this.frame.timeDiff = 0;
|
|
this.frame.lastTime = now();
|
|
Anim._addAnimation(this);
|
|
},
|
|
/**
|
|
* stop animation
|
|
* @method
|
|
* @memberof Kinetic.Animation.prototype
|
|
*/
|
|
stop: function() {
|
|
Kinetic.Animation._removeAnimation(this);
|
|
},
|
|
_updateFrameObject: function(time) {
|
|
this.frame.timeDiff = time - this.frame.lastTime;
|
|
this.frame.lastTime = time;
|
|
this.frame.time += this.frame.timeDiff;
|
|
this.frame.frameRate = 1000 / this.frame.timeDiff;
|
|
}
|
|
};
|
|
Kinetic.Animation.animations = [];
|
|
Kinetic.Animation.animIdCounter = 0;
|
|
Kinetic.Animation.animRunning = false;
|
|
|
|
Kinetic.Animation._addAnimation = function(anim) {
|
|
this.animations.push(anim);
|
|
this._handleAnimation();
|
|
};
|
|
Kinetic.Animation._removeAnimation = function(anim) {
|
|
var id = anim.id,
|
|
animations = this.animations,
|
|
len = animations.length,
|
|
n;
|
|
|
|
for(n = 0; n < len; n++) {
|
|
if(animations[n].id === id) {
|
|
this.animations.splice(n, 1);
|
|
break;
|
|
}
|
|
}
|
|
};
|
|
|
|
Kinetic.Animation._runFrames = function() {
|
|
var layerHash = {},
|
|
animations = this.animations,
|
|
anim, layers, func, n, i, layersLen, layer, key;
|
|
/*
|
|
* loop through all animations and execute animation
|
|
* function. if the animation object has specified node,
|
|
* we can add the node to the nodes hash to eliminate
|
|
* drawing the same node multiple times. The node property
|
|
* can be the stage itself or a layer
|
|
*/
|
|
/*
|
|
* WARNING: don't cache animations.length because it could change while
|
|
* the for loop is running, causing a JS error
|
|
*/
|
|
for(n = 0; n < animations.length; n++) {
|
|
anim = animations[n];
|
|
layers = anim.layers;
|
|
func = anim.func;
|
|
|
|
anim._updateFrameObject(now());
|
|
layersLen = layers.length;
|
|
|
|
for (i=0; i<layersLen; i++) {
|
|
layer = layers[i];
|
|
if(layer._id !== undefined) {
|
|
layerHash[layer._id] = layer;
|
|
}
|
|
}
|
|
|
|
// if animation object has a function, execute it
|
|
if(func) {
|
|
func.call(anim, anim.frame);
|
|
}
|
|
}
|
|
|
|
for(key in layerHash) {
|
|
layerHash[key].draw();
|
|
}
|
|
};
|
|
Kinetic.Animation._animationLoop = function() {
|
|
var Anim = Kinetic.Animation;
|
|
|
|
if(Anim.animations.length) {
|
|
requestAnimFrame(Anim._animationLoop);
|
|
Anim._runFrames();
|
|
}
|
|
else {
|
|
Anim.animRunning = false;
|
|
}
|
|
};
|
|
Kinetic.Animation._handleAnimation = function() {
|
|
var that = this;
|
|
if(!this.animRunning) {
|
|
this.animRunning = true;
|
|
that._animationLoop();
|
|
}
|
|
};
|
|
|
|
var moveTo = Kinetic.Node.prototype.moveTo;
|
|
Kinetic.Node.prototype.moveTo = function(container) {
|
|
moveTo.call(this, container);
|
|
};
|
|
|
|
/**
|
|
* batch draw
|
|
* @method
|
|
* @memberof Kinetic.Layer.prototype
|
|
*/
|
|
Kinetic.Layer.prototype.batchDraw = function() {
|
|
var that = this,
|
|
Anim = Kinetic.Animation;
|
|
|
|
if (!this.batchAnim) {
|
|
this.batchAnim = new Anim(function() {
|
|
if (that.lastBatchDrawTime && now() - that.lastBatchDrawTime > BATCH_DRAW_STOP_TIME_DIFF) {
|
|
that.batchAnim.stop();
|
|
}
|
|
}, this);
|
|
}
|
|
|
|
this.lastBatchDrawTime = now();
|
|
|
|
if (!this.batchAnim.isRunning()) {
|
|
this.draw();
|
|
this.batchAnim.start();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* batch draw
|
|
* @method
|
|
* @memberof Kinetic.Stage.prototype
|
|
*/
|
|
Kinetic.Stage.prototype.batchDraw = function() {
|
|
this.getChildren().each(function(layer) {
|
|
layer.batchDraw();
|
|
});
|
|
};
|
|
})((1,eval)('this'));;(function() {
|
|
var blacklist = {
|
|
node: 1,
|
|
duration: 1,
|
|
easing: 1,
|
|
onFinish: 1,
|
|
yoyo: 1
|
|
},
|
|
|
|
PAUSED = 1,
|
|
PLAYING = 2,
|
|
REVERSING = 3,
|
|
|
|
idCounter = 0;
|
|
|
|
/**
|
|
* Tween constructor. Tweens enable you to animate a node between the current state and a new state.
|
|
* You can play, pause, reverse, seek, reset, and finish tweens. By default, tweens are animated using
|
|
* a linear easing. For more tweening options, check out {@link Kinetic.Easings}
|
|
* @constructor
|
|
* @memberof Kinetic
|
|
* @example
|
|
* // instantiate new tween which fully rotates a node in 1 second
|
|
* var tween = new Kinetic.Tween({<br>
|
|
* node: node,<br>
|
|
* rotationDeg: 360,<br>
|
|
* duration: 1,<br>
|
|
* easing: Kinetic.Easings.EaseInOut<br>
|
|
* });<br><br>
|
|
*
|
|
* // play tween<br>
|
|
* tween.play();<br><br>
|
|
*
|
|
* // pause tween<br>
|
|
* tween.pause();
|
|
*/
|
|
Kinetic.Tween = function(config) {
|
|
var that = this,
|
|
node = config.node,
|
|
nodeId = node._id,
|
|
duration = config.duration || 1,
|
|
easing = config.easing || Kinetic.Easings.Linear,
|
|
yoyo = !!config.yoyo,
|
|
key;
|
|
|
|
this.node = node;
|
|
this._id = idCounter++;
|
|
|
|
this.anim = new Kinetic.Animation(function() {
|
|
that.tween.onEnterFrame();
|
|
}, node.getLayer());
|
|
|
|
this.tween = new Tween(key, function(i) {
|
|
that._tweenFunc(i);
|
|
}, easing, 0, 1, duration * 1000, yoyo);
|
|
|
|
this._addListeners();
|
|
|
|
// init attrs map
|
|
if (!Kinetic.Tween.attrs[nodeId]) {
|
|
Kinetic.Tween.attrs[nodeId] = {};
|
|
}
|
|
if (!Kinetic.Tween.attrs[nodeId][this._id]) {
|
|
Kinetic.Tween.attrs[nodeId][this._id] = {};
|
|
}
|
|
// init tweens map
|
|
if (!Kinetic.Tween.tweens[nodeId]) {
|
|
Kinetic.Tween.tweens[nodeId] = {};
|
|
}
|
|
|
|
for (key in config) {
|
|
if (blacklist[key] === undefined) {
|
|
this._addAttr(key, config[key]);
|
|
}
|
|
}
|
|
|
|
this.reset();
|
|
|
|
// callbacks
|
|
this.onFinish = config.onFinish;
|
|
this.onReset = config.onReset;
|
|
};
|
|
|
|
// start/diff object = attrs.nodeId.tweenId.attr
|
|
Kinetic.Tween.attrs = {};
|
|
// tweenId = tweens.nodeId.attr
|
|
Kinetic.Tween.tweens = {};
|
|
|
|
Kinetic.Tween.prototype = {
|
|
_addAttr: function(key, end) {
|
|
var node = this.node,
|
|
nodeId = node._id,
|
|
start, diff, tweenId, n, len;
|
|
|
|
// remove conflict from tween map if it exists
|
|
tweenId = Kinetic.Tween.tweens[nodeId][key];
|
|
|
|
if (tweenId) {
|
|
delete Kinetic.Tween.attrs[nodeId][tweenId][key];
|
|
}
|
|
|
|
// add to tween map
|
|
start = node.getAttr(key);
|
|
|
|
if (Kinetic.Util._isArray(end)) {
|
|
diff = [];
|
|
len = end.length;
|
|
for (n=0; n<len; n++) {
|
|
diff.push(end[n] - start[n]);
|
|
}
|
|
|
|
}
|
|
else {
|
|
diff = end - start;
|
|
}
|
|
|
|
Kinetic.Tween.attrs[nodeId][this._id][key] = {
|
|
start: start,
|
|
diff: diff
|
|
};
|
|
Kinetic.Tween.tweens[nodeId][key] = this._id;
|
|
},
|
|
_tweenFunc: function(i) {
|
|
var node = this.node,
|
|
attrs = Kinetic.Tween.attrs[node._id][this._id],
|
|
key, attr, start, diff, newVal, n, len;
|
|
|
|
for (key in attrs) {
|
|
attr = attrs[key];
|
|
start = attr.start;
|
|
diff = attr.diff;
|
|
|
|
if (Kinetic.Util._isArray(start)) {
|
|
newVal = [];
|
|
len = start.length;
|
|
for (n=0; n<len; n++) {
|
|
newVal.push(start[n] + (diff[n] * i));
|
|
}
|
|
}
|
|
else {
|
|
newVal = start + (diff * i);
|
|
}
|
|
|
|
node.setAttr(key, newVal);
|
|
}
|
|
},
|
|
_addListeners: function() {
|
|
var that = this;
|
|
|
|
// start listeners
|
|
this.tween.onPlay = function() {
|
|
that.anim.start();
|
|
};
|
|
this.tween.onReverse = function() {
|
|
that.anim.start();
|
|
};
|
|
|
|
// stop listeners
|
|
this.tween.onPause = function() {
|
|
that.anim.stop();
|
|
};
|
|
this.tween.onFinish = function() {
|
|
if (that.onFinish) {
|
|
that.onFinish();
|
|
}
|
|
};
|
|
this.tween.onReset = function() {
|
|
if (that.onReset) {
|
|
that.onReset();
|
|
}
|
|
};
|
|
},
|
|
/**
|
|
* play
|
|
* @method
|
|
* @memberof Kinetic.Tween.prototype
|
|
* @returns {Tween}
|
|
*/
|
|
play: function() {
|
|
this.tween.play();
|
|
return this;
|
|
},
|
|
/**
|
|
* reverse
|
|
* @method
|
|
* @memberof Kinetic.Tween.prototype
|
|
* @returns {Tween}
|
|
*/
|
|
reverse: function() {
|
|
this.tween.reverse();
|
|
return this;
|
|
},
|
|
/**
|
|
* reset
|
|
* @method
|
|
* @memberof Kinetic.Tween.prototype
|
|
* @returns {Tween}
|
|
*/
|
|
reset: function() {
|
|
var node = this.node;
|
|
this.tween.reset();
|
|
return this;
|
|
},
|
|
/**
|
|
* seek
|
|
* @method
|
|
* @memberof Kinetic.Tween.prototype
|
|
* @param {Integer} t time in seconds between 0 and the duration
|
|
* @returns {Tween}
|
|
*/
|
|
seek: function(t) {
|
|
var node = this.node;
|
|
this.tween.seek(t * 1000);
|
|
return this;
|
|
},
|
|
/**
|
|
* pause
|
|
* @method
|
|
* @memberof Kinetic.Tween.prototype
|
|
* @returns {Tween}
|
|
*/
|
|
pause: function() {
|
|
this.tween.pause();
|
|
return this;
|
|
},
|
|
/**
|
|
* finish
|
|
* @method
|
|
* @memberof Kinetic.Tween.prototype
|
|
* @returns {Tween}
|
|
*/
|
|
finish: function() {
|
|
var node = this.node;
|
|
this.tween.finish();
|
|
return this;
|
|
},
|
|
/**
|
|
* destroy
|
|
* @method
|
|
* @memberof Kinetic.Tween.prototype
|
|
*/
|
|
destroy: function() {
|
|
var nodeId = this.node._id,
|
|
thisId = this._id,
|
|
attrs = Kinetic.Tween.tweens[nodeId],
|
|
key;
|
|
|
|
this.pause();
|
|
|
|
for (key in attrs) {
|
|
delete Kinetic.Tween.tweens[nodeId][key];
|
|
}
|
|
|
|
delete Kinetic.Tween.attrs[nodeId][thisId];
|
|
}
|
|
};
|
|
|
|
var Tween = function(prop, propFunc, func, begin, finish, duration, yoyo) {
|
|
this.prop = prop;
|
|
this.propFunc = propFunc;
|
|
this.begin = begin;
|
|
this._pos = begin;
|
|
this.duration = duration;
|
|
this._change = 0;
|
|
this.prevPos = 0;
|
|
this.yoyo = yoyo;
|
|
this._time = 0;
|
|
this._position = 0;
|
|
this._startTime = 0;
|
|
this._finish = 0;
|
|
this.func = func;
|
|
this._change = finish - this.begin;
|
|
this.pause();
|
|
};
|
|
/*
|
|
* Tween methods
|
|
*/
|
|
Tween.prototype = {
|
|
fire: function(str) {
|
|
var handler = this[str];
|
|
if (handler) {
|
|
handler();
|
|
}
|
|
},
|
|
setTime: function(t) {
|
|
if(t > this.duration) {
|
|
if(this.yoyo) {
|
|
this._time = this.duration;
|
|
this.reverse();
|
|
}
|
|
else {
|
|
this.finish();
|
|
}
|
|
}
|
|
else if(t < 0) {
|
|
if(this.yoyo) {
|
|
this._time = 0;
|
|
this.play();
|
|
}
|
|
else {
|
|
this.reset();
|
|
}
|
|
}
|
|
else {
|
|
this._time = t;
|
|
this.update();
|
|
}
|
|
},
|
|
getTime: function() {
|
|
return this._time;
|
|
},
|
|
setPosition: function(p) {
|
|
this.prevPos = this._pos;
|
|
this.propFunc(p);
|
|
this._pos = p;
|
|
},
|
|
getPosition: function(t) {
|
|
if(t === undefined) {
|
|
t = this._time;
|
|
}
|
|
return this.func(t, this.begin, this._change, this.duration);
|
|
},
|
|
play: function() {
|
|
this.state = PLAYING;
|
|
this._startTime = this.getTimer() - this._time;
|
|
this.onEnterFrame();
|
|
this.fire('onPlay');
|
|
},
|
|
reverse: function() {
|
|
this.state = REVERSING;
|
|
this._time = this.duration - this._time;
|
|
this._startTime = this.getTimer() - this._time;
|
|
this.onEnterFrame();
|
|
this.fire('onReverse');
|
|
},
|
|
seek: function(t) {
|
|
this.pause();
|
|
this._time = t;
|
|
this.update();
|
|
this.fire('onSeek');
|
|
},
|
|
reset: function() {
|
|
this.pause();
|
|
this._time = 0;
|
|
this.update();
|
|
this.fire('onReset');
|
|
},
|
|
finish: function() {
|
|
this.pause();
|
|
this._time = this.duration;
|
|
this.update();
|
|
this.fire('onFinish');
|
|
},
|
|
update: function() {
|
|
this.setPosition(this.getPosition(this._time));
|
|
},
|
|
onEnterFrame: function() {
|
|
var t = this.getTimer() - this._startTime;
|
|
if(this.state === PLAYING) {
|
|
this.setTime(t);
|
|
}
|
|
else if (this.state === REVERSING) {
|
|
this.setTime(this.duration - t);
|
|
}
|
|
},
|
|
pause: function() {
|
|
this.state = PAUSED;
|
|
this.fire('onPause');
|
|
},
|
|
getTimer: function() {
|
|
return new Date().getTime();
|
|
}
|
|
};
|
|
|
|
/*
|
|
* These eases were ported from an Adobe Flash tweening library to JavaScript
|
|
* by Xaric
|
|
*/
|
|
|
|
/**
|
|
* @namespace Easings
|
|
* @memberof Kinetic
|
|
*/
|
|
Kinetic.Easings = {
|
|
/**
|
|
* back ease in
|
|
* @function
|
|
* @memberof Kinetic.Easings
|
|
*/
|
|
'BackEaseIn': function(t, b, c, d) {
|
|
var s = 1.70158;
|
|
return c * (t /= d) * t * ((s + 1) * t - s) + b;
|
|
},
|
|
/**
|
|
* back ease out
|
|
* @function
|
|
* @memberof Kinetic.Easings
|
|
*/
|
|
'BackEaseOut': function(t, b, c, d) {
|
|
var s = 1.70158;
|
|
return c * (( t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b;
|
|
},
|
|
/**
|
|
* back ease in out
|
|
* @function
|
|
* @memberof Kinetic.Easings
|
|
*/
|
|
'BackEaseInOut': function(t, b, c, d) {
|
|
var s = 1.70158;
|
|
if((t /= d / 2) < 1) {
|
|
return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b;
|
|
}
|
|
return c / 2 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b;
|
|
},
|
|
/**
|
|
* elastic ease in
|
|
* @function
|
|
* @memberof Kinetic.Easings
|
|
*/
|
|
'ElasticEaseIn': function(t, b, c, d, a, p) {
|
|
// added s = 0
|
|
var s = 0;
|
|
if(t === 0) {
|
|
return b;
|
|
}
|
|
if((t /= d) == 1) {
|
|
return b + c;
|
|
}
|
|
if(!p) {
|
|
p = d * 0.3;
|
|
}
|
|
if(!a || a < Math.abs(c)) {
|
|
a = c;
|
|
s = p / 4;
|
|
}
|
|
else {
|
|
s = p / (2 * Math.PI) * Math.asin(c / a);
|
|
}
|
|
return -(a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
|
|
},
|
|
/**
|
|
* elastic ease out
|
|
* @function
|
|
* @memberof Kinetic.Easings
|
|
*/
|
|
'ElasticEaseOut': function(t, b, c, d, a, p) {
|
|
// added s = 0
|
|
var s = 0;
|
|
if(t === 0) {
|
|
return b;
|
|
}
|
|
if((t /= d) == 1) {
|
|
return b + c;
|
|
}
|
|
if(!p) {
|
|
p = d * 0.3;
|
|
}
|
|
if(!a || a < Math.abs(c)) {
|
|
a = c;
|
|
s = p / 4;
|
|
}
|
|
else {
|
|
s = p / (2 * Math.PI) * Math.asin(c / a);
|
|
}
|
|
return (a * Math.pow(2, -10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b);
|
|
},
|
|
/**
|
|
* elastic ease in out
|
|
* @function
|
|
* @memberof Kinetic.Easings
|
|
*/
|
|
'ElasticEaseInOut': function(t, b, c, d, a, p) {
|
|
// added s = 0
|
|
var s = 0;
|
|
if(t === 0) {
|
|
return b;
|
|
}
|
|
if((t /= d / 2) == 2) {
|
|
return b + c;
|
|
}
|
|
if(!p) {
|
|
p = d * (0.3 * 1.5);
|
|
}
|
|
if(!a || a < Math.abs(c)) {
|
|
a = c;
|
|
s = p / 4;
|
|
}
|
|
else {
|
|
s = p / (2 * Math.PI) * Math.asin(c / a);
|
|
}
|
|
if(t < 1) {
|
|
return -0.5 * (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
|
|
}
|
|
return a * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p) * 0.5 + c + b;
|
|
},
|
|
/**
|
|
* bounce ease out
|
|
* @function
|
|
* @memberof Kinetic.Easings
|
|
*/
|
|
'BounceEaseOut': function(t, b, c, d) {
|
|
if((t /= d) < (1 / 2.75)) {
|
|
return c * (7.5625 * t * t) + b;
|
|
}
|
|
else if(t < (2 / 2.75)) {
|
|
return c * (7.5625 * (t -= (1.5 / 2.75)) * t + 0.75) + b;
|
|
}
|
|
else if(t < (2.5 / 2.75)) {
|
|
return c * (7.5625 * (t -= (2.25 / 2.75)) * t + 0.9375) + b;
|
|
}
|
|
else {
|
|
return c * (7.5625 * (t -= (2.625 / 2.75)) * t + 0.984375) + b;
|
|
}
|
|
},
|
|
/**
|
|
* bounce ease in
|
|
* @function
|
|
* @memberof Kinetic.Easings
|
|
*/
|
|
'BounceEaseIn': function(t, b, c, d) {
|
|
return c - Kinetic.Easings.BounceEaseOut(d - t, 0, c, d) + b;
|
|
},
|
|
/**
|
|
* bounce ease in out
|
|
* @function
|
|
* @memberof Kinetic.Easings
|
|
*/
|
|
'BounceEaseInOut': function(t, b, c, d) {
|
|
if(t < d / 2) {
|
|
return Kinetic.Easings.BounceEaseIn(t * 2, 0, c, d) * 0.5 + b;
|
|
}
|
|
else {
|
|
return Kinetic.Easings.BounceEaseOut(t * 2 - d, 0, c, d) * 0.5 + c * 0.5 + b;
|
|
}
|
|
},
|
|
/**
|
|
* ease in
|
|
* @function
|
|
* @memberof Kinetic.Easings
|
|
*/
|
|
'EaseIn': function(t, b, c, d) {
|
|
return c * (t /= d) * t + b;
|
|
},
|
|
/**
|
|
* ease out
|
|
* @function
|
|
* @memberof Kinetic.Easings
|
|
*/
|
|
'EaseOut': function(t, b, c, d) {
|
|
return -c * (t /= d) * (t - 2) + b;
|
|
},
|
|
/**
|
|
* ease in out
|
|
* @function
|
|
* @memberof Kinetic.Easings
|
|
*/
|
|
'EaseInOut': function(t, b, c, d) {
|
|
if((t /= d / 2) < 1) {
|
|
return c / 2 * t * t + b;
|
|
}
|
|
return -c / 2 * ((--t) * (t - 2) - 1) + b;
|
|
},
|
|
/**
|
|
* strong ease in
|
|
* @function
|
|
* @memberof Kinetic.Easings
|
|
*/
|
|
'StrongEaseIn': function(t, b, c, d) {
|
|
return c * (t /= d) * t * t * t * t + b;
|
|
},
|
|
/**
|
|
* strong ease out
|
|
* @function
|
|
* @memberof Kinetic.Easings
|
|
*/
|
|
'StrongEaseOut': function(t, b, c, d) {
|
|
return c * (( t = t / d - 1) * t * t * t * t + 1) + b;
|
|
},
|
|
/**
|
|
* strong ease in out
|
|
* @function
|
|
* @memberof Kinetic.Easings
|
|
*/
|
|
'StrongEaseInOut': function(t, b, c, d) {
|
|
if((t /= d / 2) < 1) {
|
|
return c / 2 * t * t * t * t * t + b;
|
|
}
|
|
return c / 2 * ((t -= 2) * t * t * t * t + 2) + b;
|
|
},
|
|
/**
|
|
* linear
|
|
* @function
|
|
* @memberof Kinetic.Easings
|
|
*/
|
|
'Linear': function(t, b, c, d) {
|
|
return c * t / d + b;
|
|
}
|
|
};
|
|
})();
|
|
;(function() {
|
|
Kinetic.DD = {
|
|
// properties
|
|
anim: new Kinetic.Animation(),
|
|
isDragging: false,
|
|
offset: {
|
|
x: 0,
|
|
y: 0
|
|
},
|
|
node: null,
|
|
|
|
// methods
|
|
_drag: function(evt) {
|
|
var dd = Kinetic.DD,
|
|
node = dd.node;
|
|
|
|
if(node) {
|
|
if(!dd.isDragging) {
|
|
var pos = node.getStage().getPointerPosition();
|
|
var dragDistance = node.dragDistance();
|
|
var distance = Math.max(
|
|
Math.abs(pos.x - dd.startPointerPos.x),
|
|
Math.abs(pos.y - dd.startPointerPos.y)
|
|
);
|
|
|
|
if (distance < dragDistance) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
node._setDragPosition(evt);
|
|
if(!dd.isDragging) {
|
|
dd.isDragging = true;
|
|
node.fire('dragstart', {
|
|
type : 'dragstart',
|
|
target : node,
|
|
evt : evt
|
|
}, true);
|
|
}
|
|
|
|
// execute ondragmove if defined
|
|
node.fire('dragmove', {
|
|
type : 'dragmove',
|
|
target : node,
|
|
evt : evt
|
|
}, true);
|
|
}
|
|
},
|
|
_endDragBefore: function(evt) {
|
|
var dd = Kinetic.DD,
|
|
node = dd.node,
|
|
nodeType, layer;
|
|
|
|
if(node) {
|
|
nodeType = node.nodeType;
|
|
layer = node.getLayer();
|
|
dd.anim.stop();
|
|
|
|
// only fire dragend event if the drag and drop
|
|
// operation actually started.
|
|
if(dd.isDragging) {
|
|
dd.isDragging = false;
|
|
Kinetic.listenClickTap = false;
|
|
|
|
if (evt) {
|
|
evt.dragEndNode = node;
|
|
}
|
|
}
|
|
|
|
delete dd.node;
|
|
|
|
(layer || node).draw();
|
|
}
|
|
},
|
|
_endDragAfter: function(evt) {
|
|
evt = evt || {};
|
|
|
|
var dragEndNode = evt.dragEndNode;
|
|
|
|
if (evt && dragEndNode) {
|
|
dragEndNode.fire('dragend', {
|
|
type : 'dragend',
|
|
target : dragEndNode,
|
|
evt : evt
|
|
}, true);
|
|
}
|
|
}
|
|
};
|
|
|
|
// Node extenders
|
|
|
|
/**
|
|
* initiate drag and drop
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
*/
|
|
Kinetic.Node.prototype.startDrag = function() {
|
|
var dd = Kinetic.DD,
|
|
stage = this.getStage(),
|
|
layer = this.getLayer(),
|
|
pos = stage.getPointerPosition(),
|
|
ap = this.getAbsolutePosition();
|
|
|
|
if(pos) {
|
|
if (dd.node) {
|
|
dd.node.stopDrag();
|
|
}
|
|
|
|
dd.node = this;
|
|
dd.startPointerPos = pos;
|
|
dd.offset.x = pos.x - ap.x;
|
|
dd.offset.y = pos.y - ap.y;
|
|
dd.anim.setLayers(layer || this.getLayers());
|
|
dd.anim.start();
|
|
|
|
this._setDragPosition();
|
|
}
|
|
};
|
|
|
|
Kinetic.Node.prototype._setDragPosition = function(evt) {
|
|
var dd = Kinetic.DD,
|
|
pos = this.getStage().getPointerPosition(),
|
|
dbf = this.getDragBoundFunc();
|
|
if (!pos) {
|
|
return;
|
|
}
|
|
var newNodePos = {
|
|
x: pos.x - dd.offset.x,
|
|
y: pos.y - dd.offset.y
|
|
};
|
|
|
|
if(dbf !== undefined) {
|
|
newNodePos = dbf.call(this, newNodePos, evt);
|
|
}
|
|
|
|
this.setAbsolutePosition(newNodePos);
|
|
};
|
|
|
|
/**
|
|
* stop drag and drop
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
*/
|
|
Kinetic.Node.prototype.stopDrag = function() {
|
|
var dd = Kinetic.DD,
|
|
evt = {};
|
|
dd._endDragBefore(evt);
|
|
dd._endDragAfter(evt);
|
|
};
|
|
|
|
Kinetic.Node.prototype.setDraggable = function(draggable) {
|
|
this._setAttr('draggable', draggable);
|
|
this._dragChange();
|
|
};
|
|
|
|
var origDestroy = Kinetic.Node.prototype.destroy;
|
|
|
|
Kinetic.Node.prototype.destroy = function() {
|
|
var dd = Kinetic.DD;
|
|
|
|
// stop DD
|
|
if(dd.node && dd.node._id === this._id) {
|
|
|
|
this.stopDrag();
|
|
}
|
|
|
|
origDestroy.call(this);
|
|
};
|
|
|
|
/**
|
|
* determine if node is currently in drag and drop mode
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
*/
|
|
Kinetic.Node.prototype.isDragging = function() {
|
|
var dd = Kinetic.DD;
|
|
return dd.node && dd.node._id === this._id && dd.isDragging;
|
|
};
|
|
|
|
Kinetic.Node.prototype._listenDrag = function() {
|
|
var that = this;
|
|
|
|
this._dragCleanup();
|
|
|
|
if (this.getClassName() === 'Stage') {
|
|
this.on('contentMousedown.kinetic contentTouchstart.kinetic', function(evt) {
|
|
if(!Kinetic.DD.node) {
|
|
that.startDrag(evt);
|
|
}
|
|
});
|
|
}
|
|
else {
|
|
this.on('mousedown.kinetic touchstart.kinetic', function(evt) {
|
|
if(!Kinetic.DD.node) {
|
|
that.startDrag(evt);
|
|
}
|
|
});
|
|
}
|
|
|
|
// listening is required for drag and drop
|
|
/*
|
|
this._listeningEnabled = true;
|
|
this._clearSelfAndAncestorCache('listeningEnabled');
|
|
*/
|
|
};
|
|
|
|
Kinetic.Node.prototype._dragChange = function() {
|
|
if(this.attrs.draggable) {
|
|
this._listenDrag();
|
|
}
|
|
else {
|
|
// remove event listeners
|
|
this._dragCleanup();
|
|
|
|
/*
|
|
* force drag and drop to end
|
|
* if this node is currently in
|
|
* drag and drop mode
|
|
*/
|
|
var stage = this.getStage();
|
|
var dd = Kinetic.DD;
|
|
if(stage && dd.node && dd.node._id === this._id) {
|
|
dd.node.stopDrag();
|
|
}
|
|
}
|
|
};
|
|
|
|
Kinetic.Node.prototype._dragCleanup = function() {
|
|
if (this.getClassName() === 'Stage') {
|
|
this.off('contentMousedown.kinetic');
|
|
this.off('contentTouchstart.kinetic');
|
|
} else {
|
|
this.off('mousedown.kinetic');
|
|
this.off('touchstart.kinetic');
|
|
}
|
|
};
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'dragBoundFunc');
|
|
|
|
/**
|
|
* get/set drag bound function. This is used to override the default
|
|
* drag and drop position
|
|
* @name dragBoundFunc
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {Function} dragBoundFunc
|
|
* @returns {Function}
|
|
* @example
|
|
* // get drag bound function<br>
|
|
* var dragBoundFunc = node.dragBoundFunc();<br><br>
|
|
*
|
|
* // create vertical drag and drop<br>
|
|
* node.dragBoundFunc(function(){<br>
|
|
* return {<br>
|
|
* x: this.getAbsolutePosition().x,<br>
|
|
* y: pos.y<br>
|
|
* };<br>
|
|
* });
|
|
*/
|
|
|
|
Kinetic.Factory.addGetter(Kinetic.Node, 'draggable', false);
|
|
Kinetic.Factory.addOverloadedGetterSetter(Kinetic.Node, 'draggable');
|
|
|
|
/**
|
|
* get/set draggable flag
|
|
* @name draggable
|
|
* @method
|
|
* @memberof Kinetic.Node.prototype
|
|
* @param {Boolean} draggable
|
|
* @returns {Boolean}
|
|
* @example
|
|
* // get draggable flag<br>
|
|
* var draggable = node.draggable();<br><br>
|
|
*
|
|
* // enable drag and drop<br>
|
|
* node.draggable(true);<br><br>
|
|
*
|
|
* // disable drag and drop<br>
|
|
* node.draggable(false);
|
|
*/
|
|
|
|
var html = Kinetic.document.documentElement;
|
|
html.addEventListener('mouseup', Kinetic.DD._endDragBefore, true);
|
|
html.addEventListener('touchend', Kinetic.DD._endDragBefore, true);
|
|
|
|
html.addEventListener('mouseup', Kinetic.DD._endDragAfter, false);
|
|
html.addEventListener('touchend', Kinetic.DD._endDragAfter, false);
|
|
|
|
})();
|
|
;(function() {
|
|
Kinetic.Util.addMethods(Kinetic.Container, {
|
|
__init: function(config) {
|
|
this.children = new Kinetic.Collection();
|
|
Kinetic.Node.call(this, config);
|
|
},
|
|
/**
|
|
* returns a {@link Kinetic.Collection} of direct descendant nodes
|
|
* @method
|
|
* @memberof Kinetic.Container.prototype
|
|
* @param {Function} [filterFunc] filter function
|
|
* @returns {Kinetic.Collection}
|
|
* @example
|
|
* // get all children<br>
|
|
* var children = layer.getChildren();<br><br>
|
|
*
|
|
* // get only circles<br>
|
|
* var circles = layer.getChildren(function(node){<br>
|
|
* return node.getClassName() === 'Circle';<br>
|
|
* });
|
|
*/
|
|
getChildren: function(predicate) {
|
|
if (!predicate) {
|
|
return this.children;
|
|
} else {
|
|
var results = new Kinetic.Collection();
|
|
this.children.each(function(child){
|
|
if (predicate(child)) {
|
|
results.push(child);
|
|
}
|
|
});
|
|
return results;
|
|
}
|
|
},
|
|
/**
|
|
* determine if node has children
|
|
* @method
|
|
* @memberof Kinetic.Container.prototype
|
|
* @returns {Boolean}
|
|
*/
|
|
hasChildren: function() {
|
|
return this.getChildren().length > 0;
|
|
},
|
|
/**
|
|
* remove all children
|
|
* @method
|
|
* @memberof Kinetic.Container.prototype
|
|
*/
|
|
removeChildren: function() {
|
|
var children = Kinetic.Collection.toCollection(this.children);
|
|
var child;
|
|
for (var i = 0; i < children.length; i++) {
|
|
child = children[i];
|
|
// reset parent to prevent many _setChildrenIndices calls
|
|
delete child.parent;
|
|
child.index = 0;
|
|
if (child.hasChildren()) {
|
|
child.removeChildren();
|
|
}
|
|
child.remove();
|
|
}
|
|
children = null;
|
|
this.children = new Kinetic.Collection();
|
|
return this;
|
|
},
|
|
/**
|
|
* destroy all children
|
|
* @method
|
|
* @memberof Kinetic.Container.prototype
|
|
*/
|
|
destroyChildren: function() {
|
|
var children = Kinetic.Collection.toCollection(this.children);
|
|
var child;
|
|
for (var i = 0; i < children.length; i++) {
|
|
child = children[i];
|
|
// reset parent to prevent many _setChildrenIndices calls
|
|
delete child.parent;
|
|
child.index = 0;
|
|
child.destroy();
|
|
}
|
|
children = null;
|
|
this.children = new Kinetic.Collection();
|
|
return this;
|
|
},
|
|
/**
|
|
* Add node or nodes to container.
|
|
* @method
|
|
* @memberof Kinetic.Container.prototype
|
|
* @param {...Kinetic.Node} child
|
|
* @returns {Container}
|
|
* @example
|
|
* layer.add(shape1, shape2, shape3);
|
|
*/
|
|
add: function(child) {
|
|
if (arguments.length > 1) {
|
|
for (var i = 0; i < arguments.length; i++) {
|
|
this.add(arguments[i]);
|
|
}
|
|
return;
|
|
}
|
|
if (child.getParent()) {
|
|
child.moveTo(this);
|
|
return;
|
|
}
|
|
var children = this.children;
|
|
this._validateAdd(child);
|
|
child.index = children.length;
|
|
child.parent = this;
|
|
children.push(child);
|
|
this._fire('add', {
|
|
child: child
|
|
});
|
|
|
|
// chainable
|
|
return this;
|
|
},
|
|
destroy: function() {
|
|
// destroy children
|
|
if (this.hasChildren()) {
|
|
this.destroyChildren();
|
|
}
|
|
// then destroy self
|
|
Kinetic.Node.prototype.destroy.call(this);
|
|
},
|
|
/**
|
|
* return a {@link Kinetic.Collection} of nodes that match the selector. Use '#' for id selections
|
|
* and '.' for name selections. You can also select by type or class name. Pass multiple selectors
|
|
* separated by a space.
|
|
* @method
|
|
* @memberof Kinetic.Container.prototype
|
|
* @param {String} selector
|
|
* @returns {Collection}
|
|
* @example
|
|
* // select node with id foo<br>
|
|
* var node = stage.find('#foo');<br><br>
|
|
*
|
|
* // select nodes with name bar inside layer<br>
|
|
* var nodes = layer.find('.bar');<br><br>
|
|
*
|
|
* // select all groups inside layer<br>
|
|
* var nodes = layer.find('Group');<br><br>
|
|
*
|
|
* // select all rectangles inside layer<br>
|
|
* var nodes = layer.find('Rect');<br><br>
|
|
*
|
|
* // select node with an id of foo or a name of bar inside layer<br>
|
|
* var nodes = layer.find('#foo, .bar');
|
|
*/
|
|
find: function(selector) {
|
|
var retArr = [],
|
|
selectorArr = selector.replace(/ /g, '').split(','),
|
|
len = selectorArr.length,
|
|
n, i, sel, arr, node, children, clen;
|
|
|
|
for (n = 0; n < len; n++) {
|
|
sel = selectorArr[n];
|
|
|
|
// id selector
|
|
if(sel.charAt(0) === '#') {
|
|
node = this._getNodeById(sel.slice(1));
|
|
if(node) {
|
|
retArr.push(node);
|
|
}
|
|
}
|
|
// name selector
|
|
else if(sel.charAt(0) === '.') {
|
|
arr = this._getNodesByName(sel.slice(1));
|
|
retArr = retArr.concat(arr);
|
|
}
|
|
// unrecognized selector, pass to children
|
|
else {
|
|
children = this.getChildren();
|
|
clen = children.length;
|
|
for(i = 0; i < clen; i++) {
|
|
retArr = retArr.concat(children[i]._get(sel));
|
|
}
|
|
}
|
|
}
|
|
|
|
return Kinetic.Collection.toCollection(retArr);
|
|
},
|
|
_getNodeById: function(key) {
|
|
var node = Kinetic.ids[key];
|
|
|
|
if(node !== undefined && this.isAncestorOf(node)) {
|
|
return node;
|
|
}
|
|
return null;
|
|
},
|
|
_getNodesByName: function(key) {
|
|
var arr = Kinetic.names[key] || [];
|
|
return this._getDescendants(arr);
|
|
},
|
|
_get: function(selector) {
|
|
var retArr = Kinetic.Node.prototype._get.call(this, selector);
|
|
var children = this.getChildren();
|
|
var len = children.length;
|
|
for(var n = 0; n < len; n++) {
|
|
retArr = retArr.concat(children[n]._get(selector));
|
|
}
|
|
return retArr;
|
|
},
|
|
// extenders
|
|
toObject: function() {
|
|
var obj = Kinetic.Node.prototype.toObject.call(this);
|
|
|
|
obj.children = [];
|
|
|
|
var children = this.getChildren();
|
|
var len = children.length;
|
|
for(var n = 0; n < len; n++) {
|
|
var child = children[n];
|
|
obj.children.push(child.toObject());
|
|
}
|
|
|
|
return obj;
|
|
},
|
|
_getDescendants: function(arr) {
|
|
var retArr = [];
|
|
var len = arr.length;
|
|
for(var n = 0; n < len; n++) {
|
|
var node = arr[n];
|
|
if(this.isAncestorOf(node)) {
|
|
retArr.push(node);
|
|
}
|
|
}
|
|
|
|
return retArr;
|
|
},
|
|
/**
|
|
* determine if node is an ancestor
|
|
* of descendant
|
|
* @method
|
|
* @memberof Kinetic.Container.prototype
|
|
* @param {Kinetic.Node} node
|
|
*/
|
|
isAncestorOf: function(node) {
|
|
var parent = node.getParent();
|
|
while(parent) {
|
|
if(parent._id === this._id) {
|
|
return true;
|
|
}
|
|
parent = parent.getParent();
|
|
}
|
|
|
|
return false;
|
|
},
|
|
clone: function(obj) {
|
|
// call super method
|
|
var node = Kinetic.Node.prototype.clone.call(this, obj);
|
|
|
|
this.getChildren().each(function(no) {
|
|
node.add(no.clone());
|
|
});
|
|
return node;
|
|
},
|
|
/**
|
|
* get all shapes that intersect a point. Note: because this method must clear a temporary
|
|
* canvas and redraw every shape inside the container, it should only be used for special sitations
|
|
* because it performs very poorly. Please use the {@link Kinetic.Stage#getIntersection} method if at all possible
|
|
* because it performs much better
|
|
* @method
|
|
* @memberof Kinetic.Container.prototype
|
|
* @param {Object} pos
|
|
* @param {Number} pos.x
|
|
* @param {Number} pos.y
|
|
* @returns {Array} array of shapes
|
|
*/
|
|
getAllIntersections: function(pos) {
|
|
var arr = [];
|
|
|
|
this.find('Shape').each(function(shape) {
|
|
if(shape.isVisible() && shape.intersects(pos)) {
|
|
arr.push(shape);
|
|
}
|
|
});
|
|
|
|
return arr;
|
|
},
|
|
_setChildrenIndices: function() {
|
|
this.children.each(function(child, n) {
|
|
child.index = n;
|
|
});
|
|
},
|
|
drawScene: function(can, top) {
|
|
var layer = this.getLayer(),
|
|
canvas = can || (layer && layer.getCanvas()),
|
|
context = canvas && canvas.getContext(),
|
|
cachedCanvas = this._cache.canvas,
|
|
cachedSceneCanvas = cachedCanvas && cachedCanvas.scene;
|
|
|
|
if (this.isVisible()) {
|
|
if (cachedSceneCanvas) {
|
|
this._drawCachedSceneCanvas(context);
|
|
}
|
|
else {
|
|
this._drawChildren(canvas, 'drawScene', top);
|
|
}
|
|
}
|
|
return this;
|
|
},
|
|
drawHit: function(can, top) {
|
|
var layer = this.getLayer(),
|
|
canvas = can || (layer && layer.hitCanvas),
|
|
context = canvas && canvas.getContext(),
|
|
cachedCanvas = this._cache.canvas,
|
|
cachedHitCanvas = cachedCanvas && cachedCanvas.hit;
|
|
|
|
if (this.shouldDrawHit()) {
|
|
if (cachedHitCanvas) {
|
|
this._drawCachedHitCanvas(context);
|
|
}
|
|
else {
|
|
this._drawChildren(canvas, 'drawHit', top);
|
|
}
|
|
}
|
|
return this;
|
|
},
|
|
_drawChildren: function(canvas, drawMethod, top) {
|
|
var layer = this.getLayer(),
|
|
context = canvas && canvas.getContext(),
|
|
clipWidth = this.getClipWidth(),
|
|
clipHeight = this.getClipHeight(),
|
|
hasClip = clipWidth && clipHeight,
|
|
clipX, clipY;
|
|
|
|
if (hasClip && layer) {
|
|
clipX = this.getClipX();
|
|
clipY = this.getClipY();
|
|
|
|
context.save();
|
|
layer._applyTransform(this, context);
|
|
context.beginPath();
|
|
context.rect(clipX, clipY, clipWidth, clipHeight);
|
|
context.clip();
|
|
context.reset();
|
|
}
|
|
|
|
this.children.each(function(child) {
|
|
child[drawMethod](canvas, top);
|
|
});
|
|
|
|
if (hasClip) {
|
|
context.restore();
|
|
}
|
|
}
|
|
});
|
|
|
|
Kinetic.Util.extend(Kinetic.Container, Kinetic.Node);
|
|
// deprecated methods
|
|
Kinetic.Container.prototype.get = Kinetic.Container.prototype.find;
|
|
|
|
// add getters setters
|
|
Kinetic.Factory.addComponentsGetterSetter(Kinetic.Container, 'clip', ['x', 'y', 'width', 'height']);
|
|
/**
|
|
* get/set clip
|
|
* @method
|
|
* @name clip
|
|
* @memberof Kinetic.Container.prototype
|
|
* @param {Object} clip
|
|
* @param {Number} clip.x
|
|
* @param {Number} clip.y
|
|
* @param {Number} clip.width
|
|
* @param {Number} clip.height
|
|
* @returns {Object}
|
|
* @example
|
|
* // get clip<br>
|
|
* var clip = container.clip();<br><br>
|
|
*
|
|
* // set clip<br>
|
|
* container.setClip({<br>
|
|
* x: 20,<br>
|
|
* y: 20,<br>
|
|
* width: 20,<br>
|
|
* height: 20<br>
|
|
* });
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Container, 'clipX');
|
|
/**
|
|
* get/set clip x
|
|
* @name clipX
|
|
* @method
|
|
* @memberof Kinetic.Container.prototype
|
|
* @param {Number} x
|
|
* @returns {Number}
|
|
* @example
|
|
* // get clip x<br>
|
|
* var clipX = container.clipX();<br><br>
|
|
*
|
|
* // set clip x<br>
|
|
* container.clipX(10);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Container, 'clipY');
|
|
/**
|
|
* get/set clip y
|
|
* @name clipY
|
|
* @method
|
|
* @memberof Kinetic.Container.prototype
|
|
* @param {Number} y
|
|
* @returns {Number}
|
|
* @example
|
|
* // get clip y<br>
|
|
* var clipY = container.clipY();<br><br>
|
|
*
|
|
* // set clip y<br>
|
|
* container.clipY(10);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Container, 'clipWidth');
|
|
/**
|
|
* get/set clip width
|
|
* @name clipWidth
|
|
* @method
|
|
* @memberof Kinetic.Container.prototype
|
|
* @param {Number} width
|
|
* @returns {Number}
|
|
* @example
|
|
* // get clip width<br>
|
|
* var clipWidth = container.clipWidth();<br><br>
|
|
*
|
|
* // set clip width<br>
|
|
* container.clipWidth(100);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Container, 'clipHeight');
|
|
/**
|
|
* get/set clip height
|
|
* @name clipHeight
|
|
* @method
|
|
* @memberof Kinetic.Container.prototype
|
|
* @param {Number} height
|
|
* @returns {Number}
|
|
* @example
|
|
* // get clip height<br>
|
|
* var clipHeight = container.clipHeight();<br><br>
|
|
*
|
|
* // set clip height<br>
|
|
* container.clipHeight(100);
|
|
*/
|
|
|
|
Kinetic.Collection.mapMethods(Kinetic.Container);
|
|
})();
|
|
;(function() {
|
|
var HAS_SHADOW = 'hasShadow';
|
|
|
|
function _fillFunc(context) {
|
|
context.fill();
|
|
}
|
|
function _strokeFunc(context) {
|
|
context.stroke();
|
|
}
|
|
function _fillFuncHit(context) {
|
|
context.fill();
|
|
}
|
|
function _strokeFuncHit(context) {
|
|
context.stroke();
|
|
}
|
|
|
|
function _clearHasShadowCache() {
|
|
this._clearCache(HAS_SHADOW);
|
|
}
|
|
|
|
Kinetic.Util.addMethods(Kinetic.Shape, {
|
|
__init: function(config) {
|
|
this.nodeType = 'Shape';
|
|
this._fillFunc = _fillFunc;
|
|
this._strokeFunc = _strokeFunc;
|
|
this._fillFuncHit = _fillFuncHit;
|
|
this._strokeFuncHit = _strokeFuncHit;
|
|
|
|
// set colorKey
|
|
var shapes = Kinetic.shapes;
|
|
var key;
|
|
|
|
while(true) {
|
|
key = Kinetic.Util.getRandomColor();
|
|
if(key && !( key in shapes)) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
this.colorKey = key;
|
|
shapes[key] = this;
|
|
|
|
// call super constructor
|
|
Kinetic.Node.call(this, config);
|
|
|
|
this.on('shadowColorChange.kinetic shadowBlurChange.kinetic shadowOffsetChange.kinetic shadowOpacityChange.kinetic shadowEnabledChange.kinetic', _clearHasShadowCache);
|
|
},
|
|
hasChildren: function() {
|
|
return false;
|
|
},
|
|
getChildren: function() {
|
|
return [];
|
|
},
|
|
/**
|
|
* get canvas context tied to the layer
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @returns {Kinetic.Context}
|
|
*/
|
|
getContext: function() {
|
|
return this.getLayer().getContext();
|
|
},
|
|
/**
|
|
* get canvas renderer tied to the layer. Note that this returns a canvas renderer, not a canvas element
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @returns {Kinetic.Canvas}
|
|
*/
|
|
getCanvas: function() {
|
|
return this.getLayer().getCanvas();
|
|
},
|
|
/**
|
|
* returns whether or not a shadow will be rendered
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @returns {Boolean}
|
|
*/
|
|
hasShadow: function() {
|
|
return this._getCache(HAS_SHADOW, this._hasShadow);
|
|
},
|
|
_hasShadow: function() {
|
|
return this.getShadowEnabled() && (this.getShadowOpacity() !== 0 && !!(this.getShadowColor() || this.getShadowBlur() || this.getShadowOffsetX() || this.getShadowOffsetY()));
|
|
},
|
|
/**
|
|
* returns whether or not the shape will be filled
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @returns {Boolean}
|
|
*/
|
|
hasFill: function() {
|
|
return !!(this.getFill() || this.getFillPatternImage() || this.getFillLinearGradientColorStops() || this.getFillRadialGradientColorStops());
|
|
},
|
|
/**
|
|
* returns whether or not the shape will be stroked
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @returns {Boolean}
|
|
*/
|
|
hasStroke: function() {
|
|
return !!(this.stroke() || this.strokeRed() || this.strokeGreen() || this.strokeBlue());
|
|
},
|
|
_get: function(selector) {
|
|
return this.className === selector || this.nodeType === selector ? [this] : [];
|
|
},
|
|
/**
|
|
* determines if point is in the shape, regardless if other shapes are on top of it. Note: because
|
|
* this method clears a temporary canvas and then redraws the shape, it performs very poorly if executed many times
|
|
* consecutively. Please use the {@link Kinetic.Stage#getIntersection} method if at all possible
|
|
* because it performs much better
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Object} point
|
|
* @param {Number} point.x
|
|
* @param {Number} point.y
|
|
* @returns {Boolean}
|
|
*/
|
|
intersects: function(pos) {
|
|
var stage = this.getStage(),
|
|
bufferHitCanvas = stage.bufferHitCanvas,
|
|
p;
|
|
|
|
bufferHitCanvas.getContext().clear();
|
|
this.drawScene(bufferHitCanvas);
|
|
p = bufferHitCanvas.context.getImageData(Math.round(pos.x), Math.round(pos.y), 1, 1).data;
|
|
return p[3] > 0;
|
|
},
|
|
// extends Node.prototype.destroy
|
|
destroy: function() {
|
|
Kinetic.Node.prototype.destroy.call(this);
|
|
delete Kinetic.shapes[this.colorKey];
|
|
},
|
|
_useBufferCanvas: function() {
|
|
return (this.hasShadow() || this.getAbsoluteOpacity() !== 1) && this.hasFill() && this.hasStroke() && this.getStage();
|
|
},
|
|
drawScene: function(can, top) {
|
|
var layer = this.getLayer(),
|
|
canvas = can || layer.getCanvas(),
|
|
context = canvas.getContext(),
|
|
cachedCanvas = this._cache.canvas,
|
|
drawFunc = this.sceneFunc(),
|
|
hasShadow = this.hasShadow(),
|
|
stage, bufferCanvas, bufferContext;
|
|
|
|
if(this.isVisible()) {
|
|
if (cachedCanvas) {
|
|
this._drawCachedSceneCanvas(context);
|
|
}
|
|
else if (drawFunc) {
|
|
context.save();
|
|
// if buffer canvas is needed
|
|
if (this._useBufferCanvas()) {
|
|
stage = this.getStage();
|
|
bufferCanvas = stage.bufferCanvas;
|
|
bufferContext = bufferCanvas.getContext();
|
|
bufferContext.clear();
|
|
bufferContext.save();
|
|
bufferContext._applyLineJoin(this);
|
|
layer._applyTransform(this, bufferContext, top);
|
|
|
|
drawFunc.call(this, bufferContext);
|
|
bufferContext.restore();
|
|
|
|
if (hasShadow) {
|
|
context.save();
|
|
context._applyShadow(this);
|
|
context.drawImage(bufferCanvas._canvas, 0, 0);
|
|
context.restore();
|
|
}
|
|
|
|
context._applyOpacity(this);
|
|
context.drawImage(bufferCanvas._canvas, 0, 0);
|
|
}
|
|
// if buffer canvas is not needed
|
|
else {
|
|
context._applyLineJoin(this);
|
|
layer._applyTransform(this, context, top);
|
|
|
|
if (hasShadow) {
|
|
context.save();
|
|
context._applyShadow(this);
|
|
drawFunc.call(this, context);
|
|
context.restore();
|
|
}
|
|
|
|
context._applyOpacity(this);
|
|
drawFunc.call(this, context);
|
|
}
|
|
context.restore();
|
|
}
|
|
}
|
|
|
|
return this;
|
|
},
|
|
drawHit: function(can, top) {
|
|
var layer = this.getLayer(),
|
|
canvas = can || layer.hitCanvas,
|
|
context = canvas.getContext(),
|
|
drawFunc = this.hitFunc() || this.sceneFunc(),
|
|
cachedCanvas = this._cache.canvas,
|
|
cachedHitCanvas = cachedCanvas && cachedCanvas.hit;
|
|
|
|
if(this.shouldDrawHit()) {
|
|
|
|
if (cachedHitCanvas) {
|
|
this._drawCachedHitCanvas(context);
|
|
}
|
|
else if (drawFunc) {
|
|
context.save();
|
|
context._applyLineJoin(this);
|
|
layer._applyTransform(this, context, top);
|
|
|
|
drawFunc.call(this, context);
|
|
context.restore();
|
|
}
|
|
|
|
}
|
|
|
|
return this;
|
|
},
|
|
/**
|
|
* draw hit graph using the cached scene canvas
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Integer} alphaThreshold alpha channel threshold that determines whether or not
|
|
* a pixel should be drawn onto the hit graph. Must be a value between 0 and 255.
|
|
* The default is 0
|
|
* @returns {Kinetic.Shape}
|
|
* @example
|
|
* shape.cache();
|
|
* shape.drawHitFromCache();
|
|
*/
|
|
drawHitFromCache: function(alphaThreshold) {
|
|
var threshold = alphaThreshold || 0,
|
|
cachedCanvas = this._cache.canvas,
|
|
sceneCanvas = this._getCachedSceneCanvas(),
|
|
sceneContext = sceneCanvas.getContext(),
|
|
hitCanvas = cachedCanvas.hit,
|
|
hitContext = hitCanvas.getContext(),
|
|
width = sceneCanvas.getWidth(),
|
|
height = sceneCanvas.getHeight(),
|
|
sceneImageData, sceneData, hitImageData, hitData, len, rgbColorKey, i, alpha;
|
|
|
|
hitContext.clear();
|
|
|
|
try {
|
|
sceneImageData = sceneContext.getImageData(0, 0, width, height);
|
|
sceneData = sceneImageData.data;
|
|
hitImageData = hitContext.getImageData(0, 0, width, height);
|
|
hitData = hitImageData.data;
|
|
len = sceneData.length;
|
|
rgbColorKey = Kinetic.Util._hexToRgb(this.colorKey);
|
|
|
|
// replace non transparent pixels with color key
|
|
for(i = 0; i < len; i += 4) {
|
|
alpha = sceneData[i + 3];
|
|
if (alpha > threshold) {
|
|
hitData[i] = rgbColorKey.r;
|
|
hitData[i + 1] = rgbColorKey.g;
|
|
hitData[i + 2] = rgbColorKey.b;
|
|
hitData[i + 3] = 255;
|
|
}
|
|
}
|
|
|
|
hitContext.putImageData(hitImageData, 0, 0);
|
|
}
|
|
catch(e) {
|
|
Kinetic.Util.warn('Unable to draw hit graph from cached scene canvas. ' + e.message);
|
|
}
|
|
|
|
return this;
|
|
},
|
|
});
|
|
Kinetic.Util.extend(Kinetic.Shape, Kinetic.Node);
|
|
|
|
// add getters and setters
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'stroke');
|
|
|
|
/**
|
|
* get/set stroke color
|
|
* @name stroke
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {String} color
|
|
* @returns {String}
|
|
* @example
|
|
* // get stroke color<br>
|
|
* var stroke = shape.stroke();<br><br>
|
|
*
|
|
* // set stroke color with color string<br>
|
|
* shape.stroke('green');<br><br>
|
|
*
|
|
* // set stroke color with hex<br>
|
|
* shape.stroke('#00ff00');<br><br>
|
|
*
|
|
* // set stroke color with rgb<br>
|
|
* shape.stroke('rgb(0,255,0)');<br><br>
|
|
*
|
|
* // set stroke color with rgba and make it 50% opaque<br>
|
|
* shape.stroke('rgba(0,255,0,0.5');
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'strokeRed', 0, Kinetic.Validators.RGBComponent);
|
|
|
|
/**
|
|
* get/set stroke red component
|
|
* @name strokeRed
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Integer} red
|
|
* @returns {Integer}
|
|
* @example
|
|
* // get stroke red component<br>
|
|
* var strokeRed = shape.strokeRed();<br><br>
|
|
*
|
|
* // set stroke red component<br>
|
|
* shape.strokeRed(0);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'strokeGreen', 0, Kinetic.Validators.RGBComponent);
|
|
|
|
/**
|
|
* get/set stroke green component
|
|
* @name strokeGreen
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Integer} green
|
|
* @returns {Integer}
|
|
* @example
|
|
* // get stroke green component<br>
|
|
* var strokeGreen = shape.strokeGreen();<br><br>
|
|
*
|
|
* // set stroke green component<br>
|
|
* shape.strokeGreen(255);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'strokeBlue', 0, Kinetic.Validators.RGBComponent);
|
|
|
|
/**
|
|
* get/set stroke blue component
|
|
* @name strokeBlue
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Integer} blue
|
|
* @returns {Integer}
|
|
* @example
|
|
* // get stroke blue component<br>
|
|
* var strokeBlue = shape.strokeBlue();<br><br>
|
|
*
|
|
* // set stroke blue component<br>
|
|
* shape.strokeBlue(0);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'strokeAlpha', 1, Kinetic.Validators.alphaComponent);
|
|
|
|
/**
|
|
* get/set stroke alpha component. Alpha is a real number between 0 and 1. The default
|
|
* is 1.
|
|
* @name strokeAlpha
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Number} alpha
|
|
* @returns {Number}
|
|
* @example
|
|
* // get stroke alpha component<br>
|
|
* var strokeAlpha = shape.strokeAlpha();<br><br>
|
|
*
|
|
* // set stroke alpha component<br>
|
|
* shape.strokeAlpha(0.5);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'strokeWidth', 2);
|
|
|
|
/**
|
|
* get/set stroke width
|
|
* @name strokeWidth
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Number} strokeWidth
|
|
* @returns {Number}
|
|
* @example
|
|
* // get stroke width<br>
|
|
* var strokeWidth = shape.strokeWidth();<br><br>
|
|
*
|
|
* // set stroke width<br>
|
|
* shape.strokeWidth();
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'lineJoin');
|
|
|
|
/**
|
|
* get/set line join. Can be miter, round, or bevel. The
|
|
* default is miter
|
|
* @name lineJoin
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {String} lineJoin
|
|
* @returns {String}
|
|
* @example
|
|
* // get line join<br>
|
|
* var lineJoin = shape.lineJoin();<br><br>
|
|
*
|
|
* // set line join<br>
|
|
* shape.lineJoin('round');
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'lineCap');
|
|
|
|
/**
|
|
* get/set line cap. Can be butt, round, or square
|
|
* @name lineCap
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {String} lineCap
|
|
* @returns {String}
|
|
* @example
|
|
* // get line cap<br>
|
|
* var lineCap = shape.lineCap();<br><br>
|
|
*
|
|
* // set line cap<br>
|
|
* shape.lineCap('round');
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'sceneFunc');
|
|
|
|
/**
|
|
* get/set scene draw function
|
|
* @name sceneFunc
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Function} drawFunc drawing function
|
|
* @returns {Function}
|
|
* @example
|
|
* // get scene draw function<br>
|
|
* var sceneFunc = shape.sceneFunc();<br><br>
|
|
*
|
|
* // set scene draw function<br>
|
|
* shape.sceneFunc(function(context) {<br>
|
|
* context.beginPath();<br>
|
|
* context.rect(0, 0, this.width(), this.height());<br>
|
|
* context.closePath();<br>
|
|
* context.fillStrokeShape(this);<br>
|
|
* });
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'hitFunc');
|
|
|
|
/**
|
|
* get/set hit draw function
|
|
* @name hitFunc
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Function} drawFunc drawing function
|
|
* @returns {Function}
|
|
* @example
|
|
* // get hit draw function<br>
|
|
* var hitFunc = shape.hitFunc();<br><br>
|
|
*
|
|
* // set hit draw function<br>
|
|
* shape.hitFunc(function(context) {<br>
|
|
* context.beginPath();<br>
|
|
* context.rect(0, 0, this.width(), this.height());<br>
|
|
* context.closePath();<br>
|
|
* context.fillStrokeShape(this);<br>
|
|
* });
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'dash');
|
|
|
|
/**
|
|
* get/set dash array for stroke.
|
|
* @name dash
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Array} dash
|
|
* @returns {Array}
|
|
* @example
|
|
* // apply dashed stroke that is 10px long and 5 pixels apart<br>
|
|
* line.dash([10, 5]);<br><br>
|
|
*
|
|
* // apply dashed stroke that is made up of alternating dashed<br>
|
|
* // lines that are 10px long and 20px apart, and dots that have<br>
|
|
* // a radius of 5px and are 20px apart<br>
|
|
* line.dash([10, 20, 0.001, 20]);
|
|
*/
|
|
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'shadowColor');
|
|
|
|
/**
|
|
* get/set shadow color
|
|
* @name shadowColor
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {String} color
|
|
* @returns {String}
|
|
* @example
|
|
* // get shadow color<br>
|
|
* var shadow = shape.shadowColor();<br><br>
|
|
*
|
|
* // set shadow color with color string<br>
|
|
* shape.shadowColor('green');<br><br>
|
|
*
|
|
* // set shadow color with hex<br>
|
|
* shape.shadowColor('#00ff00');<br><br>
|
|
*
|
|
* // set shadow color with rgb<br>
|
|
* shape.shadowColor('rgb(0,255,0)');<br><br>
|
|
*
|
|
* // set shadow color with rgba and make it 50% opaque<br>
|
|
* shape.shadowColor('rgba(0,255,0,0.5');
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'shadowRed', 0, Kinetic.Validators.RGBComponent);
|
|
|
|
/**
|
|
* get/set shadow red component
|
|
* @name shadowRed
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Integer} red
|
|
* @returns {Integer}
|
|
* @example
|
|
* // get shadow red component<br>
|
|
* var shadowRed = shape.shadowRed();<br><br>
|
|
*
|
|
* // set shadow red component<br>
|
|
* shape.shadowRed(0);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'shadowGreen', 0, Kinetic.Validators.RGBComponent);
|
|
|
|
/**
|
|
* get/set shadow green component
|
|
* @name shadowGreen
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Integer} green
|
|
* @returns {Integer}
|
|
* @example
|
|
* // get shadow green component<br>
|
|
* var shadowGreen = shape.shadowGreen();<br><br>
|
|
*
|
|
* // set shadow green component<br>
|
|
* shape.shadowGreen(255);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'shadowBlue', 0, Kinetic.Validators.RGBComponent);
|
|
|
|
/**
|
|
* get/set shadow blue component
|
|
* @name shadowBlue
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Integer} blue
|
|
* @returns {Integer}
|
|
* @example
|
|
* // get shadow blue component<br>
|
|
* var shadowBlue = shape.shadowBlue();<br><br>
|
|
*
|
|
* // set shadow blue component<br>
|
|
* shape.shadowBlue(0);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'shadowAlpha', 1, Kinetic.Validators.alphaComponent);
|
|
|
|
/**
|
|
* get/set shadow alpha component. Alpha is a real number between 0 and 1. The default
|
|
* is 1.
|
|
* @name shadowAlpha
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Number} alpha
|
|
* @returns {Number}
|
|
* @example
|
|
* // get shadow alpha component<br>
|
|
* var shadowAlpha = shape.shadowAlpha();<br><br>
|
|
*
|
|
* // set shadow alpha component<br>
|
|
* shape.shadowAlpha(0.5);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'shadowBlur');
|
|
|
|
/**
|
|
* get/set shadow blur
|
|
* @name shadowBlur
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Number} blur
|
|
* @returns {Number}
|
|
* @example
|
|
* // get shadow blur<br>
|
|
* var shadowBlur = shape.shadowBlur();<br><br>
|
|
*
|
|
* // set shadow blur<br>
|
|
* shape.shadowBlur(10);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'shadowOpacity');
|
|
|
|
/**
|
|
* get/set shadow opacity. must be a value between 0 and 1
|
|
* @name shadowOpacity
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Number} opacity
|
|
* @returns {Number}
|
|
* @example
|
|
* // get shadow opacity<br>
|
|
* var shadowOpacity = shape.shadowOpacity();<br><br>
|
|
*
|
|
* // set shadow opacity<br>
|
|
* shape.shadowOpacity(0.5);
|
|
*/
|
|
|
|
Kinetic.Factory.addComponentsGetterSetter(Kinetic.Shape, 'shadowOffset', ['x', 'y']);
|
|
|
|
/**
|
|
* get/set shadow offset
|
|
* @name shadowOffset
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Object} offset
|
|
* @param {Number} offset.x
|
|
* @param {Number} offset.y
|
|
* @returns {Object}
|
|
* @example
|
|
* // get shadow offset<br>
|
|
* var shadowOffset = shape.shadowOffset();<br><br>
|
|
*
|
|
* // set shadow offset<br>
|
|
* shape.shadowOffset({<br>
|
|
* x: 20<br>
|
|
* y: 10<br>
|
|
* });
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'shadowOffsetX', 0);
|
|
|
|
/**
|
|
* get/set shadow offset x
|
|
* @name shadowOffsetX
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Number} x
|
|
* @returns {Number}
|
|
* @example
|
|
* // get shadow offset x<br>
|
|
* var shadowOffsetX = shape.shadowOffsetX();<br><br>
|
|
*
|
|
* // set shadow offset x<br>
|
|
* shape.shadowOffsetX(5);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'shadowOffsetY', 0);
|
|
|
|
/**
|
|
* get/set shadow offset y
|
|
* @name shadowOffsetY
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Number} y
|
|
* @returns {Number}
|
|
* @example
|
|
* // get shadow offset y<br>
|
|
* var shadowOffsetY = shape.shadowOffsetY();<br><br>
|
|
*
|
|
* // set shadow offset y<br>
|
|
* shape.shadowOffsetY(5);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'fillPatternImage');
|
|
|
|
/**
|
|
* get/set fill pattern image
|
|
* @name fillPatternImage
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Image} image object
|
|
* @returns {Image}
|
|
* @example
|
|
* // get fill pattern image<br>
|
|
* var fillPatternImage = shape.fillPatternImage();<br><br>
|
|
*
|
|
* // set fill pattern image<br>
|
|
* var imageObj = new Image();<br>
|
|
* imageObj.onload = function() {<br>
|
|
* shape.fillPatternImage(imageObj);<br>
|
|
* };<br>
|
|
* imageObj.src = 'path/to/image/jpg';
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'fill');
|
|
|
|
/**
|
|
* get/set fill color
|
|
* @name fill
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {String} color
|
|
* @returns {String}
|
|
* @example
|
|
* // get fill color<br>
|
|
* var fill = shape.fill();<br><br>
|
|
*
|
|
* // set fill color with color string<br>
|
|
* shape.fill('green');<br><br>
|
|
*
|
|
* // set fill color with hex<br>
|
|
* shape.fill('#00ff00');<br><br>
|
|
*
|
|
* // set fill color with rgb<br>
|
|
* shape.fill('rgb(0,255,0)');<br><br>
|
|
*
|
|
* // set fill color with rgba and make it 50% opaque<br>
|
|
* shape.fill('rgba(0,255,0,0.5');
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'fillRed', 0, Kinetic.Validators.RGBComponent);
|
|
|
|
/**
|
|
* get/set fill red component
|
|
* @name fillRed
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Integer} red
|
|
* @returns {Integer}
|
|
* @example
|
|
* // get fill red component<br>
|
|
* var fillRed = shape.fillRed();<br><br>
|
|
*
|
|
* // set fill red component<br>
|
|
* shape.fillRed(0);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'fillGreen', 0, Kinetic.Validators.RGBComponent);
|
|
|
|
/**
|
|
* get/set fill green component
|
|
* @name fillGreen
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Integer} green
|
|
* @returns {Integer}
|
|
* @example
|
|
* // get fill green component<br>
|
|
* var fillGreen = shape.fillGreen();<br><br>
|
|
*
|
|
* // set fill green component<br>
|
|
* shape.fillGreen(255);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'fillBlue', 0, Kinetic.Validators.RGBComponent);
|
|
|
|
/**
|
|
* get/set fill blue component
|
|
* @name fillBlue
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Integer} blue
|
|
* @returns {Integer}
|
|
* @example
|
|
* // get fill blue component<br>
|
|
* var fillBlue = shape.fillBlue();<br><br>
|
|
*
|
|
* // set fill blue component<br>
|
|
* shape.fillBlue(0);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'fillAlpha', 1, Kinetic.Validators.alphaComponent);
|
|
|
|
/**
|
|
* get/set fill alpha component. Alpha is a real number between 0 and 1. The default
|
|
* is 1.
|
|
* @name fillAlpha
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Number} alpha
|
|
* @returns {Number}
|
|
* @example
|
|
* // get fill alpha component<br>
|
|
* var fillAlpha = shape.fillAlpha();<br><br>
|
|
*
|
|
* // set fill alpha component<br>
|
|
* shape.fillAlpha(0.5);
|
|
*/
|
|
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'fillPatternX', 0);
|
|
|
|
/**
|
|
* get/set fill pattern x
|
|
* @name fillPatternX
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Number} x
|
|
* @returns {Number}
|
|
* @example
|
|
* // get fill pattern x<br>
|
|
* var fillPatternX = shape.fillPatternX();<br><br>
|
|
*
|
|
* // set fill pattern x<br>
|
|
* shape.fillPatternX(20);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'fillPatternY', 0);
|
|
|
|
/**
|
|
* get/set fill pattern y
|
|
* @name fillPatternY
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Number} y
|
|
* @returns {Number}
|
|
* @example
|
|
* // get fill pattern y<br>
|
|
* var fillPatternY = shape.fillPatternY();<br><br>
|
|
*
|
|
* // set fill pattern y<br>
|
|
* shape.fillPatternY(20);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'fillLinearGradientColorStops');
|
|
|
|
/**
|
|
* get/set fill linear gradient color stops
|
|
* @name fillLinearGradientColorStops
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Array} colorStops
|
|
* @returns {Array} colorStops
|
|
* @example
|
|
* // get fill linear gradient color stops<br>
|
|
* var colorStops = shape.fillLinearGradientColorStops();<br><br>
|
|
*
|
|
* // create a linear gradient that starts with red, changes to blue <br>
|
|
* // halfway through, and then changes to green<br>
|
|
* shape.fillLinearGradientColorStops(0, 'red', 0.5, 'blue', 1, 'green');
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'fillRadialGradientStartRadius', 0);
|
|
|
|
/**
|
|
* get/set fill radial gradient start radius
|
|
* @name fillRadialGradientStartRadius
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Number} radius
|
|
* @returns {Number}
|
|
* @example
|
|
* // get radial gradient start radius<br>
|
|
* var startRadius = shape.fillRadialGradientStartRadius();<br><br>
|
|
*
|
|
* // set radial gradient start radius<br>
|
|
* shape.fillRadialGradientStartRadius(0);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'fillRadialGradientEndRadius', 0);
|
|
|
|
/**
|
|
* get/set fill radial gradient end radius
|
|
* @name fillRadialGradientEndRadius
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Number} radius
|
|
* @returns {Number}
|
|
* @example
|
|
* // get radial gradient end radius<br>
|
|
* var endRadius = shape.fillRadialGradientEndRadius();<br><br>
|
|
*
|
|
* // set radial gradient end radius<br>
|
|
* shape.fillRadialGradientEndRadius(100);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'fillRadialGradientColorStops');
|
|
|
|
/**
|
|
* get/set fill radial gradient color stops
|
|
* @name fillRadialGradientColorStops
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Number} colorStops
|
|
* @returns {Array}
|
|
* @example
|
|
* // get fill radial gradient color stops<br>
|
|
* var colorStops = shape.fillRadialGradientColorStops();<br><br>
|
|
*
|
|
* // create a radial gradient that starts with red, changes to blue <br>
|
|
* // halfway through, and then changes to green<br>
|
|
* shape.fillRadialGradientColorStops(0, 'red', 0.5, 'blue', 1, 'green');
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'fillPatternRepeat', 'repeat');
|
|
|
|
/**
|
|
* get/set fill pattern repeat. Can be 'repeat', 'repeat-x', 'repeat-y', or 'no-repeat'. The default is 'repeat'
|
|
* @name fillPatternRepeat
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {String} repeat
|
|
* @returns {String}
|
|
* @example
|
|
* // get fill pattern repeat<br>
|
|
* var repeat = shape.fillPatternRepeat();<br><br>
|
|
*
|
|
* // repeat pattern in x direction only<br>
|
|
* shape.fillPatternRepeat('repeat-x');<br><br>
|
|
*
|
|
* // do not repeat the pattern<br>
|
|
* shape.fillPatternRepeat('no repeat');
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'fillEnabled', true);
|
|
|
|
/**
|
|
* get/set fill enabled flag
|
|
* @name fillEnabled
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Boolean} enabled
|
|
* @returns {Boolean}
|
|
* @example
|
|
* // get fill enabled flag<br>
|
|
* var fillEnabled = shape.fillEnabled();<br><br>
|
|
*
|
|
* // disable fill<br>
|
|
* shape.fillEnabled(false);<br><br>
|
|
*
|
|
* // enable fill<br>
|
|
* shape.fillEnabled(true);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'strokeEnabled', true);
|
|
|
|
/**
|
|
* get/set stroke enabled flag
|
|
* @name strokeEnabled
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Boolean} enabled
|
|
* @returns {Boolean}
|
|
* @example
|
|
* // get stroke enabled flag<br>
|
|
* var strokeEnabled = shape.strokeEnabled();<br><br>
|
|
*
|
|
* // disable stroke<br>
|
|
* shape.strokeEnabled(false);<br><br>
|
|
*
|
|
* // enable stroke<br>
|
|
* shape.strokeEnabled(true);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'shadowEnabled', true);
|
|
|
|
/**
|
|
* get/set shadow enabled flag
|
|
* @name shadowEnabled
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Boolean} enabled
|
|
* @returns {Boolean}
|
|
* @example
|
|
* // get shadow enabled flag<br>
|
|
* var shadowEnabled = shape.shadowEnabled();<br><br>
|
|
*
|
|
* // disable shadow<br>
|
|
* shape.shadowEnabled(false);<br><br>
|
|
*
|
|
* // enable shadow<br>
|
|
* shape.shadowEnabled(true);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'dashEnabled', true);
|
|
|
|
/**
|
|
* get/set dash enabled flag
|
|
* @name dashEnabled
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Boolean} enabled
|
|
* @returns {Boolean}
|
|
* @example
|
|
* // get dash enabled flag<br>
|
|
* var dashEnabled = shape.dashEnabled();<br><br>
|
|
*
|
|
* // disable dash<br>
|
|
* shape.dashEnabled(false);<br><br>
|
|
*
|
|
* // enable dash<br>
|
|
* shape.dashEnabled(true);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'strokeScaleEnabled', true);
|
|
|
|
/**
|
|
* get/set strokeScale enabled flag
|
|
* @name strokeScaleEnabled
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Boolean} enabled
|
|
* @returns {Boolean}
|
|
* @example
|
|
* // get stroke scale enabled flag<br>
|
|
* var strokeScaleEnabled = shape.strokeScaleEnabled();<br><br>
|
|
*
|
|
* // disable stroke scale<br>
|
|
* shape.strokeScaleEnabled(false);<br><br>
|
|
*
|
|
* // enable stroke scale<br>
|
|
* shape.strokeScaleEnabled(true);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'fillPriority', 'color');
|
|
|
|
/**
|
|
* get/set fill priority. can be color, pattern, linear-gradient, or radial-gradient. The default is color.
|
|
* This is handy if you want to toggle between different fill types.
|
|
* @name fillPriority
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {String} priority
|
|
* @returns {String}
|
|
* @example
|
|
* // get fill priority<br>
|
|
* var fillPriority = shape.fillPriority();<br><br>
|
|
*
|
|
* // set fill priority<br>
|
|
* shape.fillPriority('linear-gradient');
|
|
*/
|
|
|
|
Kinetic.Factory.addComponentsGetterSetter(Kinetic.Shape, 'fillPatternOffset', ['x', 'y']);
|
|
|
|
/**
|
|
* get/set fill pattern offset
|
|
* @name fillPatternOffset
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Object} offset
|
|
* @param {Number} offset.x
|
|
* @param {Number} offset.y
|
|
* @returns {Object}
|
|
* @example
|
|
* // get fill pattern offset<br>
|
|
* var patternOffset = shape.fillPatternOffset();<br><br>
|
|
*
|
|
* // set fill pattern offset<br>
|
|
* shape.fillPatternOffset({<br>
|
|
* x: 20<br>
|
|
* y: 10<br>
|
|
* });
|
|
*/
|
|
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'fillPatternOffsetX', 0);
|
|
/**
|
|
* get/set fill pattern offset x
|
|
* @name fillPatternOffsetX
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Number} x
|
|
* @returns {Number}
|
|
* @example
|
|
* // get fill pattern offset x<br>
|
|
* var patternOffsetX = shape.fillPatternOffsetX();<br><br>
|
|
*
|
|
* // set fill pattern offset x<br>
|
|
* shape.fillPatternOffsetX(20);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'fillPatternOffsetY', 0);
|
|
/**
|
|
* get/set fill pattern offset y
|
|
* @name fillPatternOffsetY
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Number} y
|
|
* @returns {Number}
|
|
* @example
|
|
* // get fill pattern offset y<br>
|
|
* var patternOffsetY = shape.fillPatternOffsetY();<br><br>
|
|
*
|
|
* // set fill pattern offset y<br>
|
|
* shape.fillPatternOffsetY(10);
|
|
*/
|
|
|
|
Kinetic.Factory.addComponentsGetterSetter(Kinetic.Shape, 'fillPatternScale', ['x', 'y']);
|
|
|
|
/**
|
|
* get/set fill pattern scale
|
|
* @name fillPatternScale
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Object} scale
|
|
* @param {Number} scale.x
|
|
* @param {Number} scale.y
|
|
* @returns {Object}
|
|
* @example
|
|
* // get fill pattern scale<br>
|
|
* var patternScale = shape.fillPatternScale();<br><br>
|
|
*
|
|
* // set fill pattern scale<br>
|
|
* shape.fillPatternScale({<br>
|
|
* x: 2<br>
|
|
* y: 2<br>
|
|
* });
|
|
*/
|
|
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'fillPatternScaleX', 1);
|
|
/**
|
|
* get/set fill pattern scale x
|
|
* @name fillPatternScaleX
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Number} x
|
|
* @returns {Number}
|
|
* @example
|
|
* // get fill pattern scale x<br>
|
|
* var patternScaleX = shape.fillPatternScaleX();<br><br>
|
|
*
|
|
* // set fill pattern scale x<br>
|
|
* shape.fillPatternScaleX(2);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'fillPatternScaleY', 1);
|
|
/**
|
|
* get/set fill pattern scale y
|
|
* @name fillPatternScaleY
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Number} y
|
|
* @returns {Number}
|
|
* @example
|
|
* // get fill pattern scale y<br>
|
|
* var patternScaleY = shape.fillPatternScaleY();<br><br>
|
|
*
|
|
* // set fill pattern scale y<br>
|
|
* shape.fillPatternScaleY(2);
|
|
*/
|
|
|
|
Kinetic.Factory.addComponentsGetterSetter(Kinetic.Shape, 'fillLinearGradientStartPoint', ['x', 'y']);
|
|
|
|
/**
|
|
* get/set fill linear gradient start point
|
|
* @name fillLinearGradientStartPoint
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Object} startPoint
|
|
* @param {Number} startPoint.x
|
|
* @param {Number} startPoint.y
|
|
* @returns {Object}
|
|
* @example
|
|
* // get fill linear gradient start point<br>
|
|
* var startPoint = shape.fillLinearGradientStartPoint();<br><br>
|
|
*
|
|
* // set fill linear gradient start point<br>
|
|
* shape.fillLinearGradientStartPoint({<br>
|
|
* x: 20<br>
|
|
* y: 10<br>
|
|
* });
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'fillLinearGradientStartPointX', 0);
|
|
/**
|
|
* get/set fill linear gradient start point x
|
|
* @name fillLinearGradientStartPointX
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Number} x
|
|
* @returns {Number}
|
|
* @example
|
|
* // get fill linear gradient start point x<br>
|
|
* var startPointX = shape.fillLinearGradientStartPointX();<br><br>
|
|
*
|
|
* // set fill linear gradient start point x<br>
|
|
* shape.fillLinearGradientStartPointX(20);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'fillLinearGradientStartPointY', 0);
|
|
/**
|
|
* get/set fill linear gradient start point y
|
|
* @name fillLinearGradientStartPointY
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Number} y
|
|
* @returns {Number}
|
|
* @example
|
|
* // get fill linear gradient start point y<br>
|
|
* var startPointY = shape.fillLinearGradientStartPointY();<br><br>
|
|
*
|
|
* // set fill linear gradient start point y<br>
|
|
* shape.fillLinearGradientStartPointY(20);
|
|
*/
|
|
|
|
Kinetic.Factory.addComponentsGetterSetter(Kinetic.Shape, 'fillLinearGradientEndPoint', ['x', 'y']);
|
|
|
|
/**
|
|
* get/set fill linear gradient end point
|
|
* @name fillLinearGradientEndPoint
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Object} endPoint
|
|
* @param {Number} endPoint.x
|
|
* @param {Number} endPoint.y
|
|
* @returns {Object}
|
|
* @example
|
|
* // get fill linear gradient end point<br>
|
|
* var endPoint = shape.fillLinearGradientEndPoint();<br><br>
|
|
*
|
|
* // set fill linear gradient end point<br>
|
|
* shape.fillLinearGradientEndPoint({<br>
|
|
* x: 20<br>
|
|
* y: 10<br>
|
|
* });
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'fillLinearGradientEndPointX', 0);
|
|
/**
|
|
* get/set fill linear gradient end point x
|
|
* @name fillLinearGradientEndPointX
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Number} x
|
|
* @returns {Number}
|
|
* @example
|
|
* // get fill linear gradient end point x<br>
|
|
* var endPointX = shape.fillLinearGradientEndPointX();<br><br>
|
|
*
|
|
* // set fill linear gradient end point x<br>
|
|
* shape.fillLinearGradientEndPointX(20);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'fillLinearGradientEndPointY', 0);
|
|
/**
|
|
* get/set fill linear gradient end point y
|
|
* @name fillLinearGradientEndPointY
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Number} y
|
|
* @returns {Number}
|
|
* @example
|
|
* // get fill linear gradient end point y<br>
|
|
* var endPointY = shape.fillLinearGradientEndPointY();<br><br>
|
|
*
|
|
* // set fill linear gradient end point y<br>
|
|
* shape.fillLinearGradientEndPointY(20);
|
|
*/
|
|
|
|
Kinetic.Factory.addComponentsGetterSetter(Kinetic.Shape, 'fillRadialGradientStartPoint', ['x', 'y']);
|
|
|
|
/**
|
|
* get/set fill radial gradient start point
|
|
* @name fillRadialGradientStartPoint
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Object} startPoint
|
|
* @param {Number} startPoint.x
|
|
* @param {Number} startPoint.y
|
|
* @returns {Object}
|
|
* @example
|
|
* // get fill radial gradient start point<br>
|
|
* var startPoint = shape.fillRadialGradientStartPoint();<br><br>
|
|
*
|
|
* // set fill radial gradient start point<br>
|
|
* shape.fillRadialGradientStartPoint({<br>
|
|
* x: 20<br>
|
|
* y: 10<br>
|
|
* });
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'fillRadialGradientStartPointX', 0);
|
|
/**
|
|
* get/set fill radial gradient start point x
|
|
* @name fillRadialGradientStartPointX
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Number} x
|
|
* @returns {Number}
|
|
* @example
|
|
* // get fill radial gradient start point x<br>
|
|
* var startPointX = shape.fillRadialGradientStartPointX();<br><br>
|
|
*
|
|
* // set fill radial gradient start point x<br>
|
|
* shape.fillRadialGradientStartPointX(20);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'fillRadialGradientStartPointY', 0);
|
|
/**
|
|
* get/set fill radial gradient start point y
|
|
* @name fillRadialGradientStartPointY
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Number} y
|
|
* @returns {Number}
|
|
* @example
|
|
* // get fill radial gradient start point y<br>
|
|
* var startPointY = shape.fillRadialGradientStartPointY();<br><br>
|
|
*
|
|
* // set fill radial gradient start point y<br>
|
|
* shape.fillRadialGradientStartPointY(20);
|
|
*/
|
|
|
|
Kinetic.Factory.addComponentsGetterSetter(Kinetic.Shape, 'fillRadialGradientEndPoint', ['x', 'y']);
|
|
|
|
/**
|
|
* get/set fill radial gradient end point
|
|
* @name fillRadialGradientEndPoint
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Object} endPoint
|
|
* @param {Number} endPoint.x
|
|
* @param {Number} endPoint.y
|
|
* @returns {Object}
|
|
* @example
|
|
* // get fill radial gradient end point<br>
|
|
* var endPoint = shape.fillRadialGradientEndPoint();<br><br>
|
|
*
|
|
* // set fill radial gradient end point<br>
|
|
* shape.fillRadialGradientEndPoint({<br>
|
|
* x: 20<br>
|
|
* y: 10<br>
|
|
* });
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'fillRadialGradientEndPointX', 0);
|
|
/**
|
|
* get/set fill radial gradient end point x
|
|
* @name fillRadialGradientEndPointX
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Number} x
|
|
* @returns {Number}
|
|
* @example
|
|
* // get fill radial gradient end point x<br>
|
|
* var endPointX = shape.fillRadialGradientEndPointX();<br><br>
|
|
*
|
|
* // set fill radial gradient end point x<br>
|
|
* shape.fillRadialGradientEndPointX(20);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'fillRadialGradientEndPointY', 0);
|
|
/**
|
|
* get/set fill radial gradient end point y
|
|
* @name fillRadialGradientEndPointY
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Number} y
|
|
* @returns {Number}
|
|
* @example
|
|
* // get fill radial gradient end point y<br>
|
|
* var endPointY = shape.fillRadialGradientEndPointY();<br><br>
|
|
*
|
|
* // set fill radial gradient end point y<br>
|
|
* shape.fillRadialGradientEndPointY(20);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Shape, 'fillPatternRotation', 0);
|
|
|
|
/**
|
|
* get/set fill pattern rotation in degrees
|
|
* @name fillPatternRotation
|
|
* @method
|
|
* @memberof Kinetic.Shape.prototype
|
|
* @param {Number} rotation
|
|
* @returns {Kinetic.Shape}
|
|
* @example
|
|
* // get fill pattern rotation<br>
|
|
* var patternRotation = shape.fillPatternRotation();<br><br>
|
|
*
|
|
* // set fill pattern rotation<br>
|
|
* shape.fillPatternRotation(20);
|
|
*/
|
|
|
|
|
|
Kinetic.Factory.backCompat(Kinetic.Shape, {
|
|
dashArray: 'dash',
|
|
getDashArray: 'getDash',
|
|
setDashArray: 'getDash',
|
|
|
|
drawFunc: 'sceneFunc',
|
|
getDrawFunc: 'getSceneFunc',
|
|
setDrawFunc: 'setSceneFunc',
|
|
|
|
drawHitFunc: 'hitFunc',
|
|
getDrawHitFunc: 'getHitFunc',
|
|
setDrawHitFunc: 'setHitFunc'
|
|
});
|
|
|
|
Kinetic.Collection.mapMethods(Kinetic.Shape);
|
|
})();
|
|
;/*jshint unused:false */
|
|
(function() {
|
|
// CONSTANTS
|
|
var STAGE = 'Stage',
|
|
STRING = 'string',
|
|
PX = 'px',
|
|
|
|
MOUSEOUT = 'mouseout',
|
|
MOUSELEAVE = 'mouseleave',
|
|
MOUSEOVER = 'mouseover',
|
|
MOUSEENTER = 'mouseenter',
|
|
MOUSEMOVE = 'mousemove',
|
|
MOUSEDOWN = 'mousedown',
|
|
MOUSEUP = 'mouseup',
|
|
CLICK = 'click',
|
|
DBL_CLICK = 'dblclick',
|
|
TOUCHSTART = 'touchstart',
|
|
TOUCHEND = 'touchend',
|
|
TAP = 'tap',
|
|
DBL_TAP = 'dbltap',
|
|
TOUCHMOVE = 'touchmove',
|
|
|
|
CONTENT_MOUSEOUT = 'contentMouseout',
|
|
CONTENT_MOUSELEAVE = 'contentMouseleave',
|
|
CONTENT_MOUSEOVER = 'contentMouseover',
|
|
CONTENT_MOUSEENTER = 'contentMouseenter',
|
|
CONTENT_MOUSEMOVE = 'contentMousemove',
|
|
CONTENT_MOUSEDOWN = 'contentMousedown',
|
|
CONTENT_MOUSEUP = 'contentMouseup',
|
|
CONTENT_CLICK = 'contentClick',
|
|
CONTENT_DBL_CLICK = 'contentDblclick',
|
|
CONTENT_TOUCHSTART = 'contentTouchstart',
|
|
CONTENT_TOUCHEND = 'contentTouchend',
|
|
CONTENT_TAP = 'contentTap',
|
|
CONTENT_DBL_TAP = 'contentDbltap',
|
|
CONTENT_TOUCHMOVE = 'contentTouchmove',
|
|
|
|
DIV = 'div',
|
|
RELATIVE = 'relative',
|
|
INLINE_BLOCK = 'inline-block',
|
|
KINETICJS_CONTENT = 'kineticjs-content',
|
|
SPACE = ' ',
|
|
UNDERSCORE = '_',
|
|
CONTAINER = 'container',
|
|
EMPTY_STRING = '',
|
|
EVENTS = [MOUSEDOWN, MOUSEMOVE, MOUSEUP, MOUSEOUT, TOUCHSTART, TOUCHMOVE, TOUCHEND, MOUSEOVER],
|
|
|
|
// cached variables
|
|
eventsLength = EVENTS.length;
|
|
|
|
function addEvent(ctx, eventName) {
|
|
ctx.content.addEventListener(eventName, function(evt) {
|
|
ctx[UNDERSCORE + eventName](evt);
|
|
}, false);
|
|
}
|
|
|
|
Kinetic.Util.addMethods(Kinetic.Stage, {
|
|
___init: function(config) {
|
|
this.nodeType = STAGE;
|
|
// call super constructor
|
|
Kinetic.Container.call(this, config);
|
|
this._id = Kinetic.idCounter++;
|
|
this._buildDOM();
|
|
this._bindContentEvents();
|
|
this._enableNestedTransforms = false;
|
|
Kinetic.stages.push(this);
|
|
},
|
|
_validateAdd: function(child) {
|
|
if (child.getType() !== 'Layer') {
|
|
Kinetic.Util.error('You may only add layers to the stage.');
|
|
}
|
|
},
|
|
/**
|
|
* set container dom element which contains the stage wrapper div element
|
|
* @method
|
|
* @memberof Kinetic.Stage.prototype
|
|
* @param {DomElement} container can pass in a dom element or id string
|
|
*/
|
|
setContainer: function(container) {
|
|
if( typeof container === STRING) {
|
|
var id = container;
|
|
container = Kinetic.document.getElementById(container);
|
|
if (!container) {
|
|
throw 'Can not find container in document with id ' + id;
|
|
}
|
|
}
|
|
this._setAttr(CONTAINER, container);
|
|
return this;
|
|
},
|
|
shouldDrawHit: function() {
|
|
return true;
|
|
},
|
|
draw: function() {
|
|
Kinetic.Node.prototype.draw.call(this);
|
|
return this;
|
|
},
|
|
/**
|
|
* draw layer scene graphs
|
|
* @name draw
|
|
* @method
|
|
* @memberof Kinetic.Stage.prototype
|
|
*/
|
|
|
|
/**
|
|
* draw layer hit graphs
|
|
* @name drawHit
|
|
* @method
|
|
* @memberof Kinetic.Stage.prototype
|
|
*/
|
|
|
|
/**
|
|
* set height
|
|
* @method
|
|
* @memberof Kinetic.Stage.prototype
|
|
* @param {Number} height
|
|
*/
|
|
setHeight: function(height) {
|
|
Kinetic.Node.prototype.setHeight.call(this, height);
|
|
this._resizeDOM();
|
|
return this;
|
|
},
|
|
/**
|
|
* set width
|
|
* @method
|
|
* @memberof Kinetic.Stage.prototype
|
|
* @param {Number} width
|
|
*/
|
|
setWidth: function(width) {
|
|
Kinetic.Node.prototype.setWidth.call(this, width);
|
|
this._resizeDOM();
|
|
return this;
|
|
},
|
|
/**
|
|
* clear all layers
|
|
* @method
|
|
* @memberof Kinetic.Stage.prototype
|
|
*/
|
|
clear: function() {
|
|
var layers = this.children,
|
|
len = layers.length,
|
|
n;
|
|
|
|
for(n = 0; n < len; n++) {
|
|
layers[n].clear();
|
|
}
|
|
return this;
|
|
},
|
|
clone: function(obj) {
|
|
if (!obj) {
|
|
obj = {};
|
|
}
|
|
obj.container = Kinetic.document.createElement(DIV);
|
|
|
|
return Kinetic.Container.prototype.clone.call(this, obj);
|
|
},
|
|
/**
|
|
* destroy stage
|
|
* @method
|
|
* @memberof Kinetic.Stage.prototype
|
|
*/
|
|
destroy: function() {
|
|
var content = this.content;
|
|
Kinetic.Container.prototype.destroy.call(this);
|
|
|
|
if(content && Kinetic.Util._isInDocument(content)) {
|
|
this.getContainer().removeChild(content);
|
|
}
|
|
var index = Kinetic.stages.indexOf(this);
|
|
if (index > -1) {
|
|
Kinetic.stages.splice(index, 1);
|
|
}
|
|
},
|
|
/**
|
|
* get pointer position which can be a touch position or mouse position
|
|
* @method
|
|
* @memberof Kinetic.Stage.prototype
|
|
* @returns {Object}
|
|
*/
|
|
getPointerPosition: function() {
|
|
return this.pointerPos;
|
|
},
|
|
getStage: function() {
|
|
return this;
|
|
},
|
|
/**
|
|
* get stage content div element which has the
|
|
* the class name "kineticjs-content"
|
|
* @method
|
|
* @memberof Kinetic.Stage.prototype
|
|
*/
|
|
getContent: function() {
|
|
return this.content;
|
|
},
|
|
/**
|
|
* Creates a composite data URL and requires a callback because the composite is generated asynchronously.
|
|
* @method
|
|
* @memberof Kinetic.Stage.prototype
|
|
* @param {Object} config
|
|
* @param {Function} config.callback function executed when the composite has completed
|
|
* @param {String} [config.mimeType] can be "image/png" or "image/jpeg".
|
|
* "image/png" is the default
|
|
* @param {Number} [config.x] x position of canvas section
|
|
* @param {Number} [config.y] y position of canvas section
|
|
* @param {Number} [config.width] width of canvas section
|
|
* @param {Number} [config.height] height of canvas section
|
|
* @param {Number} [config.quality] jpeg quality. If using an "image/jpeg" mimeType,
|
|
* you can specify the quality from 0 to 1, where 0 is very poor quality and 1
|
|
* is very high quality
|
|
*/
|
|
toDataURL: function(config) {
|
|
config = config || {};
|
|
|
|
var mimeType = config.mimeType || null,
|
|
quality = config.quality || null,
|
|
x = config.x || 0,
|
|
y = config.y || 0,
|
|
canvas = new Kinetic.SceneCanvas({
|
|
width: config.width || this.getWidth(),
|
|
height: config.height || this.getHeight(),
|
|
pixelRatio: 1
|
|
}),
|
|
_context = canvas.getContext()._context,
|
|
layers = this.children;
|
|
|
|
if(x || y) {
|
|
_context.translate(-1 * x, -1 * y);
|
|
}
|
|
|
|
function drawLayer(n) {
|
|
var layer = layers[n],
|
|
layerUrl = layer.toDataURL(),
|
|
imageObj = new Kinetic.window.Image();
|
|
|
|
imageObj.onload = function() {
|
|
_context.drawImage(imageObj, 0, 0);
|
|
|
|
if(n < layers.length - 1) {
|
|
drawLayer(n + 1);
|
|
}
|
|
else {
|
|
config.callback(canvas.toDataURL(mimeType, quality));
|
|
}
|
|
};
|
|
imageObj.src = layerUrl;
|
|
}
|
|
drawLayer(0);
|
|
},
|
|
/**
|
|
* converts stage into an image.
|
|
* @method
|
|
* @memberof Kinetic.Stage.prototype
|
|
* @param {Object} config
|
|
* @param {Function} config.callback function executed when the composite has completed
|
|
* @param {String} [config.mimeType] can be "image/png" or "image/jpeg".
|
|
* "image/png" is the default
|
|
* @param {Number} [config.x] x position of canvas section
|
|
* @param {Number} [config.y] y position of canvas section
|
|
* @param {Number} [config.width] width of canvas section
|
|
* @param {Number} [config.height] height of canvas section
|
|
* @param {Number} [config.quality] jpeg quality. If using an "image/jpeg" mimeType,
|
|
* you can specify the quality from 0 to 1, where 0 is very poor quality and 1
|
|
* is very high quality
|
|
*/
|
|
toImage: function(config) {
|
|
var cb = config.callback;
|
|
|
|
config.callback = function(dataUrl) {
|
|
Kinetic.Util._getImage(dataUrl, function(img) {
|
|
cb(img);
|
|
});
|
|
};
|
|
this.toDataURL(config);
|
|
},
|
|
/**
|
|
* get visible intersection shape. This is the preferred
|
|
* method for determining if a point intersects a shape or not
|
|
* @method
|
|
* @memberof Kinetic.Stage.prototype
|
|
* @param {Object} pos
|
|
* @param {Number} pos.x
|
|
* @param {Number} pos.y
|
|
* @returns {Kinetic.Shape}
|
|
*/
|
|
getIntersection: function(pos) {
|
|
var layers = this.getChildren(),
|
|
len = layers.length,
|
|
end = len - 1,
|
|
n, shape;
|
|
|
|
for(n = end; n >= 0; n--) {
|
|
shape = layers[n].getIntersection(pos);
|
|
if (shape) {
|
|
return shape;
|
|
}
|
|
}
|
|
|
|
return null;
|
|
},
|
|
_resizeDOM: function() {
|
|
if(this.content) {
|
|
var width = this.getWidth(),
|
|
height = this.getHeight(),
|
|
layers = this.getChildren(),
|
|
len = layers.length,
|
|
n, layer;
|
|
|
|
// set content dimensions
|
|
this.content.style.width = width + PX;
|
|
this.content.style.height = height + PX;
|
|
|
|
this.bufferCanvas.setSize(width, height);
|
|
this.bufferHitCanvas.setSize(width, height);
|
|
|
|
// set layer dimensions
|
|
for(n = 0; n < len; n++) {
|
|
layer = layers[n];
|
|
layer.getCanvas().setSize(width, height);
|
|
layer.hitCanvas.setSize(width, height);
|
|
layer.draw();
|
|
}
|
|
}
|
|
},
|
|
/**
|
|
* add layer or layers to stage
|
|
* @method
|
|
* @memberof Kinetic.Stage.prototype
|
|
* @param {...Kinetic.Layer} layer
|
|
* @example
|
|
* stage.add(layer1, layer2, layer3);
|
|
*/
|
|
add: function(layer) {
|
|
if (arguments.length > 1) {
|
|
for (var i = 0; i < arguments.length; i++) {
|
|
this.add(arguments[i]);
|
|
}
|
|
return;
|
|
}
|
|
Kinetic.Container.prototype.add.call(this, layer);
|
|
layer._setCanvasSize(this.width(), this.height());
|
|
|
|
// draw layer and append canvas to container
|
|
layer.draw();
|
|
this.content.appendChild(layer.canvas._canvas);
|
|
|
|
// chainable
|
|
return this;
|
|
},
|
|
getParent: function() {
|
|
return null;
|
|
},
|
|
getLayer: function() {
|
|
return null;
|
|
},
|
|
/**
|
|
* returns a {@link Kinetic.Collection} of layers
|
|
* @method
|
|
* @memberof Kinetic.Stage.prototype
|
|
*/
|
|
getLayers: function() {
|
|
return this.getChildren();
|
|
},
|
|
_bindContentEvents: function() {
|
|
for (var n = 0; n < eventsLength; n++) {
|
|
addEvent(this, EVENTS[n]);
|
|
}
|
|
},
|
|
_mouseover: function(evt) {
|
|
if (!Kinetic.UA.mobile) {
|
|
this._setPointerPosition(evt);
|
|
this._fire(CONTENT_MOUSEOVER, {evt: evt});
|
|
}
|
|
},
|
|
_mouseout: function(evt) {
|
|
if (!Kinetic.UA.mobile) {
|
|
this._setPointerPosition(evt);
|
|
var targetShape = this.targetShape;
|
|
|
|
if(targetShape && !Kinetic.isDragging()) {
|
|
targetShape._fireAndBubble(MOUSEOUT, {evt: evt});
|
|
targetShape._fireAndBubble(MOUSELEAVE, {evt: evt});
|
|
this.targetShape = null;
|
|
}
|
|
this.pointerPos = undefined;
|
|
|
|
this._fire(CONTENT_MOUSEOUT, {evt: evt});
|
|
}
|
|
},
|
|
_mousemove: function(evt) {
|
|
if (!Kinetic.UA.mobile) {
|
|
this._setPointerPosition(evt);
|
|
var dd = Kinetic.DD,
|
|
shape = this.getIntersection(this.getPointerPosition());
|
|
|
|
if(shape && shape.isListening()) {
|
|
if(!Kinetic.isDragging() && (!this.targetShape || this.targetShape._id !== shape._id)) {
|
|
if(this.targetShape) {
|
|
this.targetShape._fireAndBubble(MOUSEOUT, {evt: evt}, shape);
|
|
this.targetShape._fireAndBubble(MOUSELEAVE, {evt: evt}, shape);
|
|
}
|
|
shape._fireAndBubble(MOUSEOVER, {evt: evt}, this.targetShape);
|
|
shape._fireAndBubble(MOUSEENTER, {evt: evt}, this.targetShape);
|
|
this.targetShape = shape;
|
|
}
|
|
else {
|
|
shape._fireAndBubble(MOUSEMOVE, {evt: evt});
|
|
}
|
|
}
|
|
/*
|
|
* if no shape was detected, clear target shape and try
|
|
* to run mouseout from previous target shape
|
|
*/
|
|
else {
|
|
if(this.targetShape && !Kinetic.isDragging()) {
|
|
this.targetShape._fireAndBubble(MOUSEOUT, {evt: evt});
|
|
this.targetShape._fireAndBubble(MOUSELEAVE, {evt: evt});
|
|
this.targetShape = null;
|
|
}
|
|
|
|
}
|
|
|
|
// content event
|
|
this._fire(CONTENT_MOUSEMOVE, {evt: evt});
|
|
|
|
if(dd) {
|
|
dd._drag(evt);
|
|
}
|
|
}
|
|
|
|
// always call preventDefault for desktop events because some browsers
|
|
// try to drag and drop the canvas element
|
|
if (evt.preventDefault) {
|
|
evt.preventDefault();
|
|
}
|
|
},
|
|
_mousedown: function(evt) {
|
|
if (!Kinetic.UA.mobile) {
|
|
this._setPointerPosition(evt);
|
|
var shape = this.getIntersection(this.getPointerPosition());
|
|
|
|
Kinetic.listenClickTap = true;
|
|
|
|
if (shape && shape.isListening()) {
|
|
this.clickStartShape = shape;
|
|
shape._fireAndBubble(MOUSEDOWN, {evt: evt});
|
|
}
|
|
|
|
// content event
|
|
this._fire(CONTENT_MOUSEDOWN, {evt: evt});
|
|
}
|
|
|
|
// always call preventDefault for desktop events because some browsers
|
|
// try to drag and drop the canvas element
|
|
if (evt.preventDefault) {
|
|
evt.preventDefault();
|
|
}
|
|
},
|
|
_mouseup: function(evt) {
|
|
if (!Kinetic.UA.mobile) {
|
|
this._setPointerPosition(evt);
|
|
var that = this,
|
|
shape = this.getIntersection(this.getPointerPosition()),
|
|
clickStartShape = this.clickStartShape,
|
|
fireDblClick = false;
|
|
|
|
if(Kinetic.inDblClickWindow) {
|
|
fireDblClick = true;
|
|
Kinetic.inDblClickWindow = false;
|
|
}
|
|
else {
|
|
Kinetic.inDblClickWindow = true;
|
|
}
|
|
|
|
setTimeout(function() {
|
|
Kinetic.inDblClickWindow = false;
|
|
}, Kinetic.dblClickWindow);
|
|
|
|
if (shape && shape.isListening()) {
|
|
shape._fireAndBubble(MOUSEUP, {evt: evt});
|
|
|
|
// detect if click or double click occurred
|
|
if(Kinetic.listenClickTap && clickStartShape && clickStartShape._id === shape._id) {
|
|
shape._fireAndBubble(CLICK, {evt: evt});
|
|
|
|
if(fireDblClick) {
|
|
shape._fireAndBubble(DBL_CLICK, {evt: evt});
|
|
}
|
|
}
|
|
}
|
|
// content events
|
|
this._fire(CONTENT_MOUSEUP, {evt: evt});
|
|
if (Kinetic.listenClickTap) {
|
|
this._fire(CONTENT_CLICK, {evt: evt});
|
|
if(fireDblClick) {
|
|
this._fire(CONTENT_DBL_CLICK, {evt: evt});
|
|
}
|
|
}
|
|
|
|
Kinetic.listenClickTap = false;
|
|
}
|
|
|
|
// always call preventDefault for desktop events because some browsers
|
|
// try to drag and drop the canvas element
|
|
if (evt.preventDefault) {
|
|
evt.preventDefault();
|
|
}
|
|
},
|
|
_touchstart: function(evt) {
|
|
this._setPointerPosition(evt);
|
|
var shape = this.getIntersection(this.getPointerPosition());
|
|
|
|
Kinetic.listenClickTap = true;
|
|
|
|
if (shape && shape.isListening()) {
|
|
this.tapStartShape = shape;
|
|
shape._fireAndBubble(TOUCHSTART, {evt: evt});
|
|
|
|
// only call preventDefault if the shape is listening for events
|
|
if (shape.isListening() && evt.preventDefault) {
|
|
evt.preventDefault();
|
|
}
|
|
}
|
|
// content event
|
|
this._fire(CONTENT_TOUCHSTART, {evt: evt});
|
|
},
|
|
_touchend: function(evt) {
|
|
this._setPointerPosition(evt);
|
|
var shape = this.getIntersection(this.getPointerPosition()),
|
|
fireDblClick = false;
|
|
|
|
if(Kinetic.inDblClickWindow) {
|
|
fireDblClick = true;
|
|
Kinetic.inDblClickWindow = false;
|
|
}
|
|
else {
|
|
Kinetic.inDblClickWindow = true;
|
|
}
|
|
|
|
setTimeout(function() {
|
|
Kinetic.inDblClickWindow = false;
|
|
}, Kinetic.dblClickWindow);
|
|
|
|
if (shape && shape.isListening()) {
|
|
shape._fireAndBubble(TOUCHEND, {evt: evt});
|
|
|
|
// detect if tap or double tap occurred
|
|
if(Kinetic.listenClickTap && shape._id === this.tapStartShape._id) {
|
|
shape._fireAndBubble(TAP, {evt: evt});
|
|
|
|
if(fireDblClick) {
|
|
shape._fireAndBubble(DBL_TAP, {evt: evt});
|
|
}
|
|
}
|
|
// only call preventDefault if the shape is listening for events
|
|
if (shape.isListening() && evt.preventDefault) {
|
|
evt.preventDefault();
|
|
}
|
|
}
|
|
// content events
|
|
if (Kinetic.listenClickTap) {
|
|
this._fire(CONTENT_TOUCHEND, {evt: evt});
|
|
if(fireDblClick) {
|
|
this._fire(CONTENT_DBL_TAP, {evt: evt});
|
|
}
|
|
}
|
|
|
|
Kinetic.listenClickTap = false;
|
|
},
|
|
_touchmove: function(evt) {
|
|
this._setPointerPosition(evt);
|
|
var dd = Kinetic.DD,
|
|
shape = this.getIntersection(this.getPointerPosition());
|
|
|
|
if (shape && shape.isListening()) {
|
|
shape._fireAndBubble(TOUCHMOVE, {evt: evt});
|
|
|
|
// only call preventDefault if the shape is listening for events
|
|
if (shape.isListening() && evt.preventDefault) {
|
|
evt.preventDefault();
|
|
}
|
|
}
|
|
this._fire(CONTENT_TOUCHMOVE, {evt: evt});
|
|
|
|
// start drag and drop
|
|
if(dd) {
|
|
dd._drag(evt);
|
|
}
|
|
},
|
|
_setPointerPosition: function(evt) {
|
|
var contentPosition = this._getContentPosition(),
|
|
offsetX = evt.offsetX,
|
|
clientX = evt.clientX,
|
|
x = null,
|
|
y = null,
|
|
touch;
|
|
evt = evt ? evt : window.event;
|
|
|
|
// touch events
|
|
if(evt.touches !== undefined) {
|
|
// currently, only handle one finger
|
|
if (evt.touches.length > 0) {
|
|
|
|
touch = evt.touches[0];
|
|
|
|
// get the information for finger #1
|
|
x = touch.clientX - contentPosition.left;
|
|
y = touch.clientY - contentPosition.top;
|
|
}
|
|
}
|
|
// mouse events
|
|
else {
|
|
// if offsetX is defined, assume that offsetY is defined as well
|
|
if (offsetX !== undefined) {
|
|
x = offsetX;
|
|
y = evt.offsetY;
|
|
}
|
|
// we unforunately have to use UA detection here because accessing
|
|
// the layerX or layerY properties in newer veresions of Chrome
|
|
// throws a JS warning. layerX and layerY are required for FF
|
|
// when the container is transformed via CSS.
|
|
else if (Kinetic.UA.browser === 'mozilla') {
|
|
x = evt.layerX;
|
|
y = evt.layerY;
|
|
}
|
|
// if clientX is defined, assume that clientY is defined as well
|
|
else if (clientX !== undefined && contentPosition) {
|
|
x = clientX - contentPosition.left;
|
|
y = evt.clientY - contentPosition.top;
|
|
}
|
|
}
|
|
|
|
if (x !== null && y !== null) {
|
|
this.pointerPos = {
|
|
x: x,
|
|
y: y
|
|
};
|
|
}
|
|
},
|
|
_getContentPosition: function() {
|
|
var rect = this.content.getBoundingClientRect ? this.content.getBoundingClientRect() : { top: 0, left: 0 };
|
|
return {
|
|
top: rect.top,
|
|
left: rect.left
|
|
};
|
|
},
|
|
_buildDOM: function() {
|
|
var container = this.getContainer();
|
|
if (!container) {
|
|
if (Kinetic.Util.isBrowser()) {
|
|
throw 'Stage has not container. But container is required';
|
|
} else {
|
|
// automatically create element for jsdom in nodejs env
|
|
container = Kinetic.document.createElement(DIV);
|
|
}
|
|
}
|
|
// clear content inside container
|
|
container.innerHTML = EMPTY_STRING;
|
|
|
|
// content
|
|
this.content = Kinetic.document.createElement(DIV);
|
|
this.content.style.position = RELATIVE;
|
|
this.content.style.display = INLINE_BLOCK;
|
|
this.content.className = KINETICJS_CONTENT;
|
|
this.content.setAttribute('role', 'presentation');
|
|
container.appendChild(this.content);
|
|
|
|
// the buffer canvas pixel ratio must be 1 because it is used as an
|
|
// intermediate canvas before copying the result onto a scene canvas.
|
|
// not setting it to 1 will result in an over compensation
|
|
this.bufferCanvas = new Kinetic.SceneCanvas({
|
|
pixelRatio: 1
|
|
});
|
|
this.bufferHitCanvas = new Kinetic.HitCanvas();
|
|
|
|
this._resizeDOM();
|
|
},
|
|
_onContent: function(typesStr, handler) {
|
|
var types = typesStr.split(SPACE),
|
|
len = types.length,
|
|
n, baseEvent;
|
|
|
|
for(n = 0; n < len; n++) {
|
|
baseEvent = types[n];
|
|
this.content.addEventListener(baseEvent, handler, false);
|
|
}
|
|
},
|
|
// currently cache function is now working for stage, because stage has no its own canvas element
|
|
// TODO: may be it is better to cache all children layers?
|
|
cache: function() {
|
|
Kinetic.Util.warn('Cache function is not allowed for stage. You may use cache only for layers, groups and shapes.');
|
|
return;
|
|
},
|
|
clearCache : function() {
|
|
}
|
|
});
|
|
Kinetic.Util.extend(Kinetic.Stage, Kinetic.Container);
|
|
|
|
// add getters and setters
|
|
Kinetic.Factory.addGetter(Kinetic.Stage, 'container');
|
|
Kinetic.Factory.addOverloadedGetterSetter(Kinetic.Stage, 'container');
|
|
|
|
/**
|
|
* get container DOM element
|
|
* @name container
|
|
* @method
|
|
* @memberof Kinetic.Stage.prototype
|
|
* @returns {DomElement} container
|
|
* @example
|
|
* // get container<br>
|
|
* var container = stage.container();<br><br>
|
|
*
|
|
* // set container<br>
|
|
* var container = document.createElement('div');<br>
|
|
* body.appendChild(container);<br>
|
|
* stage.container(container);
|
|
*/
|
|
|
|
})();
|
|
;(function() {
|
|
Kinetic.Util.addMethods(Kinetic.BaseLayer, {
|
|
___init: function(config) {
|
|
this.nodeType = 'Layer';
|
|
Kinetic.Container.call(this, config);
|
|
},
|
|
createPNGStream : function() {
|
|
return this.canvas._canvas.createPNGStream();
|
|
},
|
|
/**
|
|
* get layer canvas
|
|
* @method
|
|
* @memberof Kinetic.BaseLayer.prototype
|
|
*/
|
|
getCanvas: function() {
|
|
return this.canvas;
|
|
},
|
|
/**
|
|
* get layer hit canvas
|
|
* @method
|
|
* @memberof Kinetic.BaseLayer.prototype
|
|
*/
|
|
getHitCanvas: function() {
|
|
return this.hitCanvas;
|
|
},
|
|
/**
|
|
* get layer canvas context
|
|
* @method
|
|
* @memberof Kinetic.BaseLayer.prototype
|
|
*/
|
|
getContext: function() {
|
|
return this.getCanvas().getContext();
|
|
},
|
|
/**
|
|
* clear scene and hit canvas contexts tied to the layer
|
|
* @method
|
|
* @memberof Kinetic.BaseLayer.prototype
|
|
* @param {Object} [bounds]
|
|
* @param {Number} [bounds.x]
|
|
* @param {Number} [bounds.y]
|
|
* @param {Number} [bounds.width]
|
|
* @param {Number} [bounds.height]
|
|
* @example
|
|
* layer.clear();<br>
|
|
* layer.clear(0, 0, 100, 100);
|
|
*/
|
|
clear: function(bounds) {
|
|
this.getContext().clear(bounds);
|
|
this.getHitCanvas().getContext().clear(bounds);
|
|
return this;
|
|
},
|
|
// extend Node.prototype.setZIndex
|
|
setZIndex: function(index) {
|
|
Kinetic.Node.prototype.setZIndex.call(this, index);
|
|
var stage = this.getStage();
|
|
if(stage) {
|
|
stage.content.removeChild(this.getCanvas()._canvas);
|
|
|
|
if(index < stage.getChildren().length - 1) {
|
|
stage.content.insertBefore(this.getCanvas()._canvas, stage.getChildren()[index + 1].getCanvas()._canvas);
|
|
}
|
|
else {
|
|
stage.content.appendChild(this.getCanvas()._canvas);
|
|
}
|
|
}
|
|
return this;
|
|
},
|
|
// extend Node.prototype.moveToTop
|
|
moveToTop: function() {
|
|
Kinetic.Node.prototype.moveToTop.call(this);
|
|
var stage = this.getStage();
|
|
if(stage) {
|
|
stage.content.removeChild(this.getCanvas()._canvas);
|
|
stage.content.appendChild(this.getCanvas()._canvas);
|
|
}
|
|
},
|
|
// extend Node.prototype.moveUp
|
|
moveUp: function() {
|
|
if(Kinetic.Node.prototype.moveUp.call(this)) {
|
|
var stage = this.getStage();
|
|
if(stage) {
|
|
stage.content.removeChild(this.getCanvas()._canvas);
|
|
|
|
if(this.index < stage.getChildren().length - 1) {
|
|
stage.content.insertBefore(this.getCanvas()._canvas, stage.getChildren()[this.index + 1].getCanvas()._canvas);
|
|
}
|
|
else {
|
|
stage.content.appendChild(this.getCanvas()._canvas);
|
|
}
|
|
}
|
|
}
|
|
},
|
|
// extend Node.prototype.moveDown
|
|
moveDown: function() {
|
|
if(Kinetic.Node.prototype.moveDown.call(this)) {
|
|
var stage = this.getStage();
|
|
if(stage) {
|
|
var children = stage.getChildren();
|
|
stage.content.removeChild(this.getCanvas()._canvas);
|
|
stage.content.insertBefore(this.getCanvas()._canvas, children[this.index + 1].getCanvas()._canvas);
|
|
}
|
|
}
|
|
},
|
|
// extend Node.prototype.moveToBottom
|
|
moveToBottom: function() {
|
|
if(Kinetic.Node.prototype.moveToBottom.call(this)) {
|
|
var stage = this.getStage();
|
|
if(stage) {
|
|
var children = stage.getChildren();
|
|
stage.content.removeChild(this.getCanvas()._canvas);
|
|
stage.content.insertBefore(this.getCanvas()._canvas, children[1].getCanvas()._canvas);
|
|
}
|
|
}
|
|
},
|
|
getLayer: function() {
|
|
return this;
|
|
},
|
|
remove: function() {
|
|
var _canvas = this.getCanvas()._canvas;
|
|
|
|
Kinetic.Node.prototype.remove.call(this);
|
|
|
|
if(_canvas && _canvas.parentNode && Kinetic.Util._isInDocument(_canvas)) {
|
|
_canvas.parentNode.removeChild(_canvas);
|
|
}
|
|
return this;
|
|
},
|
|
getStage: function() {
|
|
return this.parent;
|
|
}
|
|
});
|
|
Kinetic.Util.extend(Kinetic.BaseLayer, Kinetic.Container);
|
|
|
|
// add getters and setters
|
|
Kinetic.Factory.addGetterSetter(Kinetic.BaseLayer, 'clearBeforeDraw', true);
|
|
/**
|
|
* get/set clearBeforeDraw flag which determines if the layer is cleared or not
|
|
* before drawing
|
|
* @name clearBeforeDraw
|
|
* @method
|
|
* @memberof Kinetic.BaseLayer.prototype
|
|
* @param {Boolean} clearBeforeDraw
|
|
* @returns {Boolean}
|
|
* @example
|
|
* // get clearBeforeDraw flag<br>
|
|
* var clearBeforeDraw = layer.clearBeforeDraw();<br><br>
|
|
*
|
|
* // disable clear before draw<br>
|
|
* layer.clearBeforeDraw(false);<br><br>
|
|
*
|
|
* // enable clear before draw<br>
|
|
* layer.clearBeforeDraw(true);
|
|
*/
|
|
|
|
Kinetic.Collection.mapMethods(Kinetic.BaseLayer);
|
|
})();
|
|
;(function() {
|
|
// constants
|
|
var HASH = '#',
|
|
BEFORE_DRAW ='beforeDraw',
|
|
DRAW = 'draw',
|
|
|
|
/*
|
|
* 2 - 3 - 4
|
|
* | |
|
|
* 1 - 0 5
|
|
* |
|
|
* 8 - 7 - 6
|
|
*/
|
|
INTERSECTION_OFFSETS = [
|
|
{x: 0, y: 0}, // 0
|
|
{x: -1, y: 0}, // 1
|
|
{x: -1, y: -1}, // 2
|
|
{x: 0, y: -1}, // 3
|
|
{x: 1, y: -1}, // 4
|
|
{x: 1, y: 0}, // 5
|
|
{x: 1, y: 1}, // 6
|
|
{x: 0, y: 1}, // 7
|
|
{x: -1, y: 1} // 8
|
|
],
|
|
INTERSECTION_OFFSETS_LEN = INTERSECTION_OFFSETS.length;
|
|
|
|
|
|
Kinetic.Util.addMethods(Kinetic.Layer, {
|
|
____init: function(config) {
|
|
this.nodeType = 'Layer';
|
|
this.canvas = new Kinetic.SceneCanvas();
|
|
this.hitCanvas = new Kinetic.HitCanvas();
|
|
// call super constructor
|
|
Kinetic.BaseLayer.call(this, config);
|
|
},
|
|
_setCanvasSize: function(width, height) {
|
|
this.canvas.setSize(width, height);
|
|
this.hitCanvas.setSize(width, height);
|
|
},
|
|
_validateAdd: function(child) {
|
|
var type = child.getType();
|
|
if (type !== 'Group' && type !== 'Shape') {
|
|
Kinetic.Util.error('You may only add groups and shapes to a layer.');
|
|
}
|
|
},
|
|
/**
|
|
* get visible intersection shape. This is the preferred
|
|
* method for determining if a point intersects a shape or not
|
|
* @method
|
|
* @memberof Kinetic.Layer.prototype
|
|
* @param {Object} pos
|
|
* @param {Number} pos.x
|
|
* @param {Number} pos.y
|
|
* @returns {Kinetic.Shape}
|
|
*/
|
|
getIntersection: function(pos) {
|
|
var obj, i, intersectionOffset, shape;
|
|
|
|
if(this.hitGraphEnabled() && this.isVisible()) {
|
|
for (i=0; i<INTERSECTION_OFFSETS_LEN; i++) {
|
|
intersectionOffset = INTERSECTION_OFFSETS[i];
|
|
obj = this._getIntersection({
|
|
x: pos.x + intersectionOffset.x,
|
|
y: pos.y + intersectionOffset.y
|
|
});
|
|
shape = obj.shape;
|
|
if (shape) {
|
|
return shape;
|
|
}
|
|
else if (!obj.antialiased) {
|
|
return null;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
return null;
|
|
}
|
|
},
|
|
_getIntersection: function(pos) {
|
|
var p = this.hitCanvas.context._context.getImageData(pos.x, pos.y, 1, 1).data,
|
|
p3 = p[3],
|
|
colorKey, shape;
|
|
|
|
// fully opaque pixel
|
|
if(p3 === 255) {
|
|
colorKey = Kinetic.Util._rgbToHex(p[0], p[1], p[2]);
|
|
shape = Kinetic.shapes[HASH + colorKey];
|
|
return {
|
|
shape: shape
|
|
};
|
|
}
|
|
// antialiased pixel
|
|
else if(p3 > 0) {
|
|
return {
|
|
antialiased: true
|
|
};
|
|
}
|
|
// empty pixel
|
|
else {
|
|
return {};
|
|
}
|
|
},
|
|
drawScene: function(can, top) {
|
|
var layer = this.getLayer(),
|
|
canvas = can || (layer && layer.getCanvas());
|
|
|
|
this._fire(BEFORE_DRAW, {
|
|
node: this
|
|
});
|
|
|
|
if(this.getClearBeforeDraw()) {
|
|
canvas.getContext().clear();
|
|
}
|
|
|
|
Kinetic.Container.prototype.drawScene.call(this, canvas, top);
|
|
|
|
this._fire(DRAW, {
|
|
node: this
|
|
});
|
|
|
|
return this;
|
|
},
|
|
// the apply transform method is handled by the Layer and FastLayer class
|
|
// because it is up to the layer to decide if an absolute or relative transform
|
|
// should be used
|
|
_applyTransform: function(shape, context, top) {
|
|
var m = shape.getAbsoluteTransform(top).getMatrix();
|
|
context.transform(m[0], m[1], m[2], m[3], m[4], m[5]);
|
|
},
|
|
drawHit: function(can, top) {
|
|
var layer = this.getLayer(),
|
|
canvas = can || (layer && layer.hitCanvas);
|
|
|
|
if(layer && layer.getClearBeforeDraw()) {
|
|
layer.getHitCanvas().getContext().clear();
|
|
}
|
|
|
|
Kinetic.Container.prototype.drawHit.call(this, canvas, top);
|
|
return this;
|
|
},
|
|
/**
|
|
* clear scene and hit canvas contexts tied to the layer
|
|
* @method
|
|
* @memberof Kinetic.Layer.prototype
|
|
* @param {Object} [bounds]
|
|
* @param {Number} [bounds.x]
|
|
* @param {Number} [bounds.y]
|
|
* @param {Number} [bounds.width]
|
|
* @param {Number} [bounds.height]
|
|
* @example
|
|
* layer.clear();<br>
|
|
* layer.clear(0, 0, 100, 100);
|
|
*/
|
|
clear: function(bounds) {
|
|
this.getContext().clear(bounds);
|
|
this.getHitCanvas().getContext().clear(bounds);
|
|
return this;
|
|
},
|
|
// extend Node.prototype.setVisible
|
|
setVisible: function(visible) {
|
|
Kinetic.Node.prototype.setVisible.call(this, visible);
|
|
if(visible) {
|
|
this.getCanvas()._canvas.style.display = 'block';
|
|
this.hitCanvas._canvas.style.display = 'block';
|
|
}
|
|
else {
|
|
this.getCanvas()._canvas.style.display = 'none';
|
|
this.hitCanvas._canvas.style.display = 'none';
|
|
}
|
|
return this;
|
|
},
|
|
/**
|
|
* enable hit graph
|
|
* @name enableHitGraph
|
|
* @method
|
|
* @memberof Kinetic.Layer.prototype
|
|
* @returns {Node}
|
|
*/
|
|
enableHitGraph: function() {
|
|
this.setHitGraphEnabled(true);
|
|
return this;
|
|
},
|
|
/**
|
|
* disable hit graph
|
|
* @name enableHitGraph
|
|
* @method
|
|
* @memberof Kinetic.Layer.prototype
|
|
* @returns {Node}
|
|
*/
|
|
disableHitGraph: function() {
|
|
this.setHitGraphEnabled(false);
|
|
return this;
|
|
}
|
|
});
|
|
Kinetic.Util.extend(Kinetic.Layer, Kinetic.BaseLayer);
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Layer, 'hitGraphEnabled', true);
|
|
/**
|
|
* get/set hitGraphEnabled flag. Disabling the hit graph will greatly increase
|
|
* draw performance because the hit graph will not be redrawn each time the layer is
|
|
* drawn. This, however, also disables mouse/touch event detection
|
|
* @name hitGraphEnabled
|
|
* @method
|
|
* @memberof Kinetic.Layer.prototype
|
|
* @param {Boolean} enabled
|
|
* @returns {Boolean}
|
|
* @example
|
|
* // get hitGraphEnabled flag<br>
|
|
* var hitGraphEnabled = layer.hitGraphEnabled();<br><br>
|
|
*
|
|
* // disable hit graph<br>
|
|
* layer.hitGraphEnabled(false);<br><br>
|
|
*
|
|
* // enable hit graph<br>
|
|
* layer.hitGraphEnabled(true);
|
|
*/
|
|
|
|
Kinetic.Collection.mapMethods(Kinetic.Layer);
|
|
})();
|
|
;(function() {
|
|
// constants
|
|
var HASH = '#',
|
|
BEFORE_DRAW ='beforeDraw',
|
|
DRAW = 'draw';
|
|
|
|
Kinetic.Util.addMethods(Kinetic.FastLayer, {
|
|
____init: function(config) {
|
|
this.nodeType = 'Layer';
|
|
this.canvas = new Kinetic.SceneCanvas();
|
|
// call super constructor
|
|
Kinetic.BaseLayer.call(this, config);
|
|
},
|
|
_validateAdd: function(child) {
|
|
var type = child.getType();
|
|
if (type !== 'Shape') {
|
|
Kinetic.Util.error('You may only add shapes to a fast layer.');
|
|
}
|
|
},
|
|
_setCanvasSize: function(width, height) {
|
|
this.canvas.setSize(width, height);
|
|
},
|
|
hitGraphEnabled: function() {
|
|
return false;
|
|
},
|
|
getIntersection: function() {
|
|
return null;
|
|
},
|
|
drawScene: function(can) {
|
|
var layer = this.getLayer(),
|
|
canvas = can || (layer && layer.getCanvas());
|
|
|
|
if(this.getClearBeforeDraw()) {
|
|
canvas.getContext().clear();
|
|
}
|
|
|
|
Kinetic.Container.prototype.drawScene.call(this, canvas);
|
|
|
|
return this;
|
|
},
|
|
// the apply transform method is handled by the Layer and FastLayer class
|
|
// because it is up to the layer to decide if an absolute or relative transform
|
|
// should be used
|
|
_applyTransform: function(shape, context, top) {
|
|
if (!top || top._id !== this._id) {
|
|
var m = shape.getTransform().getMatrix();
|
|
context.transform(m[0], m[1], m[2], m[3], m[4], m[5]);
|
|
}
|
|
},
|
|
draw: function() {
|
|
this.drawScene();
|
|
return this;
|
|
},
|
|
/**
|
|
* clear scene and hit canvas contexts tied to the layer
|
|
* @method
|
|
* @memberof Kinetic.FastLayer.prototype
|
|
* @param {Object} [bounds]
|
|
* @param {Number} [bounds.x]
|
|
* @param {Number} [bounds.y]
|
|
* @param {Number} [bounds.width]
|
|
* @param {Number} [bounds.height]
|
|
* @example
|
|
* layer.clear();<br>
|
|
* layer.clear(0, 0, 100, 100);
|
|
*/
|
|
clear: function(bounds) {
|
|
this.getContext().clear(bounds);
|
|
return this;
|
|
},
|
|
// extend Node.prototype.setVisible
|
|
setVisible: function(visible) {
|
|
Kinetic.Node.prototype.setVisible.call(this, visible);
|
|
if(visible) {
|
|
this.getCanvas()._canvas.style.display = 'block';
|
|
}
|
|
else {
|
|
this.getCanvas()._canvas.style.display = 'none';
|
|
}
|
|
return this;
|
|
}
|
|
});
|
|
Kinetic.Util.extend(Kinetic.FastLayer, Kinetic.BaseLayer);
|
|
|
|
Kinetic.Collection.mapMethods(Kinetic.FastLayer);
|
|
})();
|
|
;(function() {
|
|
Kinetic.Util.addMethods(Kinetic.Group, {
|
|
___init: function(config) {
|
|
this.nodeType = 'Group';
|
|
// call super constructor
|
|
Kinetic.Container.call(this, config);
|
|
},
|
|
_validateAdd: function(child) {
|
|
var type = child.getType();
|
|
if (type !== 'Group' && type !== 'Shape') {
|
|
Kinetic.Util.error('You may only add groups and shapes to groups.');
|
|
}
|
|
}
|
|
});
|
|
Kinetic.Util.extend(Kinetic.Group, Kinetic.Container);
|
|
|
|
Kinetic.Collection.mapMethods(Kinetic.Group);
|
|
})();
|
|
;(function() {
|
|
/**
|
|
* Rect constructor
|
|
* @constructor
|
|
* @memberof Kinetic
|
|
* @augments Kinetic.Shape
|
|
* @param {Object} config
|
|
* @param {Number} [config.cornerRadius]
|
|
* @param {String} [config.fill] fill color
|
|
* @param {Integer} [config.fillRed] set fill red component
|
|
* @param {Integer} [config.fillGreen] set fill green component
|
|
* @param {Integer} [config.fillBlue] set fill blue component
|
|
* @param {Integer} [config.fillAlpha] set fill alpha component
|
|
* @param {Image} [config.fillPatternImage] fill pattern image
|
|
* @param {Number} [config.fillPatternX]
|
|
* @param {Number} [config.fillPatternY]
|
|
* @param {Object} [config.fillPatternOffset] object with x and y component
|
|
* @param {Number} [config.fillPatternOffsetX]
|
|
* @param {Number} [config.fillPatternOffsetY]
|
|
* @param {Object} [config.fillPatternScale] object with x and y component
|
|
* @param {Number} [config.fillPatternScaleX]
|
|
* @param {Number} [config.fillPatternScaleY]
|
|
* @param {Number} [config.fillPatternRotation]
|
|
* @param {String} [config.fillPatternRepeat] can be "repeat", "repeat-x", "repeat-y", or "no-repeat". The default is "no-repeat"
|
|
* @param {Object} [config.fillLinearGradientStartPoint] object with x and y component
|
|
* @param {Number} [config.fillLinearGradientStartPointX]
|
|
* @param {Number} [config.fillLinearGradientStartPointY]
|
|
* @param {Object} [config.fillLinearGradientEndPoint] object with x and y component
|
|
* @param {Number} [config.fillLinearGradientEndPointX]
|
|
* @param {Number} [config.fillLinearGradientEndPointY]
|
|
* @param {Array} [config.fillLinearGradientColorStops] array of color stops
|
|
* @param {Object} [config.fillRadialGradientStartPoint] object with x and y component
|
|
* @param {Number} [config.fillRadialGradientStartPointX]
|
|
* @param {Number} [config.fillRadialGradientStartPointY]
|
|
* @param {Object} [config.fillRadialGradientEndPoint] object with x and y component
|
|
* @param {Number} [config.fillRadialGradientEndPointX]
|
|
* @param {Number} [config.fillRadialGradientEndPointY]
|
|
* @param {Number} [config.fillRadialGradientStartRadius]
|
|
* @param {Number} [config.fillRadialGradientEndRadius]
|
|
* @param {Array} [config.fillRadialGradientColorStops] array of color stops
|
|
* @param {Boolean} [config.fillEnabled] flag which enables or disables the fill. The default value is true
|
|
* @param {String} [config.fillPriority] can be color, linear-gradient, radial-graident, or pattern. The default value is color. The fillPriority property makes it really easy to toggle between different fill types. For example, if you want to toggle between a fill color style and a fill pattern style, simply set the fill property and the fillPattern properties, and then use setFillPriority('color') to render the shape with a color fill, or use setFillPriority('pattern') to render the shape with the pattern fill configuration
|
|
* @param {String} [config.stroke] stroke color
|
|
* @param {Integer} [config.strokeRed] set stroke red component
|
|
* @param {Integer} [config.strokeGreen] set stroke green component
|
|
* @param {Integer} [config.strokeBlue] set stroke blue component
|
|
* @param {Integer} [config.strokeAlpha] set stroke alpha component
|
|
* @param {Number} [config.strokeWidth] stroke width
|
|
* @param {Boolean} [config.strokeScaleEnabled] flag which enables or disables stroke scale. The default is true
|
|
* @param {Boolean} [config.strokeEnabled] flag which enables or disables the stroke. The default value is true
|
|
* @param {String} [config.lineJoin] can be miter, round, or bevel. The default
|
|
* is miter
|
|
* @param {String} [config.lineCap] can be butt, round, or sqare. The default
|
|
* is butt
|
|
* @param {String} [config.shadowColor]
|
|
* @param {Integer} [config.shadowRed] set shadow color red component
|
|
* @param {Integer} [config.shadowGreen] set shadow color green component
|
|
* @param {Integer} [config.shadowBlue] set shadow color blue component
|
|
* @param {Integer} [config.shadowAlpha] set shadow color alpha component
|
|
* @param {Number} [config.shadowBlur]
|
|
* @param {Object} [config.shadowOffset] object with x and y component
|
|
* @param {Number} [config.shadowOffsetX]
|
|
* @param {Number} [config.shadowOffsetY]
|
|
* @param {Number} [config.shadowOpacity] shadow opacity. Can be any real number
|
|
* between 0 and 1
|
|
* @param {Boolean} [config.shadowEnabled] flag which enables or disables the shadow. The default value is true
|
|
* @param {Array} [config.dash]
|
|
* @param {Boolean} [config.dashEnabled] flag which enables or disables the dashArray. The default value is true
|
|
* @param {Number} [config.x]
|
|
* @param {Number} [config.y]
|
|
* @param {Number} [config.width]
|
|
* @param {Number} [config.height]
|
|
* @param {Boolean} [config.visible]
|
|
* @param {Boolean} [config.listening] whether or not the node is listening for events
|
|
* @param {String} [config.id] unique id
|
|
* @param {String} [config.name] non-unique name
|
|
* @param {Number} [config.opacity] determines node opacity. Can be any number between 0 and 1
|
|
* @param {Object} [config.scale] set scale
|
|
* @param {Number} [config.scaleX] set scale x
|
|
* @param {Number} [config.scaleY] set scale y
|
|
* @param {Number} [config.rotation] rotation in degrees
|
|
* @param {Object} [config.offset] offset from center point and rotation point
|
|
* @param {Number} [config.offsetX] set offset x
|
|
* @param {Number} [config.offsetY] set offset y
|
|
* @param {Boolean} [config.draggable] makes the node draggable. When stages are draggable, you can drag and drop
|
|
* the entire stage by dragging any portion of the stage
|
|
* @param {Number} [config.dragDistance]
|
|
* @param {Function} [config.dragBoundFunc]
|
|
* @example
|
|
* var rect = new Kinetic.Rect({<br>
|
|
* width: 100,<br>
|
|
* height: 50,<br>
|
|
* fill: 'red',<br>
|
|
* stroke: 'black',<br>
|
|
* strokeWidth: 5<br>
|
|
* });
|
|
*/
|
|
Kinetic.Rect = function(config) {
|
|
this.___init(config);
|
|
};
|
|
|
|
Kinetic.Rect.prototype = {
|
|
___init: function(config) {
|
|
Kinetic.Shape.call(this, config);
|
|
this.className = 'Rect';
|
|
this.sceneFunc(this._sceneFunc);
|
|
},
|
|
_sceneFunc: function(context) {
|
|
var cornerRadius = this.getCornerRadius(),
|
|
width = this.getWidth(),
|
|
height = this.getHeight();
|
|
|
|
|
|
context.beginPath();
|
|
|
|
if(!cornerRadius) {
|
|
// simple rect - don't bother doing all that complicated maths stuff.
|
|
context.rect(0, 0, width, height);
|
|
}
|
|
else {
|
|
// arcTo would be nicer, but browser support is patchy (Opera)
|
|
context.moveTo(cornerRadius, 0);
|
|
context.lineTo(width - cornerRadius, 0);
|
|
context.arc(width - cornerRadius, cornerRadius, cornerRadius, Math.PI * 3 / 2, 0, false);
|
|
context.lineTo(width, height - cornerRadius);
|
|
context.arc(width - cornerRadius, height - cornerRadius, cornerRadius, 0, Math.PI / 2, false);
|
|
context.lineTo(cornerRadius, height);
|
|
context.arc(cornerRadius, height - cornerRadius, cornerRadius, Math.PI / 2, Math.PI, false);
|
|
context.lineTo(0, cornerRadius);
|
|
context.arc(cornerRadius, cornerRadius, cornerRadius, Math.PI, Math.PI * 3 / 2, false);
|
|
}
|
|
context.closePath();
|
|
context.fillStrokeShape(this);
|
|
}
|
|
};
|
|
|
|
Kinetic.Util.extend(Kinetic.Rect, Kinetic.Shape);
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Rect, 'cornerRadius', 0);
|
|
/**
|
|
* get/set corner radius
|
|
* @name cornerRadius
|
|
* @method
|
|
* @memberof Kinetic.Rect.prototype
|
|
* @param {Number} cornerRadius
|
|
* @returns {Number}
|
|
* @example
|
|
* // get corner radius<br>
|
|
* var cornerRadius = rect.cornerRadius();<br><br>
|
|
*
|
|
* // set corner radius<br>
|
|
* rect.cornerRadius(10);
|
|
*/
|
|
|
|
Kinetic.Collection.mapMethods(Kinetic.Rect);
|
|
})();
|
|
;(function() {
|
|
// the 0.0001 offset fixes a bug in Chrome 27
|
|
var PIx2 = (Math.PI * 2) - 0.0001,
|
|
CIRCLE = 'Circle';
|
|
|
|
/**
|
|
* Circle constructor
|
|
* @constructor
|
|
* @memberof Kinetic
|
|
* @augments Kinetic.Shape
|
|
* @param {Object} config
|
|
* @param {Number} config.radius
|
|
* @param {String} [config.fill] fill color
|
|
* @param {Integer} [config.fillRed] set fill red component
|
|
* @param {Integer} [config.fillGreen] set fill green component
|
|
* @param {Integer} [config.fillBlue] set fill blue component
|
|
* @param {Integer} [config.fillAlpha] set fill alpha component
|
|
* @param {Image} [config.fillPatternImage] fill pattern image
|
|
* @param {Number} [config.fillPatternX]
|
|
* @param {Number} [config.fillPatternY]
|
|
* @param {Object} [config.fillPatternOffset] object with x and y component
|
|
* @param {Number} [config.fillPatternOffsetX]
|
|
* @param {Number} [config.fillPatternOffsetY]
|
|
* @param {Object} [config.fillPatternScale] object with x and y component
|
|
* @param {Number} [config.fillPatternScaleX]
|
|
* @param {Number} [config.fillPatternScaleY]
|
|
* @param {Number} [config.fillPatternRotation]
|
|
* @param {String} [config.fillPatternRepeat] can be "repeat", "repeat-x", "repeat-y", or "no-repeat". The default is "no-repeat"
|
|
* @param {Object} [config.fillLinearGradientStartPoint] object with x and y component
|
|
* @param {Number} [config.fillLinearGradientStartPointX]
|
|
* @param {Number} [config.fillLinearGradientStartPointY]
|
|
* @param {Object} [config.fillLinearGradientEndPoint] object with x and y component
|
|
* @param {Number} [config.fillLinearGradientEndPointX]
|
|
* @param {Number} [config.fillLinearGradientEndPointY]
|
|
* @param {Array} [config.fillLinearGradientColorStops] array of color stops
|
|
* @param {Object} [config.fillRadialGradientStartPoint] object with x and y component
|
|
* @param {Number} [config.fillRadialGradientStartPointX]
|
|
* @param {Number} [config.fillRadialGradientStartPointY]
|
|
* @param {Object} [config.fillRadialGradientEndPoint] object with x and y component
|
|
* @param {Number} [config.fillRadialGradientEndPointX]
|
|
* @param {Number} [config.fillRadialGradientEndPointY]
|
|
* @param {Number} [config.fillRadialGradientStartRadius]
|
|
* @param {Number} [config.fillRadialGradientEndRadius]
|
|
* @param {Array} [config.fillRadialGradientColorStops] array of color stops
|
|
* @param {Boolean} [config.fillEnabled] flag which enables or disables the fill. The default value is true
|
|
* @param {String} [config.fillPriority] can be color, linear-gradient, radial-graident, or pattern. The default value is color. The fillPriority property makes it really easy to toggle between different fill types. For example, if you want to toggle between a fill color style and a fill pattern style, simply set the fill property and the fillPattern properties, and then use setFillPriority('color') to render the shape with a color fill, or use setFillPriority('pattern') to render the shape with the pattern fill configuration
|
|
* @param {String} [config.stroke] stroke color
|
|
* @param {Integer} [config.strokeRed] set stroke red component
|
|
* @param {Integer} [config.strokeGreen] set stroke green component
|
|
* @param {Integer} [config.strokeBlue] set stroke blue component
|
|
* @param {Integer} [config.strokeAlpha] set stroke alpha component
|
|
* @param {Number} [config.strokeWidth] stroke width
|
|
* @param {Boolean} [config.strokeScaleEnabled] flag which enables or disables stroke scale. The default is true
|
|
* @param {Boolean} [config.strokeEnabled] flag which enables or disables the stroke. The default value is true
|
|
* @param {String} [config.lineJoin] can be miter, round, or bevel. The default
|
|
* is miter
|
|
* @param {String} [config.lineCap] can be butt, round, or sqare. The default
|
|
* is butt
|
|
* @param {String} [config.shadowColor]
|
|
* @param {Integer} [config.shadowRed] set shadow color red component
|
|
* @param {Integer} [config.shadowGreen] set shadow color green component
|
|
* @param {Integer} [config.shadowBlue] set shadow color blue component
|
|
* @param {Integer} [config.shadowAlpha] set shadow color alpha component
|
|
* @param {Number} [config.shadowBlur]
|
|
* @param {Object} [config.shadowOffset] object with x and y component
|
|
* @param {Number} [config.shadowOffsetX]
|
|
* @param {Number} [config.shadowOffsetY]
|
|
* @param {Number} [config.shadowOpacity] shadow opacity. Can be any real number
|
|
* between 0 and 1
|
|
* @param {Boolean} [config.shadowEnabled] flag which enables or disables the shadow. The default value is true
|
|
* @param {Array} [config.dash]
|
|
* @param {Boolean} [config.dashEnabled] flag which enables or disables the dashArray. The default value is true
|
|
* @param {Number} [config.x]
|
|
* @param {Number} [config.y]
|
|
* @param {Number} [config.width]
|
|
* @param {Number} [config.height]
|
|
* @param {Boolean} [config.visible]
|
|
* @param {Boolean} [config.listening] whether or not the node is listening for events
|
|
* @param {String} [config.id] unique id
|
|
* @param {String} [config.name] non-unique name
|
|
* @param {Number} [config.opacity] determines node opacity. Can be any number between 0 and 1
|
|
* @param {Object} [config.scale] set scale
|
|
* @param {Number} [config.scaleX] set scale x
|
|
* @param {Number} [config.scaleY] set scale y
|
|
* @param {Number} [config.rotation] rotation in degrees
|
|
* @param {Object} [config.offset] offset from center point and rotation point
|
|
* @param {Number} [config.offsetX] set offset x
|
|
* @param {Number} [config.offsetY] set offset y
|
|
* @param {Boolean} [config.draggable] makes the node draggable. When stages are draggable, you can drag and drop
|
|
* the entire stage by dragging any portion of the stage
|
|
* @param {Number} [config.dragDistance]
|
|
* @param {Function} [config.dragBoundFunc]
|
|
* @example
|
|
* // create circle
|
|
* var circle = new Kinetic.Circle({<br>
|
|
* radius: 40,<br>
|
|
* fill: 'red',<br>
|
|
* stroke: 'black'<br>
|
|
* strokeWidth: 5<br>
|
|
* });
|
|
*/
|
|
Kinetic.Circle = function(config) {
|
|
this.___init(config);
|
|
};
|
|
|
|
Kinetic.Circle.prototype = {
|
|
___init: function(config) {
|
|
// call super constructor
|
|
Kinetic.Shape.call(this, config);
|
|
this.className = CIRCLE;
|
|
this.sceneFunc(this._sceneFunc);
|
|
},
|
|
_sceneFunc: function(context) {
|
|
context.beginPath();
|
|
context.arc(0, 0, this.getRadius(), 0, PIx2, false);
|
|
context.closePath();
|
|
context.fillStrokeShape(this);
|
|
},
|
|
// implements Shape.prototype.getWidth()
|
|
getWidth: function() {
|
|
return this.getRadius() * 2;
|
|
},
|
|
// implements Shape.prototype.getHeight()
|
|
getHeight: function() {
|
|
return this.getRadius() * 2;
|
|
},
|
|
// implements Shape.prototype.setWidth()
|
|
setWidth: function(width) {
|
|
Kinetic.Node.prototype.setWidth.call(this, width);
|
|
this.setRadius(width / 2);
|
|
},
|
|
// implements Shape.prototype.setHeight()
|
|
setHeight: function(height) {
|
|
Kinetic.Node.prototype.setHeight.call(this, height);
|
|
this.setRadius(height / 2);
|
|
}
|
|
};
|
|
Kinetic.Util.extend(Kinetic.Circle, Kinetic.Shape);
|
|
|
|
// add getters setters
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Circle, 'radius', 0);
|
|
|
|
/**
|
|
* get/set radius
|
|
* @name radius
|
|
* @method
|
|
* @memberof Kinetic.Circle.prototype
|
|
* @param {Number} radius
|
|
* @returns {Number}
|
|
* @example
|
|
* // get radius<br>
|
|
* var radius = circle.radius();<br><br>
|
|
*
|
|
* // set radius<br>
|
|
* circle.radius(10);<br>
|
|
*/
|
|
|
|
Kinetic.Collection.mapMethods(Kinetic.Circle);
|
|
})();
|
|
;(function() {
|
|
// the 0.0001 offset fixes a bug in Chrome 27
|
|
var PIx2 = (Math.PI * 2) - 0.0001,
|
|
ELLIPSE = 'Ellipse';
|
|
|
|
/**
|
|
* Ellipse constructor
|
|
* @constructor
|
|
* @augments Kinetic.Shape
|
|
* @param {Object} config
|
|
* @param {Object} config.radius defines x and y radius
|
|
* @@ShapeParams
|
|
* @@NodeParams
|
|
* @example
|
|
* var ellipse = new Kinetic.Ellipse({<br>
|
|
* radius : {<br>
|
|
* x : 50,<br>
|
|
* y : 50<br>
|
|
* },<br>
|
|
* fill: 'red'<br>
|
|
* });
|
|
*/
|
|
Kinetic.Ellipse = function(config) {
|
|
this.___init(config);
|
|
};
|
|
|
|
Kinetic.Ellipse.prototype = {
|
|
___init: function(config) {
|
|
// call super constructor
|
|
Kinetic.Shape.call(this, config);
|
|
this.className = ELLIPSE;
|
|
this.sceneFunc(this._sceneFunc);
|
|
},
|
|
_sceneFunc: function(context) {
|
|
var r = this.getRadius(),
|
|
rx = r.x,
|
|
ry = r.y;
|
|
|
|
context.beginPath();
|
|
context.save();
|
|
if(rx !== ry) {
|
|
context.scale(1, ry / rx);
|
|
}
|
|
context.arc(0, 0, rx, 0, PIx2, false);
|
|
context.restore();
|
|
context.closePath();
|
|
context.fillStrokeShape(this);
|
|
},
|
|
// implements Shape.prototype.getWidth()
|
|
getWidth: function() {
|
|
return this.getRadius().x * 2;
|
|
},
|
|
// implements Shape.prototype.getHeight()
|
|
getHeight: function() {
|
|
return this.getRadius().y * 2;
|
|
},
|
|
// implements Shape.prototype.setWidth()
|
|
setWidth: function(width) {
|
|
Kinetic.Node.prototype.setWidth.call(this, width);
|
|
this.setRadius({
|
|
x: width / 2
|
|
});
|
|
},
|
|
// implements Shape.prototype.setHeight()
|
|
setHeight: function(height) {
|
|
Kinetic.Node.prototype.setHeight.call(this, height);
|
|
this.setRadius({
|
|
y: height / 2
|
|
});
|
|
}
|
|
};
|
|
Kinetic.Util.extend(Kinetic.Ellipse, Kinetic.Shape);
|
|
|
|
// add getters setters
|
|
Kinetic.Factory.addComponentsGetterSetter(Kinetic.Ellipse, 'radius', ['x', 'y']);
|
|
|
|
/**
|
|
* get/set radius
|
|
* @name radius
|
|
* @method
|
|
* @memberof Kinetic.Ellipse.prototype
|
|
* @param {Object} radius
|
|
* @param {Number} radius.x
|
|
* @param {Number} radius.y
|
|
* @returns {Object}
|
|
* @example
|
|
* // get radius<br>
|
|
* var radius = ellipse.radius();<br><br>
|
|
*
|
|
* // set radius<br>
|
|
* ellipse.radius({<br>
|
|
* x: 200,<br>
|
|
* y: 100<br>
|
|
* });
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Ellipse, 'radiusX', 0);
|
|
/**
|
|
* get/set radius x
|
|
* @name radiusX
|
|
* @method
|
|
* @memberof Kinetic.Ellipse.prototype
|
|
* @param {Number} x
|
|
* @returns {Number}
|
|
* @example
|
|
* // get radius x<br>
|
|
* var radiusX = ellipse.radiusX();<br><br>
|
|
*
|
|
* // set radius x<br>
|
|
* ellipse.radiusX(200);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Ellipse, 'radiusY', 0);
|
|
/**
|
|
* get/set radius y
|
|
* @name radiusY
|
|
* @method
|
|
* @memberof Kinetic.Ellipse.prototype
|
|
* @param {Number} y
|
|
* @returns {Number}
|
|
* @example
|
|
* // get radius y<br>
|
|
* var radiusY = ellipse.radiusY();<br><br>
|
|
*
|
|
* // set radius y<br>
|
|
* ellipse.radiusY(200);
|
|
*/
|
|
|
|
Kinetic.Collection.mapMethods(Kinetic.Ellipse);
|
|
|
|
})();;(function() {
|
|
// the 0.0001 offset fixes a bug in Chrome 27
|
|
var PIx2 = (Math.PI * 2) - 0.0001;
|
|
|
|
/**
|
|
* Ring constructor
|
|
* @constructor
|
|
* @augments Kinetic.Shape
|
|
* @param {Object} config
|
|
* @param {Number} config.innerRadius
|
|
* @param {Number} config.outerRadius
|
|
* @param {Boolean} [config.clockwise]
|
|
* @param {String} [config.fill] fill color
|
|
* @param {Integer} [config.fillRed] set fill red component
|
|
* @param {Integer} [config.fillGreen] set fill green component
|
|
* @param {Integer} [config.fillBlue] set fill blue component
|
|
* @param {Integer} [config.fillAlpha] set fill alpha component
|
|
* @param {Image} [config.fillPatternImage] fill pattern image
|
|
* @param {Number} [config.fillPatternX]
|
|
* @param {Number} [config.fillPatternY]
|
|
* @param {Object} [config.fillPatternOffset] object with x and y component
|
|
* @param {Number} [config.fillPatternOffsetX]
|
|
* @param {Number} [config.fillPatternOffsetY]
|
|
* @param {Object} [config.fillPatternScale] object with x and y component
|
|
* @param {Number} [config.fillPatternScaleX]
|
|
* @param {Number} [config.fillPatternScaleY]
|
|
* @param {Number} [config.fillPatternRotation]
|
|
* @param {String} [config.fillPatternRepeat] can be "repeat", "repeat-x", "repeat-y", or "no-repeat". The default is "no-repeat"
|
|
* @param {Object} [config.fillLinearGradientStartPoint] object with x and y component
|
|
* @param {Number} [config.fillLinearGradientStartPointX]
|
|
* @param {Number} [config.fillLinearGradientStartPointY]
|
|
* @param {Object} [config.fillLinearGradientEndPoint] object with x and y component
|
|
* @param {Number} [config.fillLinearGradientEndPointX]
|
|
* @param {Number} [config.fillLinearGradientEndPointY]
|
|
* @param {Array} [config.fillLinearGradientColorStops] array of color stops
|
|
* @param {Object} [config.fillRadialGradientStartPoint] object with x and y component
|
|
* @param {Number} [config.fillRadialGradientStartPointX]
|
|
* @param {Number} [config.fillRadialGradientStartPointY]
|
|
* @param {Object} [config.fillRadialGradientEndPoint] object with x and y component
|
|
* @param {Number} [config.fillRadialGradientEndPointX]
|
|
* @param {Number} [config.fillRadialGradientEndPointY]
|
|
* @param {Number} [config.fillRadialGradientStartRadius]
|
|
* @param {Number} [config.fillRadialGradientEndRadius]
|
|
* @param {Array} [config.fillRadialGradientColorStops] array of color stops
|
|
* @param {Boolean} [config.fillEnabled] flag which enables or disables the fill. The default value is true
|
|
* @param {String} [config.fillPriority] can be color, linear-gradient, radial-graident, or pattern. The default value is color. The fillPriority property makes it really easy to toggle between different fill types. For example, if you want to toggle between a fill color style and a fill pattern style, simply set the fill property and the fillPattern properties, and then use setFillPriority('color') to render the shape with a color fill, or use setFillPriority('pattern') to render the shape with the pattern fill configuration
|
|
* @param {String} [config.stroke] stroke color
|
|
* @param {Integer} [config.strokeRed] set stroke red component
|
|
* @param {Integer} [config.strokeGreen] set stroke green component
|
|
* @param {Integer} [config.strokeBlue] set stroke blue component
|
|
* @param {Integer} [config.strokeAlpha] set stroke alpha component
|
|
* @param {Number} [config.strokeWidth] stroke width
|
|
* @param {Boolean} [config.strokeScaleEnabled] flag which enables or disables stroke scale. The default is true
|
|
* @param {Boolean} [config.strokeEnabled] flag which enables or disables the stroke. The default value is true
|
|
* @param {String} [config.lineJoin] can be miter, round, or bevel. The default
|
|
* is miter
|
|
* @param {String} [config.lineCap] can be butt, round, or sqare. The default
|
|
* is butt
|
|
* @param {String} [config.shadowColor]
|
|
* @param {Integer} [config.shadowRed] set shadow color red component
|
|
* @param {Integer} [config.shadowGreen] set shadow color green component
|
|
* @param {Integer} [config.shadowBlue] set shadow color blue component
|
|
* @param {Integer} [config.shadowAlpha] set shadow color alpha component
|
|
* @param {Number} [config.shadowBlur]
|
|
* @param {Object} [config.shadowOffset] object with x and y component
|
|
* @param {Number} [config.shadowOffsetX]
|
|
* @param {Number} [config.shadowOffsetY]
|
|
* @param {Number} [config.shadowOpacity] shadow opacity. Can be any real number
|
|
* between 0 and 1
|
|
* @param {Boolean} [config.shadowEnabled] flag which enables or disables the shadow. The default value is true
|
|
* @param {Array} [config.dash]
|
|
* @param {Boolean} [config.dashEnabled] flag which enables or disables the dashArray. The default value is true
|
|
* @param {Number} [config.x]
|
|
* @param {Number} [config.y]
|
|
* @param {Number} [config.width]
|
|
* @param {Number} [config.height]
|
|
* @param {Boolean} [config.visible]
|
|
* @param {Boolean} [config.listening] whether or not the node is listening for events
|
|
* @param {String} [config.id] unique id
|
|
* @param {String} [config.name] non-unique name
|
|
* @param {Number} [config.opacity] determines node opacity. Can be any number between 0 and 1
|
|
* @param {Object} [config.scale] set scale
|
|
* @param {Number} [config.scaleX] set scale x
|
|
* @param {Number} [config.scaleY] set scale y
|
|
* @param {Number} [config.rotation] rotation in degrees
|
|
* @param {Object} [config.offset] offset from center point and rotation point
|
|
* @param {Number} [config.offsetX] set offset x
|
|
* @param {Number} [config.offsetY] set offset y
|
|
* @param {Boolean} [config.draggable] makes the node draggable. When stages are draggable, you can drag and drop
|
|
* the entire stage by dragging any portion of the stage
|
|
* @param {Number} [config.dragDistance]
|
|
* @param {Function} [config.dragBoundFunc]
|
|
* @example
|
|
* var ring = new Kinetic.Ring({<br>
|
|
* innerRadius: 40,<br>
|
|
* outerRadius: 80,<br>
|
|
* fill: 'red',<br>
|
|
* stroke: 'black',<br>
|
|
* strokeWidth: 5<br>
|
|
* });
|
|
*/
|
|
Kinetic.Ring = function(config) {
|
|
this.___init(config);
|
|
};
|
|
|
|
Kinetic.Ring.prototype = {
|
|
___init: function(config) {
|
|
// call super constructor
|
|
Kinetic.Shape.call(this, config);
|
|
this.className = 'Ring';
|
|
this.sceneFunc(this._sceneFunc);
|
|
},
|
|
_sceneFunc: function(context) {
|
|
context.beginPath();
|
|
context.arc(0, 0, this.getInnerRadius(), 0, PIx2, false);
|
|
context.moveTo(this.getOuterRadius(), 0);
|
|
context.arc(0, 0, this.getOuterRadius(), PIx2, 0, true);
|
|
context.closePath();
|
|
context.fillStrokeShape(this);
|
|
},
|
|
// implements Shape.prototype.getWidth()
|
|
getWidth: function() {
|
|
return this.getOuterRadius() * 2;
|
|
},
|
|
// implements Shape.prototype.getHeight()
|
|
getHeight: function() {
|
|
return this.getOuterRadius() * 2;
|
|
},
|
|
// implements Shape.prototype.setWidth()
|
|
setWidth: function(width) {
|
|
Kinetic.Node.prototype.setWidth.call(this, width);
|
|
this.setOuterRadius(width / 2);
|
|
},
|
|
// implements Shape.prototype.setHeight()
|
|
setHeight: function(height) {
|
|
Kinetic.Node.prototype.setHeight.call(this, height);
|
|
this.setOuterRadius(height / 2);
|
|
}
|
|
};
|
|
Kinetic.Util.extend(Kinetic.Ring, Kinetic.Shape);
|
|
|
|
// add getters setters
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Ring, 'innerRadius', 0);
|
|
|
|
/**
|
|
* get/set innerRadius
|
|
* @name innerRadius
|
|
* @method
|
|
* @memberof Kinetic.Ring.prototype
|
|
* @param {Number} innerRadius
|
|
* @returns {Number}
|
|
* @example
|
|
* // get inner radius<br>
|
|
* var innerRadius = ring.innerRadius();<br><br>
|
|
*
|
|
* // set inner radius<br>
|
|
* ring.innerRadius(20);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Ring, 'outerRadius', 0);
|
|
|
|
/**
|
|
* get/set outerRadius
|
|
* @name outerRadius
|
|
* @method
|
|
* @memberof Kinetic.Ring.prototype
|
|
* @param {Number} outerRadius
|
|
* @returns {Number}
|
|
* @example
|
|
* // get outer radius<br>
|
|
* var outerRadius = ring.outerRadius();<br><br>
|
|
*
|
|
* // set outer radius<br>
|
|
* ring.outerRadius(20);
|
|
*/
|
|
|
|
Kinetic.Collection.mapMethods(Kinetic.Ring);
|
|
})();
|
|
;(function() {
|
|
/**
|
|
* Wedge constructor
|
|
* @constructor
|
|
* @augments Kinetic.Shape
|
|
* @param {Object} config
|
|
* @param {Number} config.angle in degrees
|
|
* @param {Number} config.radius
|
|
* @param {Boolean} [config.clockwise]
|
|
* @param {String} [config.fill] fill color
|
|
* @param {Integer} [config.fillRed] set fill red component
|
|
* @param {Integer} [config.fillGreen] set fill green component
|
|
* @param {Integer} [config.fillBlue] set fill blue component
|
|
* @param {Integer} [config.fillAlpha] set fill alpha component
|
|
* @param {Image} [config.fillPatternImage] fill pattern image
|
|
* @param {Number} [config.fillPatternX]
|
|
* @param {Number} [config.fillPatternY]
|
|
* @param {Object} [config.fillPatternOffset] object with x and y component
|
|
* @param {Number} [config.fillPatternOffsetX]
|
|
* @param {Number} [config.fillPatternOffsetY]
|
|
* @param {Object} [config.fillPatternScale] object with x and y component
|
|
* @param {Number} [config.fillPatternScaleX]
|
|
* @param {Number} [config.fillPatternScaleY]
|
|
* @param {Number} [config.fillPatternRotation]
|
|
* @param {String} [config.fillPatternRepeat] can be "repeat", "repeat-x", "repeat-y", or "no-repeat". The default is "no-repeat"
|
|
* @param {Object} [config.fillLinearGradientStartPoint] object with x and y component
|
|
* @param {Number} [config.fillLinearGradientStartPointX]
|
|
* @param {Number} [config.fillLinearGradientStartPointY]
|
|
* @param {Object} [config.fillLinearGradientEndPoint] object with x and y component
|
|
* @param {Number} [config.fillLinearGradientEndPointX]
|
|
* @param {Number} [config.fillLinearGradientEndPointY]
|
|
* @param {Array} [config.fillLinearGradientColorStops] array of color stops
|
|
* @param {Object} [config.fillRadialGradientStartPoint] object with x and y component
|
|
* @param {Number} [config.fillRadialGradientStartPointX]
|
|
* @param {Number} [config.fillRadialGradientStartPointY]
|
|
* @param {Object} [config.fillRadialGradientEndPoint] object with x and y component
|
|
* @param {Number} [config.fillRadialGradientEndPointX]
|
|
* @param {Number} [config.fillRadialGradientEndPointY]
|
|
* @param {Number} [config.fillRadialGradientStartRadius]
|
|
* @param {Number} [config.fillRadialGradientEndRadius]
|
|
* @param {Array} [config.fillRadialGradientColorStops] array of color stops
|
|
* @param {Boolean} [config.fillEnabled] flag which enables or disables the fill. The default value is true
|
|
* @param {String} [config.fillPriority] can be color, linear-gradient, radial-graident, or pattern. The default value is color. The fillPriority property makes it really easy to toggle between different fill types. For example, if you want to toggle between a fill color style and a fill pattern style, simply set the fill property and the fillPattern properties, and then use setFillPriority('color') to render the shape with a color fill, or use setFillPriority('pattern') to render the shape with the pattern fill configuration
|
|
* @param {String} [config.stroke] stroke color
|
|
* @param {Integer} [config.strokeRed] set stroke red component
|
|
* @param {Integer} [config.strokeGreen] set stroke green component
|
|
* @param {Integer} [config.strokeBlue] set stroke blue component
|
|
* @param {Integer} [config.strokeAlpha] set stroke alpha component
|
|
* @param {Number} [config.strokeWidth] stroke width
|
|
* @param {Boolean} [config.strokeScaleEnabled] flag which enables or disables stroke scale. The default is true
|
|
* @param {Boolean} [config.strokeEnabled] flag which enables or disables the stroke. The default value is true
|
|
* @param {String} [config.lineJoin] can be miter, round, or bevel. The default
|
|
* is miter
|
|
* @param {String} [config.lineCap] can be butt, round, or sqare. The default
|
|
* is butt
|
|
* @param {String} [config.shadowColor]
|
|
* @param {Integer} [config.shadowRed] set shadow color red component
|
|
* @param {Integer} [config.shadowGreen] set shadow color green component
|
|
* @param {Integer} [config.shadowBlue] set shadow color blue component
|
|
* @param {Integer} [config.shadowAlpha] set shadow color alpha component
|
|
* @param {Number} [config.shadowBlur]
|
|
* @param {Object} [config.shadowOffset] object with x and y component
|
|
* @param {Number} [config.shadowOffsetX]
|
|
* @param {Number} [config.shadowOffsetY]
|
|
* @param {Number} [config.shadowOpacity] shadow opacity. Can be any real number
|
|
* between 0 and 1
|
|
* @param {Boolean} [config.shadowEnabled] flag which enables or disables the shadow. The default value is true
|
|
* @param {Array} [config.dash]
|
|
* @param {Boolean} [config.dashEnabled] flag which enables or disables the dashArray. The default value is true
|
|
* @param {Number} [config.x]
|
|
* @param {Number} [config.y]
|
|
* @param {Number} [config.width]
|
|
* @param {Number} [config.height]
|
|
* @param {Boolean} [config.visible]
|
|
* @param {Boolean} [config.listening] whether or not the node is listening for events
|
|
* @param {String} [config.id] unique id
|
|
* @param {String} [config.name] non-unique name
|
|
* @param {Number} [config.opacity] determines node opacity. Can be any number between 0 and 1
|
|
* @param {Object} [config.scale] set scale
|
|
* @param {Number} [config.scaleX] set scale x
|
|
* @param {Number} [config.scaleY] set scale y
|
|
* @param {Number} [config.rotation] rotation in degrees
|
|
* @param {Object} [config.offset] offset from center point and rotation point
|
|
* @param {Number} [config.offsetX] set offset x
|
|
* @param {Number} [config.offsetY] set offset y
|
|
* @param {Boolean} [config.draggable] makes the node draggable. When stages are draggable, you can drag and drop
|
|
* the entire stage by dragging any portion of the stage
|
|
* @param {Number} [config.dragDistance]
|
|
* @param {Function} [config.dragBoundFunc]
|
|
* @example
|
|
* // draw a wedge that's pointing downwards<br>
|
|
* var wedge = new Kinetic.Wedge({<br>
|
|
* radius: 40,<br>
|
|
* fill: 'red',<br>
|
|
* stroke: 'black'<br>
|
|
* strokeWidth: 5,<br>
|
|
* angleDeg: 60,<br>
|
|
* rotationDeg: -120<br>
|
|
* });
|
|
*/
|
|
Kinetic.Wedge = function(config) {
|
|
this.___init(config);
|
|
};
|
|
|
|
Kinetic.Wedge.prototype = {
|
|
___init: function(config) {
|
|
// call super constructor
|
|
Kinetic.Shape.call(this, config);
|
|
this.className = 'Wedge';
|
|
this.sceneFunc(this._sceneFunc);
|
|
},
|
|
_sceneFunc: function(context) {
|
|
context.beginPath();
|
|
context.arc(0, 0, this.getRadius(), 0, Kinetic.getAngle(this.getAngle()), this.getClockwise());
|
|
context.lineTo(0, 0);
|
|
context.closePath();
|
|
context.fillStrokeShape(this);
|
|
}
|
|
};
|
|
Kinetic.Util.extend(Kinetic.Wedge, Kinetic.Shape);
|
|
|
|
// add getters setters
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Wedge, 'radius', 0);
|
|
|
|
/**
|
|
* get/set radius
|
|
* @name radius
|
|
* @method
|
|
* @memberof Kinetic.Wedge.prototype
|
|
* @param {Number} radius
|
|
* @returns {Number}
|
|
* @example
|
|
* // get radius<br>
|
|
* var radius = wedge.radius();<br><br>
|
|
*
|
|
* // set radius<br>
|
|
* wedge.radius(10);<br>
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Wedge, 'angle', 0);
|
|
|
|
/**
|
|
* get/set angle in degrees
|
|
* @name angle
|
|
* @method
|
|
* @memberof Kinetic.Wedge.prototype
|
|
* @param {Number} angle
|
|
* @returns {Number}
|
|
* @example
|
|
* // get angle<br>
|
|
* var angle = wedge.angle();<br><br>
|
|
*
|
|
* // set angle<br>
|
|
* wedge.angle(20);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Wedge, 'clockwise', false);
|
|
|
|
/**
|
|
* get/set clockwise flag
|
|
* @name clockwise
|
|
* @method
|
|
* @memberof Kinetic.Wedge.prototype
|
|
* @param {Number} clockwise
|
|
* @returns {Number}
|
|
* @example
|
|
* // get clockwise flag<br>
|
|
* var clockwise = wedge.clockwise();<br><br>
|
|
*
|
|
* // draw wedge counter-clockwise<br>
|
|
* wedge.clockwise(false);<br><br>
|
|
*
|
|
* // draw wedge clockwise<br>
|
|
* wedge.clockwise(true);
|
|
*/
|
|
|
|
Kinetic.Factory.backCompat(Kinetic.Wedge, {
|
|
angleDeg: 'angle',
|
|
getAngleDeg: 'getAngle',
|
|
setAngleDeg: 'setAngle'
|
|
});
|
|
|
|
Kinetic.Collection.mapMethods(Kinetic.Wedge);
|
|
})();
|
|
;(function() {
|
|
var PI_OVER_180 = Math.PI / 180;
|
|
|
|
/**
|
|
* Arc constructor
|
|
* @constructor
|
|
* @augments Kinetic.Shape
|
|
* @param {Object} config
|
|
* @param {Number} config.angle in degrees
|
|
* @param {Number} config.innerRadius
|
|
* @param {Number} config.outerRadius
|
|
* @param {Boolean} [config.clockwise]
|
|
* @param {String} [config.fill] fill color
|
|
* @param {Integer} [config.fillRed] set fill red component
|
|
* @param {Integer} [config.fillGreen] set fill green component
|
|
* @param {Integer} [config.fillBlue] set fill blue component
|
|
* @param {Integer} [config.fillAlpha] set fill alpha component
|
|
* @param {Image} [config.fillPatternImage] fill pattern image
|
|
* @param {Number} [config.fillPatternX]
|
|
* @param {Number} [config.fillPatternY]
|
|
* @param {Object} [config.fillPatternOffset] object with x and y component
|
|
* @param {Number} [config.fillPatternOffsetX]
|
|
* @param {Number} [config.fillPatternOffsetY]
|
|
* @param {Object} [config.fillPatternScale] object with x and y component
|
|
* @param {Number} [config.fillPatternScaleX]
|
|
* @param {Number} [config.fillPatternScaleY]
|
|
* @param {Number} [config.fillPatternRotation]
|
|
* @param {String} [config.fillPatternRepeat] can be "repeat", "repeat-x", "repeat-y", or "no-repeat". The default is "no-repeat"
|
|
* @param {Object} [config.fillLinearGradientStartPoint] object with x and y component
|
|
* @param {Number} [config.fillLinearGradientStartPointX]
|
|
* @param {Number} [config.fillLinearGradientStartPointY]
|
|
* @param {Object} [config.fillLinearGradientEndPoint] object with x and y component
|
|
* @param {Number} [config.fillLinearGradientEndPointX]
|
|
* @param {Number} [config.fillLinearGradientEndPointY]
|
|
* @param {Array} [config.fillLinearGradientColorStops] array of color stops
|
|
* @param {Object} [config.fillRadialGradientStartPoint] object with x and y component
|
|
* @param {Number} [config.fillRadialGradientStartPointX]
|
|
* @param {Number} [config.fillRadialGradientStartPointY]
|
|
* @param {Object} [config.fillRadialGradientEndPoint] object with x and y component
|
|
* @param {Number} [config.fillRadialGradientEndPointX]
|
|
* @param {Number} [config.fillRadialGradientEndPointY]
|
|
* @param {Number} [config.fillRadialGradientStartRadius]
|
|
* @param {Number} [config.fillRadialGradientEndRadius]
|
|
* @param {Array} [config.fillRadialGradientColorStops] array of color stops
|
|
* @param {Boolean} [config.fillEnabled] flag which enables or disables the fill. The default value is true
|
|
* @param {String} [config.fillPriority] can be color, linear-gradient, radial-graident, or pattern. The default value is color. The fillPriority property makes it really easy to toggle between different fill types. For example, if you want to toggle between a fill color style and a fill pattern style, simply set the fill property and the fillPattern properties, and then use setFillPriority('color') to render the shape with a color fill, or use setFillPriority('pattern') to render the shape with the pattern fill configuration
|
|
* @param {String} [config.stroke] stroke color
|
|
* @param {Integer} [config.strokeRed] set stroke red component
|
|
* @param {Integer} [config.strokeGreen] set stroke green component
|
|
* @param {Integer} [config.strokeBlue] set stroke blue component
|
|
* @param {Integer} [config.strokeAlpha] set stroke alpha component
|
|
* @param {Number} [config.strokeWidth] stroke width
|
|
* @param {Boolean} [config.strokeScaleEnabled] flag which enables or disables stroke scale. The default is true
|
|
* @param {Boolean} [config.strokeEnabled] flag which enables or disables the stroke. The default value is true
|
|
* @param {String} [config.lineJoin] can be miter, round, or bevel. The default
|
|
* is miter
|
|
* @param {String} [config.lineCap] can be butt, round, or sqare. The default
|
|
* is butt
|
|
* @param {String} [config.shadowColor]
|
|
* @param {Integer} [config.shadowRed] set shadow color red component
|
|
* @param {Integer} [config.shadowGreen] set shadow color green component
|
|
* @param {Integer} [config.shadowBlue] set shadow color blue component
|
|
* @param {Integer} [config.shadowAlpha] set shadow color alpha component
|
|
* @param {Number} [config.shadowBlur]
|
|
* @param {Object} [config.shadowOffset] object with x and y component
|
|
* @param {Number} [config.shadowOffsetX]
|
|
* @param {Number} [config.shadowOffsetY]
|
|
* @param {Number} [config.shadowOpacity] shadow opacity. Can be any real number
|
|
* between 0 and 1
|
|
* @param {Boolean} [config.shadowEnabled] flag which enables or disables the shadow. The default value is true
|
|
* @param {Array} [config.dash]
|
|
* @param {Boolean} [config.dashEnabled] flag which enables or disables the dashArray. The default value is true
|
|
* @param {Number} [config.x]
|
|
* @param {Number} [config.y]
|
|
* @param {Number} [config.width]
|
|
* @param {Number} [config.height]
|
|
* @param {Boolean} [config.visible]
|
|
* @param {Boolean} [config.listening] whether or not the node is listening for events
|
|
* @param {String} [config.id] unique id
|
|
* @param {String} [config.name] non-unique name
|
|
* @param {Number} [config.opacity] determines node opacity. Can be any number between 0 and 1
|
|
* @param {Object} [config.scale] set scale
|
|
* @param {Number} [config.scaleX] set scale x
|
|
* @param {Number} [config.scaleY] set scale y
|
|
* @param {Number} [config.rotation] rotation in degrees
|
|
* @param {Object} [config.offset] offset from center point and rotation point
|
|
* @param {Number} [config.offsetX] set offset x
|
|
* @param {Number} [config.offsetY] set offset y
|
|
* @param {Boolean} [config.draggable] makes the node draggable. When stages are draggable, you can drag and drop
|
|
* the entire stage by dragging any portion of the stage
|
|
* @param {Number} [config.dragDistance]
|
|
* @param {Function} [config.dragBoundFunc]
|
|
* @example
|
|
* // draw a Arc that's pointing downwards<br>
|
|
* var arc = new Kinetic.Arc({<br>
|
|
* innerRadius: 40,<br>
|
|
* outerRadius: 80,<br>
|
|
* fill: 'red',<br>
|
|
* stroke: 'black'<br>
|
|
* strokeWidth: 5,<br>
|
|
* angle: 60,<br>
|
|
* rotationDeg: -120<br>
|
|
* });
|
|
*/
|
|
Kinetic.Arc = function(config) {
|
|
this.___init(config);
|
|
};
|
|
|
|
Kinetic.Arc.prototype = {
|
|
___init: function(config) {
|
|
// call super constructor
|
|
Kinetic.Shape.call(this, config);
|
|
this.className = 'Arc';
|
|
this.sceneFunc(this._sceneFunc);
|
|
},
|
|
_sceneFunc: function(context) {
|
|
var angle = Kinetic.getAngle(this.angle()),
|
|
clockwise = this.clockwise();
|
|
|
|
context.beginPath();
|
|
context.arc(0, 0, this.getOuterRadius(), 0, angle, clockwise);
|
|
context.arc(0, 0, this.getInnerRadius(), angle, 0, !clockwise);
|
|
context.closePath();
|
|
context.fillStrokeShape(this);
|
|
}
|
|
};
|
|
Kinetic.Util.extend(Kinetic.Arc, Kinetic.Shape);
|
|
|
|
// add getters setters
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Arc, 'innerRadius', 0);
|
|
|
|
/**
|
|
* get/set innerRadius
|
|
* @name innerRadius
|
|
* @method
|
|
* @memberof Kinetic.Arc.prototype
|
|
* @param {Number} innerRadius
|
|
* @returns {Number}
|
|
* @example
|
|
* // get inner radius
|
|
* var innerRadius = arc.innerRadius();
|
|
*
|
|
* // set inner radius
|
|
* arc.innerRadius(20);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Arc, 'outerRadius', 0);
|
|
|
|
/**
|
|
* get/set outerRadius
|
|
* @name outerRadius
|
|
* @method
|
|
* @memberof Kinetic.Arc.prototype
|
|
* @param {Number} outerRadius
|
|
* @returns {Number}
|
|
* @example
|
|
* // get outer radius<br>
|
|
* var outerRadius = arc.outerRadius();<br><br>
|
|
*
|
|
* // set outer radius<br>
|
|
* arc.outerRadius(20);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Arc, 'angle', 0);
|
|
|
|
/**
|
|
* get/set angle in degrees
|
|
* @name angle
|
|
* @method
|
|
* @memberof Kinetic.Arc.prototype
|
|
* @param {Number} angle
|
|
* @returns {Number}
|
|
* @example
|
|
* // get angle<br>
|
|
* var angle = arc.angle();<br><br>
|
|
*
|
|
* // set angle<br>
|
|
* arc.angle(20);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Arc, 'clockwise', false);
|
|
|
|
/**
|
|
* get/set clockwise flag
|
|
* @name clockwise
|
|
* @method
|
|
* @memberof Kinetic.Arc.prototype
|
|
* @param {Boolean} clockwise
|
|
* @returns {Boolean}
|
|
* @example
|
|
* // get clockwise flag<br>
|
|
* var clockwise = arc.clockwise();<br><br>
|
|
*
|
|
* // draw arc counter-clockwise<br>
|
|
* arc.clockwise(false);<br><br>
|
|
*
|
|
* // draw arc clockwise<br>
|
|
* arc.clockwise(true);
|
|
*/
|
|
|
|
Kinetic.Collection.mapMethods(Kinetic.Arc);
|
|
})();
|
|
;(function() {
|
|
|
|
// CONSTANTS
|
|
var IMAGE = 'Image';
|
|
|
|
/**
|
|
* Image constructor
|
|
* @constructor
|
|
* @memberof Kinetic
|
|
* @augments Kinetic.Shape
|
|
* @param {Object} config
|
|
* @param {ImageObject} config.image
|
|
* @param {Object} [config.crop]
|
|
* @param {String} [config.fill] fill color
|
|
* @param {Integer} [config.fillRed] set fill red component
|
|
* @param {Integer} [config.fillGreen] set fill green component
|
|
* @param {Integer} [config.fillBlue] set fill blue component
|
|
* @param {Integer} [config.fillAlpha] set fill alpha component
|
|
* @param {Image} [config.fillPatternImage] fill pattern image
|
|
* @param {Number} [config.fillPatternX]
|
|
* @param {Number} [config.fillPatternY]
|
|
* @param {Object} [config.fillPatternOffset] object with x and y component
|
|
* @param {Number} [config.fillPatternOffsetX]
|
|
* @param {Number} [config.fillPatternOffsetY]
|
|
* @param {Object} [config.fillPatternScale] object with x and y component
|
|
* @param {Number} [config.fillPatternScaleX]
|
|
* @param {Number} [config.fillPatternScaleY]
|
|
* @param {Number} [config.fillPatternRotation]
|
|
* @param {String} [config.fillPatternRepeat] can be "repeat", "repeat-x", "repeat-y", or "no-repeat". The default is "no-repeat"
|
|
* @param {Object} [config.fillLinearGradientStartPoint] object with x and y component
|
|
* @param {Number} [config.fillLinearGradientStartPointX]
|
|
* @param {Number} [config.fillLinearGradientStartPointY]
|
|
* @param {Object} [config.fillLinearGradientEndPoint] object with x and y component
|
|
* @param {Number} [config.fillLinearGradientEndPointX]
|
|
* @param {Number} [config.fillLinearGradientEndPointY]
|
|
* @param {Array} [config.fillLinearGradientColorStops] array of color stops
|
|
* @param {Object} [config.fillRadialGradientStartPoint] object with x and y component
|
|
* @param {Number} [config.fillRadialGradientStartPointX]
|
|
* @param {Number} [config.fillRadialGradientStartPointY]
|
|
* @param {Object} [config.fillRadialGradientEndPoint] object with x and y component
|
|
* @param {Number} [config.fillRadialGradientEndPointX]
|
|
* @param {Number} [config.fillRadialGradientEndPointY]
|
|
* @param {Number} [config.fillRadialGradientStartRadius]
|
|
* @param {Number} [config.fillRadialGradientEndRadius]
|
|
* @param {Array} [config.fillRadialGradientColorStops] array of color stops
|
|
* @param {Boolean} [config.fillEnabled] flag which enables or disables the fill. The default value is true
|
|
* @param {String} [config.fillPriority] can be color, linear-gradient, radial-graident, or pattern. The default value is color. The fillPriority property makes it really easy to toggle between different fill types. For example, if you want to toggle between a fill color style and a fill pattern style, simply set the fill property and the fillPattern properties, and then use setFillPriority('color') to render the shape with a color fill, or use setFillPriority('pattern') to render the shape with the pattern fill configuration
|
|
* @param {String} [config.stroke] stroke color
|
|
* @param {Integer} [config.strokeRed] set stroke red component
|
|
* @param {Integer} [config.strokeGreen] set stroke green component
|
|
* @param {Integer} [config.strokeBlue] set stroke blue component
|
|
* @param {Integer} [config.strokeAlpha] set stroke alpha component
|
|
* @param {Number} [config.strokeWidth] stroke width
|
|
* @param {Boolean} [config.strokeScaleEnabled] flag which enables or disables stroke scale. The default is true
|
|
* @param {Boolean} [config.strokeEnabled] flag which enables or disables the stroke. The default value is true
|
|
* @param {String} [config.lineJoin] can be miter, round, or bevel. The default
|
|
* is miter
|
|
* @param {String} [config.lineCap] can be butt, round, or sqare. The default
|
|
* is butt
|
|
* @param {String} [config.shadowColor]
|
|
* @param {Integer} [config.shadowRed] set shadow color red component
|
|
* @param {Integer} [config.shadowGreen] set shadow color green component
|
|
* @param {Integer} [config.shadowBlue] set shadow color blue component
|
|
* @param {Integer} [config.shadowAlpha] set shadow color alpha component
|
|
* @param {Number} [config.shadowBlur]
|
|
* @param {Object} [config.shadowOffset] object with x and y component
|
|
* @param {Number} [config.shadowOffsetX]
|
|
* @param {Number} [config.shadowOffsetY]
|
|
* @param {Number} [config.shadowOpacity] shadow opacity. Can be any real number
|
|
* between 0 and 1
|
|
* @param {Boolean} [config.shadowEnabled] flag which enables or disables the shadow. The default value is true
|
|
* @param {Array} [config.dash]
|
|
* @param {Boolean} [config.dashEnabled] flag which enables or disables the dashArray. The default value is true
|
|
* @param {Number} [config.x]
|
|
* @param {Number} [config.y]
|
|
* @param {Number} [config.width]
|
|
* @param {Number} [config.height]
|
|
* @param {Boolean} [config.visible]
|
|
* @param {Boolean} [config.listening] whether or not the node is listening for events
|
|
* @param {String} [config.id] unique id
|
|
* @param {String} [config.name] non-unique name
|
|
* @param {Number} [config.opacity] determines node opacity. Can be any number between 0 and 1
|
|
* @param {Object} [config.scale] set scale
|
|
* @param {Number} [config.scaleX] set scale x
|
|
* @param {Number} [config.scaleY] set scale y
|
|
* @param {Number} [config.rotation] rotation in degrees
|
|
* @param {Object} [config.offset] offset from center point and rotation point
|
|
* @param {Number} [config.offsetX] set offset x
|
|
* @param {Number} [config.offsetY] set offset y
|
|
* @param {Boolean} [config.draggable] makes the node draggable. When stages are draggable, you can drag and drop
|
|
* the entire stage by dragging any portion of the stage
|
|
* @param {Number} [config.dragDistance]
|
|
* @param {Function} [config.dragBoundFunc]
|
|
* @example
|
|
* var imageObj = new Image();<br>
|
|
* imageObj.onload = function() {<br>
|
|
* var image = new Kinetic.Image({<br>
|
|
* x: 200,<br>
|
|
* y: 50,<br>
|
|
* image: imageObj,<br>
|
|
* width: 100,<br>
|
|
* height: 100<br>
|
|
* });<br>
|
|
* };<br>
|
|
* imageObj.src = '/path/to/image.jpg'
|
|
*/
|
|
Kinetic.Image = function(config) {
|
|
this.___init(config);
|
|
};
|
|
|
|
Kinetic.Image.prototype = {
|
|
___init: function(config) {
|
|
// call super constructor
|
|
Kinetic.Shape.call(this, config);
|
|
this.className = IMAGE;
|
|
this.sceneFunc(this._sceneFunc);
|
|
this.hitFunc(this._hitFunc);
|
|
},
|
|
_useBufferCanvas: function() {
|
|
return (this.hasShadow() || this.getAbsoluteOpacity() !== 1) && this.hasStroke();
|
|
},
|
|
_sceneFunc: function(context) {
|
|
var width = this.getWidth(),
|
|
height = this.getHeight(),
|
|
image = this.getImage(),
|
|
crop, cropWidth, cropHeight, params;
|
|
|
|
if (image) {
|
|
crop = this.getCrop();
|
|
cropWidth = crop.width;
|
|
cropHeight = crop.height;
|
|
if (cropWidth && cropHeight) {
|
|
params = [image, crop.x, crop.y, cropWidth, cropHeight, 0, 0, width, height];
|
|
} else {
|
|
params = [image, 0, 0, width, height];
|
|
}
|
|
}
|
|
|
|
context.beginPath();
|
|
context.rect(0, 0, width, height);
|
|
context.closePath();
|
|
context.fillStrokeShape(this);
|
|
|
|
if (image) {
|
|
context.drawImage.apply(context, params);
|
|
}
|
|
},
|
|
_hitFunc: function(context) {
|
|
var width = this.getWidth(),
|
|
height = this.getHeight();
|
|
|
|
context.beginPath();
|
|
context.rect(0, 0, width, height);
|
|
context.closePath();
|
|
context.fillStrokeShape(this);
|
|
},
|
|
getWidth: function() {
|
|
var image = this.getImage();
|
|
return this.attrs.width || (image ? image.width : 0);
|
|
},
|
|
getHeight: function() {
|
|
var image = this.getImage();
|
|
return this.attrs.height || (image ? image.height : 0);
|
|
}
|
|
};
|
|
Kinetic.Util.extend(Kinetic.Image, Kinetic.Shape);
|
|
|
|
// add getters setters
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Image, 'image');
|
|
|
|
/**
|
|
* set image
|
|
* @name setImage
|
|
* @method
|
|
* @memberof Kinetic.Image.prototype
|
|
* @param {ImageObject} image
|
|
*/
|
|
|
|
/**
|
|
* get image
|
|
* @name getImage
|
|
* @method
|
|
* @memberof Kinetic.Image.prototype
|
|
* @returns {ImageObject}
|
|
*/
|
|
|
|
Kinetic.Factory.addComponentsGetterSetter(Kinetic.Image, 'crop', ['x', 'y', 'width', 'height']);
|
|
/**
|
|
* get/set crop
|
|
* @method
|
|
* @name crop
|
|
* @memberof Kinetic.Image.prototype
|
|
* @param {Object} crop
|
|
* @param {Number} crop.x
|
|
* @param {Number} crop.y
|
|
* @param {Number} crop.width
|
|
* @param {Number} crop.height
|
|
* @returns {Object}
|
|
* @example
|
|
* // get crop<br>
|
|
* var crop = image.crop();<br><br>
|
|
*
|
|
* // set crop<br>
|
|
* image.crop({<br>
|
|
* x: 20,<br>
|
|
* y: 20,<br>
|
|
* width: 20,<br>
|
|
* height: 20<br>
|
|
* });
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Image, 'cropX', 0);
|
|
/**
|
|
* get/set crop x
|
|
* @method
|
|
* @name cropX
|
|
* @memberof Kinetic.Image.prototype
|
|
* @param {Number} x
|
|
* @returns {Number}
|
|
* @example
|
|
* // get crop x<br>
|
|
* var cropX = image.cropX();<br><br>
|
|
*
|
|
* // set crop x<br>
|
|
* image.cropX(20);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Image, 'cropY', 0);
|
|
/**
|
|
* get/set crop y
|
|
* @name cropY
|
|
* @method
|
|
* @memberof Kinetic.Image.prototype
|
|
* @param {Number} y
|
|
* @returns {Number}
|
|
* @example
|
|
* // get crop y<br>
|
|
* var cropY = image.cropY();<br><br>
|
|
*
|
|
* // set crop y<br>
|
|
* image.cropY(20);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Image, 'cropWidth', 0);
|
|
/**
|
|
* get/set crop width
|
|
* @name cropWidth
|
|
* @method
|
|
* @memberof Kinetic.Image.prototype
|
|
* @param {Number} width
|
|
* @returns {Number}
|
|
* @example
|
|
* // get crop width<br>
|
|
* var cropWidth = image.cropWidth();<br><br>
|
|
*
|
|
* // set crop width<br>
|
|
* image.cropWidth(20);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Image, 'cropHeight', 0);
|
|
/**
|
|
* get/set crop height
|
|
* @name cropHeight
|
|
* @method
|
|
* @memberof Kinetic.Image.prototype
|
|
* @param {Number} height
|
|
* @returns {Number}
|
|
* @example
|
|
* // get crop height<br>
|
|
* var cropHeight = image.cropHeight();<br><br>
|
|
*
|
|
* // set crop height<br>
|
|
* image.cropHeight(20);
|
|
*/
|
|
|
|
Kinetic.Collection.mapMethods(Kinetic.Image);
|
|
})();
|
|
;(function() {
|
|
// constants
|
|
var AUTO = 'auto',
|
|
//CANVAS = 'canvas',
|
|
CENTER = 'center',
|
|
CHANGE_KINETIC = 'Change.kinetic',
|
|
CONTEXT_2D = '2d',
|
|
DASH = '-',
|
|
EMPTY_STRING = '',
|
|
LEFT = 'left',
|
|
TEXT = 'text',
|
|
TEXT_UPPER = 'Text',
|
|
MIDDLE = 'middle',
|
|
NORMAL = 'normal',
|
|
PX_SPACE = 'px ',
|
|
SPACE = ' ',
|
|
RIGHT = 'right',
|
|
WORD = 'word',
|
|
CHAR = 'char',
|
|
NONE = 'none',
|
|
ATTR_CHANGE_LIST = ['fontFamily', 'fontSize', 'fontStyle', 'fontVariant', 'padding', 'align', 'lineHeight', 'text', 'width', 'height', 'wrap'],
|
|
|
|
// cached variables
|
|
attrChangeListLen = ATTR_CHANGE_LIST.length,
|
|
dummyContext = Kinetic.Util.createCanvasElement().getContext(CONTEXT_2D);
|
|
|
|
/**
|
|
* Text constructor
|
|
* @constructor
|
|
* @memberof Kinetic
|
|
* @augments Kinetic.Shape
|
|
* @param {Object} config
|
|
* @param {String} [config.fontFamily] default is Arial
|
|
* @param {Number} [config.fontSize] in pixels. Default is 12
|
|
* @param {String} [config.fontStyle] can be normal, bold, or italic. Default is normal
|
|
* @param {String} [config.fontVariant] can be normal or small-caps. Default is normal
|
|
* @param {String} config.text
|
|
* @param {String} [config.align] can be left, center, or right
|
|
* @param {Number} [config.padding]
|
|
* @param {Number} [config.width] default is auto
|
|
* @param {Number} [config.height] default is auto
|
|
* @param {Number} [config.lineHeight] default is 1
|
|
* @param {String} [config.wrap] can be word, char, or none. Default is word
|
|
* @param {String} [config.fill] fill color
|
|
* @param {Integer} [config.fillRed] set fill red component
|
|
* @param {Integer} [config.fillGreen] set fill green component
|
|
* @param {Integer} [config.fillBlue] set fill blue component
|
|
* @param {Integer} [config.fillAlpha] set fill alpha component
|
|
* @param {Image} [config.fillPatternImage] fill pattern image
|
|
* @param {Number} [config.fillPatternX]
|
|
* @param {Number} [config.fillPatternY]
|
|
* @param {Object} [config.fillPatternOffset] object with x and y component
|
|
* @param {Number} [config.fillPatternOffsetX]
|
|
* @param {Number} [config.fillPatternOffsetY]
|
|
* @param {Object} [config.fillPatternScale] object with x and y component
|
|
* @param {Number} [config.fillPatternScaleX]
|
|
* @param {Number} [config.fillPatternScaleY]
|
|
* @param {Number} [config.fillPatternRotation]
|
|
* @param {String} [config.fillPatternRepeat] can be "repeat", "repeat-x", "repeat-y", or "no-repeat". The default is "no-repeat"
|
|
* @param {Object} [config.fillLinearGradientStartPoint] object with x and y component
|
|
* @param {Number} [config.fillLinearGradientStartPointX]
|
|
* @param {Number} [config.fillLinearGradientStartPointY]
|
|
* @param {Object} [config.fillLinearGradientEndPoint] object with x and y component
|
|
* @param {Number} [config.fillLinearGradientEndPointX]
|
|
* @param {Number} [config.fillLinearGradientEndPointY]
|
|
* @param {Array} [config.fillLinearGradientColorStops] array of color stops
|
|
* @param {Object} [config.fillRadialGradientStartPoint] object with x and y component
|
|
* @param {Number} [config.fillRadialGradientStartPointX]
|
|
* @param {Number} [config.fillRadialGradientStartPointY]
|
|
* @param {Object} [config.fillRadialGradientEndPoint] object with x and y component
|
|
* @param {Number} [config.fillRadialGradientEndPointX]
|
|
* @param {Number} [config.fillRadialGradientEndPointY]
|
|
* @param {Number} [config.fillRadialGradientStartRadius]
|
|
* @param {Number} [config.fillRadialGradientEndRadius]
|
|
* @param {Array} [config.fillRadialGradientColorStops] array of color stops
|
|
* @param {Boolean} [config.fillEnabled] flag which enables or disables the fill. The default value is true
|
|
* @param {String} [config.fillPriority] can be color, linear-gradient, radial-graident, or pattern. The default value is color. The fillPriority property makes it really easy to toggle between different fill types. For example, if you want to toggle between a fill color style and a fill pattern style, simply set the fill property and the fillPattern properties, and then use setFillPriority('color') to render the shape with a color fill, or use setFillPriority('pattern') to render the shape with the pattern fill configuration
|
|
* @param {String} [config.stroke] stroke color
|
|
* @param {Integer} [config.strokeRed] set stroke red component
|
|
* @param {Integer} [config.strokeGreen] set stroke green component
|
|
* @param {Integer} [config.strokeBlue] set stroke blue component
|
|
* @param {Integer} [config.strokeAlpha] set stroke alpha component
|
|
* @param {Number} [config.strokeWidth] stroke width
|
|
* @param {Boolean} [config.strokeScaleEnabled] flag which enables or disables stroke scale. The default is true
|
|
* @param {Boolean} [config.strokeEnabled] flag which enables or disables the stroke. The default value is true
|
|
* @param {String} [config.lineJoin] can be miter, round, or bevel. The default
|
|
* is miter
|
|
* @param {String} [config.lineCap] can be butt, round, or sqare. The default
|
|
* is butt
|
|
* @param {String} [config.shadowColor]
|
|
* @param {Integer} [config.shadowRed] set shadow color red component
|
|
* @param {Integer} [config.shadowGreen] set shadow color green component
|
|
* @param {Integer} [config.shadowBlue] set shadow color blue component
|
|
* @param {Integer} [config.shadowAlpha] set shadow color alpha component
|
|
* @param {Number} [config.shadowBlur]
|
|
* @param {Object} [config.shadowOffset] object with x and y component
|
|
* @param {Number} [config.shadowOffsetX]
|
|
* @param {Number} [config.shadowOffsetY]
|
|
* @param {Number} [config.shadowOpacity] shadow opacity. Can be any real number
|
|
* between 0 and 1
|
|
* @param {Boolean} [config.shadowEnabled] flag which enables or disables the shadow. The default value is true
|
|
* @param {Array} [config.dash]
|
|
* @param {Boolean} [config.dashEnabled] flag which enables or disables the dashArray. The default value is true
|
|
* @param {Number} [config.x]
|
|
* @param {Number} [config.y]
|
|
* @param {Number} [config.width]
|
|
* @param {Number} [config.height]
|
|
* @param {Boolean} [config.visible]
|
|
* @param {Boolean} [config.listening] whether or not the node is listening for events
|
|
* @param {String} [config.id] unique id
|
|
* @param {String} [config.name] non-unique name
|
|
* @param {Number} [config.opacity] determines node opacity. Can be any number between 0 and 1
|
|
* @param {Object} [config.scale] set scale
|
|
* @param {Number} [config.scaleX] set scale x
|
|
* @param {Number} [config.scaleY] set scale y
|
|
* @param {Number} [config.rotation] rotation in degrees
|
|
* @param {Object} [config.offset] offset from center point and rotation point
|
|
* @param {Number} [config.offsetX] set offset x
|
|
* @param {Number} [config.offsetY] set offset y
|
|
* @param {Boolean} [config.draggable] makes the node draggable. When stages are draggable, you can drag and drop
|
|
* the entire stage by dragging any portion of the stage
|
|
* @param {Number} [config.dragDistance]
|
|
* @param {Function} [config.dragBoundFunc]
|
|
* @example
|
|
* var text = new Kinetic.Text({<br>
|
|
* x: 10,<br>
|
|
* y: 15,<br>
|
|
* text: 'Simple Text',<br>
|
|
* fontSize: 30,<br>
|
|
* fontFamily: 'Calibri',<br>
|
|
* fill: 'green'<br>
|
|
* });
|
|
*/
|
|
Kinetic.Text = function(config) {
|
|
this.___init(config);
|
|
};
|
|
function _fillFunc(context) {
|
|
context.fillText(this.partialText, 0, 0);
|
|
}
|
|
function _strokeFunc(context) {
|
|
context.strokeText(this.partialText, 0, 0);
|
|
}
|
|
|
|
Kinetic.Text.prototype = {
|
|
___init: function(config) {
|
|
var that = this;
|
|
|
|
if (config.width === undefined) {
|
|
config.width = AUTO;
|
|
}
|
|
if (config.height === undefined) {
|
|
config.height = AUTO;
|
|
}
|
|
|
|
// call super constructor
|
|
Kinetic.Shape.call(this, config);
|
|
|
|
this._fillFunc = _fillFunc;
|
|
this._strokeFunc = _strokeFunc;
|
|
this.className = TEXT_UPPER;
|
|
|
|
// update text data for certain attr changes
|
|
for(var n = 0; n < attrChangeListLen; n++) {
|
|
this.on(ATTR_CHANGE_LIST[n] + CHANGE_KINETIC, that._setTextData);
|
|
}
|
|
|
|
this._setTextData();
|
|
this.sceneFunc(this._sceneFunc);
|
|
this.hitFunc(this._hitFunc);
|
|
},
|
|
_sceneFunc: function(context) {
|
|
var p = this.getPadding(),
|
|
textHeight = this.getTextHeight(),
|
|
lineHeightPx = this.getLineHeight() * textHeight,
|
|
textArr = this.textArr,
|
|
textArrLen = textArr.length,
|
|
totalWidth = this.getWidth(),
|
|
n;
|
|
|
|
context.setAttr('font', this._getContextFont());
|
|
context.setAttr('textBaseline', MIDDLE);
|
|
context.setAttr('textAlign', LEFT);
|
|
context.save();
|
|
context.translate(p, 0);
|
|
context.translate(0, p + textHeight / 2);
|
|
|
|
// draw text lines
|
|
for(n = 0; n < textArrLen; n++) {
|
|
var obj = textArr[n],
|
|
text = obj.text,
|
|
width = obj.width;
|
|
|
|
// horizontal alignment
|
|
context.save();
|
|
if(this.getAlign() === RIGHT) {
|
|
context.translate(totalWidth - width - p * 2, 0);
|
|
}
|
|
else if(this.getAlign() === CENTER) {
|
|
context.translate((totalWidth - width - p * 2) / 2, 0);
|
|
}
|
|
|
|
this.partialText = text;
|
|
context.fillStrokeShape(this);
|
|
context.restore();
|
|
context.translate(0, lineHeightPx);
|
|
}
|
|
context.restore();
|
|
},
|
|
_hitFunc: function(context) {
|
|
var width = this.getWidth(),
|
|
height = this.getHeight();
|
|
|
|
context.beginPath();
|
|
context.rect(0, 0, width, height);
|
|
context.closePath();
|
|
context.fillStrokeShape(this);
|
|
},
|
|
setText: function(text) {
|
|
var str = Kinetic.Util._isString(text) ? text : text.toString();
|
|
this._setAttr(TEXT, str);
|
|
return this;
|
|
},
|
|
/**
|
|
* get width of text area, which includes padding
|
|
* @method
|
|
* @memberof Kinetic.Text.prototype
|
|
* @returns {Number}
|
|
*/
|
|
getWidth: function() {
|
|
return this.attrs.width === AUTO ? this.getTextWidth() + this.getPadding() * 2 : this.attrs.width;
|
|
},
|
|
/**
|
|
* get the height of the text area, which takes into account multi-line text, line heights, and padding
|
|
* @method
|
|
* @memberof Kinetic.Text.prototype
|
|
* @returns {Number}
|
|
*/
|
|
getHeight: function() {
|
|
return this.attrs.height === AUTO ? (this.getTextHeight() * this.textArr.length * this.getLineHeight()) + this.getPadding() * 2 : this.attrs.height;
|
|
},
|
|
/**
|
|
* get text width
|
|
* @method
|
|
* @memberof Kinetic.Text.prototype
|
|
* @returns {Number}
|
|
*/
|
|
getTextWidth: function() {
|
|
return this.textWidth;
|
|
},
|
|
/**
|
|
* get text height
|
|
* @method
|
|
* @memberof Kinetic.Text.prototype
|
|
* @returns {Number}
|
|
*/
|
|
getTextHeight: function() {
|
|
return this.textHeight;
|
|
},
|
|
_getTextSize: function(text) {
|
|
var _context = dummyContext,
|
|
fontSize = this.getFontSize(),
|
|
metrics;
|
|
|
|
_context.save();
|
|
_context.font = this._getContextFont();
|
|
|
|
metrics = _context.measureText(text);
|
|
_context.restore();
|
|
return {
|
|
width: metrics.width,
|
|
height: parseInt(fontSize, 10)
|
|
};
|
|
},
|
|
_getContextFont: function() {
|
|
return this.getFontStyle() + SPACE + this.getFontVariant() + SPACE + this.getFontSize() + PX_SPACE + this.getFontFamily();
|
|
},
|
|
_addTextLine: function (line, width) {
|
|
return this.textArr.push({text: line, width: width});
|
|
},
|
|
_getTextWidth: function (text) {
|
|
return dummyContext.measureText(text).width;
|
|
},
|
|
_setTextData: function () {
|
|
var lines = this.getText().split('\n'),
|
|
fontSize = +this.getFontSize(),
|
|
textWidth = 0,
|
|
lineHeightPx = this.getLineHeight() * fontSize,
|
|
width = this.attrs.width,
|
|
height = this.attrs.height,
|
|
fixedWidth = width !== AUTO,
|
|
fixedHeight = height !== AUTO,
|
|
padding = this.getPadding(),
|
|
maxWidth = width - padding * 2,
|
|
maxHeightPx = height - padding * 2,
|
|
currentHeightPx = 0,
|
|
wrap = this.getWrap(),
|
|
shouldWrap = wrap !== NONE,
|
|
wrapAtWord = wrap !== CHAR && shouldWrap;
|
|
|
|
this.textArr = [];
|
|
dummyContext.save();
|
|
dummyContext.font = this._getContextFont();
|
|
for (var i = 0, max = lines.length; i < max; ++i) {
|
|
var line = lines[i],
|
|
lineWidth = this._getTextWidth(line);
|
|
if (fixedWidth && lineWidth > maxWidth) {
|
|
/*
|
|
* if width is fixed and line does not fit entirely
|
|
* break the line into multiple fitting lines
|
|
*/
|
|
while (line.length > 0) {
|
|
/*
|
|
* use binary search to find the longest substring that
|
|
* that would fit in the specified width
|
|
*/
|
|
var low = 0, high = line.length,
|
|
match = '', matchWidth = 0;
|
|
while (low < high) {
|
|
var mid = (low + high) >>> 1,
|
|
substr = line.slice(0, mid + 1),
|
|
substrWidth = this._getTextWidth(substr);
|
|
if (substrWidth <= maxWidth) {
|
|
low = mid + 1;
|
|
match = substr;
|
|
matchWidth = substrWidth;
|
|
} else {
|
|
high = mid;
|
|
}
|
|
}
|
|
/*
|
|
* 'low' is now the index of the substring end
|
|
* 'match' is the substring
|
|
* 'matchWidth' is the substring width in px
|
|
*/
|
|
if (match) {
|
|
// a fitting substring was found
|
|
if (wrapAtWord) {
|
|
// try to find a space or dash where wrapping could be done
|
|
var wrapIndex = Math.max(match.lastIndexOf(SPACE),
|
|
match.lastIndexOf(DASH)) + 1;
|
|
if (wrapIndex > 0) {
|
|
// re-cut the substring found at the space/dash position
|
|
low = wrapIndex;
|
|
match = match.slice(0, low);
|
|
matchWidth = this._getTextWidth(match);
|
|
}
|
|
}
|
|
this._addTextLine(match, matchWidth);
|
|
textWidth = Math.max(textWidth, matchWidth);
|
|
currentHeightPx += lineHeightPx;
|
|
if (!shouldWrap ||
|
|
(fixedHeight && currentHeightPx + lineHeightPx > maxHeightPx)) {
|
|
/*
|
|
* stop wrapping if wrapping is disabled or if adding
|
|
* one more line would overflow the fixed height
|
|
*/
|
|
break;
|
|
}
|
|
line = line.slice(low);
|
|
if (line.length > 0) {
|
|
// Check if the remaining text would fit on one line
|
|
lineWidth = this._getTextWidth(line);
|
|
if (lineWidth <= maxWidth) {
|
|
// if it does, add the line and break out of the loop
|
|
this._addTextLine(line, lineWidth);
|
|
currentHeightPx += lineHeightPx;
|
|
textWidth = Math.max(textWidth, lineWidth);
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
// not even one character could fit in the element, abort
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
// element width is automatically adjusted to max line width
|
|
this._addTextLine(line, lineWidth);
|
|
currentHeightPx += lineHeightPx;
|
|
textWidth = Math.max(textWidth, lineWidth);
|
|
}
|
|
// if element height is fixed, abort if adding one more line would overflow
|
|
if (fixedHeight && currentHeightPx + lineHeightPx > maxHeightPx) {
|
|
break;
|
|
}
|
|
}
|
|
dummyContext.restore();
|
|
this.textHeight = fontSize;
|
|
this.textWidth = textWidth;
|
|
}
|
|
};
|
|
Kinetic.Util.extend(Kinetic.Text, Kinetic.Shape);
|
|
|
|
// add getters setters
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Text, 'fontFamily', 'Arial');
|
|
|
|
/**
|
|
* get/set font family
|
|
* @name fontFamily
|
|
* @method
|
|
* @memberof Kinetic.Text.prototype
|
|
* @param {String} fontFamily
|
|
* @returns {String}
|
|
* @example
|
|
* // get font family<br>
|
|
* var fontFamily = text.fontFamily();<br><br><br>
|
|
*
|
|
* // set font family<br>
|
|
* text.fontFamily('Arial');
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Text, 'fontSize', 12);
|
|
|
|
/**
|
|
* get/set font size in pixels
|
|
* @name fontSize
|
|
* @method
|
|
* @memberof Kinetic.Text.prototype
|
|
* @param {Number} fontSize
|
|
* @returns {Number}
|
|
* @example
|
|
* // get font size<br>
|
|
* var fontSize = text.fontSize();<br><br>
|
|
*
|
|
* // set font size to 22px<br>
|
|
* text.fontSize(22);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Text, 'fontStyle', NORMAL);
|
|
|
|
/**
|
|
* set font style. Can be 'normal', 'italic', or 'bold'. 'normal' is the default.
|
|
* @name fontStyle
|
|
* @method
|
|
* @memberof Kinetic.Text.prototype
|
|
* @param {String} fontStyle
|
|
* @returns {String}
|
|
* @example
|
|
* // get font style<br>
|
|
* var fontStyle = text.fontStyle();<br><br>
|
|
*
|
|
* // set font style<br>
|
|
* text.fontStyle('bold');
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Text, 'fontVariant', NORMAL);
|
|
|
|
/**
|
|
* set font variant. Can be 'normal' or 'small-caps'. 'normal' is the default.
|
|
* @name fontVariant
|
|
* @method
|
|
* @memberof Kinetic.Text.prototype
|
|
* @param {String} fontVariant
|
|
* @returns {String}
|
|
* @example
|
|
* // get font variant<br>
|
|
* var fontVariant = text.fontVariant();<br><br>
|
|
*
|
|
* // set font variant<br>
|
|
* text.fontVariant('small-caps');
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Text, 'padding', 0);
|
|
|
|
/**
|
|
* set padding
|
|
* @name padding
|
|
* @method
|
|
* @memberof Kinetic.Text.prototype
|
|
* @param {Number} padding
|
|
* @returns {Number}
|
|
* @example
|
|
* // get padding<br>
|
|
* var padding = text.padding();<br><br>
|
|
*
|
|
* // set padding to 10 pixels<br>
|
|
* text.padding(10);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Text, 'align', LEFT);
|
|
|
|
/**
|
|
* get/set horizontal align of text. Can be 'left', 'center', or 'right'
|
|
* @name align
|
|
* @method
|
|
* @memberof Kinetic.Text.prototype
|
|
* @param {String} align
|
|
* @returns {String}
|
|
* @example
|
|
* // get text align<br>
|
|
* var align = text.align();<br><br>
|
|
*
|
|
* // center text<br>
|
|
* text.align('center');<br><br>
|
|
*
|
|
* // align text to right<br>
|
|
* text.align('right');
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Text, 'lineHeight', 1);
|
|
|
|
/**
|
|
* get/set line height. The default is 1.
|
|
* @name lineHeight
|
|
* @method
|
|
* @memberof Kinetic.Text.prototype
|
|
* @param {Number} lineHeight
|
|
* @returns {Number}
|
|
* @example
|
|
* // get line height<br>
|
|
* var lineHeight = text.lineHeight();<br><br><br>
|
|
*
|
|
* // set the line height<br>
|
|
* text.lineHeight(2);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Text, 'wrap', WORD);
|
|
|
|
/**
|
|
* get/set wrap. Can be word, char, or none. Default is word.
|
|
* @name wrap
|
|
* @method
|
|
* @memberof Kinetic.Text.prototype
|
|
* @param {String} wrap
|
|
* @returns {String}
|
|
* @example
|
|
* // get wrap<br>
|
|
* var wrap = text.wrap();<br><br>
|
|
*
|
|
* // set wrap<br>
|
|
* text.wrap('word');
|
|
*/
|
|
|
|
Kinetic.Factory.addGetter(Kinetic.Text, 'text', EMPTY_STRING);
|
|
Kinetic.Factory.addOverloadedGetterSetter(Kinetic.Text, 'text');
|
|
|
|
/**
|
|
* get/set text
|
|
* @name getText
|
|
* @method
|
|
* @memberof Kinetic.Text.prototype
|
|
* @param {String} text
|
|
* @returns {String}
|
|
* @example
|
|
* // get text<br>
|
|
* var text = text.text();<br><br>
|
|
*
|
|
* // set text<br>
|
|
* text.text('Hello world!');
|
|
*/
|
|
|
|
Kinetic.Collection.mapMethods(Kinetic.Text);
|
|
})();
|
|
;(function() {
|
|
/**
|
|
* Line constructor. Lines are defined by an array of points and
|
|
* a tension
|
|
* @constructor
|
|
* @memberof Kinetic
|
|
* @augments Kinetic.Shape
|
|
* @param {Object} config
|
|
* @param {Array} config.points
|
|
* @param {Number} [config.tension] Higher values will result in a more curvy line. A value of 0 will result in no interpolation.
|
|
* The default is 0
|
|
* @param {Boolean} [config.closed] defines whether or not the line shape is closed, creating a polygon or blob
|
|
* @param {String} [config.fill] fill color
|
|
* @param {Integer} [config.fillRed] set fill red component
|
|
* @param {Integer} [config.fillGreen] set fill green component
|
|
* @param {Integer} [config.fillBlue] set fill blue component
|
|
* @param {Integer} [config.fillAlpha] set fill alpha component
|
|
* @param {Image} [config.fillPatternImage] fill pattern image
|
|
* @param {Number} [config.fillPatternX]
|
|
* @param {Number} [config.fillPatternY]
|
|
* @param {Object} [config.fillPatternOffset] object with x and y component
|
|
* @param {Number} [config.fillPatternOffsetX]
|
|
* @param {Number} [config.fillPatternOffsetY]
|
|
* @param {Object} [config.fillPatternScale] object with x and y component
|
|
* @param {Number} [config.fillPatternScaleX]
|
|
* @param {Number} [config.fillPatternScaleY]
|
|
* @param {Number} [config.fillPatternRotation]
|
|
* @param {String} [config.fillPatternRepeat] can be "repeat", "repeat-x", "repeat-y", or "no-repeat". The default is "no-repeat"
|
|
* @param {Object} [config.fillLinearGradientStartPoint] object with x and y component
|
|
* @param {Number} [config.fillLinearGradientStartPointX]
|
|
* @param {Number} [config.fillLinearGradientStartPointY]
|
|
* @param {Object} [config.fillLinearGradientEndPoint] object with x and y component
|
|
* @param {Number} [config.fillLinearGradientEndPointX]
|
|
* @param {Number} [config.fillLinearGradientEndPointY]
|
|
* @param {Array} [config.fillLinearGradientColorStops] array of color stops
|
|
* @param {Object} [config.fillRadialGradientStartPoint] object with x and y component
|
|
* @param {Number} [config.fillRadialGradientStartPointX]
|
|
* @param {Number} [config.fillRadialGradientStartPointY]
|
|
* @param {Object} [config.fillRadialGradientEndPoint] object with x and y component
|
|
* @param {Number} [config.fillRadialGradientEndPointX]
|
|
* @param {Number} [config.fillRadialGradientEndPointY]
|
|
* @param {Number} [config.fillRadialGradientStartRadius]
|
|
* @param {Number} [config.fillRadialGradientEndRadius]
|
|
* @param {Array} [config.fillRadialGradientColorStops] array of color stops
|
|
* @param {Boolean} [config.fillEnabled] flag which enables or disables the fill. The default value is true
|
|
* @param {String} [config.fillPriority] can be color, linear-gradient, radial-graident, or pattern. The default value is color. The fillPriority property makes it really easy to toggle between different fill types. For example, if you want to toggle between a fill color style and a fill pattern style, simply set the fill property and the fillPattern properties, and then use setFillPriority('color') to render the shape with a color fill, or use setFillPriority('pattern') to render the shape with the pattern fill configuration
|
|
* @param {String} [config.stroke] stroke color
|
|
* @param {Integer} [config.strokeRed] set stroke red component
|
|
* @param {Integer} [config.strokeGreen] set stroke green component
|
|
* @param {Integer} [config.strokeBlue] set stroke blue component
|
|
* @param {Integer} [config.strokeAlpha] set stroke alpha component
|
|
* @param {Number} [config.strokeWidth] stroke width
|
|
* @param {Boolean} [config.strokeScaleEnabled] flag which enables or disables stroke scale. The default is true
|
|
* @param {Boolean} [config.strokeEnabled] flag which enables or disables the stroke. The default value is true
|
|
* @param {String} [config.lineJoin] can be miter, round, or bevel. The default
|
|
* is miter
|
|
* @param {String} [config.lineCap] can be butt, round, or sqare. The default
|
|
* is butt
|
|
* @param {String} [config.shadowColor]
|
|
* @param {Integer} [config.shadowRed] set shadow color red component
|
|
* @param {Integer} [config.shadowGreen] set shadow color green component
|
|
* @param {Integer} [config.shadowBlue] set shadow color blue component
|
|
* @param {Integer} [config.shadowAlpha] set shadow color alpha component
|
|
* @param {Number} [config.shadowBlur]
|
|
* @param {Object} [config.shadowOffset] object with x and y component
|
|
* @param {Number} [config.shadowOffsetX]
|
|
* @param {Number} [config.shadowOffsetY]
|
|
* @param {Number} [config.shadowOpacity] shadow opacity. Can be any real number
|
|
* between 0 and 1
|
|
* @param {Boolean} [config.shadowEnabled] flag which enables or disables the shadow. The default value is true
|
|
* @param {Array} [config.dash]
|
|
* @param {Boolean} [config.dashEnabled] flag which enables or disables the dashArray. The default value is true
|
|
* @param {Number} [config.x]
|
|
* @param {Number} [config.y]
|
|
* @param {Number} [config.width]
|
|
* @param {Number} [config.height]
|
|
* @param {Boolean} [config.visible]
|
|
* @param {Boolean} [config.listening] whether or not the node is listening for events
|
|
* @param {String} [config.id] unique id
|
|
* @param {String} [config.name] non-unique name
|
|
* @param {Number} [config.opacity] determines node opacity. Can be any number between 0 and 1
|
|
* @param {Object} [config.scale] set scale
|
|
* @param {Number} [config.scaleX] set scale x
|
|
* @param {Number} [config.scaleY] set scale y
|
|
* @param {Number} [config.rotation] rotation in degrees
|
|
* @param {Object} [config.offset] offset from center point and rotation point
|
|
* @param {Number} [config.offsetX] set offset x
|
|
* @param {Number} [config.offsetY] set offset y
|
|
* @param {Boolean} [config.draggable] makes the node draggable. When stages are draggable, you can drag and drop
|
|
* the entire stage by dragging any portion of the stage
|
|
* @param {Number} [config.dragDistance]
|
|
* @param {Function} [config.dragBoundFunc]
|
|
* @example
|
|
* var line = new Kinetic.Line({<br>
|
|
* x: 100,<br>
|
|
* y: 50,<br>
|
|
* points: [73, 70, 340, 23, 450, 60, 500, 20],<br>
|
|
* stroke: 'red',<br>
|
|
* tension: 1<br>
|
|
* });
|
|
*/
|
|
Kinetic.Line = function(config) {
|
|
this.___init(config);
|
|
};
|
|
|
|
Kinetic.Line.prototype = {
|
|
___init: function(config) {
|
|
// call super constructor
|
|
Kinetic.Shape.call(this, config);
|
|
this.className = 'Line';
|
|
|
|
this.on('pointsChange.kinetic tensionChange.kinetic closedChange.kinetic', function() {
|
|
this._clearCache('tensionPoints');
|
|
});
|
|
|
|
this.sceneFunc(this._sceneFunc);
|
|
},
|
|
_sceneFunc: function(context) {
|
|
var points = this.getPoints(),
|
|
length = points.length,
|
|
tension = this.getTension(),
|
|
closed = this.getClosed(),
|
|
tp, len, n;
|
|
|
|
context.beginPath();
|
|
context.moveTo(points[0], points[1]);
|
|
|
|
// tension
|
|
if(tension !== 0 && length > 4) {
|
|
tp = this.getTensionPoints();
|
|
len = tp.length;
|
|
n = closed ? 0 : 4;
|
|
|
|
if (!closed) {
|
|
context.quadraticCurveTo(tp[0], tp[1], tp[2], tp[3]);
|
|
}
|
|
|
|
while(n < len - 2) {
|
|
context.bezierCurveTo(tp[n++], tp[n++], tp[n++], tp[n++], tp[n++], tp[n++]);
|
|
}
|
|
|
|
if (!closed) {
|
|
context.quadraticCurveTo(tp[len-2], tp[len-1], points[length-2], points[length-1]);
|
|
}
|
|
}
|
|
// no tension
|
|
else {
|
|
for(n = 2; n < length; n+=2) {
|
|
context.lineTo(points[n], points[n+1]);
|
|
}
|
|
}
|
|
|
|
// closed e.g. polygons and blobs
|
|
if (closed) {
|
|
context.closePath();
|
|
context.fillStrokeShape(this);
|
|
}
|
|
// open e.g. lines and splines
|
|
else {
|
|
context.strokeShape(this);
|
|
}
|
|
},
|
|
getTensionPoints: function() {
|
|
return this._getCache('tensionPoints', this._getTensionPoints);
|
|
},
|
|
_getTensionPoints: function() {
|
|
if (this.getClosed()) {
|
|
return this._getTensionPointsClosed();
|
|
}
|
|
else {
|
|
return Kinetic.Util._expandPoints(this.getPoints(), this.getTension());
|
|
}
|
|
},
|
|
_getTensionPointsClosed: function() {
|
|
var p = this.getPoints(),
|
|
len = p.length,
|
|
tension = this.getTension(),
|
|
util = Kinetic.Util,
|
|
firstControlPoints = util._getControlPoints(
|
|
p[len-2],
|
|
p[len-1],
|
|
p[0],
|
|
p[1],
|
|
p[2],
|
|
p[3],
|
|
tension
|
|
),
|
|
lastControlPoints = util._getControlPoints(
|
|
p[len-4],
|
|
p[len-3],
|
|
p[len-2],
|
|
p[len-1],
|
|
p[0],
|
|
p[1],
|
|
tension
|
|
),
|
|
middle = Kinetic.Util._expandPoints(p, tension),
|
|
tp = [
|
|
firstControlPoints[2],
|
|
firstControlPoints[3]
|
|
]
|
|
.concat(middle)
|
|
.concat([
|
|
lastControlPoints[0],
|
|
lastControlPoints[1],
|
|
p[len-2],
|
|
p[len-1],
|
|
lastControlPoints[2],
|
|
lastControlPoints[3],
|
|
firstControlPoints[0],
|
|
firstControlPoints[1],
|
|
p[0],
|
|
p[1]
|
|
]);
|
|
|
|
return tp;
|
|
}
|
|
};
|
|
Kinetic.Util.extend(Kinetic.Line, Kinetic.Shape);
|
|
|
|
// add getters setters
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Line, 'closed', false);
|
|
|
|
/**
|
|
* get/set closed flag. The default is false
|
|
* @name closed
|
|
* @method
|
|
* @memberof Kinetic.Line.prototype
|
|
* @param {Boolean} closed
|
|
* @returns {Boolean}
|
|
* @example
|
|
* // get closed flag<br>
|
|
* var closed = line.closed();<br><br>
|
|
*
|
|
* // close the shape<br>
|
|
* line.closed(true);<br><br>
|
|
*
|
|
* // open the shape<br>
|
|
* line.closed(false);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Line, 'tension', 0);
|
|
|
|
/**
|
|
* get/set tension
|
|
* @name tension
|
|
* @method
|
|
* @memberof Kinetic.Line.prototype
|
|
* @param {Number} Higher values will result in a more curvy line. A value of 0 will result in no interpolation.
|
|
* The default is 0
|
|
* @returns {Number}
|
|
* @example
|
|
* // get tension<br>
|
|
* var tension = line.tension();<br><br>
|
|
*
|
|
* // set tension<br>
|
|
* line.tension(3);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Line, 'points');
|
|
/**
|
|
* get/set points array
|
|
* @name points
|
|
* @method
|
|
* @memberof Kinetic.Line.prototype
|
|
* @param {Array} points
|
|
* @returns {Array}
|
|
* @example
|
|
* // get points<br>
|
|
* var points = line.points();<br><br>
|
|
*
|
|
* // set points<br>
|
|
* line.points([10, 20, 30, 40, 50, 60]);<br><br>
|
|
*
|
|
* // push a new point<br>
|
|
* line.points(line.points().concat([70, 80]));
|
|
*/
|
|
|
|
Kinetic.Collection.mapMethods(Kinetic.Line);
|
|
})();;(function() {
|
|
/**
|
|
* Sprite constructor
|
|
* @constructor
|
|
* @memberof Kinetic
|
|
* @augments Kinetic.Shape
|
|
* @param {Object} config
|
|
* @param {String} config.animation animation key
|
|
* @param {Object} config.animations animation map
|
|
* @param {Integer} [config.frameIndex] animation frame index
|
|
* @param {Image} config.image image object
|
|
* @param {String} [config.fill] fill color
|
|
* @param {Integer} [config.fillRed] set fill red component
|
|
* @param {Integer} [config.fillGreen] set fill green component
|
|
* @param {Integer} [config.fillBlue] set fill blue component
|
|
* @param {Integer} [config.fillAlpha] set fill alpha component
|
|
* @param {Image} [config.fillPatternImage] fill pattern image
|
|
* @param {Number} [config.fillPatternX]
|
|
* @param {Number} [config.fillPatternY]
|
|
* @param {Object} [config.fillPatternOffset] object with x and y component
|
|
* @param {Number} [config.fillPatternOffsetX]
|
|
* @param {Number} [config.fillPatternOffsetY]
|
|
* @param {Object} [config.fillPatternScale] object with x and y component
|
|
* @param {Number} [config.fillPatternScaleX]
|
|
* @param {Number} [config.fillPatternScaleY]
|
|
* @param {Number} [config.fillPatternRotation]
|
|
* @param {String} [config.fillPatternRepeat] can be "repeat", "repeat-x", "repeat-y", or "no-repeat". The default is "no-repeat"
|
|
* @param {Object} [config.fillLinearGradientStartPoint] object with x and y component
|
|
* @param {Number} [config.fillLinearGradientStartPointX]
|
|
* @param {Number} [config.fillLinearGradientStartPointY]
|
|
* @param {Object} [config.fillLinearGradientEndPoint] object with x and y component
|
|
* @param {Number} [config.fillLinearGradientEndPointX]
|
|
* @param {Number} [config.fillLinearGradientEndPointY]
|
|
* @param {Array} [config.fillLinearGradientColorStops] array of color stops
|
|
* @param {Object} [config.fillRadialGradientStartPoint] object with x and y component
|
|
* @param {Number} [config.fillRadialGradientStartPointX]
|
|
* @param {Number} [config.fillRadialGradientStartPointY]
|
|
* @param {Object} [config.fillRadialGradientEndPoint] object with x and y component
|
|
* @param {Number} [config.fillRadialGradientEndPointX]
|
|
* @param {Number} [config.fillRadialGradientEndPointY]
|
|
* @param {Number} [config.fillRadialGradientStartRadius]
|
|
* @param {Number} [config.fillRadialGradientEndRadius]
|
|
* @param {Array} [config.fillRadialGradientColorStops] array of color stops
|
|
* @param {Boolean} [config.fillEnabled] flag which enables or disables the fill. The default value is true
|
|
* @param {String} [config.fillPriority] can be color, linear-gradient, radial-graident, or pattern. The default value is color. The fillPriority property makes it really easy to toggle between different fill types. For example, if you want to toggle between a fill color style and a fill pattern style, simply set the fill property and the fillPattern properties, and then use setFillPriority('color') to render the shape with a color fill, or use setFillPriority('pattern') to render the shape with the pattern fill configuration
|
|
* @param {String} [config.stroke] stroke color
|
|
* @param {Integer} [config.strokeRed] set stroke red component
|
|
* @param {Integer} [config.strokeGreen] set stroke green component
|
|
* @param {Integer} [config.strokeBlue] set stroke blue component
|
|
* @param {Integer} [config.strokeAlpha] set stroke alpha component
|
|
* @param {Number} [config.strokeWidth] stroke width
|
|
* @param {Boolean} [config.strokeScaleEnabled] flag which enables or disables stroke scale. The default is true
|
|
* @param {Boolean} [config.strokeEnabled] flag which enables or disables the stroke. The default value is true
|
|
* @param {String} [config.lineJoin] can be miter, round, or bevel. The default
|
|
* is miter
|
|
* @param {String} [config.lineCap] can be butt, round, or sqare. The default
|
|
* is butt
|
|
* @param {String} [config.shadowColor]
|
|
* @param {Integer} [config.shadowRed] set shadow color red component
|
|
* @param {Integer} [config.shadowGreen] set shadow color green component
|
|
* @param {Integer} [config.shadowBlue] set shadow color blue component
|
|
* @param {Integer} [config.shadowAlpha] set shadow color alpha component
|
|
* @param {Number} [config.shadowBlur]
|
|
* @param {Object} [config.shadowOffset] object with x and y component
|
|
* @param {Number} [config.shadowOffsetX]
|
|
* @param {Number} [config.shadowOffsetY]
|
|
* @param {Number} [config.shadowOpacity] shadow opacity. Can be any real number
|
|
* between 0 and 1
|
|
* @param {Boolean} [config.shadowEnabled] flag which enables or disables the shadow. The default value is true
|
|
* @param {Array} [config.dash]
|
|
* @param {Boolean} [config.dashEnabled] flag which enables or disables the dashArray. The default value is true
|
|
* @param {Number} [config.x]
|
|
* @param {Number} [config.y]
|
|
* @param {Number} [config.width]
|
|
* @param {Number} [config.height]
|
|
* @param {Boolean} [config.visible]
|
|
* @param {Boolean} [config.listening] whether or not the node is listening for events
|
|
* @param {String} [config.id] unique id
|
|
* @param {String} [config.name] non-unique name
|
|
* @param {Number} [config.opacity] determines node opacity. Can be any number between 0 and 1
|
|
* @param {Object} [config.scale] set scale
|
|
* @param {Number} [config.scaleX] set scale x
|
|
* @param {Number} [config.scaleY] set scale y
|
|
* @param {Number} [config.rotation] rotation in degrees
|
|
* @param {Object} [config.offset] offset from center point and rotation point
|
|
* @param {Number} [config.offsetX] set offset x
|
|
* @param {Number} [config.offsetY] set offset y
|
|
* @param {Boolean} [config.draggable] makes the node draggable. When stages are draggable, you can drag and drop
|
|
* the entire stage by dragging any portion of the stage
|
|
* @param {Number} [config.dragDistance]
|
|
* @param {Function} [config.dragBoundFunc]
|
|
* @example
|
|
* var imageObj = new Image();<br>
|
|
* imageObj.onload = function() {<br>
|
|
* var sprite = new Kinetic.Sprite({<br>
|
|
* x: 200,<br>
|
|
* y: 100,<br>
|
|
* image: imageObj,<br>
|
|
* animation: 'standing',<br>
|
|
* animations: {<br>
|
|
* standing: [<br>
|
|
* // x, y, width, height (6 frames)<br>
|
|
* 0, 0, 49, 109,<br>
|
|
* 52, 0, 49, 109,<br>
|
|
* 105, 0, 49, 109,<br>
|
|
* 158, 0, 49, 109,<br>
|
|
* 210, 0, 49, 109,<br>
|
|
* 262, 0, 49, 109<br>
|
|
* ],<br>
|
|
* kicking: [<br>
|
|
* // x, y, width, height (6 frames)<br>
|
|
* 0, 109, 45, 98,<br>
|
|
* 45, 109, 45, 98,<br>
|
|
* 95, 109, 63, 98,<br>
|
|
* 156, 109, 70, 98,<br>
|
|
* 229, 109, 60, 98,<br>
|
|
* 287, 109, 41, 98<br>
|
|
* ]<br>
|
|
* },<br>
|
|
* frameRate: 7,<br>
|
|
* frameIndex: 0<br>
|
|
* });<br>
|
|
* };<br>
|
|
* imageObj.src = '/path/to/image.jpg'
|
|
*/
|
|
Kinetic.Sprite = function(config) {
|
|
this.___init(config);
|
|
};
|
|
|
|
Kinetic.Sprite.prototype = {
|
|
___init: function(config) {
|
|
// call super constructor
|
|
Kinetic.Shape.call(this, config);
|
|
this.className = 'Sprite';
|
|
|
|
this.anim = new Kinetic.Animation();
|
|
this.on('animationChange.kinetic', function() {
|
|
// reset index when animation changes
|
|
this.frameIndex(0);
|
|
});
|
|
// smooth change for frameRate
|
|
this.on('frameRateChange.kinetic', function() {
|
|
if (!this.anim.isRunning()) {
|
|
return;
|
|
}
|
|
clearInterval(this.interval);
|
|
this._setInterval();
|
|
});
|
|
|
|
this.sceneFunc(this._sceneFunc);
|
|
this.hitFunc(this._hitFunc);
|
|
},
|
|
_sceneFunc: function(context) {
|
|
var anim = this.getAnimation(),
|
|
index = this.frameIndex(),
|
|
ix4 = index * 4,
|
|
set = this.getAnimations()[anim],
|
|
x = set[ix4 + 0],
|
|
y = set[ix4 + 1],
|
|
width = set[ix4 + 2],
|
|
height = set[ix4 + 3],
|
|
image = this.getImage();
|
|
|
|
if(image) {
|
|
context.drawImage(image, x, y, width, height, 0, 0, width, height);
|
|
}
|
|
},
|
|
_hitFunc: function(context) {
|
|
var anim = this.getAnimation(),
|
|
index = this.frameIndex(),
|
|
ix4 = index * 4,
|
|
set = this.getAnimations()[anim],
|
|
width = set[ix4 + 2],
|
|
height = set[ix4 + 3];
|
|
|
|
context.beginPath();
|
|
context.rect(0, 0, width, height);
|
|
context.closePath();
|
|
context.fillShape(this);
|
|
},
|
|
_useBufferCanvas: function() {
|
|
return (this.hasShadow() || this.getAbsoluteOpacity() !== 1) && this.hasStroke();
|
|
},
|
|
_setInterval: function() {
|
|
var that = this;
|
|
this.interval = setInterval(function() {
|
|
that._updateIndex();
|
|
}, 1000 / this.getFrameRate());
|
|
},
|
|
/**
|
|
* start sprite animation
|
|
* @method
|
|
* @memberof Kinetic.Sprite.prototype
|
|
*/
|
|
start: function() {
|
|
var layer = this.getLayer();
|
|
|
|
/*
|
|
* animation object has no executable function because
|
|
* the updates are done with a fixed FPS with the setInterval
|
|
* below. The anim object only needs the layer reference for
|
|
* redraw
|
|
*/
|
|
this.anim.setLayers(layer);
|
|
this._setInterval();
|
|
this.anim.start();
|
|
},
|
|
/**
|
|
* stop sprite animation
|
|
* @method
|
|
* @memberof Kinetic.Sprite.prototype
|
|
*/
|
|
stop: function() {
|
|
this.anim.stop();
|
|
clearInterval(this.interval);
|
|
},
|
|
/**
|
|
* determine if animation of sprite is running or not. returns true or false
|
|
* @method
|
|
* @memberof Kinetic.Animation.prototype
|
|
* @returns {Boolean}
|
|
*/
|
|
isRunning: function() {
|
|
return this.anim.isRunning();
|
|
},
|
|
_updateIndex: function() {
|
|
var index = this.frameIndex(),
|
|
animation = this.getAnimation(),
|
|
animations = this.getAnimations(),
|
|
anim = animations[animation],
|
|
len = anim.length / 4;
|
|
|
|
if(index < len - 1) {
|
|
this.frameIndex(index + 1);
|
|
}
|
|
else {
|
|
this.frameIndex(0);
|
|
}
|
|
}
|
|
};
|
|
Kinetic.Util.extend(Kinetic.Sprite, Kinetic.Shape);
|
|
|
|
// add getters setters
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Sprite, 'animation');
|
|
|
|
/**
|
|
* get/set animation key
|
|
* @name animation
|
|
* @method
|
|
* @memberof Kinetic.Sprite.prototype
|
|
* @param {String} anim animation key
|
|
* @returns {String}
|
|
* @example
|
|
* // get animation key<br>
|
|
* var animation = sprite.animation();<br><br>
|
|
*
|
|
* // set animation key<br>
|
|
* sprite.animation('kicking');
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Sprite, 'animations');
|
|
|
|
/**
|
|
* get/set animations map
|
|
* @name animations
|
|
* @method
|
|
* @memberof Kinetic.Sprite.prototype
|
|
* @param {Object} animations
|
|
* @returns {Object}
|
|
* @example
|
|
* // get animations map<br>
|
|
* var animations = sprite.animations();<br><br>
|
|
*
|
|
* // set animations map<br>
|
|
* sprite.animations({<br>
|
|
* standing: [<br>
|
|
* // x, y, width, height (6 frames)<br>
|
|
* 0, 0, 49, 109,<br>
|
|
* 52, 0, 49, 109,<br>
|
|
* 105, 0, 49, 109,<br>
|
|
* 158, 0, 49, 109,<br>
|
|
* 210, 0, 49, 109,<br>
|
|
* 262, 0, 49, 109<br>
|
|
* ],<br>
|
|
* kicking: [<br>
|
|
* // x, y, width, height (6 frames)<br>
|
|
* 0, 109, 45, 98,<br>
|
|
* 45, 109, 45, 98,<br>
|
|
* 95, 109, 63, 98,<br>
|
|
* 156, 109, 70, 98,<br>
|
|
* 229, 109, 60, 98,<br>
|
|
* 287, 109, 41, 98<br>
|
|
* ]<br>
|
|
* });
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Sprite, 'image');
|
|
|
|
/**
|
|
* get/set image
|
|
* @name image
|
|
* @method
|
|
* @memberof Kinetic.Sprite.prototype
|
|
* @param {Image} image
|
|
* @returns {Image}
|
|
* @example
|
|
* // get image
|
|
* var image = sprite.image();<br><br>
|
|
*
|
|
* // set image<br>
|
|
* sprite.image(imageObj);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Sprite, 'frameIndex', 0);
|
|
|
|
/**
|
|
* set/set animation frame index
|
|
* @name frameIndex
|
|
* @method
|
|
* @memberof Kinetic.Sprite.prototype
|
|
* @param {Integer} frameIndex
|
|
* @returns {Integer}
|
|
* @example
|
|
* // get animation frame index<br>
|
|
* var frameIndex = sprite.frameIndex();<br><br>
|
|
*
|
|
* // set animation frame index<br>
|
|
* sprite.frameIndex(3);
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Sprite, 'frameRate', 17);
|
|
|
|
/**
|
|
* get/set frame rate in frames per second. Increase this number to make the sprite
|
|
* animation run faster, and decrease the number to make the sprite animation run slower
|
|
* The default is 17 frames per second
|
|
* @name frameRate
|
|
* @method
|
|
* @memberof Kinetic.Sprite.prototype
|
|
* @param {Integer} frameRate
|
|
* @returns {Integer}
|
|
* @example
|
|
* // get frame rate<br>
|
|
* var frameRate = sprite.frameRate();<br><br>
|
|
*
|
|
* // set frame rate to 2 frames per second<br>
|
|
* sprite.frameRate(2);
|
|
*/
|
|
|
|
Kinetic.Factory.backCompat(Kinetic.Sprite, {
|
|
index: 'frameIndex',
|
|
getIndex: 'getFrameIndex',
|
|
setIndex: 'setFrameIndex'
|
|
});
|
|
|
|
Kinetic.Collection.mapMethods(Kinetic.Sprite);
|
|
})();
|
|
;(function () {
|
|
/**
|
|
* Path constructor.
|
|
* @author Jason Follas
|
|
* @constructor
|
|
* @memberof Kinetic
|
|
* @augments Kinetic.Shape
|
|
* @param {Object} config
|
|
* @param {String} config.data SVG data string
|
|
* @param {String} [config.fill] fill color
|
|
* @param {Integer} [config.fillRed] set fill red component
|
|
* @param {Integer} [config.fillGreen] set fill green component
|
|
* @param {Integer} [config.fillBlue] set fill blue component
|
|
* @param {Integer} [config.fillAlpha] set fill alpha component
|
|
* @param {Image} [config.fillPatternImage] fill pattern image
|
|
* @param {Number} [config.fillPatternX]
|
|
* @param {Number} [config.fillPatternY]
|
|
* @param {Object} [config.fillPatternOffset] object with x and y component
|
|
* @param {Number} [config.fillPatternOffsetX]
|
|
* @param {Number} [config.fillPatternOffsetY]
|
|
* @param {Object} [config.fillPatternScale] object with x and y component
|
|
* @param {Number} [config.fillPatternScaleX]
|
|
* @param {Number} [config.fillPatternScaleY]
|
|
* @param {Number} [config.fillPatternRotation]
|
|
* @param {String} [config.fillPatternRepeat] can be "repeat", "repeat-x", "repeat-y", or "no-repeat". The default is "no-repeat"
|
|
* @param {Object} [config.fillLinearGradientStartPoint] object with x and y component
|
|
* @param {Number} [config.fillLinearGradientStartPointX]
|
|
* @param {Number} [config.fillLinearGradientStartPointY]
|
|
* @param {Object} [config.fillLinearGradientEndPoint] object with x and y component
|
|
* @param {Number} [config.fillLinearGradientEndPointX]
|
|
* @param {Number} [config.fillLinearGradientEndPointY]
|
|
* @param {Array} [config.fillLinearGradientColorStops] array of color stops
|
|
* @param {Object} [config.fillRadialGradientStartPoint] object with x and y component
|
|
* @param {Number} [config.fillRadialGradientStartPointX]
|
|
* @param {Number} [config.fillRadialGradientStartPointY]
|
|
* @param {Object} [config.fillRadialGradientEndPoint] object with x and y component
|
|
* @param {Number} [config.fillRadialGradientEndPointX]
|
|
* @param {Number} [config.fillRadialGradientEndPointY]
|
|
* @param {Number} [config.fillRadialGradientStartRadius]
|
|
* @param {Number} [config.fillRadialGradientEndRadius]
|
|
* @param {Array} [config.fillRadialGradientColorStops] array of color stops
|
|
* @param {Boolean} [config.fillEnabled] flag which enables or disables the fill. The default value is true
|
|
* @param {String} [config.fillPriority] can be color, linear-gradient, radial-graident, or pattern. The default value is color. The fillPriority property makes it really easy to toggle between different fill types. For example, if you want to toggle between a fill color style and a fill pattern style, simply set the fill property and the fillPattern properties, and then use setFillPriority('color') to render the shape with a color fill, or use setFillPriority('pattern') to render the shape with the pattern fill configuration
|
|
* @param {String} [config.stroke] stroke color
|
|
* @param {Integer} [config.strokeRed] set stroke red component
|
|
* @param {Integer} [config.strokeGreen] set stroke green component
|
|
* @param {Integer} [config.strokeBlue] set stroke blue component
|
|
* @param {Integer} [config.strokeAlpha] set stroke alpha component
|
|
* @param {Number} [config.strokeWidth] stroke width
|
|
* @param {Boolean} [config.strokeScaleEnabled] flag which enables or disables stroke scale. The default is true
|
|
* @param {Boolean} [config.strokeEnabled] flag which enables or disables the stroke. The default value is true
|
|
* @param {String} [config.lineJoin] can be miter, round, or bevel. The default
|
|
* is miter
|
|
* @param {String} [config.lineCap] can be butt, round, or sqare. The default
|
|
* is butt
|
|
* @param {String} [config.shadowColor]
|
|
* @param {Integer} [config.shadowRed] set shadow color red component
|
|
* @param {Integer} [config.shadowGreen] set shadow color green component
|
|
* @param {Integer} [config.shadowBlue] set shadow color blue component
|
|
* @param {Integer} [config.shadowAlpha] set shadow color alpha component
|
|
* @param {Number} [config.shadowBlur]
|
|
* @param {Object} [config.shadowOffset] object with x and y component
|
|
* @param {Number} [config.shadowOffsetX]
|
|
* @param {Number} [config.shadowOffsetY]
|
|
* @param {Number} [config.shadowOpacity] shadow opacity. Can be any real number
|
|
* between 0 and 1
|
|
* @param {Boolean} [config.shadowEnabled] flag which enables or disables the shadow. The default value is true
|
|
* @param {Array} [config.dash]
|
|
* @param {Boolean} [config.dashEnabled] flag which enables or disables the dashArray. The default value is true
|
|
* @param {Number} [config.x]
|
|
* @param {Number} [config.y]
|
|
* @param {Number} [config.width]
|
|
* @param {Number} [config.height]
|
|
* @param {Boolean} [config.visible]
|
|
* @param {Boolean} [config.listening] whether or not the node is listening for events
|
|
* @param {String} [config.id] unique id
|
|
* @param {String} [config.name] non-unique name
|
|
* @param {Number} [config.opacity] determines node opacity. Can be any number between 0 and 1
|
|
* @param {Object} [config.scale] set scale
|
|
* @param {Number} [config.scaleX] set scale x
|
|
* @param {Number} [config.scaleY] set scale y
|
|
* @param {Number} [config.rotation] rotation in degrees
|
|
* @param {Object} [config.offset] offset from center point and rotation point
|
|
* @param {Number} [config.offsetX] set offset x
|
|
* @param {Number} [config.offsetY] set offset y
|
|
* @param {Boolean} [config.draggable] makes the node draggable. When stages are draggable, you can drag and drop
|
|
* the entire stage by dragging any portion of the stage
|
|
* @param {Number} [config.dragDistance]
|
|
* @param {Function} [config.dragBoundFunc]
|
|
* @example
|
|
* var path = new Kinetic.Path({<br>
|
|
* x: 240,<br>
|
|
* y: 40,<br>
|
|
* data: 'M12.582,9.551C3.251,16.237,0.921,29.021,7.08,38.564l-2.36,1.689l4.893,2.262l4.893,2.262l-0.568-5.36l-0.567-5.359l-2.365,1.694c-4.657-7.375-2.83-17.185,4.352-22.33c7.451-5.338,17.817-3.625,23.156,3.824c5.337,7.449,3.625,17.813-3.821,23.152l2.857,3.988c9.617-6.893,11.827-20.277,4.935-29.896C35.591,4.87,22.204,2.658,12.582,9.551z',<br>
|
|
* fill: 'green',<br>
|
|
* scale: 2<br>
|
|
* });
|
|
*/
|
|
Kinetic.Path = function (config) {
|
|
this.___init(config);
|
|
};
|
|
|
|
Kinetic.Path.prototype = {
|
|
___init: function (config) {
|
|
this.dataArray = [];
|
|
var that = this;
|
|
|
|
// call super constructor
|
|
Kinetic.Shape.call(this, config);
|
|
this.className = 'Path';
|
|
|
|
this.dataArray = Kinetic.Path.parsePathData(this.getData());
|
|
this.on('dataChange.kinetic', function () {
|
|
that.dataArray = Kinetic.Path.parsePathData(this.getData());
|
|
});
|
|
|
|
this.sceneFunc(this._sceneFunc);
|
|
},
|
|
_sceneFunc: function(context) {
|
|
var ca = this.dataArray,
|
|
closedPath = false;
|
|
|
|
// context position
|
|
context.beginPath();
|
|
for (var n = 0; n < ca.length; n++) {
|
|
var c = ca[n].command;
|
|
var p = ca[n].points;
|
|
switch (c) {
|
|
case 'L':
|
|
context.lineTo(p[0], p[1]);
|
|
break;
|
|
case 'M':
|
|
context.moveTo(p[0], p[1]);
|
|
break;
|
|
case 'C':
|
|
context.bezierCurveTo(p[0], p[1], p[2], p[3], p[4], p[5]);
|
|
break;
|
|
case 'Q':
|
|
context.quadraticCurveTo(p[0], p[1], p[2], p[3]);
|
|
break;
|
|
case 'A':
|
|
var cx = p[0], cy = p[1], rx = p[2], ry = p[3], theta = p[4], dTheta = p[5], psi = p[6], fs = p[7];
|
|
|
|
var r = (rx > ry) ? rx : ry;
|
|
var scaleX = (rx > ry) ? 1 : rx / ry;
|
|
var scaleY = (rx > ry) ? ry / rx : 1;
|
|
|
|
context.translate(cx, cy);
|
|
context.rotate(psi);
|
|
context.scale(scaleX, scaleY);
|
|
context.arc(0, 0, r, theta, theta + dTheta, 1 - fs);
|
|
context.scale(1 / scaleX, 1 / scaleY);
|
|
context.rotate(-psi);
|
|
context.translate(-cx, -cy);
|
|
|
|
break;
|
|
case 'z':
|
|
context.closePath();
|
|
closedPath = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (closedPath) {
|
|
context.fillStrokeShape(this);
|
|
}
|
|
else {
|
|
context.strokeShape(this);
|
|
}
|
|
}
|
|
};
|
|
Kinetic.Util.extend(Kinetic.Path, Kinetic.Shape);
|
|
|
|
Kinetic.Path.getLineLength = function(x1, y1, x2, y2) {
|
|
return Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1));
|
|
};
|
|
Kinetic.Path.getPointOnLine = function(dist, P1x, P1y, P2x, P2y, fromX, fromY) {
|
|
if(fromX === undefined) {
|
|
fromX = P1x;
|
|
}
|
|
if(fromY === undefined) {
|
|
fromY = P1y;
|
|
}
|
|
|
|
var m = (P2y - P1y) / ((P2x - P1x) + 0.00000001);
|
|
var run = Math.sqrt(dist * dist / (1 + m * m));
|
|
if(P2x < P1x) {
|
|
run *= -1;
|
|
}
|
|
var rise = m * run;
|
|
var pt;
|
|
|
|
if (P2x === P1x) { // vertical line
|
|
pt = {
|
|
x: fromX,
|
|
y: fromY + rise
|
|
};
|
|
} else if((fromY - P1y) / ((fromX - P1x) + 0.00000001) === m) {
|
|
pt = {
|
|
x: fromX + run,
|
|
y: fromY + rise
|
|
};
|
|
}
|
|
else {
|
|
var ix, iy;
|
|
|
|
var len = this.getLineLength(P1x, P1y, P2x, P2y);
|
|
if(len < 0.00000001) {
|
|
return undefined;
|
|
}
|
|
var u = (((fromX - P1x) * (P2x - P1x)) + ((fromY - P1y) * (P2y - P1y)));
|
|
u = u / (len * len);
|
|
ix = P1x + u * (P2x - P1x);
|
|
iy = P1y + u * (P2y - P1y);
|
|
|
|
var pRise = this.getLineLength(fromX, fromY, ix, iy);
|
|
var pRun = Math.sqrt(dist * dist - pRise * pRise);
|
|
run = Math.sqrt(pRun * pRun / (1 + m * m));
|
|
if(P2x < P1x) {
|
|
run *= -1;
|
|
}
|
|
rise = m * run;
|
|
pt = {
|
|
x: ix + run,
|
|
y: iy + rise
|
|
};
|
|
}
|
|
|
|
return pt;
|
|
};
|
|
|
|
Kinetic.Path.getPointOnCubicBezier = function(pct, P1x, P1y, P2x, P2y, P3x, P3y, P4x, P4y) {
|
|
function CB1(t) {
|
|
return t * t * t;
|
|
}
|
|
function CB2(t) {
|
|
return 3 * t * t * (1 - t);
|
|
}
|
|
function CB3(t) {
|
|
return 3 * t * (1 - t) * (1 - t);
|
|
}
|
|
function CB4(t) {
|
|
return (1 - t) * (1 - t) * (1 - t);
|
|
}
|
|
var x = P4x * CB1(pct) + P3x * CB2(pct) + P2x * CB3(pct) + P1x * CB4(pct);
|
|
var y = P4y * CB1(pct) + P3y * CB2(pct) + P2y * CB3(pct) + P1y * CB4(pct);
|
|
|
|
return {
|
|
x: x,
|
|
y: y
|
|
};
|
|
};
|
|
Kinetic.Path.getPointOnQuadraticBezier = function(pct, P1x, P1y, P2x, P2y, P3x, P3y) {
|
|
function QB1(t) {
|
|
return t * t;
|
|
}
|
|
function QB2(t) {
|
|
return 2 * t * (1 - t);
|
|
}
|
|
function QB3(t) {
|
|
return (1 - t) * (1 - t);
|
|
}
|
|
var x = P3x * QB1(pct) + P2x * QB2(pct) + P1x * QB3(pct);
|
|
var y = P3y * QB1(pct) + P2y * QB2(pct) + P1y * QB3(pct);
|
|
|
|
return {
|
|
x: x,
|
|
y: y
|
|
};
|
|
};
|
|
Kinetic.Path.getPointOnEllipticalArc = function(cx, cy, rx, ry, theta, psi) {
|
|
var cosPsi = Math.cos(psi), sinPsi = Math.sin(psi);
|
|
var pt = {
|
|
x: rx * Math.cos(theta),
|
|
y: ry * Math.sin(theta)
|
|
};
|
|
return {
|
|
x: cx + (pt.x * cosPsi - pt.y * sinPsi),
|
|
y: cy + (pt.x * sinPsi + pt.y * cosPsi)
|
|
};
|
|
};
|
|
/*
|
|
* get parsed data array from the data
|
|
* string. V, v, H, h, and l data are converted to
|
|
* L data for the purpose of high performance Path
|
|
* rendering
|
|
*/
|
|
Kinetic.Path.parsePathData = function(data) {
|
|
// Path Data Segment must begin with a moveTo
|
|
//m (x y)+ Relative moveTo (subsequent points are treated as lineTo)
|
|
//M (x y)+ Absolute moveTo (subsequent points are treated as lineTo)
|
|
//l (x y)+ Relative lineTo
|
|
//L (x y)+ Absolute LineTo
|
|
//h (x)+ Relative horizontal lineTo
|
|
//H (x)+ Absolute horizontal lineTo
|
|
//v (y)+ Relative vertical lineTo
|
|
//V (y)+ Absolute vertical lineTo
|
|
//z (closepath)
|
|
//Z (closepath)
|
|
//c (x1 y1 x2 y2 x y)+ Relative Bezier curve
|
|
//C (x1 y1 x2 y2 x y)+ Absolute Bezier curve
|
|
//q (x1 y1 x y)+ Relative Quadratic Bezier
|
|
//Q (x1 y1 x y)+ Absolute Quadratic Bezier
|
|
//t (x y)+ Shorthand/Smooth Relative Quadratic Bezier
|
|
//T (x y)+ Shorthand/Smooth Absolute Quadratic Bezier
|
|
//s (x2 y2 x y)+ Shorthand/Smooth Relative Bezier curve
|
|
//S (x2 y2 x y)+ Shorthand/Smooth Absolute Bezier curve
|
|
//a (rx ry x-axis-rotation large-arc-flag sweep-flag x y)+ Relative Elliptical Arc
|
|
//A (rx ry x-axis-rotation large-arc-flag sweep-flag x y)+ Absolute Elliptical Arc
|
|
|
|
// return early if data is not defined
|
|
if(!data) {
|
|
return [];
|
|
}
|
|
|
|
// command string
|
|
var cs = data;
|
|
|
|
// command chars
|
|
var cc = ['m', 'M', 'l', 'L', 'v', 'V', 'h', 'H', 'z', 'Z', 'c', 'C', 'q', 'Q', 't', 'T', 's', 'S', 'a', 'A'];
|
|
// convert white spaces to commas
|
|
cs = cs.replace(new RegExp(' ', 'g'), ',');
|
|
// create pipes so that we can split the data
|
|
for(var n = 0; n < cc.length; n++) {
|
|
cs = cs.replace(new RegExp(cc[n], 'g'), '|' + cc[n]);
|
|
}
|
|
// create array
|
|
var arr = cs.split('|');
|
|
var ca = [];
|
|
// init context point
|
|
var cpx = 0;
|
|
var cpy = 0;
|
|
for( n = 1; n < arr.length; n++) {
|
|
var str = arr[n];
|
|
var c = str.charAt(0);
|
|
str = str.slice(1);
|
|
// remove ,- for consistency
|
|
str = str.replace(new RegExp(',-', 'g'), '-');
|
|
// add commas so that it's easy to split
|
|
str = str.replace(new RegExp('-', 'g'), ',-');
|
|
str = str.replace(new RegExp('e,-', 'g'), 'e-');
|
|
var p = str.split(',');
|
|
if(p.length > 0 && p[0] === '') {
|
|
p.shift();
|
|
}
|
|
// convert strings to floats
|
|
for(var i = 0; i < p.length; i++) {
|
|
p[i] = parseFloat(p[i]);
|
|
}
|
|
while(p.length > 0) {
|
|
if(isNaN(p[0])) {// case for a trailing comma before next command
|
|
break;
|
|
}
|
|
|
|
var cmd = null;
|
|
var points = [];
|
|
var startX = cpx, startY = cpy;
|
|
// Move var from within the switch to up here (jshint)
|
|
var prevCmd, ctlPtx, ctlPty; // Ss, Tt
|
|
var rx, ry, psi, fa, fs, x1, y1; // Aa
|
|
|
|
|
|
// convert l, H, h, V, and v to L
|
|
switch (c) {
|
|
|
|
// Note: Keep the lineTo's above the moveTo's in this switch
|
|
case 'l':
|
|
cpx += p.shift();
|
|
cpy += p.shift();
|
|
cmd = 'L';
|
|
points.push(cpx, cpy);
|
|
break;
|
|
case 'L':
|
|
cpx = p.shift();
|
|
cpy = p.shift();
|
|
points.push(cpx, cpy);
|
|
break;
|
|
|
|
// Note: lineTo handlers need to be above this point
|
|
case 'm':
|
|
var dx = p.shift();
|
|
var dy = p.shift();
|
|
cpx += dx;
|
|
cpy += dy;
|
|
cmd = 'M';
|
|
// After closing the path move the current position
|
|
// to the the first point of the path (if any).
|
|
if(ca.length>2 && ca[ca.length-1].command==='z'){
|
|
for(var idx=ca.length-2;idx>=0;idx--){
|
|
if(ca[idx].command==='M'){
|
|
cpx=ca[idx].points[0]+dx;
|
|
cpy=ca[idx].points[1]+dy;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
points.push(cpx, cpy);
|
|
c = 'l';
|
|
// subsequent points are treated as relative lineTo
|
|
break;
|
|
case 'M':
|
|
cpx = p.shift();
|
|
cpy = p.shift();
|
|
cmd = 'M';
|
|
points.push(cpx, cpy);
|
|
c = 'L';
|
|
// subsequent points are treated as absolute lineTo
|
|
break;
|
|
|
|
case 'h':
|
|
cpx += p.shift();
|
|
cmd = 'L';
|
|
points.push(cpx, cpy);
|
|
break;
|
|
case 'H':
|
|
cpx = p.shift();
|
|
cmd = 'L';
|
|
points.push(cpx, cpy);
|
|
break;
|
|
case 'v':
|
|
cpy += p.shift();
|
|
cmd = 'L';
|
|
points.push(cpx, cpy);
|
|
break;
|
|
case 'V':
|
|
cpy = p.shift();
|
|
cmd = 'L';
|
|
points.push(cpx, cpy);
|
|
break;
|
|
case 'C':
|
|
points.push(p.shift(), p.shift(), p.shift(), p.shift());
|
|
cpx = p.shift();
|
|
cpy = p.shift();
|
|
points.push(cpx, cpy);
|
|
break;
|
|
case 'c':
|
|
points.push(cpx + p.shift(), cpy + p.shift(), cpx + p.shift(), cpy + p.shift());
|
|
cpx += p.shift();
|
|
cpy += p.shift();
|
|
cmd = 'C';
|
|
points.push(cpx, cpy);
|
|
break;
|
|
case 'S':
|
|
ctlPtx = cpx;
|
|
ctlPty = cpy;
|
|
prevCmd = ca[ca.length - 1];
|
|
if(prevCmd.command === 'C') {
|
|
ctlPtx = cpx + (cpx - prevCmd.points[2]);
|
|
ctlPty = cpy + (cpy - prevCmd.points[3]);
|
|
}
|
|
points.push(ctlPtx, ctlPty, p.shift(), p.shift());
|
|
cpx = p.shift();
|
|
cpy = p.shift();
|
|
cmd = 'C';
|
|
points.push(cpx, cpy);
|
|
break;
|
|
case 's':
|
|
ctlPtx = cpx;
|
|
ctlPty = cpy;
|
|
prevCmd = ca[ca.length - 1];
|
|
if(prevCmd.command === 'C') {
|
|
ctlPtx = cpx + (cpx - prevCmd.points[2]);
|
|
ctlPty = cpy + (cpy - prevCmd.points[3]);
|
|
}
|
|
points.push(ctlPtx, ctlPty, cpx + p.shift(), cpy + p.shift());
|
|
cpx += p.shift();
|
|
cpy += p.shift();
|
|
cmd = 'C';
|
|
points.push(cpx, cpy);
|
|
break;
|
|
case 'Q':
|
|
points.push(p.shift(), p.shift());
|
|
cpx = p.shift();
|
|
cpy = p.shift();
|
|
points.push(cpx, cpy);
|
|
break;
|
|
case 'q':
|
|
points.push(cpx + p.shift(), cpy + p.shift());
|
|
cpx += p.shift();
|
|
cpy += p.shift();
|
|
cmd = 'Q';
|
|
points.push(cpx, cpy);
|
|
break;
|
|
case 'T':
|
|
ctlPtx = cpx;
|
|
ctlPty = cpy;
|
|
prevCmd = ca[ca.length - 1];
|
|
if(prevCmd.command === 'Q') {
|
|
ctlPtx = cpx + (cpx - prevCmd.points[0]);
|
|
ctlPty = cpy + (cpy - prevCmd.points[1]);
|
|
}
|
|
cpx = p.shift();
|
|
cpy = p.shift();
|
|
cmd = 'Q';
|
|
points.push(ctlPtx, ctlPty, cpx, cpy);
|
|
break;
|
|
case 't':
|
|
ctlPtx = cpx;
|
|
ctlPty = cpy;
|
|
prevCmd = ca[ca.length - 1];
|
|
if(prevCmd.command === 'Q') {
|
|
ctlPtx = cpx + (cpx - prevCmd.points[0]);
|
|
ctlPty = cpy + (cpy - prevCmd.points[1]);
|
|
}
|
|
cpx += p.shift();
|
|
cpy += p.shift();
|
|
cmd = 'Q';
|
|
points.push(ctlPtx, ctlPty, cpx, cpy);
|
|
break;
|
|
case 'A':
|
|
rx = p.shift();
|
|
ry = p.shift();
|
|
psi = p.shift();
|
|
fa = p.shift();
|
|
fs = p.shift();
|
|
x1 = cpx;
|
|
y1 = cpy;
|
|
cpx = p.shift();
|
|
cpy = p.shift();
|
|
cmd = 'A';
|
|
points = this.convertEndpointToCenterParameterization(x1, y1, cpx, cpy, fa, fs, rx, ry, psi);
|
|
break;
|
|
case 'a':
|
|
rx = p.shift();
|
|
ry = p.shift();
|
|
psi = p.shift();
|
|
fa = p.shift();
|
|
fs = p.shift();
|
|
x1 = cpx;
|
|
y1 = cpy; cpx += p.shift();
|
|
cpy += p.shift();
|
|
cmd = 'A';
|
|
points = this.convertEndpointToCenterParameterization(x1, y1, cpx, cpy, fa, fs, rx, ry, psi);
|
|
break;
|
|
}
|
|
|
|
ca.push({
|
|
command: cmd || c,
|
|
points: points,
|
|
start: {
|
|
x: startX,
|
|
y: startY
|
|
},
|
|
pathLength: this.calcLength(startX, startY, cmd || c, points)
|
|
});
|
|
}
|
|
|
|
if(c === 'z' || c === 'Z') {
|
|
ca.push({
|
|
command: 'z',
|
|
points: [],
|
|
start: undefined,
|
|
pathLength: 0
|
|
});
|
|
}
|
|
}
|
|
|
|
return ca;
|
|
};
|
|
Kinetic.Path.calcLength = function(x, y, cmd, points) {
|
|
var len, p1, p2, t;
|
|
var path = Kinetic.Path;
|
|
|
|
switch (cmd) {
|
|
case 'L':
|
|
return path.getLineLength(x, y, points[0], points[1]);
|
|
case 'C':
|
|
// Approximates by breaking curve into 100 line segments
|
|
len = 0.0;
|
|
p1 = path.getPointOnCubicBezier(0, x, y, points[0], points[1], points[2], points[3], points[4], points[5]);
|
|
for( t = 0.01; t <= 1; t += 0.01) {
|
|
p2 = path.getPointOnCubicBezier(t, x, y, points[0], points[1], points[2], points[3], points[4], points[5]);
|
|
len += path.getLineLength(p1.x, p1.y, p2.x, p2.y);
|
|
p1 = p2;
|
|
}
|
|
return len;
|
|
case 'Q':
|
|
// Approximates by breaking curve into 100 line segments
|
|
len = 0.0;
|
|
p1 = path.getPointOnQuadraticBezier(0, x, y, points[0], points[1], points[2], points[3]);
|
|
for( t = 0.01; t <= 1; t += 0.01) {
|
|
p2 = path.getPointOnQuadraticBezier(t, x, y, points[0], points[1], points[2], points[3]);
|
|
len += path.getLineLength(p1.x, p1.y, p2.x, p2.y);
|
|
p1 = p2;
|
|
}
|
|
return len;
|
|
case 'A':
|
|
// Approximates by breaking curve into line segments
|
|
len = 0.0;
|
|
var start = points[4];
|
|
// 4 = theta
|
|
var dTheta = points[5];
|
|
// 5 = dTheta
|
|
var end = points[4] + dTheta;
|
|
var inc = Math.PI / 180.0;
|
|
// 1 degree resolution
|
|
if(Math.abs(start - end) < inc) {
|
|
inc = Math.abs(start - end);
|
|
}
|
|
// Note: for purpose of calculating arc length, not going to worry about rotating X-axis by angle psi
|
|
p1 = path.getPointOnEllipticalArc(points[0], points[1], points[2], points[3], start, 0);
|
|
if(dTheta < 0) {// clockwise
|
|
for( t = start - inc; t > end; t -= inc) {
|
|
p2 = path.getPointOnEllipticalArc(points[0], points[1], points[2], points[3], t, 0);
|
|
len += path.getLineLength(p1.x, p1.y, p2.x, p2.y);
|
|
p1 = p2;
|
|
}
|
|
}
|
|
else {// counter-clockwise
|
|
for( t = start + inc; t < end; t += inc) {
|
|
p2 = path.getPointOnEllipticalArc(points[0], points[1], points[2], points[3], t, 0);
|
|
len += path.getLineLength(p1.x, p1.y, p2.x, p2.y);
|
|
p1 = p2;
|
|
}
|
|
}
|
|
p2 = path.getPointOnEllipticalArc(points[0], points[1], points[2], points[3], end, 0);
|
|
len += path.getLineLength(p1.x, p1.y, p2.x, p2.y);
|
|
|
|
return len;
|
|
}
|
|
|
|
return 0;
|
|
};
|
|
Kinetic.Path.convertEndpointToCenterParameterization = function(x1, y1, x2, y2, fa, fs, rx, ry, psiDeg) {
|
|
// Derived from: http://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes
|
|
var psi = psiDeg * (Math.PI / 180.0);
|
|
var xp = Math.cos(psi) * (x1 - x2) / 2.0 + Math.sin(psi) * (y1 - y2) / 2.0;
|
|
var yp = -1 * Math.sin(psi) * (x1 - x2) / 2.0 + Math.cos(psi) * (y1 - y2) / 2.0;
|
|
|
|
var lambda = (xp * xp) / (rx * rx) + (yp * yp) / (ry * ry);
|
|
|
|
if(lambda > 1) {
|
|
rx *= Math.sqrt(lambda);
|
|
ry *= Math.sqrt(lambda);
|
|
}
|
|
|
|
var f = Math.sqrt((((rx * rx) * (ry * ry)) - ((rx * rx) * (yp * yp)) - ((ry * ry) * (xp * xp))) / ((rx * rx) * (yp * yp) + (ry * ry) * (xp * xp)));
|
|
|
|
if(fa === fs) {
|
|
f *= -1;
|
|
}
|
|
if(isNaN(f)) {
|
|
f = 0;
|
|
}
|
|
|
|
var cxp = f * rx * yp / ry;
|
|
var cyp = f * -ry * xp / rx;
|
|
|
|
var cx = (x1 + x2) / 2.0 + Math.cos(psi) * cxp - Math.sin(psi) * cyp;
|
|
var cy = (y1 + y2) / 2.0 + Math.sin(psi) * cxp + Math.cos(psi) * cyp;
|
|
|
|
var vMag = function(v) {
|
|
return Math.sqrt(v[0] * v[0] + v[1] * v[1]);
|
|
};
|
|
var vRatio = function(u, v) {
|
|
return (u[0] * v[0] + u[1] * v[1]) / (vMag(u) * vMag(v));
|
|
};
|
|
var vAngle = function(u, v) {
|
|
return (u[0] * v[1] < u[1] * v[0] ? -1 : 1) * Math.acos(vRatio(u, v));
|
|
};
|
|
var theta = vAngle([1, 0], [(xp - cxp) / rx, (yp - cyp) / ry]);
|
|
var u = [(xp - cxp) / rx, (yp - cyp) / ry];
|
|
var v = [(-1 * xp - cxp) / rx, (-1 * yp - cyp) / ry];
|
|
var dTheta = vAngle(u, v);
|
|
|
|
if(vRatio(u, v) <= -1) {
|
|
dTheta = Math.PI;
|
|
}
|
|
if(vRatio(u, v) >= 1) {
|
|
dTheta = 0;
|
|
}
|
|
if(fs === 0 && dTheta > 0) {
|
|
dTheta = dTheta - 2 * Math.PI;
|
|
}
|
|
if(fs === 1 && dTheta < 0) {
|
|
dTheta = dTheta + 2 * Math.PI;
|
|
}
|
|
return [cx, cy, rx, ry, theta, dTheta, psi, fs];
|
|
};
|
|
// add getters setters
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Path, 'data');
|
|
|
|
/**
|
|
* set SVG path data string. This method
|
|
* also automatically parses the data string
|
|
* into a data array. Currently supported SVG data:
|
|
* M, m, L, l, H, h, V, v, Q, q, T, t, C, c, S, s, A, a, Z, z
|
|
* @name setData
|
|
* @method
|
|
* @memberof Kinetic.Path.prototype
|
|
* @param {String} SVG path command string
|
|
*/
|
|
|
|
/**
|
|
* get SVG path data string
|
|
* @name getData
|
|
* @method
|
|
* @memberof Kinetic.Path.prototype
|
|
*/
|
|
|
|
Kinetic.Collection.mapMethods(Kinetic.Path);
|
|
})();
|
|
;(function() {
|
|
var EMPTY_STRING = '',
|
|
//CALIBRI = 'Calibri',
|
|
NORMAL = 'normal';
|
|
|
|
/**
|
|
* Path constructor.
|
|
* @author Jason Follas
|
|
* @constructor
|
|
* @memberof Kinetic
|
|
* @augments Kinetic.Shape
|
|
* @param {Object} config
|
|
* @param {String} [config.fontFamily] default is Calibri
|
|
* @param {Number} [config.fontSize] default is 12
|
|
* @param {String} [config.fontStyle] can be normal, bold, or italic. Default is normal
|
|
* @param {String} [config.fontVariant] can be normal or small-caps. Default is normal
|
|
* @param {String} config.text
|
|
* @param {String} config.data SVG data string
|
|
* @param {String} [config.fill] fill color
|
|
* @param {Integer} [config.fillRed] set fill red component
|
|
* @param {Integer} [config.fillGreen] set fill green component
|
|
* @param {Integer} [config.fillBlue] set fill blue component
|
|
* @param {Integer} [config.fillAlpha] set fill alpha component
|
|
* @param {Image} [config.fillPatternImage] fill pattern image
|
|
* @param {Number} [config.fillPatternX]
|
|
* @param {Number} [config.fillPatternY]
|
|
* @param {Object} [config.fillPatternOffset] object with x and y component
|
|
* @param {Number} [config.fillPatternOffsetX]
|
|
* @param {Number} [config.fillPatternOffsetY]
|
|
* @param {Object} [config.fillPatternScale] object with x and y component
|
|
* @param {Number} [config.fillPatternScaleX]
|
|
* @param {Number} [config.fillPatternScaleY]
|
|
* @param {Number} [config.fillPatternRotation]
|
|
* @param {String} [config.fillPatternRepeat] can be "repeat", "repeat-x", "repeat-y", or "no-repeat". The default is "no-repeat"
|
|
* @param {Object} [config.fillLinearGradientStartPoint] object with x and y component
|
|
* @param {Number} [config.fillLinearGradientStartPointX]
|
|
* @param {Number} [config.fillLinearGradientStartPointY]
|
|
* @param {Object} [config.fillLinearGradientEndPoint] object with x and y component
|
|
* @param {Number} [config.fillLinearGradientEndPointX]
|
|
* @param {Number} [config.fillLinearGradientEndPointY]
|
|
* @param {Array} [config.fillLinearGradientColorStops] array of color stops
|
|
* @param {Object} [config.fillRadialGradientStartPoint] object with x and y component
|
|
* @param {Number} [config.fillRadialGradientStartPointX]
|
|
* @param {Number} [config.fillRadialGradientStartPointY]
|
|
* @param {Object} [config.fillRadialGradientEndPoint] object with x and y component
|
|
* @param {Number} [config.fillRadialGradientEndPointX]
|
|
* @param {Number} [config.fillRadialGradientEndPointY]
|
|
* @param {Number} [config.fillRadialGradientStartRadius]
|
|
* @param {Number} [config.fillRadialGradientEndRadius]
|
|
* @param {Array} [config.fillRadialGradientColorStops] array of color stops
|
|
* @param {Boolean} [config.fillEnabled] flag which enables or disables the fill. The default value is true
|
|
* @param {String} [config.fillPriority] can be color, linear-gradient, radial-graident, or pattern. The default value is color. The fillPriority property makes it really easy to toggle between different fill types. For example, if you want to toggle between a fill color style and a fill pattern style, simply set the fill property and the fillPattern properties, and then use setFillPriority('color') to render the shape with a color fill, or use setFillPriority('pattern') to render the shape with the pattern fill configuration
|
|
* @param {String} [config.stroke] stroke color
|
|
* @param {Integer} [config.strokeRed] set stroke red component
|
|
* @param {Integer} [config.strokeGreen] set stroke green component
|
|
* @param {Integer} [config.strokeBlue] set stroke blue component
|
|
* @param {Integer} [config.strokeAlpha] set stroke alpha component
|
|
* @param {Number} [config.strokeWidth] stroke width
|
|
* @param {Boolean} [config.strokeScaleEnabled] flag which enables or disables stroke scale. The default is true
|
|
* @param {Boolean} [config.strokeEnabled] flag which enables or disables the stroke. The default value is true
|
|
* @param {String} [config.lineJoin] can be miter, round, or bevel. The default
|
|
* is miter
|
|
* @param {String} [config.lineCap] can be butt, round, or sqare. The default
|
|
* is butt
|
|
* @param {String} [config.shadowColor]
|
|
* @param {Integer} [config.shadowRed] set shadow color red component
|
|
* @param {Integer} [config.shadowGreen] set shadow color green component
|
|
* @param {Integer} [config.shadowBlue] set shadow color blue component
|
|
* @param {Integer} [config.shadowAlpha] set shadow color alpha component
|
|
* @param {Number} [config.shadowBlur]
|
|
* @param {Object} [config.shadowOffset] object with x and y component
|
|
* @param {Number} [config.shadowOffsetX]
|
|
* @param {Number} [config.shadowOffsetY]
|
|
* @param {Number} [config.shadowOpacity] shadow opacity. Can be any real number
|
|
* between 0 and 1
|
|
* @param {Boolean} [config.shadowEnabled] flag which enables or disables the shadow. The default value is true
|
|
* @param {Array} [config.dash]
|
|
* @param {Boolean} [config.dashEnabled] flag which enables or disables the dashArray. The default value is true
|
|
* @param {Number} [config.x]
|
|
* @param {Number} [config.y]
|
|
* @param {Number} [config.width]
|
|
* @param {Number} [config.height]
|
|
* @param {Boolean} [config.visible]
|
|
* @param {Boolean} [config.listening] whether or not the node is listening for events
|
|
* @param {String} [config.id] unique id
|
|
* @param {String} [config.name] non-unique name
|
|
* @param {Number} [config.opacity] determines node opacity. Can be any number between 0 and 1
|
|
* @param {Object} [config.scale] set scale
|
|
* @param {Number} [config.scaleX] set scale x
|
|
* @param {Number} [config.scaleY] set scale y
|
|
* @param {Number} [config.rotation] rotation in degrees
|
|
* @param {Object} [config.offset] offset from center point and rotation point
|
|
* @param {Number} [config.offsetX] set offset x
|
|
* @param {Number} [config.offsetY] set offset y
|
|
* @param {Boolean} [config.draggable] makes the node draggable. When stages are draggable, you can drag and drop
|
|
* the entire stage by dragging any portion of the stage
|
|
* @param {Number} [config.dragDistance]
|
|
* @param {Function} [config.dragBoundFunc]
|
|
* @example
|
|
* var textpath = new Kinetic.TextPath({<br>
|
|
* x: 100,<br>
|
|
* y: 50,<br>
|
|
* fill: '#333',<br>
|
|
* fontSize: '24',<br>
|
|
* fontFamily: 'Arial',<br>
|
|
* text: 'All the world\'s a stage, and all the men and women merely players.',<br>
|
|
* data: 'M10,10 C0,0 10,150 100,100 S300,150 400,50'<br>
|
|
* });
|
|
*/
|
|
Kinetic.TextPath = function(config) {
|
|
this.___init(config);
|
|
};
|
|
|
|
function _fillFunc(context) {
|
|
context.fillText(this.partialText, 0, 0);
|
|
}
|
|
function _strokeFunc(context) {
|
|
context.strokeText(this.partialText, 0, 0);
|
|
}
|
|
|
|
Kinetic.TextPath.prototype = {
|
|
___init: function(config) {
|
|
var that = this;
|
|
this.dummyCanvas = Kinetic.Util.createCanvasElement();
|
|
this.dataArray = [];
|
|
|
|
// call super constructor
|
|
Kinetic.Shape.call(this, config);
|
|
|
|
// overrides
|
|
// TODO: shouldn't this be on the prototype?
|
|
this._fillFunc = _fillFunc;
|
|
this._strokeFunc = _strokeFunc;
|
|
this._fillFuncHit = _fillFunc;
|
|
this._strokeFuncHit = _strokeFunc;
|
|
|
|
this.className = 'TextPath';
|
|
|
|
this.dataArray = Kinetic.Path.parsePathData(this.attrs.data);
|
|
this.on('dataChange.kinetic', function() {
|
|
that.dataArray = Kinetic.Path.parsePathData(this.attrs.data);
|
|
});
|
|
|
|
// update text data for certain attr changes
|
|
this.on('textChange.kinetic textStroke.kinetic textStrokeWidth.kinetic', that._setTextData);
|
|
that._setTextData();
|
|
this.sceneFunc(this._sceneFunc);
|
|
},
|
|
_sceneFunc: function(context) {
|
|
context.setAttr('font', this._getContextFont());
|
|
context.setAttr('textBaseline', 'middle');
|
|
context.setAttr('textAlign', 'left');
|
|
context.save();
|
|
|
|
var glyphInfo = this.glyphInfo;
|
|
for(var i = 0; i < glyphInfo.length; i++) {
|
|
context.save();
|
|
|
|
var p0 = glyphInfo[i].p0;
|
|
|
|
context.translate(p0.x, p0.y);
|
|
context.rotate(glyphInfo[i].rotation);
|
|
this.partialText = glyphInfo[i].text;
|
|
|
|
context.fillStrokeShape(this);
|
|
context.restore();
|
|
|
|
//// To assist with debugging visually, uncomment following
|
|
// context.beginPath();
|
|
// if (i % 2)
|
|
// context.strokeStyle = 'cyan';
|
|
// else
|
|
// context.strokeStyle = 'green';
|
|
// var p1 = glyphInfo[i].p1;
|
|
// context.moveTo(p0.x, p0.y);
|
|
// context.lineTo(p1.x, p1.y);
|
|
// context.stroke();
|
|
}
|
|
context.restore();
|
|
},
|
|
/**
|
|
* get text width in pixels
|
|
* @method
|
|
* @memberof Kinetic.TextPath.prototype
|
|
*/
|
|
getTextWidth: function() {
|
|
return this.textWidth;
|
|
},
|
|
/**
|
|
* get text height in pixels
|
|
* @method
|
|
* @memberof Kinetic.TextPath.prototype
|
|
*/
|
|
getTextHeight: function() {
|
|
return this.textHeight;
|
|
},
|
|
/**
|
|
* set text
|
|
* @method
|
|
* @memberof Kinetic.TextPath.prototype
|
|
* @param {String} text
|
|
*/
|
|
setText: function(text) {
|
|
Kinetic.Text.prototype.setText.call(this, text);
|
|
},
|
|
_getTextSize: function(text) {
|
|
var dummyCanvas = this.dummyCanvas;
|
|
var _context = dummyCanvas.getContext('2d');
|
|
|
|
_context.save();
|
|
|
|
_context.font = this._getContextFont();
|
|
var metrics = _context.measureText(text);
|
|
|
|
_context.restore();
|
|
|
|
return {
|
|
width: metrics.width,
|
|
height: parseInt(this.attrs.fontSize, 10)
|
|
};
|
|
},
|
|
_setTextData: function() {
|
|
|
|
var that = this;
|
|
var size = this._getTextSize(this.attrs.text);
|
|
this.textWidth = size.width;
|
|
this.textHeight = size.height;
|
|
|
|
this.glyphInfo = [];
|
|
|
|
var charArr = this.attrs.text.split('');
|
|
|
|
var p0, p1, pathCmd;
|
|
|
|
var pIndex = -1;
|
|
var currentT = 0;
|
|
|
|
var getNextPathSegment = function() {
|
|
currentT = 0;
|
|
var pathData = that.dataArray;
|
|
|
|
for(var i = pIndex + 1; i < pathData.length; i++) {
|
|
if(pathData[i].pathLength > 0) {
|
|
pIndex = i;
|
|
|
|
return pathData[i];
|
|
}
|
|
else if(pathData[i].command == 'M') {
|
|
p0 = {
|
|
x: pathData[i].points[0],
|
|
y: pathData[i].points[1]
|
|
};
|
|
}
|
|
}
|
|
|
|
return {};
|
|
};
|
|
var findSegmentToFitCharacter = function(c) {
|
|
|
|
var glyphWidth = that._getTextSize(c).width;
|
|
|
|
var currLen = 0;
|
|
var attempts = 0;
|
|
|
|
p1 = undefined;
|
|
while(Math.abs(glyphWidth - currLen) / glyphWidth > 0.01 && attempts < 25) {
|
|
attempts++;
|
|
var cumulativePathLength = currLen;
|
|
while(pathCmd === undefined) {
|
|
pathCmd = getNextPathSegment();
|
|
|
|
if(pathCmd && cumulativePathLength + pathCmd.pathLength < glyphWidth) {
|
|
cumulativePathLength += pathCmd.pathLength;
|
|
pathCmd = undefined;
|
|
}
|
|
}
|
|
|
|
if(pathCmd === {} || p0 === undefined) {
|
|
return undefined;
|
|
}
|
|
|
|
var needNewSegment = false;
|
|
|
|
switch (pathCmd.command) {
|
|
case 'L':
|
|
if(Kinetic.Path.getLineLength(p0.x, p0.y, pathCmd.points[0], pathCmd.points[1]) > glyphWidth) {
|
|
p1 = Kinetic.Path.getPointOnLine(glyphWidth, p0.x, p0.y, pathCmd.points[0], pathCmd.points[1], p0.x, p0.y);
|
|
}
|
|
else {
|
|
pathCmd = undefined;
|
|
}
|
|
break;
|
|
case 'A':
|
|
|
|
var start = pathCmd.points[4];
|
|
// 4 = theta
|
|
var dTheta = pathCmd.points[5];
|
|
// 5 = dTheta
|
|
var end = pathCmd.points[4] + dTheta;
|
|
|
|
if(currentT === 0){
|
|
currentT = start + 0.00000001;
|
|
}
|
|
// Just in case start is 0
|
|
else if(glyphWidth > currLen) {
|
|
currentT += (Math.PI / 180.0) * dTheta / Math.abs(dTheta);
|
|
}
|
|
else {
|
|
currentT -= Math.PI / 360.0 * dTheta / Math.abs(dTheta);
|
|
}
|
|
|
|
// Credit for bug fix: @therth https://github.com/ericdrowell/KineticJS/issues/249
|
|
// Old code failed to render text along arc of this path: "M 50 50 a 150 50 0 0 1 250 50 l 50 0"
|
|
if(dTheta < 0 && currentT < end || dTheta >= 0 && currentT > end) {
|
|
currentT = end;
|
|
needNewSegment = true;
|
|
}
|
|
p1 = Kinetic.Path.getPointOnEllipticalArc(pathCmd.points[0], pathCmd.points[1], pathCmd.points[2], pathCmd.points[3], currentT, pathCmd.points[6]);
|
|
break;
|
|
case 'C':
|
|
if(currentT === 0) {
|
|
if(glyphWidth > pathCmd.pathLength) {
|
|
currentT = 0.00000001;
|
|
}
|
|
else {
|
|
currentT = glyphWidth / pathCmd.pathLength;
|
|
}
|
|
}
|
|
else if(glyphWidth > currLen) {
|
|
currentT += (glyphWidth - currLen) / pathCmd.pathLength;
|
|
}
|
|
else {
|
|
currentT -= (currLen - glyphWidth) / pathCmd.pathLength;
|
|
}
|
|
|
|
if(currentT > 1.0) {
|
|
currentT = 1.0;
|
|
needNewSegment = true;
|
|
}
|
|
p1 = Kinetic.Path.getPointOnCubicBezier(currentT, pathCmd.start.x, pathCmd.start.y, pathCmd.points[0], pathCmd.points[1], pathCmd.points[2], pathCmd.points[3], pathCmd.points[4], pathCmd.points[5]);
|
|
break;
|
|
case 'Q':
|
|
if(currentT === 0) {
|
|
currentT = glyphWidth / pathCmd.pathLength;
|
|
}
|
|
else if(glyphWidth > currLen) {
|
|
currentT += (glyphWidth - currLen) / pathCmd.pathLength;
|
|
}
|
|
else {
|
|
currentT -= (currLen - glyphWidth) / pathCmd.pathLength;
|
|
}
|
|
|
|
if(currentT > 1.0) {
|
|
currentT = 1.0;
|
|
needNewSegment = true;
|
|
}
|
|
p1 = Kinetic.Path.getPointOnQuadraticBezier(currentT, pathCmd.start.x, pathCmd.start.y, pathCmd.points[0], pathCmd.points[1], pathCmd.points[2], pathCmd.points[3]);
|
|
break;
|
|
|
|
}
|
|
|
|
if(p1 !== undefined) {
|
|
currLen = Kinetic.Path.getLineLength(p0.x, p0.y, p1.x, p1.y);
|
|
}
|
|
|
|
if(needNewSegment) {
|
|
needNewSegment = false;
|
|
pathCmd = undefined;
|
|
}
|
|
}
|
|
};
|
|
for(var i = 0; i < charArr.length; i++) {
|
|
|
|
// Find p1 such that line segment between p0 and p1 is approx. width of glyph
|
|
findSegmentToFitCharacter(charArr[i]);
|
|
|
|
if(p0 === undefined || p1 === undefined) {
|
|
break;
|
|
}
|
|
|
|
var width = Kinetic.Path.getLineLength(p0.x, p0.y, p1.x, p1.y);
|
|
|
|
// Note: Since glyphs are rendered one at a time, any kerning pair data built into the font will not be used.
|
|
// Can foresee having a rough pair table built in that the developer can override as needed.
|
|
|
|
var kern = 0;
|
|
// placeholder for future implementation
|
|
|
|
var midpoint = Kinetic.Path.getPointOnLine(kern + width / 2.0, p0.x, p0.y, p1.x, p1.y);
|
|
|
|
var rotation = Math.atan2((p1.y - p0.y), (p1.x - p0.x));
|
|
this.glyphInfo.push({
|
|
transposeX: midpoint.x,
|
|
transposeY: midpoint.y,
|
|
text: charArr[i],
|
|
rotation: rotation,
|
|
p0: p0,
|
|
p1: p1
|
|
});
|
|
p0 = p1;
|
|
}
|
|
}
|
|
};
|
|
|
|
// map TextPath methods to Text
|
|
Kinetic.TextPath.prototype._getContextFont = Kinetic.Text.prototype._getContextFont;
|
|
|
|
Kinetic.Util.extend(Kinetic.TextPath, Kinetic.Shape);
|
|
|
|
// add setters and getters
|
|
Kinetic.Factory.addGetterSetter(Kinetic.TextPath, 'fontFamily', 'Arial');
|
|
|
|
/**
|
|
* set font family
|
|
* @name setFontFamily
|
|
* @method
|
|
* @memberof Kinetic.TextPath.prototype
|
|
* @param {String} fontFamily
|
|
*/
|
|
|
|
/**
|
|
* get font family
|
|
* @name getFontFamily
|
|
* @method
|
|
* @memberof Kinetic.TextPath.prototype
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.TextPath, 'fontSize', 12);
|
|
|
|
/**
|
|
* set font size
|
|
* @name setFontSize
|
|
* @method
|
|
* @memberof Kinetic.TextPath.prototype
|
|
* @param {int} fontSize
|
|
*/
|
|
|
|
/**
|
|
* get font size
|
|
* @name getFontSize
|
|
* @method
|
|
* @memberof Kinetic.TextPath.prototype
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.TextPath, 'fontStyle', NORMAL);
|
|
|
|
/**
|
|
* set font style. Can be 'normal', 'italic', or 'bold'. 'normal' is the default.
|
|
* @name setFontStyle
|
|
* @method
|
|
* @memberof Kinetic.TextPath.prototype
|
|
* @param {String} fontStyle
|
|
*/
|
|
|
|
/**
|
|
* get font style
|
|
* @name getFontStyle
|
|
* @method
|
|
* @memberof Kinetic.TextPath.prototype
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.TextPath, 'fontVariant', NORMAL);
|
|
|
|
/**
|
|
* set font variant. Can be 'normal' or 'small-caps'. 'normal' is the default.
|
|
* @name setFontVariant
|
|
* @method
|
|
* @memberof Kinetic.TextPath.prototype
|
|
* @param {String} fontVariant
|
|
*/
|
|
|
|
/**
|
|
* @get font variant
|
|
* @name getFontVariant
|
|
* @method
|
|
* @memberof Kinetic.TextPath.prototype
|
|
*/
|
|
|
|
Kinetic.Factory.addGetter(Kinetic.TextPath, 'text', EMPTY_STRING);
|
|
|
|
/**
|
|
* get text
|
|
* @name getText
|
|
* @method
|
|
* @memberof Kinetic.TextPath.prototype
|
|
*/
|
|
|
|
Kinetic.Collection.mapMethods(Kinetic.TextPath);
|
|
})();
|
|
;(function() {
|
|
/**
|
|
* RegularPolygon constructor. Examples include triangles, squares, pentagons, hexagons, etc.
|
|
* @constructor
|
|
* @memberof Kinetic
|
|
* @augments Kinetic.Shape
|
|
* @param {Object} config
|
|
* @param {Number} config.sides
|
|
* @param {Number} config.radius
|
|
* @param {String} [config.fill] fill color
|
|
* @param {Integer} [config.fillRed] set fill red component
|
|
* @param {Integer} [config.fillGreen] set fill green component
|
|
* @param {Integer} [config.fillBlue] set fill blue component
|
|
* @param {Integer} [config.fillAlpha] set fill alpha component
|
|
* @param {Image} [config.fillPatternImage] fill pattern image
|
|
* @param {Number} [config.fillPatternX]
|
|
* @param {Number} [config.fillPatternY]
|
|
* @param {Object} [config.fillPatternOffset] object with x and y component
|
|
* @param {Number} [config.fillPatternOffsetX]
|
|
* @param {Number} [config.fillPatternOffsetY]
|
|
* @param {Object} [config.fillPatternScale] object with x and y component
|
|
* @param {Number} [config.fillPatternScaleX]
|
|
* @param {Number} [config.fillPatternScaleY]
|
|
* @param {Number} [config.fillPatternRotation]
|
|
* @param {String} [config.fillPatternRepeat] can be "repeat", "repeat-x", "repeat-y", or "no-repeat". The default is "no-repeat"
|
|
* @param {Object} [config.fillLinearGradientStartPoint] object with x and y component
|
|
* @param {Number} [config.fillLinearGradientStartPointX]
|
|
* @param {Number} [config.fillLinearGradientStartPointY]
|
|
* @param {Object} [config.fillLinearGradientEndPoint] object with x and y component
|
|
* @param {Number} [config.fillLinearGradientEndPointX]
|
|
* @param {Number} [config.fillLinearGradientEndPointY]
|
|
* @param {Array} [config.fillLinearGradientColorStops] array of color stops
|
|
* @param {Object} [config.fillRadialGradientStartPoint] object with x and y component
|
|
* @param {Number} [config.fillRadialGradientStartPointX]
|
|
* @param {Number} [config.fillRadialGradientStartPointY]
|
|
* @param {Object} [config.fillRadialGradientEndPoint] object with x and y component
|
|
* @param {Number} [config.fillRadialGradientEndPointX]
|
|
* @param {Number} [config.fillRadialGradientEndPointY]
|
|
* @param {Number} [config.fillRadialGradientStartRadius]
|
|
* @param {Number} [config.fillRadialGradientEndRadius]
|
|
* @param {Array} [config.fillRadialGradientColorStops] array of color stops
|
|
* @param {Boolean} [config.fillEnabled] flag which enables or disables the fill. The default value is true
|
|
* @param {String} [config.fillPriority] can be color, linear-gradient, radial-graident, or pattern. The default value is color. The fillPriority property makes it really easy to toggle between different fill types. For example, if you want to toggle between a fill color style and a fill pattern style, simply set the fill property and the fillPattern properties, and then use setFillPriority('color') to render the shape with a color fill, or use setFillPriority('pattern') to render the shape with the pattern fill configuration
|
|
* @param {String} [config.stroke] stroke color
|
|
* @param {Integer} [config.strokeRed] set stroke red component
|
|
* @param {Integer} [config.strokeGreen] set stroke green component
|
|
* @param {Integer} [config.strokeBlue] set stroke blue component
|
|
* @param {Integer} [config.strokeAlpha] set stroke alpha component
|
|
* @param {Number} [config.strokeWidth] stroke width
|
|
* @param {Boolean} [config.strokeScaleEnabled] flag which enables or disables stroke scale. The default is true
|
|
* @param {Boolean} [config.strokeEnabled] flag which enables or disables the stroke. The default value is true
|
|
* @param {String} [config.lineJoin] can be miter, round, or bevel. The default
|
|
* is miter
|
|
* @param {String} [config.lineCap] can be butt, round, or sqare. The default
|
|
* is butt
|
|
* @param {String} [config.shadowColor]
|
|
* @param {Integer} [config.shadowRed] set shadow color red component
|
|
* @param {Integer} [config.shadowGreen] set shadow color green component
|
|
* @param {Integer} [config.shadowBlue] set shadow color blue component
|
|
* @param {Integer} [config.shadowAlpha] set shadow color alpha component
|
|
* @param {Number} [config.shadowBlur]
|
|
* @param {Object} [config.shadowOffset] object with x and y component
|
|
* @param {Number} [config.shadowOffsetX]
|
|
* @param {Number} [config.shadowOffsetY]
|
|
* @param {Number} [config.shadowOpacity] shadow opacity. Can be any real number
|
|
* between 0 and 1
|
|
* @param {Boolean} [config.shadowEnabled] flag which enables or disables the shadow. The default value is true
|
|
* @param {Array} [config.dash]
|
|
* @param {Boolean} [config.dashEnabled] flag which enables or disables the dashArray. The default value is true
|
|
* @param {Number} [config.x]
|
|
* @param {Number} [config.y]
|
|
* @param {Number} [config.width]
|
|
* @param {Number} [config.height]
|
|
* @param {Boolean} [config.visible]
|
|
* @param {Boolean} [config.listening] whether or not the node is listening for events
|
|
* @param {String} [config.id] unique id
|
|
* @param {String} [config.name] non-unique name
|
|
* @param {Number} [config.opacity] determines node opacity. Can be any number between 0 and 1
|
|
* @param {Object} [config.scale] set scale
|
|
* @param {Number} [config.scaleX] set scale x
|
|
* @param {Number} [config.scaleY] set scale y
|
|
* @param {Number} [config.rotation] rotation in degrees
|
|
* @param {Object} [config.offset] offset from center point and rotation point
|
|
* @param {Number} [config.offsetX] set offset x
|
|
* @param {Number} [config.offsetY] set offset y
|
|
* @param {Boolean} [config.draggable] makes the node draggable. When stages are draggable, you can drag and drop
|
|
* the entire stage by dragging any portion of the stage
|
|
* @param {Number} [config.dragDistance]
|
|
* @param {Function} [config.dragBoundFunc]
|
|
* @example
|
|
* var hexagon = new Kinetic.RegularPolygon({<br>
|
|
* x: 100,<br>
|
|
* y: 200,<br>
|
|
* sides: 6,<br>
|
|
* radius: 70,<br>
|
|
* fill: 'red',<br>
|
|
* stroke: 'black',<br>
|
|
* strokeWidth: 4<br>
|
|
* });
|
|
*/
|
|
Kinetic.RegularPolygon = function(config) {
|
|
this.___init(config);
|
|
};
|
|
|
|
Kinetic.RegularPolygon.prototype = {
|
|
___init: function(config) {
|
|
// call super constructor
|
|
Kinetic.Shape.call(this, config);
|
|
this.className = 'RegularPolygon';
|
|
this.sceneFunc(this._sceneFunc);
|
|
},
|
|
_sceneFunc: function(context) {
|
|
var sides = this.attrs.sides,
|
|
radius = this.attrs.radius,
|
|
n, x, y;
|
|
|
|
context.beginPath();
|
|
context.moveTo(0, 0 - radius);
|
|
|
|
for(n = 1; n < sides; n++) {
|
|
x = radius * Math.sin(n * 2 * Math.PI / sides);
|
|
y = -1 * radius * Math.cos(n * 2 * Math.PI / sides);
|
|
context.lineTo(x, y);
|
|
}
|
|
context.closePath();
|
|
context.fillStrokeShape(this);
|
|
}
|
|
};
|
|
Kinetic.Util.extend(Kinetic.RegularPolygon, Kinetic.Shape);
|
|
|
|
// add getters setters
|
|
Kinetic.Factory.addGetterSetter(Kinetic.RegularPolygon, 'radius', 0);
|
|
|
|
/**
|
|
* set radius
|
|
* @name setRadius
|
|
* @method
|
|
* @memberof Kinetic.RegularPolygon.prototype
|
|
* @param {Number} radius
|
|
*/
|
|
|
|
/**
|
|
* get radius
|
|
* @name getRadius
|
|
* @method
|
|
* @memberof Kinetic.RegularPolygon.prototype
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.RegularPolygon, 'sides', 0);
|
|
|
|
/**
|
|
* set number of sides
|
|
* @name setSides
|
|
* @method
|
|
* @memberof Kinetic.RegularPolygon.prototype
|
|
* @param {int} sides
|
|
*/
|
|
|
|
/**
|
|
* get number of sides
|
|
* @name getSides
|
|
* @method
|
|
* @memberof Kinetic.RegularPolygon.prototype
|
|
*/
|
|
|
|
Kinetic.Collection.mapMethods(Kinetic.RegularPolygon);
|
|
})();
|
|
;(function() {
|
|
/**
|
|
* Star constructor
|
|
* @constructor
|
|
* @memberof Kinetic
|
|
* @augments Kinetic.Shape
|
|
* @param {Object} config
|
|
* @param {Integer} config.numPoints
|
|
* @param {Number} config.innerRadius
|
|
* @param {Number} config.outerRadius
|
|
* @param {String} [config.fill] fill color
|
|
* @param {Integer} [config.fillRed] set fill red component
|
|
* @param {Integer} [config.fillGreen] set fill green component
|
|
* @param {Integer} [config.fillBlue] set fill blue component
|
|
* @param {Integer} [config.fillAlpha] set fill alpha component
|
|
* @param {Image} [config.fillPatternImage] fill pattern image
|
|
* @param {Number} [config.fillPatternX]
|
|
* @param {Number} [config.fillPatternY]
|
|
* @param {Object} [config.fillPatternOffset] object with x and y component
|
|
* @param {Number} [config.fillPatternOffsetX]
|
|
* @param {Number} [config.fillPatternOffsetY]
|
|
* @param {Object} [config.fillPatternScale] object with x and y component
|
|
* @param {Number} [config.fillPatternScaleX]
|
|
* @param {Number} [config.fillPatternScaleY]
|
|
* @param {Number} [config.fillPatternRotation]
|
|
* @param {String} [config.fillPatternRepeat] can be "repeat", "repeat-x", "repeat-y", or "no-repeat". The default is "no-repeat"
|
|
* @param {Object} [config.fillLinearGradientStartPoint] object with x and y component
|
|
* @param {Number} [config.fillLinearGradientStartPointX]
|
|
* @param {Number} [config.fillLinearGradientStartPointY]
|
|
* @param {Object} [config.fillLinearGradientEndPoint] object with x and y component
|
|
* @param {Number} [config.fillLinearGradientEndPointX]
|
|
* @param {Number} [config.fillLinearGradientEndPointY]
|
|
* @param {Array} [config.fillLinearGradientColorStops] array of color stops
|
|
* @param {Object} [config.fillRadialGradientStartPoint] object with x and y component
|
|
* @param {Number} [config.fillRadialGradientStartPointX]
|
|
* @param {Number} [config.fillRadialGradientStartPointY]
|
|
* @param {Object} [config.fillRadialGradientEndPoint] object with x and y component
|
|
* @param {Number} [config.fillRadialGradientEndPointX]
|
|
* @param {Number} [config.fillRadialGradientEndPointY]
|
|
* @param {Number} [config.fillRadialGradientStartRadius]
|
|
* @param {Number} [config.fillRadialGradientEndRadius]
|
|
* @param {Array} [config.fillRadialGradientColorStops] array of color stops
|
|
* @param {Boolean} [config.fillEnabled] flag which enables or disables the fill. The default value is true
|
|
* @param {String} [config.fillPriority] can be color, linear-gradient, radial-graident, or pattern. The default value is color. The fillPriority property makes it really easy to toggle between different fill types. For example, if you want to toggle between a fill color style and a fill pattern style, simply set the fill property and the fillPattern properties, and then use setFillPriority('color') to render the shape with a color fill, or use setFillPriority('pattern') to render the shape with the pattern fill configuration
|
|
* @param {String} [config.stroke] stroke color
|
|
* @param {Integer} [config.strokeRed] set stroke red component
|
|
* @param {Integer} [config.strokeGreen] set stroke green component
|
|
* @param {Integer} [config.strokeBlue] set stroke blue component
|
|
* @param {Integer} [config.strokeAlpha] set stroke alpha component
|
|
* @param {Number} [config.strokeWidth] stroke width
|
|
* @param {Boolean} [config.strokeScaleEnabled] flag which enables or disables stroke scale. The default is true
|
|
* @param {Boolean} [config.strokeEnabled] flag which enables or disables the stroke. The default value is true
|
|
* @param {String} [config.lineJoin] can be miter, round, or bevel. The default
|
|
* is miter
|
|
* @param {String} [config.lineCap] can be butt, round, or sqare. The default
|
|
* is butt
|
|
* @param {String} [config.shadowColor]
|
|
* @param {Integer} [config.shadowRed] set shadow color red component
|
|
* @param {Integer} [config.shadowGreen] set shadow color green component
|
|
* @param {Integer} [config.shadowBlue] set shadow color blue component
|
|
* @param {Integer} [config.shadowAlpha] set shadow color alpha component
|
|
* @param {Number} [config.shadowBlur]
|
|
* @param {Object} [config.shadowOffset] object with x and y component
|
|
* @param {Number} [config.shadowOffsetX]
|
|
* @param {Number} [config.shadowOffsetY]
|
|
* @param {Number} [config.shadowOpacity] shadow opacity. Can be any real number
|
|
* between 0 and 1
|
|
* @param {Boolean} [config.shadowEnabled] flag which enables or disables the shadow. The default value is true
|
|
* @param {Array} [config.dash]
|
|
* @param {Boolean} [config.dashEnabled] flag which enables or disables the dashArray. The default value is true
|
|
* @param {Number} [config.x]
|
|
* @param {Number} [config.y]
|
|
* @param {Number} [config.width]
|
|
* @param {Number} [config.height]
|
|
* @param {Boolean} [config.visible]
|
|
* @param {Boolean} [config.listening] whether or not the node is listening for events
|
|
* @param {String} [config.id] unique id
|
|
* @param {String} [config.name] non-unique name
|
|
* @param {Number} [config.opacity] determines node opacity. Can be any number between 0 and 1
|
|
* @param {Object} [config.scale] set scale
|
|
* @param {Number} [config.scaleX] set scale x
|
|
* @param {Number} [config.scaleY] set scale y
|
|
* @param {Number} [config.rotation] rotation in degrees
|
|
* @param {Object} [config.offset] offset from center point and rotation point
|
|
* @param {Number} [config.offsetX] set offset x
|
|
* @param {Number} [config.offsetY] set offset y
|
|
* @param {Boolean} [config.draggable] makes the node draggable. When stages are draggable, you can drag and drop
|
|
* the entire stage by dragging any portion of the stage
|
|
* @param {Number} [config.dragDistance]
|
|
* @param {Function} [config.dragBoundFunc]
|
|
* @example
|
|
* var star = new Kinetic.Star({<br>
|
|
* x: 100,<br>
|
|
* y: 200,<br>
|
|
* numPoints: 5,<br>
|
|
* innerRadius: 70,<br>
|
|
* outerRadius: 70,<br>
|
|
* fill: 'red',<br>
|
|
* stroke: 'black',<br>
|
|
* strokeWidth: 4<br>
|
|
* });
|
|
*/
|
|
Kinetic.Star = function(config) {
|
|
this.___init(config);
|
|
};
|
|
|
|
Kinetic.Star.prototype = {
|
|
___init: function(config) {
|
|
// call super constructor
|
|
Kinetic.Shape.call(this, config);
|
|
this.className = 'Star';
|
|
this.sceneFunc(this._sceneFunc);
|
|
},
|
|
_sceneFunc: function(context) {
|
|
var innerRadius = this.innerRadius(),
|
|
outerRadius = this.outerRadius(),
|
|
numPoints = this.numPoints();
|
|
|
|
context.beginPath();
|
|
context.moveTo(0, 0 - outerRadius);
|
|
|
|
for(var n = 1; n < numPoints * 2; n++) {
|
|
var radius = n % 2 === 0 ? outerRadius : innerRadius;
|
|
var x = radius * Math.sin(n * Math.PI / numPoints);
|
|
var y = -1 * radius * Math.cos(n * Math.PI / numPoints);
|
|
context.lineTo(x, y);
|
|
}
|
|
context.closePath();
|
|
|
|
context.fillStrokeShape(this);
|
|
}
|
|
};
|
|
Kinetic.Util.extend(Kinetic.Star, Kinetic.Shape);
|
|
|
|
// add getters setters
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Star, 'numPoints', 5);
|
|
|
|
/**
|
|
* set number of points
|
|
* @name setNumPoints
|
|
* @method
|
|
* @memberof Kinetic.Star.prototype
|
|
* @param {Integer} points
|
|
*/
|
|
|
|
/**
|
|
* get number of points
|
|
* @name getNumPoints
|
|
* @method
|
|
* @memberof Kinetic.Star.prototype
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Star, 'innerRadius', 0);
|
|
|
|
/**
|
|
* set inner radius
|
|
* @name setInnerRadius
|
|
* @method
|
|
* @memberof Kinetic.Star.prototype
|
|
* @param {Number} radius
|
|
*/
|
|
|
|
/**
|
|
* get inner radius
|
|
* @name getInnerRadius
|
|
* @method
|
|
* @memberof Kinetic.Star.prototype
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Star, 'outerRadius', 0);
|
|
|
|
/**
|
|
* set outer radius
|
|
* @name setOuterRadius
|
|
* @method
|
|
* @memberof Kinetic.Star.prototype
|
|
* @param {Number} radius
|
|
*/
|
|
|
|
/**
|
|
* get outer radius
|
|
* @name getOuterRadius
|
|
* @method
|
|
* @memberof Kinetic.Star.prototype
|
|
*/
|
|
|
|
Kinetic.Collection.mapMethods(Kinetic.Star);
|
|
})();
|
|
;(function() {
|
|
// constants
|
|
var ATTR_CHANGE_LIST = ['fontFamily', 'fontSize', 'fontStyle', 'padding', 'lineHeight', 'text'],
|
|
CHANGE_KINETIC = 'Change.kinetic',
|
|
NONE = 'none',
|
|
UP = 'up',
|
|
RIGHT = 'right',
|
|
DOWN = 'down',
|
|
LEFT = 'left',
|
|
LABEL = 'Label',
|
|
|
|
// cached variables
|
|
attrChangeListLen = ATTR_CHANGE_LIST.length;
|
|
|
|
/**
|
|
* Label constructor. Labels are groups that contain a Text and Tag shape
|
|
* @constructor
|
|
* @memberof Kinetic
|
|
* @param {Object} config
|
|
* @param {Number} [config.x]
|
|
* @param {Number} [config.y]
|
|
* @param {Number} [config.width]
|
|
* @param {Number} [config.height]
|
|
* @param {Boolean} [config.visible]
|
|
* @param {Boolean} [config.listening] whether or not the node is listening for events
|
|
* @param {String} [config.id] unique id
|
|
* @param {String} [config.name] non-unique name
|
|
* @param {Number} [config.opacity] determines node opacity. Can be any number between 0 and 1
|
|
* @param {Object} [config.scale] set scale
|
|
* @param {Number} [config.scaleX] set scale x
|
|
* @param {Number} [config.scaleY] set scale y
|
|
* @param {Number} [config.rotation] rotation in degrees
|
|
* @param {Object} [config.offset] offset from center point and rotation point
|
|
* @param {Number} [config.offsetX] set offset x
|
|
* @param {Number} [config.offsetY] set offset y
|
|
* @param {Boolean} [config.draggable] makes the node draggable. When stages are draggable, you can drag and drop
|
|
* the entire stage by dragging any portion of the stage
|
|
* @param {Number} [config.dragDistance]
|
|
* @param {Function} [config.dragBoundFunc]
|
|
* @example
|
|
* // create label
|
|
* var label = new Kinetic.Label({<br>
|
|
* x: 100,<br>
|
|
* y: 100, <br>
|
|
* draggable: true<br>
|
|
* });<br><br>
|
|
*
|
|
* // add a tag to the label<br>
|
|
* label.add(new Kinetic.Tag({<br>
|
|
* fill: '#bbb',<br>
|
|
* stroke: '#333',<br>
|
|
* shadowColor: 'black',<br>
|
|
* shadowBlur: 10,<br>
|
|
* shadowOffset: [10, 10],<br>
|
|
* shadowOpacity: 0.2,<br>
|
|
* lineJoin: 'round',<br>
|
|
* pointerDirection: 'up',<br>
|
|
* pointerWidth: 20,<br>
|
|
* pointerHeight: 20,<br>
|
|
* cornerRadius: 5<br>
|
|
* }));<br><br>
|
|
*
|
|
* // add text to the label<br>
|
|
* label.add(new Kinetic.Text({<br>
|
|
* text: 'Hello World!',<br>
|
|
* fontSize: 50,<br>
|
|
* lineHeight: 1.2,<br>
|
|
* padding: 10,<br>
|
|
* fill: 'green'<br>
|
|
* }));
|
|
*/
|
|
Kinetic.Label = function(config) {
|
|
this.____init(config);
|
|
};
|
|
|
|
Kinetic.Label.prototype = {
|
|
____init: function(config) {
|
|
var that = this;
|
|
|
|
this.className = LABEL;
|
|
Kinetic.Group.call(this, config);
|
|
|
|
this.on('add.kinetic', function(evt) {
|
|
that._addListeners(evt.child);
|
|
that._sync();
|
|
});
|
|
},
|
|
/**
|
|
* get Text shape for the label. You need to access the Text shape in order to update
|
|
* the text properties
|
|
* @name getText
|
|
* @method
|
|
* @memberof Kinetic.Label.prototype
|
|
*/
|
|
getText: function() {
|
|
return this.find('Text')[0];
|
|
},
|
|
/**
|
|
* get Tag shape for the label. You need to access the Tag shape in order to update
|
|
* the pointer properties and the corner radius
|
|
* @name getTag
|
|
* @method
|
|
* @memberof Kinetic.Label.prototype
|
|
*/
|
|
getTag: function() {
|
|
return this.find('Tag')[0];
|
|
},
|
|
_addListeners: function(text) {
|
|
var that = this,
|
|
n;
|
|
var func = function(){
|
|
that._sync();
|
|
};
|
|
|
|
// update text data for certain attr changes
|
|
for(n = 0; n < attrChangeListLen; n++) {
|
|
text.on(ATTR_CHANGE_LIST[n] + CHANGE_KINETIC, func);
|
|
}
|
|
},
|
|
getWidth: function() {
|
|
return this.getText().getWidth();
|
|
},
|
|
getHeight: function() {
|
|
return this.getText().getHeight();
|
|
},
|
|
_sync: function() {
|
|
var text = this.getText(),
|
|
tag = this.getTag(),
|
|
width, height, pointerDirection, pointerWidth, x, y, pointerHeight;
|
|
|
|
if (text && tag) {
|
|
width = text.getWidth();
|
|
height = text.getHeight();
|
|
pointerDirection = tag.getPointerDirection();
|
|
pointerWidth = tag.getPointerWidth();
|
|
pointerHeight = tag.getPointerHeight();
|
|
x = 0;
|
|
y = 0;
|
|
|
|
switch(pointerDirection) {
|
|
case UP:
|
|
x = width / 2;
|
|
y = -1 * pointerHeight;
|
|
break;
|
|
case RIGHT:
|
|
x = width + pointerWidth;
|
|
y = height / 2;
|
|
break;
|
|
case DOWN:
|
|
x = width / 2;
|
|
y = height + pointerHeight;
|
|
break;
|
|
case LEFT:
|
|
x = -1 * pointerWidth;
|
|
y = height / 2;
|
|
break;
|
|
}
|
|
|
|
tag.setAttrs({
|
|
x: -1 * x,
|
|
y: -1 * y,
|
|
width: width,
|
|
height: height
|
|
});
|
|
|
|
text.setAttrs({
|
|
x: -1 * x,
|
|
y: -1 * y
|
|
});
|
|
}
|
|
}
|
|
};
|
|
|
|
Kinetic.Util.extend(Kinetic.Label, Kinetic.Group);
|
|
|
|
Kinetic.Collection.mapMethods(Kinetic.Label);
|
|
|
|
/**
|
|
* Tag constructor. A Tag can be configured
|
|
* to have a pointer element that points up, right, down, or left
|
|
* @constructor
|
|
* @memberof Kinetic
|
|
* @param {Object} config
|
|
* @param {String} [config.pointerDirection] can be up, right, down, left, or none; the default
|
|
* is none. When a pointer is present, the positioning of the label is relative to the tip of the pointer.
|
|
* @param {Number} [config.pointerWidth]
|
|
* @param {Number} [config.pointerHeight]
|
|
* @param {Number} [config.cornerRadius]
|
|
*/
|
|
Kinetic.Tag = function(config) {
|
|
this.___init(config);
|
|
};
|
|
|
|
Kinetic.Tag.prototype = {
|
|
___init: function(config) {
|
|
Kinetic.Shape.call(this, config);
|
|
this.className = 'Tag';
|
|
this.sceneFunc(this._sceneFunc);
|
|
},
|
|
_sceneFunc: function(context) {
|
|
var width = this.getWidth(),
|
|
height = this.getHeight(),
|
|
pointerDirection = this.getPointerDirection(),
|
|
pointerWidth = this.getPointerWidth(),
|
|
pointerHeight = this.getPointerHeight();
|
|
//cornerRadius = this.getCornerRadius();
|
|
|
|
context.beginPath();
|
|
context.moveTo(0,0);
|
|
|
|
if (pointerDirection === UP) {
|
|
context.lineTo((width - pointerWidth)/2, 0);
|
|
context.lineTo(width/2, -1 * pointerHeight);
|
|
context.lineTo((width + pointerWidth)/2, 0);
|
|
}
|
|
|
|
context.lineTo(width, 0);
|
|
|
|
if (pointerDirection === RIGHT) {
|
|
context.lineTo(width, (height - pointerHeight)/2);
|
|
context.lineTo(width + pointerWidth, height/2);
|
|
context.lineTo(width, (height + pointerHeight)/2);
|
|
}
|
|
|
|
context.lineTo(width, height);
|
|
|
|
if (pointerDirection === DOWN) {
|
|
context.lineTo((width + pointerWidth)/2, height);
|
|
context.lineTo(width/2, height + pointerHeight);
|
|
context.lineTo((width - pointerWidth)/2, height);
|
|
}
|
|
|
|
context.lineTo(0, height);
|
|
|
|
if (pointerDirection === LEFT) {
|
|
context.lineTo(0, (height + pointerHeight)/2);
|
|
context.lineTo(-1 * pointerWidth, height/2);
|
|
context.lineTo(0, (height - pointerHeight)/2);
|
|
}
|
|
|
|
context.closePath();
|
|
context.fillStrokeShape(this);
|
|
}
|
|
};
|
|
|
|
Kinetic.Util.extend(Kinetic.Tag, Kinetic.Shape);
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Tag, 'pointerDirection', NONE);
|
|
|
|
/**
|
|
* set pointer Direction
|
|
* @name setPointerDirection
|
|
* @method
|
|
* @memberof Kinetic.Tag.prototype
|
|
* @param {String} pointerDirection can be up, right, down, left, or none. The
|
|
* default is none
|
|
*/
|
|
|
|
/**
|
|
* get pointer Direction
|
|
* @name getPointerDirection
|
|
* @method
|
|
* @memberof Kinetic.Tag.prototype
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Tag, 'pointerWidth', 0);
|
|
|
|
/**
|
|
* set pointer width
|
|
* @name setPointerWidth
|
|
* @method
|
|
* @memberof Kinetic.Tag.prototype
|
|
* @param {Number} pointerWidth
|
|
*/
|
|
|
|
/**
|
|
* get pointer width
|
|
* @name getPointerWidth
|
|
* @method
|
|
* @memberof Kinetic.Tag.prototype
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Tag, 'pointerHeight', 0);
|
|
|
|
/**
|
|
* set pointer height
|
|
* @name setPointerHeight
|
|
* @method
|
|
* @memberof Kinetic.Tag.prototype
|
|
* @param {Number} pointerHeight
|
|
*/
|
|
|
|
/**
|
|
* get pointer height
|
|
* @name getPointerHeight
|
|
* @method
|
|
* @memberof Kinetic.Tag.prototype
|
|
*/
|
|
|
|
Kinetic.Factory.addGetterSetter(Kinetic.Tag, 'cornerRadius', 0);
|
|
|
|
/**
|
|
* set corner radius
|
|
* @name setCornerRadius
|
|
* @method
|
|
* @memberof Kinetic.Tag.prototype
|
|
* @param {Number} corner radius
|
|
*/
|
|
|
|
/**
|
|
* get corner radius
|
|
* @name getCornerRadius
|
|
* @method
|
|
* @memberof Kinetic.Tag.prototype
|
|
*/
|
|
|
|
Kinetic.Collection.mapMethods(Kinetic.Tag);
|
|
})();
|